User Profile for Redward
Ronnie Edwards
United States
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When I get sad I stop being sad and be awesome instead, true story.
I finally created a guild for the Gaming group I have been hosting since 2012: Redward's gaming meet up in Carrollton Texas

Avatar: It was Gene Hackman and now it is Larry David. People who changed their avatar always annoyed me but now I am one of them. I needed a change, I guess.

My overtext's:
-What is best in Life? To crush your enemies, to see them driven before you, and to hear the lamentations of their women.
-I live again.
-Just what is it that you want to do?
We wanna be free.
We wanna be free to do what we wanna do.
And we wanna play games.
And we wanna have a good time.
That's what we're gonna do.
We're gonna have a good time.
We're gonna have a party!
-When I get sad I stop being sad and be awesome instead, true story.

My Hot Ten list actually My wife's top ten games


My wife and I before we got hitched:

My daughters in July 2015:

Weight Ratings:

Light: Love letter, No Thanks
Light Medium: The Resistance, 7 Wonders, Dominion
Medium: Innovation, Hansa Teutonica,
Medium Heavy: Dungeon Lords, Caverna, Terra Mystica
Heavy: Mage Knight, Through the Ages, Roads and Boats

Rating system I am using:

d10-1d10-0 One of the best games I have every played. I have/will own it and obsess over it for a long period of time. IOW: Pretty pretty pretty pretty good...
d10-9 'Twas a 10. Although, I play it much less I still respect it.
d10-8 This is a great game. I have/will own it and obsess over it briefly.
d10-7 'Twas an 8. Although, I play it much less I still respect it.
d10-6 This game is fine and good.
d10-5 I either find this game to be very meh (flawed but not overly painful) or I hate it but respect it as a fairly well made game.
d10-3 This is a bad game but I can imagine why others may appreciate it.
d10-1 I abhor this game and it is an abomination to me. It is poorly made crap. I don't understand why people would want to play this (other than perhaps nostalgia).
-I am probably going to avoid rating expansions other than occasionally giving a poor rating. They are often over rated and I haven't been able to determine a good rating system for them.

What would my perfect Board Game look like?

It would...
d10-0d10-1...Be requested by my friends
d10-0d10-2...Play well as a 2 player and a multiplayer game
d10-0d10-3...Have meaningful strategic & tactical decisions
d10-0d10-4...Have multiple paths to victory
d10-0d10-5...Have excellent/innovative mechanics
d10-0d10-6...Have high replayability
d10-0d10-7...Have a variable set up
d10-0d10-8...Not have direct conflict if it's a Euro shake
d10-0d10-9...Not have targeted attacks if it's multiplayer shake
d10-1d10-0...Have some theme & high quality art & components
d10-1d10-1...Have a theme that's Postapocalyptic, Dark-Fantasy, or Civ building
d10-1d10-2...Use my favorite mechanics: Action Point Allowance, Hand Management, Open Card Drafting, and/or Tableau Building
d10-1d10-3...Have a quick set up and minimal upkeep during the game
d10-1d10-4...Have an good ratio of important decisions and depth to length. It if is long than it should feel meaningful.
d10-1d10-5...Be easy to teach/learn
d10-1d10-6...Not be a co-op or use a cardboard AI to create challengeshake
d10-1d10-7...Have high quality expansions available
d10-1d10-8...Not have player elimination shake
d10-1d10-9...Use a new mechanic or a new mechanical recipe
d10-2d10-0...Cost less than $60
d10-2d10-1...Encourage a swift pace of play and not AP
d10-2d10-2...Allow me to observe why I won/lost so that I can improve
d10-2d10-3...Fill a niche that is different than other games I already own or do a better job at filling a duplicate niche
d10-2d10-4"...Have intuitive connection between theme and gameplay." ~sgosaric
~list inspired by
Liam Liam
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I am BGG's official honey trap

What would a perfect board game review look like?

Something like the following:
-Set Up Time
-Play Time
-Component Quality
-Victory Conditions
-Rules & Mechanics
-Basic Strategy
-What I Loved
-What I Loathed shake
-Grey Area
-Similar Games
-Replay Value

--SIDE NOTE: It would also be helpful if the reviewer's User Profile had a statement indicating what games, mechanics, game features they tend to love &/or despise to make their biases clear.

What would a perfect rulebook look like?

It would:
d10-1 Be concise but contain an index if it is 10+ pages
d10-2 Let the theme help explain why the game works the way it does
d10-3 Have clear examples for every tricky concept
d10-4 Have a clearly marked strategy tips section toward the back
d10-5 Include a very brief summary of how the game will play out towards the front of the rulebook
d10-6 Include a picture of how the game will look when set up and how it may look at various points during the game
d10-7 Include a cheat sheet for each player (should include order of play and a symbol chart at the very least). This should be set up to generally work as a sufficient reminder for people who have played before but have forgotten the rules.
d10-8 Have all important rules and caveats in bold or highlighted in an easily recommended way (not hidden in the middle of a paragraph) [idea stolen from Jasonbartfast]
d10-9 Include a list of easily missed rules and/or a FAQ
d10-1d10-0 Include a link to a YouTube video in which the designer explains the game in a concise and clear manner
d10-1d10-1 Include a link to a wiki/FAQ for any errata that may be needed over time (makes it easy for new players to immediately find any changed rules). The wiki/FAQ would be moderated by the designer
d10-1d10-2 Be available via PDF at the publisher's website and on the BGG

Thoughts on how to improve one's overall strategy

-Discuss games after they are over to see what people thought they did well and did poorly and why they made the choices they made.

