Thanks for a review that was outside your comfort zone.
I enjoyed the return of typed mechanics of the game, as well as the terminology. I hope you can keep that. I would advise that the red color was hard to read sometimes on the black table mat.
I did not have any problems with the red color tiles looking orange in this video. They are perfectly red for me.
Anyway I would like to thank Jeremy for making a video outside his comfort zone as Jousha said above. This was a perfect example of a game that would not be on my interest radar at all if not because of this review. A beautiful made review on top of that!
Great review, and you know for a card game (which it is essentially), it has a very unique mechanic that I find interesting. The art it just a nice topping on the game. Actually, thinking out it, I would like this game far more than likes of Dominion. The game is no more abstract than many others out there ... including Dominion, so thanks for showing it off.
I can't take this video seriously, based on intro and music. I can't stop laughing, other comments nail down what is really going on in our minds. Nevertheless, keep making videos that may not even be in your same theme of likeness or as said before; comfort zone. thanks again for your hard work and taking on such projects.
Great job once again. Thanks for covering this game. Viewers of this video should be advised that the rules in the box were amended so that the game does not end immediately once one player reaches the points goal. See comment below by the designer as posted in another thread.
NoMADSGAMES wrote:
Pastiche should be an "even turns" game.
By this I mean that all players should have the same number of turns.
So please note when one player has reached the point goal (which varies depending on the number of players) each player to the right of the original starting player should have one more turn.
For instance, this rule is the same as that in Roll Through the Ages, or any number of other games.
United States Northern KY - Cincinnati Tristate area Kentucky
Yet again another fantastic review/tutorial. Quick question, Is there room in someone's collection for this game if you already own Fresco? Is it deeper, or possibly more challenging?
Drakkenstrike's Components Breakdown Video Review Series in HD
Slysally wrote:
Yet again another fantastic review/tutorial. Quick question, Is there room in someone's collection for this game if you already own Fresco? Is it deeper, or possibly more challenging?
I owned Fresco before, but it never really caught on for me personally. Pastiche and Fresco couldn't be further apart to when it comes to gameplay....and the only thing they share at all are the similar themes that are used across both games.
Why the new intro music? Not during the intro to the game itself, I'm talking about the header music that always plays during the very opening of your videos, you're theme song in essence!?
Still, I loved watching the video. I suspected that it wasn't my style either, but a very enjoyable watch, nonetheless.
Yet again another fantastic review/tutorial. Quick question, Is there room in someone's collection for this game if you already own Fresco? Is it deeper, or possibly more challenging?
I owned Fresco before, but it never really caught on for me personally. Pastiche and Fresco couldn't be further apart to when it comes to gameplay....and the only thing they share at all are the similar themes that are used across both games.
I don't know. There seem to be some other similarities such as mixing paints to use to collect tiles (for fresco) and commissions (for Pastiche).The little paint splats made me think of Fresco immediately.
So I am guessing that if you were sat at a table and were told, "we are going to play an art game" and the two choices were Fresco or Pastiche you would pick the later, right? If that is the case is it becasue of the mechanics, presentation, or something else?
For a family game, I really like the fact you are exposing your kids to some real art from our past. They don't study this much in elementary school these days.
Great video once again, Jeremy! I really appreciated the background music and your willingness to review a game who's theme/mechanics isn't generally something you enjoy. Definitely a mark of a reviewer dedicated to his craft. Anyway, thanks again for another great review!
I'm really glad to see a video review posted for this terrific game, to complement my pictorial review - thanks Jeremy! It's good to see this game getting the kind of positive exposure it deserves.
This video is a good overview of the rules, but to prevent any misconceptions being perpetuated, I'm compelled to point out two errors in the rules explanation:
1. Scoring: includes "the total points of the palette cards that are remaining in each player's hands" (8:32, also stated at 2:12). Correction: Palette cards in hand only score if they can be used toward a commission card that the player also has in hand at the end of a game. So if you have a 6 point gray in hand at the end of the game but don't have a commission card with gray on it, that palette card doesn't score any points.
2. Triggering the game end: "when one player has reached this total, the game will end immediately." (8:22) Correction: Don't miss the thread posted by the game's designer about an essential rule that missed the printing of the first edition - namely, that all players should get an equal number of turns. In other words, when the game end is triggered, it does not end immediately, but play continues until the end of the round.
Two additional points:
1. I don't share the view that Pastiche is an "abstract game". This is the first time I've come across anyone considering it as such, and the suggestion surprises me. If this is an abstract game, then so is Ticket to Ride! The typical understanding of an "abstract" on BGG is: 1. a game with "perfect information (i.e. no randomness)"; 2. a game "without theme or story" or where the theme is "incidental or irrelevant". Certainly neither is the case here - there's randomness from the draw of commission tiles and hex tiles; furthermore there's a very strong and convincing theme, since players are mixing colours to recreate paintings. The hex placement could give the illusion of it being an abstract, but when considered as a whole, Pastiche in no way should be considered as an abstract, at least, not by the conventional understanding of that term.
