After getting a Ph.D. in speech processing (machine learning, signal processing, linguistics) from UC Berkeley, I moved to San Diego in 2012. I work at a math education startup where I teach math and programming and do statistical analysis to help run the school better. I haven't yet found a gaming group in San Diego. I'll play just about anything: eurogames, ameritrash, RPGs, wargames, miniatures, etc.
As an engineer, I love to take games apart and analyze how their mechanics work and fit together (see geeklist and reviews below). And like many gamers, I believe I'd be good game designer, though the one game I have released received little attention. My game design philosophy is:
"Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away." -- Antoine de Saint-Exuper
I also enjoy applying math, statistics, and computers to games. When in doubt, math it out.
Here are a few of my more successful contributions, which I hope you find interesting, thought provoking, or at least entertaining. I'm a sucker for
.GeekLists:Game mechanic snobberyReviews:
Friedrich: Okay, I admit I was wrong
Blue vs. Gray: Most innovative design of the decade?
Raid on St. Nazaire: Going Commando
Patton's Best: Sherman's March on BerlinSessions:
Carrier: These are the voyages of the USS Enterprise
RAF: The Battle of Britain 1940: Boot Camp: RAF Lion - Illustrated Extended Example of Play
Up Front: Boot Camp: It's a Trap!Retheme projects:
Dominion & Intrigue: Discworld Dominion RethemeMath:
BattleTech: A Genetic Algorithm for Mech Design
Pandemic: An analysis of "optimal" research station placement
Reiner Knizia's Decathlon: Session against Mk.I AI
Reiner Knizia's Decathlon: Mk.II AI for 110 Metre Hurdles
Risk: Making the most of your armies
Roll Through the Ages: City building strategy analysis