I have been playing and wargaming for more than 20 years. My first real Wargame, besides inventing rules to play with my little soldiers, was an International Team game, Mockba. I was really intrigued by the very nice cover of those games. And IT games hooked me. Shortly after that, I bought Yorktown and every IT game I could put my greedy hands on...
The next major step of my wargaming "carriere" was the discovery of World In Flames, the 1rst edition. I was quite amazed to discover a game of such depthness, and for many years, I played only WiF, over and over again, purchasing the newer editions as soon as they were published.
Then, maybe because I had played it too much, I grew tired of it and turned myself towards other games. It's then that I discovered, maybe 5 or 6 years ago, For the People, the Game with a capital G, which proved abundantly to me that a game had not to last several months to be fascinating.
Since then, I have purchased tens of games by GMT and others companies, and enjoyed playing them roughly once a week, face to face.
Besides playing, I have been trying to design wargame. My first baby is on the campaigns opposing the new Kingdom Egypt, the Hittites, the Assyrians, the Babylonians and Mitanni. My model is Hannibal versus Rome. The game is finished and plays quite well. The tentative title is "the God Kings".
News flash : Compass Game is to publish the God Kings, and Neil Randall will be the developper !
My second try is a fantasy game on a mythological war between the Empires of Atlantis, Mu and Lemuria, named "Atlantean Wars". For this one, I have created the system from scratch and I am quite happy with the result. In this one, you have a map of the Earth, furious fights over "orichalc" zones, Fire of Gods (read atomic) attacks, technological advance and much more. My goal was to keep it really simple, and it is, while being interesting (I hope so at least, but the 6 different peoples that have tried it liked it). I can explain it to a newcomer in 20 to 30 minutes.