wrote about how three games based on the Back to the Future movie franchise will be released in 2020.
Turns out that's not the only media property being gamified in multiple ways this year as the recently announced game Scooby-Doo: Escape from the Haunted Mansion from The OP will have to share shelf space in game stores with Betrayal at Mystery Mansion, a game from Avalon Hill and Rob Daviau, Banana Chan, Noah Cohen, and Brian Neff that will debut on May 15, 2020 — the same day that the Warner Brothers movie SCOOB! will open in theaters.
As for what's in the game, here's an overview:Quote:Based on the award-winning Betrayal at House on the Hill board game, Betrayal at Mystery Mansion is the mash-up fans have been clamoring for!
Play as Scooby-Doo, Shaggy, Velma, Daphne, or Fred as you explore the mansion and its grounds, finding clues, encountering strange occurrences, and maybe even catching sight of a monster! When you find enough clues to learn what's really going on, that's when the haunt starts, and one player will switch sides to play the role of the monster! Will you be able to stop them before they carry out their sinister plan?
Betrayal at Mystery Mansion contains 25 new haunts based on popular episodes and movies from the Scooby-Doo oeuvre, with different monsters, items, events, and locations each time you play.
To submit news, a designer diary, outrageous rumors, or other material, contact us at firstname.lastname@example.org.
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24 Feb 2020
announced, with first-time designers Adrien and Axel Hesling and first-time publisher Studio H winning the main As d'Or for the card game Oriflamme.
In that game, each player has a deck of the same ten cards, but three cards are removed at random from each player's deck, which means your cards will differ from everyone else's. Each player in turn plays a card face down in the queue, with each card being placed at the front or end of the line. After all players have played, starting at the front of the line a player has the option of placing an influence on a card or flipping it over, claiming all influence on it, then using its ability. Starting with the second round, you can play on top of one of your own cards, in addition to the usual front and back of the line. After six rounds, whoever has collected the most influence wins.
Runners-up in this category were Draftosaurus, Fiesta de Los Muertos, and Little Town.
Res Arcana from Tom Lehmann and first-time publisher Sand Castle Games won the As d'Or in the expert category, beating out fellow nominees Gloomhaven, It's a Wonderful World, and Root.
The winner of the children's As d'Or was Dream Catcher from Laurent Escoffier, David Franck, and Space Cow, a game in which players attempt to cover up nightmares on square tiles with cuddly toys on round tiles. You want to pick the tile that's just the right size since you score more dream tokens when you use a smaller toy, but if you don't cover the nightmare, then you get nothing.
Runners-up for the children's As d'Or were Hedgehog Roll, Yum Yum Island, and 2019 Kinderspiel des Jahres Valley of the Vikings.
Mattel won the 2020 Toy of the Year (TOTY) in the game category for Pictionary Air, besting seven other nominees: Disney Villainous: Evil Comes Prepared, Funkoverse Strategy Game, Heist, Ms. Monopoly, Orangutwang, Throw Throw Burrito, and UNO Braille.
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24 Feb 2020
Chili Dice, a game from Andy Daniel and AMIGO. During that video overview, I mentioned that Daniel had previously designed and published a collection of dice games called Spicy Dice under the brand Enginuity that uses the same type of special six-sided dice found in Chili Dice — dice that feature a red face on one side, with the six dice in the game having one red 1, one red 2, and so on.
As it turns out, the story is more complicated than that.
At NY Toy Fair 2020, which I attended after recording the video posted below, I happened to run into Andy Daniel, who was running an Enginuity booth and selling Spicy Dice — except that he wasn't selling the Spicy Dice game collection from 2004, but a standalone game called Spicy Dice that was not included in that earlier collection, a standalone game that Daniel released through Enginuity in 2018, a standalone game that Daniel had licensed to AMIGO, which had changed the name to Chili Dice.
Daniel mentioned during our conversation at NY Toy Fair that he was much more of a designer than a marketer, which is a fair thing to say given that Spicy Dice — the new one — didn't have a BGG listing until I made one to accompany this posting.
In any case, here's an overview of Chili Dice, which is available in the U.S. under one name and in Germany under another. Either way, the game plays the same. In general, Chili Dice is akin to Yahtzee as each player will roll dice and score separately in multiple categories such as points for 1s, straight, and chance.
