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Subject: Unpopular gaming opinions rss

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Barry Hood
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Coventry
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I love Talisman. There, I said it.

Also, only ever played Munchkin the once but it was fun.
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Scott Hill
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Monopoly is better when played with Free Parking house rules.
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Kārlis Jēriņš
Latvia
Riga
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I'm a sheep.
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delinear wrote:
I love Talisman. There, I said it.


Is that something uncommon? I've played it once, and it may not have made enough of an impression to make me rush to the store and buy it, but it's by no means a bad game.

Munchkin, now that's another story.
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Nathan
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TheNameWasTaken wrote:
HamsterOfFury wrote:
Battlestar Galactica isn's cool in any way, shape or form. Nor is saying frak, toaster or anything about cylons. DEFINITELY not "so say we all" which just sounds like something a suicide pact cult would say.


Only a toaster would say that.


I agree: clearly a skinjob.
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Nathan
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Additionally, Munchkin can be fun.
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Barry Hood
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TheNameWasTaken wrote:
delinear wrote:
I love Talisman. There, I said it.


Is that something uncommon? I've played it once, and it may not have made enough of an impression to make me rush to the store and buy it, but it's by no means a bad game.


I see a lot of hate for both the roll and move and the massive randomness in the game.

For me, the roll and move is mitigated quite a bit by the fact you can choose direction and even find equipment/followers that give you more control over this aspect so it's not a huge problem. The randomness can seem a bit unfair if you've been playing for three hours and are suddenly turned into a toad and stepped on, but it's all in the spirit of the game and means new players actually have a sporting chance.
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quohog the great
United States
Tennessee
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I love masters of venice though it rarely hits the table and doesn't seem to get much if any love.


and lately i've been so so on several games but i've never been much for catan because i don't like the trading aspect, but i do enjoy carcassonne on ocassion.

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Michael Moskop
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I can't stand dice games. A game like Zombie Dice bores me to death.

(Actually, Zombie Dice is the perfect storm of things I can't stand because I really don't like zombie stuff anyway.)
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Clay Hales
United States
Tucson
Arizona
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Settlers of Catan = Monopoly
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Marc Lanctot
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silverleaf79 wrote:
I don't see Dominion as all that luck-based, really, not compared with dice.


This is what I mean by dice bias. You can't make such a general statement like this because it depends critically on how the result of the dice rolls are used in the game (and the decisions you can make to influence the effects.)

And another anti-dice comment. Man, dice really get a bad rap here.
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Ron
Austria
Vienna
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ASL ... yes, this is my Desert Island Game. If I have to give up all my 3000+ games and only allowed to keep one, this would be it. This bloody game stood the test of time. Around for more than 25 years - simply the best.
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sharky6000 wrote:
And another anti-dice comment. Man, dice really get a bad rap here.


I wonder why. Though dice may be the nemesis of the Eurogamers, they sure are the delight and pride of many Ameritrashers and wargamers meeple
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David Ells
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Baltimore
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Here the truceless armies yet / Trample, rolled in blood and sweat; / They kill and kill and never die; / And I think that each is I. // None will part us, none undo / The knot that makes one flesh of two, /
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Sick with hatred, sick with pain, / Strangling -- When shall we be slain? // When shall I be dead and rid / Of the wrong my father did? / How long, how long, till spade and hearse / Puts to sleep my mother's curse?
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Chess is broken.
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Jimbo Hale
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My vote, and I know I will be abused, in this category is Cosmic Encounter. I should love everything about this game, different powers, dynamic game play, many expansions, the list goes on and on. I even owe the base game and one or two expansions. But here is my problem.....

The first couple of plays I did with a game group I joined about three years ago and they had been playing it for over a decade. They had the game down to science and I was just sitting there just try figure what to do when and the game play was fast and the game play just did not click with me. So it was a waste if one to two hours of gaming for me.

I still hold out hope and I think I would like to try the game with several other newbies and discover the game together but with an established group who play a mile a minute no thanks....
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David B
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Chesapeake
Virginia
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David Ells wrote:
Chess is broken.
. At the highest levels a draw can almost be forced. But neither I nor anyone I know will ever get to that point. In my world of 5 minute blitz games, chess is just fine.
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Clwe
United Kingdom
Essex
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..Ok, I'll say it - having an aversion to most Eurogames (particularly those that revolve around bidding or faffing about with around 67 different types of resource cubes).

It's a funny thing, though; I'm quite happy with eurogames if they have a theme that's engaging to me (Core Worlds, TTA, RFTG, Mage Knight etc). Unique themes work too, assuming that it actually sounds fun (I'm not going to care much for a game about cleaning the spokes of bicycle wheels, unique or otherwise). I'm not adverse to *most* euro designs so long as...y'know, they actually try to market them at people below the age of 35 or something (I'm not entirely serious, please don't maul me...)
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Ade Lewis
United Kingdom
Wiltshire
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I cannot stick games that have ratings set at 14+,17+ etc then hearing BGG'rs say that they have their 3 year old playing it...
Thats like showing them a porno in my eyes.

I also would not like playing 'Hey thats my fish' for money.
I also do not like olives on pizza.
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Hoot of an owl, chatter of leaves, by a spooky crossroads waits
Sweden
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For the ultimate brain-burny Carc experience, just lay all the tiles face up and let people choose which one to use at any time. (It might not actually work.)

Unpopular gaming opinions... uhh.

Mage Knight: the Board Game has no theme and takes hours to build up to nothing?

Eclipse is not very well designed and fulfils none of the expectations on an epic space empire game?

