The Hotness
Games|People|Company
Dominion: Dark Ages
Fantastiqa
Mage Knight: Board Game
Total War
Descent: Journeys in the Dark (Second Edition)
Eclipse
Mice and Mystics
Dungeon Fighter
Collapsible D: The Final Minutes of the Titanic
Lords of Waterdeep
Agricola: All Creatures Big and Small
Libertalia
Android: Netrunner
Virgin Queen
The Lord of the Rings: Nazgul
A Game of Thrones: The Board Game (Second Edition)
Dominion
Star Wars: X-Wing Miniatures Game
Infiltration
The Lord of the Rings: The Card Game
Among the Stars
Twilight Struggle
The Swarm
Agricola
1989: Dawn of Freedom
Goa
7 Wonders
Glory to Rome
Arkham Horror
Village
Ora et Labora
Battles of Westeros: House Baratheon Army Expansion
Through the Ages: A Story of Civilization
Thunder Road
Trajan
Zombicide
The Castles of Burgundy
7 Wonders: Cities
Ace of Spies
War of the Ring
Skyline
Space Alert
Sherlock Holmes Consulting Detective
City of Horror
Race for the Galaxy
Dungeon Command: Sting of Lolth
Twilight Imperium (third edition)
Kingdom Builder
Le Havre
Battlestar Galactica
Recommend
 
 Thumb up
 Thumb up
2 Posts

Junkyard Races» Forums » Rules

Subject: FAcing karts? rss

Your Tags: Add tags
Popular Tags: [View All]
Crusher Crancko
Spain
Granollers
Barcelona
Avatar
mbmbmbmbmb
How does the facing of the cars affect?
 
 Thumb up
 tip
 Thumb up
J G
United States
Plano
Texas
Avatar
mbmbmbmbmb
If I understand your question correctly, the facing of the cars affects which spaces (directions) a car can move to next. The car always has to face one flat side of the hex space that the car is on. Moving into any of the 3 hex spaces in front of the car is considered moving forward. To move forward, you roll a number of dice determined by the terrain type that the card starts on. To move in reverse to any of the 3 spaces behind the car, movement is more restricted (slower)...if I remember correctly, you don't roll a die to move in reverse but can only move up to 3 spaces in reverse.

Each time you move to a new hex, the back of the car must face the hex that you just moved out of. Players are not allowed to skip spaces or "undo" their movement once they have started moving their car. Cars must move the full die roll.

You can drive counter to the flow of the the track (if you get turned around), but certain spaces with arrows require you to move only in the direction of the arrow.

I do not have a copy of the rules in front of me, so this is my best recollection from playing the game at BGG.CON2010.
 
 Thumb up
 tip
 Thumb up
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.