Where Chili Dice differs from that earlier game is that players have at most thirty rolls during the entire game, with them being able to allocate as many rolls as they want across the ten categories in which they'll score. Roll five 4s and want to press your luck rolling a sixth 4 to grab 75 points? Go right ahead!
The red faces on the dice are the other element that differs from Yahtzee. When you roll a red face, you can change that die to any number you want, which is great for creating a straight of six numbers or creating pairs and triples. If you keep a red face, however, you can gain bonuses in different ways. If you're collecting dice showing a single number from 1 to 6 and you have the red face showing that number, then the sum of those dice is doubled. Four 6s is 24 points, but if one of those dice is red, then you have 48 points. If you have a straight with a red 1, then you can score those 21 points in a straight like normal, or you can score 21 points in the 1 category, which normally doesn't net you many points.
If you fill all the categories, then you score 5 points for each roll unused — but winning scores in my six non-solo games on a review copy from AMIGO have typically been 300 points or more, which means that players are averaging at least 10 points per roll, which means you'd probably be better off rolling repeatedly to maximize your score in various ways instead of stopping early.
I go into more detail about the gameplay, the scoring categories, and why puzzle-based games aren't the same as puzzles in this video:
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23 Feb 2020
Some of those pairings make perfect sense, as with Looney Labs' announcement of Andy Looney's SpongeBob SquarePants Fluxx, which has a U.S. street date of May 21, 2020. The chaotic nature of both Fluxx and SpongeBob inspires a "Yes, of course, why didn't this happen earlier?" Like the 2019 releases of Marvel Fluxx and Jumanji Fluxx, this "Specialty Edition" from Looney Labs is packaged in a larger-than-normal box for Fluxx, with a poker-style coin and seven bonus cards. (Looney Labs didn't have a mock-up of the game on hand for NY Toy Fair, so I've included the cover image that the company sent to me directly.)
What Looney Labs did have on display were mock-ups of the four "Pyramid Quartet" titles being crowdfunded on Kickstarter (KS link) as they're showing these titles to retailers and explaining how they can serve as expansions for Pyramid Arcade (if the retailers are already carrying that item) or sold as standalone games that can serve as an entry point to the larger world of pyramid games (should they not be carrying that item).Non-final copies
Much of the work that goes on at NY Toy Fair and other trade shows is educational. Retailers can't see everything on the market, and new stores open all the time, so even when a title is old (or even "old" in the sense that it came out 1-2 years ago), that game is often new to whoever is approaching the publisher's booth. From the publisher's perspective, they need to show why this retailer would want to carry the game and how the retailer would introduce the game to potential customers. If you can help retailers sell your wares, you've effectively enlisted them as a salesperson in your company, but a salesperson who buys the game from you in order to spread it amongst the community.
At one publisher's booth, two fair attendees asked the company representative whether a Spanish version of the game existed. Yes, company A has a license and plans to release the game in Spain at time B. Okay, but what about in South America? No, we don't have that; let's set up a time to talk.
I heard representatives from France, Germany, Japan, Scandinavia, and many other places asking about the availability of titles, whether via direct sales from the publisher, through a licensee, or through a possible license. Business at shows like Origins, Gen Con, and SPIEL often takes the form of individual sales, ideally to those alpha gamers who will then introduce the game to others, spreading awareness of a design; business at shows like NY Toy Fair and Spielwarenmesse can be a half-hour meeting that results in five hundred copies sold — or fifty thousand copies, or nothing. The event can have a lottery-like feel as you don't always know who's going to show up at your booth and what might result from that first "Hello".
Anyway, more about games...
Canadian publisher FoxMind has a new version of Justin Oh's Click Clack Lumberjack coming to market under the name TacTac Jack, with the game due out "soon". In the game, you use the plastic axe to chop at the plastic discs, trying to knock them just far enough that the bark arcs on the sides fall off (as you score points from those), but not far off that you get the core as that's a huge negative.
FoxMind also has a new version of Andreas Kuhnekath's excellent abstract strategy game Kulami coming to market in April 2020. To play, fit the wooden blocks together in some manner, then take turns adding a marble to the board. After I place a marble, you must then place your marble in the same row or column as the marble I just placed, but you can't place it in the same block or on the block where you placed a marble the previous turn. If a player can't play, then the game ends. Players claim the blocks where they have a majority of marbles, then you score points for all the divots in those blocks, whether filled or empty. Whoever has the high score wins.
