* 30-120 minute duration
* strategy over tactics, progress/construction
* engine-building, combos, drafting, stockholding, strategic asymmetry
* coherence, elegance, "smoothness"
* depth, emergence
* positive or indirect interaction
* Games significantly over 2 hours
* Calculation, lookahead
* Targeted negative interaction
* Area control, spatial elements
* Strategy spoilers (figuring out good play is part of the fun)
* Conflict/empire games
I'd rather play dungeon crawls and civilisation games on the PC. I'm skeptical that "thematic games" are actually that much more thematic.Reviews
I tend to play broadly rather than deeply, and thus lack familiarity to write what I consider good reviews. (In my view, most reviews on BGG have very little content, and throw out terms like "depth" and "strategic" irresponsibly.) I do comment almost every game I've tried.
I am very critical of games, especially if I like them.Extended Statistics
My extended stats are on this page
As of 20 December 2012, my H-index
with expansions is 26, without expansions it is 21. For games that I own my H-index is 18 with expansions, without expansions it is 13.
As of 29 November 2013, my H-index
with expansions is 29, without expansions it is 24. For games that I own my H-index is 18 with expansions, without expansions it is 14.
As of 11 January 2015, my H-index with expansions is 32, without expansions it's 27. For games that I own my H-index is 21 with expansions, without expansions it is 16.Software Board Games
I have performed work on the following games as software implementations, but they now lie moribund as I'm too lazy to continue:
* Shadow Hunters
- Black cards, White cards, special powers, Neutral victory conditions and AIs yet to be implemented.
* Owner's Choice
- "Exchange Stock" event and other AI personalities yet to be implemented, UI could be improved.
with expansions up to Dominion: Prosperity
- I'm mainly contributing on the UI.
* Chaos in the Old World
with The Horned Rat expansion
- It contains weak AI, the Horned Rat, most of the Chaos cards and upgrades, and many Old World cards.Thumbnail History
My conversion started when I found myself playing CCGs on the gameboy. These games were quick, full of interesting decisions, and were more balanced and had a wider variety of styles and mechanics than the PC games I spent time with. Years later, I was introduced to Dominion and BGG at the same time I tried Settlers of Catan online to kill time, and the rest is (a very common) history.Video Games
Due to being busy, I've missed most of the 2003-2013 (particularly 2005-2012) vintages of video/computer games. Yes, that means Mass Effect, Dragon Age, KOTOR, Mirror's Edge, Portal, Fallout 3, GTA, Assassin's Creed, Dawn of War, Bioshock, Heavy Rain, Alan Wake, and the indie/casual game explosion.
I've also never played an MMO, and all the Call of Duty, Crysis stuff passed me by.
I guess I have to come to terms with the fact that I'll never play them... Top 10
My Top 10 are games that are acclaimed, well-designed, personally enjoyable, and available to play. It tends towards replayable, elegant games that that outlast trends, novelty and obsessions, and towards more available games (I have it or a friend has it). I'll list the most recent expansion that I've played and liked.Hot 10
My Hot 10 are games on my mind that I want to play or try, biased towards the games I have a shot at playing but can't immediately play or haven't played a lot of recently. It's the order I'd play a game if someone offered it.Quotations
"If one chooses to look upon Go as valueless, then absolutely valueless it is; and if one chooses to look upon it as a thing of value, then a thing of absolute value it is."
- Sanjugo Naoki in "Meijin" (Master of Go) by Kawabata Yasunari
"To calculate is not in itself to analyze... where the pieces have different and bizarre motions, with various and variable values, what is only complex is mistaken... for what is profound. The attention is here called powerfully into play. If it flag for an instant, an oversight is committed, resulting in injury or defeat. The possible moves being not only manifold but involute, the chances of such oversights are multiplied; and in nine cases out of ten it is the more concentrative rather than the more acute player who conquers... on the contrary, where the moves are unique and have but little variation, the probabilities of inadvertence are diminished, and the mere attention being left comparatively what advantages are obtained by either party are obtained by superior acumen."
- Edgar Allen Poe, "Murders in the Rue Morgue"
"There are four conditions, in my opinion, to make a good game expansion.
a) The basic rules of the game are to be preserved in the expansion. The advantage is that people who know the basic game, need to only learn a little to move into a deeper game world.
b) The narrative universe must be extended. The joyous imaginative players will be even more deeply immersed in the story being told.
c) The expansion should include a new game engine. The idea is to apply learned strategies to new situations.
d) The expansion should have the right price-performance ratio as if it were a basic game. This is not only for the material, but also the extension should be tested as thoroughly as if it were a standalone game."
- Uwe Rosenberg
, interviewWishlistRecent Plays