1830 is broken because of bankruptcy endings?
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Ted Groth
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Appleton
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silverleaf79 wrote:
I don't see Dominion as all that luck-based, really, not compared with dice. You're basically aiming to stack your deck in such a way that the the randomness becomes much less important - you can absolutely change the probability that the card you want will come up.

Whereas one particular d6 always has the same probability of rolling a given number, whatever else you do in the game, assuming you don't, I dunno, melt it or write different numbers on it with a Sharpie or something.

Not that I'm saying that luck doesn't play a part in deck-builders, but the fact that good Dominion players will almost always crush new players would suggest that the luck aspect has much less impact than skill.

The equivalent in a dice game wouldn't be to physically write new numbers on a D6, but instead to allow actions that change the number of dice to be used, or change the modifier to the dice roll. Either of these allow skill to be used to change the probability.

Games with cards for randomness are not inherently any better than games with dice for randomness, as long as each is well designed, with an understanding of how the two are different.

But that said, dice are used in some very lazy game designs, so that is a likely source of the bias some people have against dice.
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Tom
United States
Plainfield
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1) Fantasy Flight can't write a proper rulebook.

2) Mage Knight is not a game, it is an elaborate puzzle with a rulebook from hell.

3) King of Tokyo while fun is way over rated.

4) 7 Wonders wishes it was as deep as Fairy Tale

5) Kickstarter is no longer what it started out to be...a funding source for new designers without a company home. Now we are all investors who get nothing back from investing. Typically, investors get their money back and plus dividends and/or ownership in the company. I understand we get a game but then we are not "investors"; we are consumers who have decided to preorder a game.

6) I wish some reviewers would stop making boardgames...the recent crop has some real stinkers. Just because you review games doesn't mean you are any good at designing them.

7) Too many people on BGG take negative reviews too personally.

8) Mice and Mystics rulebook is incomplete and therefore terrible.
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Scott Hill
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johnnyspys wrote:
5) Kickstarter is no longer what it started out to be...a funding source for new designers without a company home. Now we are all investors who get nothing back from investing. Typically, investors get their money back and plus dividends and/or ownership in the company. I understand we get a game but then we are not "investors"; we are consumers who have decided to preorder a game.


We are neither investors nor consumers, we are backers.
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sharky6000 wrote:
silverleaf79 wrote:
I don't see Dominion as all that luck-based, really, not compared with dice.


This is what I mean by dice bias. You can't make such a general statement like this because it depends critically on how the result of the dice rolls are used in the game (and the decisions you can make to influence the effects.)

And another anti-dice comment. Man, dice really get a bad rap here.


For the record, I'm not anti-dice, I like dice and don't mind some randomness.

My argument is simply that a deck of cards in a deck-building game isn't as random as your generic dice-randomness, because you can manipulate the deck by changing its composition. You can't usually manipulate the dice themselves (unless you're using those Lego dice).

Also, die rolls are by design far more random than card draws - with cards you're looking at dependent probabilities which will absolutely affect each other unless you're looking at an impractically huge deck, while die rolls are entirely independent of each other.
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Barry Hood
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johnnyspys wrote:
1) Fantasy Flight can't write a proper rulebook.


I'm not sure this is an unpopular opinion, I was under the impression it was pretty universally accepted.

johnnyspys wrote:
5) Kickstarter is no longer what it started out to be...a funding source for new designers without a company home. Now we are all investors who get nothing back from investing. Typically, investors get their money back and plus dividends and/or ownership in the company. I understand we get a game but then we are not "investors"; we are consumers who have decided to preorder a game.


Definitely agree. The bigger question is whether it's a good thing or not. Even if it's not the original goal of Kickstarter, it's incredibly useful to games companies to get an understanding of how popular a print run will be before they commit to it, and being able to pledge up front to get better components in the initial run (because they know they've already sold X copies) is also really nice. But yes, I've never felt like I was an investor in a project (I've never been asked for my input on the direction one of these projects should take, for instance, and a lot of the time I feel I'm getting very little information on the progress and I have none of the transparency of process I would expect as an investor).
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Steven Backues
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Ann Arbor
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clearclaw wrote:
Try Carcassonne as a 2-player game and provide both players with a list of the tile distribution to consult during the game -- still so lackluster?


Someone suggested this to me once, so I tried it. You are right, it is no longer lackluster. Instead, it is highly frustrating - it made me want to scream.

I don't like randomness, you see. And the more tense and strategic a game is, the more frustrating randomness becomes.

Carcassone as a light, multiplayer passtime, preferably with a small hand of tiles: dull, but passable.

Carcassone as a cutthroat, 2-player meeple-trapping contest, but still with random tile draw: truly awful.

(This is why I don't like Tigris and Euphrates, either)
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Marc Lanctot
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But the effect of randomness is less in 2P Carcassonne. Why not do the 3-tile hand like you do in multiplayer?
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Ted Groth
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Appleton
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silverleaf79 wrote:
For the record, I'm not anti-dice, I like dice and don't mind some randomness.

My argument is simply that a deck of cards in a deck-building game isn't as random as your generic dice-randomness, because you can manipulate the deck by changing its composition. You can't usually manipulate the dice themselves (unless you're using those Lego dice).

Manipulating the dice themselves would be like changing what an individual card says. A deck building game instead allows you to manipulate the deck to include different cards, which is more like changing the number of dice thrown, or which die is used.
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Also, die rolls are by design far more random than card draws - with cards you're looking at dependent probabilities which will absolutely affect each other unless you're looking at an impractically huge deck, while die rolls are entirely independent of each other.
Very true! Good game designs make use of this difference.
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