FoxMind's David Capon said that the only change to this edition is that it includes two "capping" pieces that you can place over your most recently played marble. In the late game, this makes it easier to see in which row or column you must play and where you last placed.
In Q3 2020, FoxMind plans to release a new edition of Alberto Corazón Arambarri's Secret Operation, a 4-10 player hidden identity game that debuted in 2019 from Brain Picnic and Zacatrus.
In the game, one or more players are working against the others to keep a robot from being constructed. On a turn, you place one of the three cards in your hand face down on any one of the unfinished robot spaces, saying what you're placing there or not as you wish. Once a space has as many cards as is indicated, with that number varying based on the number of players, you shuffle those cards, then reveal them. If all the required cards are included, that piece of the robot is built; if not, you discard the cards and learn that someone who played there is not working with the team. You must build all of the robot before the deck runs out, or the traitors win.
Another reissue from FoxMind is Alex Randolph's Figure It, first released in 1975 as Domemo. The game consists of 28 tiles, with one 1, two 2s, and so on up to seven 7s. After shuffling the tiles, players take 4-7 tiles depending on the player count and face them away from themselves. Some tiles are left face down, and some might be turned face up. On a turn, based on what you see and what others have said, you ask an opponent whether you have a particular number, and if you do, they reveal a tile with this number in your hand. Whoever first reveals their hand wins.
My friend Ken Shoda offers this "shoot for the moon" variant in which you can win the game immediately if you can name all of your tiles correctly.
Jeppe Norsker's Match Madness is a real-time pattern-building game in which each player has five rectangular blocks with domino-style markings on them, and during a round players race to assemble their blocks to match the pattern revealed on a target card. (The game has different variations in which multiple cards are in play.)
Match Madness: Extreme expands the game by giving each player a single cube that has four markings on it. Now you'll have a much tougher time figuring out how to replicate the patterns since not everything is chunked into domino shapes.
Slam Bluff is the second "game in a collapsible dice cup" from FoxMind. You shake the dice, then slam down on the cup with your hand, which collapses it and locks the dice in place. You then secretly look at the dice and Bluff-style give a number created by the dice (or just make up a number). The next player calls your bluff or takes the cup, looks at it, then says a higher number, with the subsequent player needing to call them out or raise.
Slam Words has a similar cup, but you smash it, reveal the letters, then race to name a word that contains those letters before anyone else can.•••
I had hoped to post more from this show, but the internet is junky in this hotel, and the fair opens again in a half hour, so I need to head back to the Javits Center to take more pics and notes. For now, I'll leave you with a full frontal Pikachu shot:
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1. I've now posted more than ninety game overview videos from the Spielwarenemesse 2020 trade fair on our BGG Express YouTube channel. Many of the videos are only two or three minutes long, giving you a quick taste of what awaits in the future. I have another eleven still to post and will do so in the next day or two. Lots going on right now...
2. We have a BGG team at the FIJ game fair in Cannes, France, and they will be livestreaming interviews with designers and publishers on Saturday, Feb. 22 and Sunday, Feb. 23 on our Twitch channel. You can see the schedule of which titles will be featured on camera here, but that schedule was somewhat empty and the team has been dragging unexpected guests on camera to talk about their games. Who knows who will show up next?!
3. I'm heading to NY Toy Fair on Saturday, Feb. 22 and Sunday, Feb. 23 to see what there is to see, and I'll be tweeting pics and notes on BGG's Twitter feed. Follow along, or wait for the round-up posts that will come in the next couple of weeks before BGG will run its next livestream at GAMA Expo 2020 on March 10-12.
4. After months of busyness following SPIEL and BGG.CON 2019, we have finally recorded another episode of The BGG Show. Lots has happened since our last show, and we summarize some of those events, with me giving a quick rundown of Man muss auch gönnen können, a somewhat involved roll-and-write game from Ulrich Blum and Jens Merkl that was recently released in Germany by Schmidt Spiele. I plan to do a thorough overview in the future once I've played a few more times, but this will give you a taste of the game:
00:15 Opening and intros
01:01 BGG News and Announcements: Moving
04:11 BoardGameGeek Express Channel convention coverage
07:52 GameNight! Live: The Wilson Wolfe Affair — George G Fox — Simulacra Games
08:36 Top 10 vs. 10
10:52 BGG Events — BGG Spring 2020: May 22nd-25th
12:19 Upcoming convention coverage
15:08 Dodo — Frank Bebenroth, Marco Teubner — KOSMOS
17:39 BoardGameGeek has exceeded 100,000 subscribers on YouTube!
