*NOTE TO TRADERS: Feel free to offer a trade that requires shipping, but I am mostly looking for local offers.*
I enjoy most Eurogames, (space) empire building games, combo-building card games, and hidden role (traitor) games that I have played. I am also interested in playing more Abstracts and Ameritrash. My favorite mechanism is negotiation whether it is trading or otherwise.
Usernames on other game-related websites:
Facebook Diplomacy: twinster
Planet M.U.L.E.: twinster
Some ideas about boardgames:
-Games with the highest number of interesting decisions per amount of time are the most fun to play.
-People who take quick turns are the most fun to play with.
-Games are fun because of the competition they provide between players. If it feels like I am just playing the game and not the players, I will probably not have any fun. If a game is more about the game interactions than player interactions, than I would prefer it to have as few players as possible.
-Games with most of their learning curve within the first 2 or 3 sessions are usually balanced between giving experienced players an advantage, but new players a chance to win soon. Games should have a longer strategic learning curve, though, so as to have some replayability.
-I can learn to like almost any game that has little downtime. There are basically three ways for a game to accomplish this:
1. Give the players enough things to think about so that during other players' turns they can plan their own.
2. Make the turns quick.
3. Have the players play at the same time, with either simultaneous turns or real-time play.
-In their first session of a particular game, a player should not expect to win and so should treat it as a learning experience. The other players should play to win, but may give advice on strategy if it is desired.
-As Reiner Knizia put it, "When playing a game, the goal is to win, but it is the goal that is important, not the winning."
-Solitaire and cooperative games end up feeling pretty much like puzzles to me. This means that I usually do not like them.
-The ultimate value of a game for me = the length of time it is played(including all the times it is played) x the average number of players x the fun it creates per play.
My Top 10 is not in too specific of an order, but they are some designer games that I will rarely refuse to play. My Hot 10 are a few simple/party games that I will rarely refuse to play.
My ratings are basically using the BGG guidelines. I have found that my ratings correspond with how much I want to play the game so...
10: A game that I would never turn down and always want to play
8-9: A game that I almost always want to play
7: A game that I will play if asked
5-6: A game that I will probably play if asked
1-4: A game that I will possibly play if asked
My Wishlist Number Meaning:
1: Game that I plan on acquiring as soon as possible
2: Game that I really like, but need to know more about/ consider more
3: Game that is currently too expensive for me but I would like to have; or Game that someone I play often with has
4: Game that I am interested in
5: Game that I definitely want, but will probably not put in the time/ resources to get
I started recording face to face sessions of games on February 18, 2012. I started recording who played and won these games on July 16, 2012, although I decided that I might not list the players for every play on December 24, 2013.
My Want to Play games are games that I would like to get rid of at some point. I get too many trade offers that I am not interested in, so this works better for me.
My Want to Buy games are games that I want to buy together from a discount retailer or games that I want to buy used for a large discount.
I agree with the following suggestion for food during games:
Magic Pink wrote:
Pretzels, licorice, and carrots.