I´ve been playing games quite ferociously as long I can remember.
When grading my games I notice that the average is quite high and I have been thinking about that.
First of all, I have broad taste in games.
I can see some beatuiful aspect or perfect occasion for nearly every game. Sure, I don't like to play Shadows over Camelot with my hardcore gaming buddies but I love to play it with my daughters.
I don't play Jambo with my wargame pal, but me and my wife really enjoy it. I don't play Napoleon´s triumph with my wife, but I´m in heaven playing it with my wargame pal.
Even so, they still need to be graded (I think?) and I find myself to think of the most I ever enjoyed a game when grading it. Naturally, the grades get rather high
I also try to buy great games, rather than mediocre.
Since there is a lot of information about the games out there , the result is pretty good. BGG top 100 is a great source of user reviews for me.
Sure I´ve picked up a few at sales, even mistaken one game for another but most of the time I wait a while and then make the buy.
Nowadays I buy almost every game second hand.
Recently I have been thinking about adding another variable to the grade: Have I ever felt really bored or something similar playing ths game?
If so, take it don a knotch.
Hopefully this will make me more satisfied with my gradings.
10 - Brilliant or outstanding. Have enlightened my life, dedicated to the game at the moment.
9.0 - Excellent game. Always want to play.
8.0 - Very good game. I like to play. Usually on the request list
7.0 - Good game, usually willing to play. Might request it
6.0 - Ok game, some fun or challenge. Will play if in the right mood.
5.0 - Average game, I'm indifferent, take it or leave it.
4.0 - Below average game, I avoid this game, but could be talked into it.
3.0 - Poor game, I likely won't play this again.
2.0 - Very poor game, won't play this ever again.
1.0 - Defies description of a game. Clearly broken.
My Top 10 are played games that I mostly want to play.
Hot 10 are games on my radar that I want to explore.
Gaming Etiquette, edited from
Before the game
-Most importantly, I commit to having fun. Games are a leisure activity and should be engaged in with a sense of fun and adventure. I hope that my commitment to the fun and social nature of gaming is contagious enough that I encourage this behavior in others. I want to be an ambassador to this rewarding and entertaining hobby. I recognize that my attitude can have an effect on the other players and their enjoyment of the game.
-I will show up at the agreed time so the game can start. If I am going to be late, I will call the game organizer and let them know. I will not be offended if they decide to start without me. Their time is obviously as valuable and important as mine.
-I will always finish the games I start. If I have to leave early, I will let the other players know in advance. Then we can pick a game to play that can be finished in time.
Playing the game
-I will will not engage in other activities while we are playing the game. For example, I will not watch Youtube clips, play other games on my phone, send text messages or call my friends. If I get an important call, I will try to keep it brief.
-I will be respectful of game components. Some games, for example, have many cards. I will not bend, tap, rub or do anything that will mark or damage the cards. I will not eat foods that make my fingers messy while playing. I recognize that games are a dear possession and that my "cheesy" prints may not qualify as adding value to them.
-I will perform my actions in the open. If I'm paying five blue cards to build to Miami, for example, I will fan the five cards before discarding them. I assume that you'd like to be able to see for yourself that my actions are legit. I think it's totally reasonable for you to want to see this -- we all make mistakes. I know I have accidentally "cheated" many times and I definitely want to get caught if I do!
-I will not scream, curse or whine every time things do not go my way.
-I will help with the maintenance of the game, like setting it up and taking it down, shuffling and revealing cards, moving scoring markers and dealing out money.
-I will not consistently take longer to decide my move than everyone else at the table. It is better to make a suboptimal move and consider it a lesson learned than to hold everyone up. It is okay if I occasionally say, "oh man, I'm going to need a minute to think about this one". But that's the exception, not the norm.
-If I decide that I no longer have any chance of winning, I'll play for style points. I mean, for place, or for score. If you decide that you no longer have any chance of winning, you can do whatever you want. If you decide to knock me out and crown player X the winner just for the fun of it... I will be disappointed, but that is your choice.
-When you make a play that hurts me, I won't take it personally and won't try to make you feel bad about it. Sure, I may moan and groan a little, but it is all in good fun. Conversely, I pledge to always make the best moves I can think of, whether it hurts you specifically or not. That's my job as a player.
-If you are new to a game and you ask for advice, I'll offer it, and make sure to point out the fact that, actually, I almost always lose, so you might want to take my advice with a grain of salt.
-If you do not ask for advice, I will not provide it. I will not try to dictate how you should play the game. I will not constantly point out your options and their consequences. I'm sure you and everyone else at the table would like each player to make up their own mind.
-If I realize I made a blunder, and the next player hasn't gone yet, and I know exactly what move I want to do instead, then I might ask you if I can change my move. I won't try to change the past if the next player has already gone. And I won't ask to take it back and then make you wait while I decide all over again what to do. Better to just accept it as a lesson learned and move on.
-If I realize I forgot to do something that should have happened automatically on my turn, I might ask, "Hey, is it okay if I take the thing that I should've got from this thing?". I won't assume that you'll say yes. And I will not ask that we roll back all moves since, just because I forgot something.
-If we realize a rules error was made, I will vote that we just let it stand, as it can be very difficult to reconstruct what the game state "should have been". However, if we realize a rules error was made that helped me, I will apologize and volunteer some simple penalty that seems appropriate.