19:57 News and New Releases: Repos Production purchased by Asmodee
21:27 New edition of Belratti
24:05 What Have You Been Playing?
Eric — Man muss auch gönnen können — Ulrich Blum, Jens Merkl — Schmidt Spiele
29:08 Nidavellir — Serge Laget — GRRRE Games
30:19 Steph — Maracaibo — Alexander Pfister — Game's Up
36:07 Scott — Clank! Legacy: Acquisitions Incorporated — Andy Clautice, Paul Dennen — Renegade Game Studios
38:53 Lincoln — 5 Minute Dungeon — Connor Reid — Wiggles 3D
39:49 Video Vortex — Mitch Ryckman, Trevan Haskell — Mondo Games
43:55 BoardGameGeek turned 20!
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Serge Laget and French publisher GRRRE Games, a 2-5 player bidding-and-army-building game called Nidavellir.
Nidavellir is the homeworld of the dwarves in Norse mythology, and in this game you're building an army of dwarves, with the value of that army being determined by its collective bravery value, along with the sum of the coins you use to bid.
The game lasts two ages, and in each age you have 3-4 turns, with each turn consisting of the players visiting three taverns to recruit dwarves for their army. Each player starts with five coins — 0,2,3,4,5 — and you secretly place bids on your own player board for those three taverns, with the remaining two coins being placed in your purse. Everyone reveals their first bid, with ties being broken based on numbered gems, then players each draft one dwarf based on the bidding order, swapping gems in the case of ties. Then you reveal the second and third bids and do the same thing again.
If you reveal your 0 bid, you choose late at that tavern, but you sum the two coins in your pouch, then take a coin equal to that value from the bank, then discard the highest coin in your pouch. This boosts your bidding power in future taverns, and you earn more points at game's end for your coin stash.
When you have the first rank of all five types of dwarves in your army, you collect one of the heroes on the side of the board. In the image above, you can see that I took one of the orange heroes that adds three ranks with only one card. This both boosts the orange scoring — which is computed by multiplying the number of your orange ranks by the sum of your orange values — and makes it so that I don't have to worry about getting more orange cards in order to complete more ranks.
You want to get sets of all five ranks in order to collect more heroes, but you also want to specialize in colors since the more you get in a color, the more valuable (in general) those later cards are. A purple rank is worth 3 points, then 4, then 5, and so on, so you want lots of purple, but green is worth the square of the number of green ranks you have, so you want lots of those, too.
After the first age, a bonus is possibly handed out for each color. If one player has more ranks in a color than each other player, then that player receives the bonus in that color, which might allow them to upgrade a coin or gain a bonus card or acquire a permanent tie-breaker bonus. You then run through the second age — bidding, drafting, possibly grabbing heroes — then you tally your points.
I've played Nidavellir twice on a review copy, but only with two players each time which is a shame as the game will clearly play out differently based on the number of players. More players means more competition for the dwarves in each tavern, which means that bidding will be more important since you risk being locked out of the colors you need, whether for hero-worthy sets or for a points bonanza in a color. With only two players (or three), you draft more cards during the game, so you're more likely to complete ranks and get heroes, which means that scoring will be much higher than in games with four or five players.
In any case, I go further into the game in this overview:
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Just ahead of NY Toy Fair 2020, U.S. publisher Funko Games has announced the first non-Funkoverse title in its line-up — Back to the Future: Back in Time, with this being a fully co-operative game for 2-4 players that plays in under an hour and that features a dice tower inside the Hill Valley clock tower.
Here's an overview of this Q3 2020 release from the in-house design team of Prospero Hall:Quote:"Wait a minute, Doc, are you telling me you built a time machine...out of a DeLorean?"The other BTTF titles due out in 2020, as covered in October 2019, are a Back to the Future title from Funko Games due out in July 2020 that will be part of the Funkoverse Strategy Game and a different co-operative dice-based game from Chris Leder, Ken Franklin, Kevin Rodgers, and Ravensburger titled Back to the Future: Dice Through Time that will debut at UK Games Expo in June 2020.
The photo of the McFly family is slowly fading... It's 1955, and you're wrapped up in a time paradox with Biff, Lorraine, George, and Doc Brown! Cooperate to move around Hill Valley to get the DeLorean ready, avoid Biff and his gang, help George and Lorraine fall in love, and crank the DeLorean up to 88 MPH — all just in time for the lightning to strike the Clock Tower, sending you back to the future!
