What I love:
* Stupid party games
* Trick taking games
* Word games
* Travel games. As a kid, I learned how to play Backgammon with a cheap, magnetic version I bought from Woolco. My sister and I played it a lot in the back seat of the Skylark; we managed to figure out basic strategy on our own.
* Dexterity games, especially full body dexterity games. Imagine a world where it was socially acceptable for adults to play Twister in a non-ironic, non-sexual, non-drunken way.
* Old school Ameritrash; in other words, Ameritrash published before
Settlers of Catan -- pre-Settlers games.
* Wargames that are about conflicts that have taken place on Canadian soil or the American Civil WarWhat I don't:
* Euros: Short Euros are barely tolerable. Euros that last more than three hours are inexcusable.
* Fantasy Flight Ameritrash.
* Deck building games, including both CCGs and expandable non-CGGs.
* Cube pushing, VP engine games
* Anything involving making powerful combos. I think the current gaming market should stop catering to recovering Magic: The Gathering addicts.
* Abstracts. I do love abstracts, in an abstract way. But I don't like the dead silence that surrounds you when you play them.
* Long, 4+ hour games. I simply don't have the time anymore. 18xx is usually an exception.
* Bluffing games. I overplayed Liar's Dice as a kid.