An another Agricola -video then
I can understand why Agricola has been so high on the bgg top 10 from the minute it was released. It has tons of wooden components and it even includes a game(tm).
Ok, some people might be put off by the theme of farming but for me it's almost desperate feel of "have to do much, can do so little" really works well.
The game is played in 14 rounds that are divided into years with harvest-time in between. You try to build up your farm from a meager two-room hut to a bigger farm with lots of animals and house built from stone.
You choose an actions with your residents so in the beginning you are limited to just two actions and you really have this feeling of pressure to do all the things you want to do, but the lack of actions prevents you of doing so.
It seems that the game can get a bit repetitive if you leave out the occupation and minor improvement -cards (= play the "family"-version) and even with the cards it can feel a bit samey.
The cards give the game some random elements and can give some players really big advantage over others. But without the cards, the game would be almost the same every time you play it. Now there is some variety. There are _huge_ deck of cards to choose from if you want to modify or play around with the deck that you play with.
Some might feel that Agricola is kinda solitaire in nature but you have to watch what other people are doing since actions can only be taken by one player in a round. So timing is important.
It's a shame that the "goodies"-expansion is so hard to find and costs 35€ here in Finland. I thinks the better looking wooden pieces should be the way to do it if some firm plans to reprint the game.
I like Agricola even though I suck at it. I really can't seem to be an effective farmer and if Agricola is a measure of how well I would had managed a farm in 1600, then I think me and my family would had been beggars...