2. I agree that Pastiche has excellent potential as a good gateway game. It's ideally suited for families and non-gamers - although there's more than enough there for gamers to enjoy it casually as well. The terrific components really help!
Finally, an shameless plug for my own review of Pastiche, in case anyone wants to read more about the game, and get an even more comprehensive treatment:
Well done video. I probably would have never given this game a second glance on the shelf, but it looks like a lot of fun. I might have to pick this one up.
In another time's forgotten space, your eyes looked through your mother's face. Wildflower seed on the sand and stone, may the four winds blow you safely home.
Great work as always, Jeremy! Love the "paint splash" transition into The Mona Lisa in the beginning and ending. Seems like a good gateway game with nice looking components.
Drakkenstrike's Components Breakdown Video Review Series in HD
Ansbach wrote:
UndeadViking wrote:
"Please, please let me get what I want..."
Too obscure?
The Ferris version!
You know, I was wondering how many people would understand the Cultural Reference I included in this one. One of my favorite scenes in a movie growing up.
The coolest best thing I have ever done in my life is being a father
Caleb, the best 6 month old little brother ever
Drakkenstrike wrote:
Ansbach wrote:
UndeadViking wrote:
"Please, please let me get what I want..."
Too obscure?
The Ferris version!
You know, I was wondering how many people would understand the Cultural Reference I included in this one. One of my favorite scenes in a movie growing up.
A truly inspired scene from the late great John Hughes.
You know, I was wondering how many people would understand the Cultural Reference I included in this one. One of my favorite scenes in a movie growing up.
A truly inspired scene from the late great John Hughes.
You know, I was wondering how many people would understand the Cultural Reference I included in this one. One of my favorite scenes in a movie growing up.
As soon as the music started, I knew what it was and got excited. The perfect song for this video from a classic movie scene!
Drakkenstrike's Components Breakdown Video Review Series in HD
NoMADSGAMES wrote:
Thank you for a wonderful review.
Also, the background music "Please, please, please, let me get what I want" by the Smiths is one of my all time favorite song/band.
Best Regards Sean D. MacDonald
Sean, You are more than welcome....thank you for stopping by and commenting, I always appreciate when the designers themselves give their Seal of Approval !!
Jeremy, Reviews like this one are the exact reason why my husband gave up on written reviews long ago. It doesn't matter how well done a written review happens to be, it can't replace the raw emotion you can get from a video review that is done RIGHT. You have an incredible gift for mixing music with a composition of film that is so cleverly edited that it always instills an emotion of some type in the viewer, and you can't replace a skill like that. More companies need to take notice of what you are doing and provide you with the tools to help them market their games whatever that may be. Please don't stop doing what you are doing right now, you are making the purchasing decisions of this community easier than they have ever been before. Cheers.
The guy from Catherine Wheel (Rob Dickinson) did a terrific solo acoustic cover of "Please Please Please let me get what I want." Still not as good as the original Smiths version, but it's pretty good.
Excellent video as always Jeremy. I definitely enjoy your reviews of games that I'm not all that interested in as it exposes me to games that I normally wouldn't play. It also makes it a lot more likely that I would be willing to give them a shot in the future which is always a good thing.
This isn't a game I would have given a second look to if there weren't people out there putting a lot of work into promoting it (particularly you AND Ender). You do a great job showing off the art and components, and I also have a good idea of how it works. It's one I'll have to give that second look to now...thanks!
Another great video Jeremy. Something about mixing colors is appealing to me, and I like it when game mechanics "make sense" like this one. Glad to see really cool artists included in this one too, as the choices in Modern Art didn't inspire me as I wanted. Quite an interesting spin on tile placement and resource gathering. I like that the "board" is superfluous to gameplay, yet totally helps sell the theme hard, which makes it not superfluous for making it attractive to play, which means alot to me.
"Life moves pretty fast. You don't stop to look around once in a while, you might miss it..."
Another great review. Thanks. I may be a "hard core" gamer but that doesn't mean I don't enjoy lighter fare now and again. My wife is an artist and would surely love this game (and kick my tookus at it to boot).
Oh, and I'm in the contest: my guess is Alien Ascendancy.
Nice review. The game seems to be a TTR + Fresco + Carc mix. You get special paintings (tickets), you place tiles to get colors and mix them with cards. Than you make points based on your tickets and routes on the board. Oops! I meant..paintings and cards left in your hand.
