Here's a little (and always a bit incomplete) description of what type of games I like, genres and themes mixed.Game-groups
In the past I tried to get many people around the gaming table, to get my friends into boardgaming fever I'm having myself, nowadays this has settled to 3-4 dedicated friends at boardgaming night home. Past year or two I have been organizing monthly boardgaming evenings at work, usually attracting 7-8 people with the all-time favorites being 7 Wonders
and Power Grid
.Games I like
Currently I’m a big fan of Suburbia
. Also I haven’t yet got sick of 7 Wonders (not even after 140+ plays).Network Building
games, commonly implemented by railroad games (theme I’m a big fan of). Honorable mentions: Railways of the World
, crayon rail
games (Russian Rails
and tile placement
games, such as Caverna
, Le Havre
- a bit overly complex) , Lords of Waterdeep
(although theme feels like it's glued on).Civilization
games, that don’t implement heavy war conflict / area control. Nations
(which often is very random but I don’t seem to grow tired of it).
Games themed in science fiction
and space exploration
(or space trade) that I don’t have many in my collection yet. Merchant of Venus
(owned), Alien Frontiers
(owned), Eminent Domain
, Ascending Empires
and Perry Rhodan
have got my attention.
Generally, I like games of economic, transportation and civilization genre. Games I don’t like
I used to be a big fan of Dominion
(over 170 plays with different expansions), but that seems to be a thing of the past now, nor haven't I taken up any other deck-building games (like Ascension
) while I liked it, and Magic: The Gathering
has never been a thing to me.
I don’t like games with dice luck in them. Having a strategy and failing to accomplish it in round-after-round due to failed dice rolls is a real boardgaming nightmare to me. One of the examples which I have played a couple of times is Stone Age
Games that take too long time while being simple - Citadels
Games where you have to think of several turns in advance. I usually like to think of maximum three turns ahead. Panamax
where you have to plan whole trip through canal is hell.
Games where you can't plan much before your turn / rolling dice. Makes me feel stressed to decide quickly to not slow the game too much and thus not making the best moves. Examples Alien Frontiers
Also I don’t like some games of deduction / bluffing or negotiation, such as Werewolf
. Yet Love Letter
I find fun and challenging little game.
I don’t like wargames and area control games. I can occasionally play Small World
, but that’s about it.