When I'm not playing boardgames or video games, I spend my days as a video game developer for Bethesda Game Studios in Rockville, Maryland. I began my stint as a Quality Assurance Associate on several titles including: The Elder Scrolls III: Morrowind, The Elder Scrolls III: Tribunal, The Elder Scrolls III: Bloodmoon, and Pirates of the Caribbean. For Morrowind: Game of the Year Edition I moved up in the world and was made Quality Assurance Lead. After that project wrapped Executive Producer Todd Howard took a chance on me (likely due to my incessant nagging and barrage of quest scenarios waved in his face) and bestowed me the title of a Game Designer. I cut my teeth in this field on The Elder Scrolls IV: Oblivion and several of its Downloadable Content Addons (my claim to fame is designing the Vile Lair and Wizard's Tower DLC in particular). After the Oblivion DLC wrapped, I was placed on Fallout 3 where I was a Game Designer on part of the Main Quest and a huge swath of Misc. Quests. Fallout 3 shipped in October of 2008 and the team moved on to Downloadable Content Addons. I was fortunate enough to work on several of these projects such as Operation: Anchorage and I was the Lead Designer on Broken Steel. I've been very fortunate to work on The Elder Scrolls V: Skyrim which shipped in 2011, authoring the Thieves Guild questline and the city of Riften. I spent most of 2012 working on the DLC for Skyrim, Dawnguard and Dragonborn. In 2013, I began working on Fallout 4, and ended up designing the Brotherhood of Steel questline as well as 2 of the companions: Cait and MacCready.
I've been what I'd call a "serious" boardgamer for close to 20 years now thanks to my proximity to many other basement-dwellers who revel in moving bits of plastic across imaginary worldscapes and rolling dice to see when they die. My decent into the cardboard madness began with an innocent game of Risk 2210 and evolved into a sizable collection of games (much to my wife's chagrin) which now occupies a small room in my basement. My current favorite games are Small World and Descent 2nd Edition.
I go by "rpggamedev" on Twitter. Feel free to follow and chat me up anytime