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19 Feb 2020
posted about Ravensburger's Wonder Woman: Challenge of the Amazons. In that post I wrote "it's time to start seeing game announcements for licensed titles that will have their revelations timed specifically to this show", and here's yet another such announcement:
In mid-May 2020, Warner Brothers and Atlas Entertainment will release the animated movie SCOOB!, which will feature the fifty-year-old dog Scooby-Doo and his constant companions Velma, Fred, Daphne, and Shaggy trying to solve yet another mystery.
Not coincidentally, in late May 2020, game publisher The OP will release Scooby-Doo: Escape from the Haunted Mansion – A Coded Chronicles Game, a co-operative game from Sen-Foong Lim and Jay Cormier in which players take on the roles of these characters and attempt to solve a mystery of their own. Here's an overview of how this game works:Quote:In Scooby-Doo: Escape from the Haunted Mansion, players take on the roles of the teen sleuths and their courageous canine pal to solve a mystery! Work together to decode clues and find your way out of the haunted mansion in this co-operative "Coded Chronicles" game. Can you solve the mystery of Lady Fairmont's ghost with the help of Mystery, Inc.?"Coded Chronicles" is The OP's trademarked term for, to quote its press release, "the first at-home escape room-style activity that integrates storylines from iconic franchises into the foundation of a unique code-revealing mechanic, which players use to cooperatively and gradually unlock new parts of the game".
In more detail, more than fifty clues are hidden in the pieces and interactive game board to help you discover what happened in Lady Fairmont's haunted mansion! Players share five narrative booklets to be read as everyone works together to fill in the story's missing details. Different parts are kept in secret envelopes to be opened as the crew unlocks the answers.
Scooby-Doo: Escape from the Haunted Mansion is for one or more players ages 12 and up, and it bears a 120-minute playing time.
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19 Feb 2020
Marvel Villainous: Infinite Power, a standalone game from designer Prospero Hall and publisher Ravensburger, the team behind the Disney Villainous line of games that has sold more than 800,000 copies since its debut in 2018.
Marvel Villainous: Infinite Power is for 2-4 players ages 12 and up, bears a playing time of 40-80 minutes, and carries a US$35 MSRP. The game features five villains, including Hela, Ultron, and cover star Thanos, and gameplay is similar to Disney Villainous, but with a few twists:Quote:Dominate the Marvel universe as an iconic comic book villain! Each villain follows a unique path to victory; each uses different abilities to face other villains and mighty heroes from across the universe.Marvel Villainous: Infinite Power is scheduled for release at the start of August 2020, and unlike its Disney predecessor the game is not a Target exclusive and will be available at retailers both large and small.
In Marvel Villainous: Infinite Power, players move their villains to different locations within their domain, carry out the actions there, and deal twists of fate to their opponents from a shared fate deck. Three different game modes allow players to scale the difficulty of their game by facing more or fewer events — situations that extract a heavy toll on villains until they are resolved the only way villains know how. Specialty cards add to each villain's ability, making them even more formidable as more specialty cards are played. With beginner and advance options, this game is an adventure for the whole family!
(Disclosure: I was hired by Ravensburger to edit the rules and components of Marvel Villainous: Infinite Power. —WEM)
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19 Feb 2020
In any case, U.S. publisher Gamewright has announced its game release schedule for 2020, and it plans to issue nine games in 2020. (Technically Gamewright is announcing ten new releases, but that's because it's including Darren Kisgen's Dragonrealm on the list. That title debuted in Q3 2019, but it wasn't previously announced to the NY Toy Fair audience, which means it's new to them. Anyway...)
• The top title on Gamewright's list might be Scott R. Smith's Dungeon Drop, which was crowdfunded in mid-2019 by Phase Shift Games and which started reaching backers in January 2020.
In this 1-4 player game, you set up the dungeon by dropping cubes on the table, with these cubes representing treasure, monsters, pillars, chests, keys, and other items. Each player has a fantasy class and race, with each having specific powers and life points. On a turn, you choose three pillars, then collect all of the items within the triangle formed by those pillars, with you trying to get gold (which is always worth points) and other items based on your hidden scoring card.