Seems fun, but without plastic trains and meeples I will be hard-pressed to buy this game without trying it first. It might work for people who are looking for a nice light game. :-)
ahh....I love the smell of a stack of sketchily placed animals in the morning!
great review -- seems to be some good hand management going on and the mechanics seems to translate well for the theme. Great look at the game...thanks! : D
Probably not the game for me, the theme is a tough sell.
We played Fresco a while ago, my friend explained it to his wife, and she thought it was a weirder theme than anything we had played before. In fact, she said,"Next time just tell me you went to a strip club, it is more believable."
Great review as always as it tells me what I need to know to decide if the game is for me. It's not, but it reminded me of a game I used to play as a kid with my family, Masterpiece.
This game doesn't seem like it's for me, but still a great review. I appreciated the use of the effects to point out individual parts of the game.
As a video editor myself, I appreciate the probably immense amount of time you put into your videos.
Also, when the song first came on I was trying to place it, but I couldn't until I scrolled through the comments. Ferris Beuller's Day Off is probably the only John Hughes move I really like, but boy do I like it. One of my faves, great choice for the video.
I like that in this video, the.... "tone" changes (relative to some of your previous reviews) to match the elegant and artistic theme represented in the game - the music, the editing, and the bright shots of the artwork itself. Nice work!
The instrumental version in this review and in Ferris Bueller's Day Off is by Dream Academy, if anyone is looking for it. Noticed no one had mentioned that yet.
I got a chance to play this twice over the weekend - it was pretty fun. Definitely a game my wife would like.
Top notch Jeremy. The game looks beautiful. I actually received this earlier this week and can't wait to get it to the table. Thanks again for all of your hard work. These videos are excellent.
I hadn't seen this game until I entered this thread, and it looks interesting to me, specially because I like painting. I'll be sure to watch the review when I get home, because streaming is blocked at work
This game has caught my eye a while ago. Your review makes it sound complicated. Maybe it's because you're letting people know how it plays and what players can do or can expect as you're explaining the rules. It just makes it sound convoluted. I have to read the rules by myself.
Anyway, great work. And "damn you"... now I'll have to buy it.
This is a game that I had pretty much written off when I first heard about it, but after watching your video I've decided to add it to my wish list.
I love the beautiful artwork on the cards, and the high quality of the components really piqued my interest. What really interests me though is your description of the game as a "gateway" game.
I could see bringing this game out along with some nice wine and good food with some non-gamer friends. The theme is sophisticated enough to overcome the stigma of gaming as being geeky or childish.
Then once you suck them in you can break out some Twilight Imperium!
Although this game looks cool, I REALLY want to play some London. Thanks for the chance to win.
While I had heard the name of this game and knew that some retailers were offering promotions on it - it still was not really on my radar. After seeing Ender's very well done graphical overview, I was a little curious about the game. The combination of his graphic review with your video has now made Pastiche a must-have family game for me. Very well done, great production and video quality, and don't worry about the comments you got on the red coloring - it looked fine on any player I tried it on (both an Android phone and an iPod Touch).
Looks like another good game! I enjoy Fresco and like the paint-mixing mechanic, and even though you've said they're very different games, I'm sure I'd like this one as well! Thanks for reviewing a game that I had been interested in...you've done me a great service by reviewing it and letting me see what it'd be like! Thanks!
I hope this game does well. I have no personal financial interest in its success, but it was designed by a local guy whom I have met, but who wouldn't know me from Adam.
My wife loves art, and immediately wanted this game. Due to the theme, I was not so sure. After watching your review, I think this can be a good family game, and I always look forward to games with high quality components. Great review - I ordered the game.
To me, the art on the Hex tiles is a bit jarring and doesn't seem to fit with the art in the rest of the game. It almost looks cartoonish whereas everything else has a classical look. Is it just me, or is this how it looks in real life as well?
What the what? Seven months ago you didn't own a tripod. That intro was sick. Good review all around. Looking forward to adding this to the collection.
After seeing reviews of this and Fresco, I think I would prefer Pastiche, because while I find the color mixing an interesting theme, I don't know if I'd enjoy it enough to last through the many different mechanisms and choices in Fresco compared the gameplay in this one.
This one may get forgotten when your big 100th lands, but this was a great review. I love it when you step outside your normal style of game and show something unexpected. Keep that up, Jeremy.
Thanks for the awesome video. Your willingness to do a movie that takes so much time on a game not necessarily your style is commendable.
When I got into gaming, about a year ago, I bought games one after another as my wallet got lighter. I quickly realized that I needed to be more analytical with the games I buy and your videos have helped with that tremendously. Thanks again.
Great job as always! I'm a fan of seeing these new and never-before-reviewed games, so this is a plus! Can't wait to see what your 100th video will be.
I love this game. The look of it, and the ancillary benefit of learning about great works of European art makes this puzzle game a winner in my book. Kudos to Eagle as well for including the board. Totally not needed for the game, but adds a fantastic touch that helps bring the theme to life.