-Ask yourself the following questions in regards to any game you are playing or are about to play:
1. If I were to describe this game in the most concise manor possible to a new player how would I describe it and what priorities would I emphasize? Example: "The goal of Power Grid is to have the most power stations that are powered at the end of the game (end game occurs once someone has built their XXth power station). This is done by properly managing each of your resources to maximize profits at any given moment of the game, creating momentum by having the right ratio of Power Station Cards, Power Stations on the board, $, and fuel, and by blocking your opponents from doing this when it is cost effective to do so." By creating a concise breakdown of the game you are able to properly set your priorities and figure out what details of the game play are most important to consider.
2. How do I gain momentum in the game?
3. How do I best set myself up for success in early choices so that I have what I need to make meaningful choices in the late game?
4. What should my short term and mid term goals be to reach my long term goal of winning the game overall?
5. What are the most important resources to gain early/mid/late game?
6. What is the best ratio of "resources" at any given moment of the game?
7. How do I slow down my opponents?
8. How do I respond to the specific strategies preferred by my current opponents?
9. What are some flashy/distracting strategies which are more attractive than useful? (Dominion's village idiot may be an example - it looks good at first glance but does nothing)
10. If I am denied an important resource to my primary strategy how will I attempt to overcome that? What resources will I go for instead? Can I block my opponent so that they will not gain the advantage while I am in a weaker position?
11. If the game has targeting, which opponent should I target and why?
12. How do I limit how much I depend on luck?
13. When do I try a riskier luck based strategy to make up for unexpected losses in my primary strategy? What would that look like?

-Finally, play games that teach different lessons. Examples:
1. Dominion: how to "trash" resources in an effective way, when to "go green" and allow your "deck" to become cluttered with VP's, how to prioritize resources (cards to gain), how to adapt to the specific variable set up that is presented in the current game
2. Catan: Importance of initial placement of "settlements." Kingdom Builder and Power Grid teach similar lessons
3. Power Grid: how to do your math to ensure that you have the resources you need to reach the goals you have for that turn.
4. Fresco: How to manage turn order to your benefit. Also taught by Power Grid.
5. San Juan, RftG, and Puerto Rico: how to block your opponent by making choices which limit what they can do. This is also taught in very different ways by Power Grid, TTR, Dungeon Lords, and Dragon Valley
6. Mage Knight and Dungeon Lords: How to make the best decision when your resources only allow sub par decisions. I am guessing that all Vlaada Chvátil's games teach this.
7. Zombie Dice and Horse Fever: When to push your luck. This is a simple lesson that many games probably teach.
8. Power Grid and The Princes of Florence: how to bid up your opponent on a resource they need more than you without holding the bag.
9. 7 Wonders: Paying attention to your opponents strategy during a fast paced game.

Recently Played:
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Some Games I Own:

Wish List:

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Canada Flag Counter:

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User Details for Redward
Registration Date: 2010-11-21
Last Profile Update: 2015-08-26
Last Login: 2015-10-08
Country: flag United States
State: Texas
Town/City: Carrollton
GeekMail: mail Send Private Message to Redward
XBox Live:
Collection Summary for Redward
Board Game
Owned   131
Previously Owned   136
For Trade   7
Want In Trade   0
Want To Buy   0
Want To Play   100
Preordered   0
Wishlist   67
Commented   299
Has Parts   0
Want Parts   0
All   871
Board Game Expansion
Owned   50
Previously Owned   35
For Trade   1
Want In Trade   0
Want To Buy   0
Want To Play   1
Preordered   0
Wishlist   12
Commented   22
Has Parts   0
Want Parts   0
All   168
Board Game Accessory
Owned   1
Previously Owned   0
For Trade   0
Want In Trade   0
Want To Buy   0
Want To Play   0
Preordered   0
Wishlist   0
Commented   0
Has Parts   0
Want Parts   0
All   1
Board Game 88
Board Game Designer 1
Board Game Artist 1
Board Game Publisher 1
Board Game Expansion 15
Digital Board Game 1
Board Game Accessory 1
Board Game Implementation 9
For Sale 0
Rating 3
Board Game Plays 2163 Total | By Month | Last 30 Days | Chronological
Board Game Expansion Plays 1 Total | By Month | Last 30 Days | Chronological
Trade Rating (1) Propose A Trade With This User
Board Game Ratings 294
Average Rating 4.96
10 9   (3.1%)
9 9   (3.1%)
8 6   (2.0%)
7 26   (8.8%)
6 87   (29.6%)
5 64   (21.8%)
4 0   (0.0%)
3 61   (20.7%)
2 0   (0.0%)
1 32   (10.9%)
Board Game Expansion Ratings 6
Average Rating 3.33
10 0   (0.0%)
9 0   (0.0%)
8 0   (0.0%)
7 0   (0.0%)
6 0   (0.0%)
5 2   (33.3%)
4 0   (0.0%)
3 3   (50.0%)
2 0   (0.0%)
1 1   (16.7%)
Board Game Accessory Ratings 1
Average Rating 10.00
10 1   (100.0%)
9 0   (0.0%)
8 0   (0.0%)
7 0   (0.0%)
6 0   (0.0%)
5 0   (0.0%)
4 0   (0.0%)
3 0   (0.0%)
2 0   (0.0%)
1 0   (0.0%)
Top 10
#1: Innovation
#2: Through the Ages: A Story of Civilization
#3: Hansa Teutonica
#4: Chaos in the Old World
#5: Roads & Boats
#6: Clash of Cultures
#7: Deus
#8: Glory to Rome
#9: Myrmes
#10: Caylus
Hot 10
#1: Through the Ages: A Story of Civilization
#2: Deus
#3: Terra Mystica
#4: Hansa Teutonica
#5: Caverna: The Cave Farmers
#6: Suburbia
#7: Small World
#8: Agricola: All Creatures Big and Small
#9: Glory to Rome
#10: Innovation
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