I'm now in the demographic of being over 40 years old, married with 4 children. I live in Cambridgeshire, England and work as a school caretaker. My 'Doctor' was Tom Baker.
We played a lot of boardgames as a family when I was growing up: Risk, Monopoly, Cluedo, Scrabble, Balderdash. But I have fond memories of Mastermind and Black Box, which were both introduced to me by my dad. I also played quite a few board games via my uncle and aunt - Ratrace, Escape from Colditz and Trivial Pursuit. My introduction to modern boardgames was through Amazon! I was browsing, looking for a puzzle that I once owned. In the section 'Other Customers also purchased' I saw Carcassonne. It looked interesting and so I bought a copy myself. I was 'blown away' by how good this game was. I searched Google looking for more Carcassonne related stuff and stumbled upon Carcassonne Central and BGG. The rest, as they say, is history.
I began game design by developing fan-made expansions to Carcassonne. This led me to designing my first 'game'. I put game in inverted commas because it has never been completed. After this I entered a Themed Rummy contest on BGG with a couple of entries, one of which was unexpectedly placed third (Ladybug Lunch). As a result of this contest I met a very talented game designer, Rebekah Bissell, whom I now game design with. Our game Inspector Moss: House Arrest won the 2011 BGG Solitaire game design contest and made the finalists of the 2012 Golden Geek Awards. We have several designs at various stages of completion which we hope to share with the community at some point.