Wonderful video review as always! I appreciate the production values and the music that you select to compliment the videos. Keep them coming!
Another great video. I couldn't figure out why I was humming the Smiths while watching it, but my wife knew the tune right off from Ferris in the museum.
Another great video. Thanks for the excellent video. I have now purchased this game and it has gone over very well with both groups that I've introduced it to so far. Your videos really make my game purchases safer as I really feel like I know what I'm getting before I spend the money which really stretches my game budget!
PS: I also enjoyed your London review but do not yet have that one so I'm shamelessly plugging myself in hopes I could win that in your 10th Contest!
Another great video Jeremy! Thanks for taking the time to put together all these reviews. I'm looking forward to your 100th video review. I can't believe you've put together 100 video review's already. Seems like just a couple months ago I watched your first few videos.
And time for another Components Breakdown....Breakdown
0:15 Opening Music....Nice and relaxing. Feels like I'll be watching a Hallmark movie on the Lifetime channel. A wonderful mood setter for a gentle game about mixing paints. Not the best choice for Earth Reborn, but quite nice for Pastiche.
0:24 Opening Titles. Very clever use of brushstroke animation to bring the title up. I might have used a multiplicity of colors, but that could have easily ended up looking like crap. Good to use the original palette.
1:11 One underappreciated feature of your reviews is that you open with a list of the mechanics present in the game. This is a great little piece of information for myself. Your presentation on The Resistance (still waitng for my copy to arrive from ThoughtHammer) introduced me to the term "Social Deduction Games."
1:30 Your upfront information on the audiences that will enjoy this game is also quite useful. You are getting pretty good at this thing. Maybe you'll make it to review #100.
1:38 "Extremely rigid and sturdy box" Well, I'm not sure how that adds to my game playing enjoyment, but I appreciate the attention to component detail. And it sounds a bit naughty.
1:53 And here's a shout out to all the insert lovers in the house. Whoop, whoop.
2:07 First minor gripe. On showing the game board with the space for the cards. I would've placed a few stacks of cards on the board for illustrative effect. You tend to go for a much cleaner presentation than I might use in demoing a game. I don't mind a bit of a mess if it makes a game point clearer.
2:18 Your right thumb nail appears a bit orange. Please....no cheetos on the game table!!!
2:44 Interesting that the game uses art from such a wide historical range. It would seem that the theme is anchored to any one historical period. Perhaps you are meant to be a forger copying paintings of all types.
3:20 Lots of finger close-ups. I would like to be the first to donate to the Drakkenstrike Mani-Pedi fund. Those fingertips got a lot of work in this video.
4:19 I love seeing the set-up presentation. I wish I could keep my gaming area so nice. Of course, my main gamers are 7 and 11 years old.
4:50 Oooooh! Special light effects. Actually, this was pretty important in making the game play clear.
4:53 The smaller red font is hard to read against the black background.
6:01 Color trading. Sounds a bit Catanish. Does anyone have brick red for forest green? How about yellow wheat for black ore?
7:15 One obvious cost for trading commissions with the bank is that the other players will now know what palette cards you now need. I don't suppose you'll grab such a commission unless you are pretty darn close to finishing it.
8:46 I assume all the transition slides are paintings from the game. Nice choice.
9:15 I appreciate you venturing out a limb with a review of a game of this type.
9:57 How about an expansion that uses other artwork to appeal to hardcore gamers. A bunch of Hildebrandt and Frazetta paintings? Or how about covers from DC and Marvel comics?
10:02 "It's theme is very politically friendly" I suppose it is compared to Labyrinth: The War on Terror, but I think you could make that comment about many games. I may not be completely understanding this comment.
10:04 I thought you said this game was politically friendly?!? That Needlewoman has quite a bit of decolletage on view. It upsets my sensibilities. I feel an attack of the vapors.
Final Notes I got Fresco for my mother last summer. She is a retired librarian who loves to paint and play games with her grandchildren. I think I have found her newest game.
I hope I win. I got a chance to play London at the local store a few days ago. I got my butt kicked, but I enjoyed it immensely.
"[hyperbole], it's pretty much the best and most exceptional and effective way of expressing oneself all the time ever." ~MScrivner
pincao wrote:
UndeadViking wrote:
Drakkenstrike wrote:
Ansbach wrote:
UndeadViking wrote:
"Please, please let me get what I want..."
Too obscure?
The Ferris version!
You know, I was wondering how many people would understand the Cultural Reference I included in this one. One of my favorite scenes in a movie growing up.
A truly inspired scene from the late great John Hughes.
John Hughes commentary to that great scene.
eekamouse wrote:
Let my Cameron go.
I am really pumped that I caught this reference!!!!