Hisashi Hayashi's flip-and-write game MetroX, which was previously available only from Hayashi's OKAZU Brand. In this game, you're trying to complete subway lines more quickly than other players to receive large bonuses, while also just filling in as many stations as possible. Gamewright already has copies of MetroX in stock, and it should be available at stores in Q1 2020.
Qwixx Card Game. Gamewright has been extremely successful with Qwixx, and now it's finally expanding the brand from NSV Games. In the game, players try to cross off numbers in four colored rows to score points, with you doing so based on (1) the number visible on the back of the deck and (2) the drafted cards played from your hand, with you needing to play sequential cards to maximize your score.
Abandon All Artichokes is a card game from Emma Larkins that challenges you to do just that. Here's a short description of this Q1 2020 release:Quote:A bumper-crop of prickly produce has overtaken your patch, and there's only one choice: abandon all artichokes! Prune your deck by harvesting fresh vegetables, each with a special power that lets you swap, discard, or compost cards. You need luck, strategy, and a green thumb to grow a winning hand!Hi Lo Flip, a card game for 2-6 players from Garrett J. Donner and Michael S. Steer that plays as follows:Quote:In Hi Lo Flip, you want to ditch all the cards in your hand, while also keeping others from playing so that you can collect the discard pile for yourself.
Each round in the game, you start with a hand of seven cards from a deck numbered 1-100. The HI-LO chip is in the center of the table showing one side of it. On a turn, you play a card from your hand onto the discard pile that is either higher or lower (depending on the HI-LO chip) than the current top card. If you can't play, then flip the chip. If it lands on the opposite side, play a card, then end your turn; if not, then draw a card, playing it immediately, if possible. If you still can't play, then whoever played most recently claims all of the cards in the discard pile, then you play whatever card you want.
If you play a card that ends with a 1, then the next player draws a card and skips their turn. If the card ends in a 2, then you must play again.
When someone runs out of cards, they collect the discard pile, then players tally their points for cards collected, with cards ending in 0 being worth 10 points and all other cards 1 point. The player who went out scores a bonus of 10 points. Complete multiple rounds until a player scores more than 75 points, with whoever has the highest score at that point winning the game.
Marshmallow Test is a 2-5 player trick-taking game from Reiner Knizia that sounds like a new version of 2017's Voodoo Prince from Schmidt Spiele:Quote:It's a tricky-sticky situation: a game that rewards patience, but only for so long...Shifting Stones is the only Q3 2020 release on this list, with this 1-5 player game sounding like a real-time puzzle game:
Win tricks in Marshmallow Test by playing the highest card in the established color. The longer you wait to go out, the more points you score — but don't delay too long or else you get nothing! Find the sweet spot and victory is your ultimate prize!Quote:Leave no stone unturned! Nine mystical tiles lie before you in a grid of rocky ruins. Rearrange the tiles to match one or more of the patterns in your hand. The catch is that you must sacrifice a card every time you swap or flip a tile. Carve out the most points in Shifting Stones, and your victory will be set in stone!Hmm, more details needed, which is what a trip to NY Toy Fair 2020 will help provide...
Splurt! is another new edition of a previously self-published game. To play, shuffle the deck of cards, then flip over one to reveal the category on the back of the card, e.g., a nickname and the condition on the front of the next card, e.g., begins with A. Whoever yells out a valid answer first wins the flipped card. Can you name an animal containing five letters? A song ending in E? Collect the most cards to win!
Hit List is a party game for four or more players that may or may not be related to the 2016 release iKNOW: Hit List from Tactic. The premises sound the same, but again, this is something to figure out later.
I'll note that I run into Gamewright developer Jason Schneider at many conventions, and he has a good eye for what makes a design ideal for Gamewright. I've suggested that he check out this or that game as something that I think would be a good license to pick up, and inevitably when I see him later, he'll say, "Yeah, that sort of worked", then he'll name some element of the design that makes it a miss, whether the player count, the rules overhead, something in the graphics, or a detail I never would have noticed.
As for this design, the explanation of how to play is on the box itself: "1 clue, 6 answers, 30 seconds". That tagline gets you 85% of the way to playing, with only a few details yet to be discovered. That's what Gamewright wants in its party game line, and recognizing that would be a plus for designers pitching prototypes to them. As for this game, here are a few more details:Quote:Put this party game at the top of your list! Flip the timer, draw a card, and race to shout out answers that fit the category. How quickly can your team name ice cream brands? Vampires? Cartoon cats? Answers can be obvious or obscure, but they score only if they're on the Hit List!
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