I'm a hopeless games fanatic, game designer, and I'm also the Play Coordinator for North Star Games, LLC
I love abstract games above all (example: Slither
). Negotiation games and party games are a close second (example: Intrigue
), along with non-CCG card games (example: Battle Line
). The unifying theme here is a love of games that create emergent complexity out of a tiny number of rules and components. My ideal game has 1 rule, no components at all, and is endlessly, bottomlessly deep.
I design games with maniacal obsessiveness. I've designed hundreds but rarely make any public. My blog
about abstract games.
My best game designs at the moment are, IMO:Stinker
Catchup - Catchup Page at my blog
Odd - Odd Page at my blog
Glorieta - Glorieta page at my blog
My most popular contribution to BGG is, by far, the 100 Play Challenge
, of which I'm more than a little proud.
Related to that, I have a system for buying games. I only buy a new game after playing the last one I bought 100 times. This is one exception, however: I allow myself to buy used games at thrift stores or yard sales, as long as they're under $5.
Note about my ratings: I grade on a curve, so I can use the whole ratings scale. A "6" rating is above average for me, and since most of the time I only play games I suspect I'll like, even a 6 can be quite good.