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Board Game Category Filter on Board Game Category »
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Board Game Mechanic Filter on Board Game Mechanic »
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[+] ACT-16 Tech Trees / Tech Tracks / Track Bonuses [-]
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[+] Auction/Bidding [-]
[+] Campaign / Battle Card Driven [-]
[+] CAR-01 Trick-taking [-]
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[+] CAR-03 Melding and Splaying [-]
[+] CAR-04 Card Draw, Hand Limits, and Deck Exhaustion [-]
[+] CAR-05 Deck, Bag, and Pool Building [-]
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[+] MOV-20 Movement Template [-]
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[+] RES-11 Static Capture [-]
[+] RES-12 Enclosure [-]
[+] RES-13 Minimap [-]
[+] RES-14 Force Commitment [-]
[+] RES-15 Voting [-]
[+] RES-16 Player Judge [-]
[+] RES-17 Targeted Clues [-]
[+] RES-18 Tie Breaker [-]
[+] RES-19 Dice Selection [-]
[+] RES-20 Action Speed [-]
[+] RES-21 Rerolling and Locking [-]
[+] RES-22 Kill Steal [-]
[+] Role Playing [-]
[+] Roll / Spin and Move [-]
[+] Secret Unit Deployment [-]
[+] Set Collection [-]
[+] SET-01 Set Valuation [-]
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[+] STR-06 Single Loser Game [-]
[+] STR-07 Traitor Games [-]
[+] STR-08 Scenario / Mission / Campaign Game [-]
[+] STR-09 Score-and-Reset Game [-]
[+] STR-10 Legacy Game [-]
[+] Take That [-]
[+] Tile Placement [-]
[+] TRN-01 Fixed Turn Order [-]
[+] TRN-02 Stat Turn Order [-]
[+] TRN-03 Bid Turn Order [-]
[+] TRN-04 Progressive Turn Order [-]
[+] TRN-05 Claim Turn Order [-]
[+] TRN-06 Pass Turn Order [-]
[+] TRN-07 Real-Time [-]
[+] TRN-08 Punctuated Real-Time [-]
[+] TRN-09 Simultaneous Action Selection [-]
[+] TRN-10 Role Order [-]
[+] TRN-11 Random Turn Order [-]
[+] TRN-12 Action Timer [-]
[+] TRN-13 Time Track [-]
[+] TRN-14 Passed Action Token [-]
[+] TRN-16 Lose a Turn [-]
[+] TRN-17 Interrupts [-]
[+] UNC-01 Betting and Bluffing [-]
[+] UNC-02 Push Your Luck [-]
[+] UNC-03 Memory [-]
[+] UNC-04 Hidden Roles [-]
[+] UNC-05 Roles with Asymmetric Information [-]
[+] UNC-06 Communication Limits [-]
[+] UNC-07 Unknown Information [-]
[+] UNC-08 Hidden Information [-]
[+] UNC-09 Probability Management [-]
[+] UNC-10 Variable Setup [-]
[+] UNC-11 Hidden Control [-]
[+] Variable Phase Order [-]
[+] VIC-01 Victory Points from Game State [-]
[+] VIC-02 Victory Points from Player Action [-]
[+] VIC-04 Victory Points as a Resource [-]
[+] VIC-05 Hidden Victory Points [-]
[+] VIC-06 End Game Bonuses [-]
[+] VIC-07 Race [-]
[+] VIC-08 Player Elimination [-]
[+] VIC-09 Fixed Number of Rounds [-]
[+] VIC-10 Exhausting Resources [-]
[+] VIC-11 Completing Targets [-]
[+] VIC-12 Fixed Number of Events [-]
[+] VIC-13 Elapsed Real Time [-]
[+] VIC-14 Connections [-]
[+] VIC-15 Circuit Breaker / Sudden Death [-]
[+] VIC-16 Finale [-]
[+] VIC-17 King of the Hill [-]
[+] VIC-18 Catch the Leader [-]
[+] VIC-19 Tug of War [-]
[+] VIC-20 Highest Lowest [-]
[+] WPL-01 Worker Placement [-]
[+] WPL-02 Workers of Differing Types [-]
[+] WPL-03 Acquiring and Losing Workers [-]
[+] WPL-04 Workers-as-Dice [-]
[+] WPL-05 Adding and Blocking Buildings [-]
[+] WPL-06 Single Workers [-]
[+] WPL-07 Building Actions and Rewards [-]
Board Game Subdomain Filter on Board Game Subdomain »
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[+] Abstract Games [-]
[+] Children's Games [-]
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