+++MY WBC PHOTOS (scattered about BGG):http://www.boardgamegeek.com/tag/WBC08http://www.boardgamegeek.com/tag/WBC11http://www.boardgamegeek.com/tag/WBC12http://www.boardgamegeek.com/tag/WBC13
Interesting discovery: Friendless' extended stats site:
AMAZING when you enter YOUR collection.
Mostly play two-player games these days; would love to host a monthly
game club at my house (if able to convince my wife.)
Abstracts with tacked on themes (Knizia-games)
Well-integrated rich theme games (WOTRing);
Innovative, elegant, mechanics (Tigris and Urban Sprawl);
Tile laying (Carcassonne Castle or Taluva);
Play-balanced scenarios (Memoir or Clash);
Good luck/length ratio: shorter games=more luck (Alhambra or Lost Cities);
Beautiful artwork/components (Age of Empires III or Faded Glory)
Easy to apply DIY creativity to improve (Puerto Rico or DBA/HOTT);
Beautiful mapboard (Pillars of the Earth) or
Historical terrain map (Alesia);
Humorous conversation-starters (Pompeii or Long Shot);
Teaches something (Conquest of Paradise or Twilight Struggle);
Cards/dice/chit pulls (War of the Ring);
Figuring the odds and taking calculated risks (Manila or Thebes);
Bluffing/out-guessing (Mr. Jack);
Race games (Roborally or Miss. Queen);
Classics (Backgammon or Poker)
Apriori-knowledge greatly disadvantages newcomer;
Dexterity games (no longer able to play);
Blind bidding as major element;
Small, hard-to-read text, fiddly rules.
I do graphic design for inventing games (published!) and paint minis (Battlecry, Clash, DBA, RoboRally).
I began gaming in the 70's w/Panzerblitz and Risk.
Started my 2 kids on Awful Green Things long ago.
Used to play several Euros once a month at the Annapolis game club, now dream of hosting one.
Flag counters installed (12/06/2010):