Sarah Solos

Board game reviews, games coming and going, and why I play solo board games.

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Top Solo Game #37: Food Chain Island

Sarah Chapman
United States
Tecumseh
Michigan
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This Top 40 Solo Games list was created in October 2021 for the Top 200 Solo Games which is voted on and created by the solo community each year. You can see my full list, with links to the reviews I've already completed, here.

I used to travel for work conferences a few times a year and of course would bring some games with me to play in my hotel room at night. Button Shy makes the perfect travel games for this purpose and that's what got me interested in trying them. But they're not just compact, they're also vastly unique and interesting, they look good, they're easy to learn, and you'll want to play them over and over and over...

Then Scott Almes comes along and starts designing a solo-only line for Button Shy and I'm 100% in, no questions asked. I purchased Food Chain Island and Ugly Gryphon Inn together and really enjoy them both. Ugly Gryphon Inn didn't quite make my Top 40 Solo Games (it's at #46) but it's still a great little game and I enjoy playing it. I need to get Unsurmountable next.

But this is about Food Chain Island and I'm excited to tell you more about why I enjoy this little game.

For starters, there's no AI to control or any other rules you need to learn. In fact, there are hardly any rules at all which is very refreshing. Food Chain Island is a palate cleansing kind of game where you learn it in two or three minutes, play a couple of times in a row, and the next time you pull it out there is no need to refresh yourself on the rules. It's super straight-forward but still offers a lot of puzzley decisions in a short amount of time. There's enough puzzle here to make the game feel thinky and solvable without being a brain burn.

I always want to play it two or three times in a row because it gives that feeling like I'm "thisclose" to doing better next time. I LOVE that in my solo games. And when you can satisfy that feeling in about 10-15 minutes, it's easy to shuffle up this little deck and give it another try right away.

The animal abilities are fun, interesting, and all feel good to execute. Well, mostly good, that depends on your current game situation, but that's where the fun decisions come in. The next best move might put you in a less-than-ideal situation afterward. So then you're thinking three or four turns ahead to optimize your food chain efficiently. There have been a few facepalm moments when I've forgotten about a low card in the corner and the next thing I know, I don't have anything left that can eat it!

Or even worse, I might be moving along too fast and then realize a middle number is no longer edible. I made that mistake my first game. I ended up with my number 8 left over but the 9, 10, and 11 were all gone. That can happen simply due to the card locations and placements, but when that happens because you're not paying attention, well that feels pretty embarrassing. But, that's the beauty of solo gaming. Nobody knows!

Well, except now I've told you.

Why You Might Enjoy This Game

thumbsup The rules are extremely simple, straight-forward, and easy to remember even if you go a while between plays.
thumbsup There is virtually zero set up or clean up time, that's a huge win for me when I don't have a lot of patience to set something up.
thumbsup Food Chain Island is designed for solo gamers, so there's no AI to manage and no special rules to learn.
thumbsup There are a couple of little expansions to add in to increase replayability. I have the Friendly Waters expansion but am looking forward to picking up the others. For the few dollars that they cost, I think these expansions are well worth it.

Why You Might Not Enjoy This Game

thumbsdown I've played 11 times so far and have never lost a game. It's considered a win if you have 3 or less animals remaining, which I've been able to do every time. There are other ways to ramp up the difficulty and I haven't tried any of them yet, but will definitely be trying the different layouts next to add some more complexity.
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Tue Jan 18, 2022 12:48 am
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One Play Down: Hadrian's Wall

Sarah Chapman
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Tecumseh
Michigan
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I've been curious about Hadrian's Wall since it was first announced in 2020. A deep & crunchy roll-and-write game? Yes please! Oh, wait, it's about using your soldiers to defend a wall from attacks? Ugh, that couldn't be a less interesting theme for me. It sounded like a battle or tower defense game which actively turns me off.

Then Hadrian's Wall kept showing up all over in the solo community. It has been described as Ganz Schon Clever in the way it has tracks and combos. Well, I adore Clever so I eventually put Hadrian's Wall on my Thinking About list to seriously consider. The sinker was hearing that there is a solo campaign for this game. I went in search of a playthrough video, watched Rahdo's, and the Thinker side of me decided that I need this game.

Ok, call me crazy here, but Hadrian's Wall actually reminds me a lot of Tapestry. Here me out! I swear this will make some sense...

Both games have a 'theme' that is really just for the art and style of the game, and not tied much to the mechanics. Tapestry has a civilization look to it, but it doesn't play like a traditional civ game. Same with Hadrian's Wall. It doesn't feel like I'm doing tower defense or building up a Roman army, even if that's what the artwork shows.

They also look a lot more complicated at first, but have excellent graphic design with symbiology that makes sense and helps the learning curve. Once you've read the rules and had a few rounds down, both games seem intuitive and not as difficult as you may have anticipated.

Tracks! Oh my gosh, tracks. Both are essentially just a bunch of tracks that you're moving up to gain rewards. Both also have simple turn structures where the length of your turn varies greatly depending on your available resources and the chaining of bonus actions.

Speaking of bonuses, both of these games have wonderful action chains. Do this, which gets me this, then I can do this, and this, etc. They both require some thought and forward planning to do this chaining well, but both games provide VERY rewarding turns if you can plan out your bonuses correctly.

Have I convinced you? After playing Hadrian's Wall once I knew I was going to be hooked and it was a few days later where I realized it gives me the same feeling that Tapestry does but in a much smaller footprint. Tapestry is one of my all-time favorite games, so it wasn't much of a surprise that I enjoyed Hadrian's Wall so much. I would just say that if you like how one of those games makes you feel while playing, perhaps give the other one a chance too.

Ok, moving on...

The rulebook did a very good job explaining all of the different sections and tracks. But, when it came time to play, I had absolutely no idea where to begin. I went with the left page first because it was the easiest to grok. Then on the right sheet, I started at the top because 'why not.' I thought I'd try working my way top to bottom just to learn, but ended up not even using the 3rd or 4th tracks at all. For whatever reason, those two sections seemed the most intimidating to try. I did however fill out the entire scouting grid which was more satisfying than I thought it would be.

I'm looking forward to my next play and for the time when I can play a full game without referencing the rule book. Right now, the most difficult thing for me to grasp is the last bit of each turn when you draw cards to see how many attacks you've defended or lost. The combination of won some/lost some doesn't feel very intuitive for me. I had to read that paragraph several times, and by the end of the game I was still not 100% sure that I was doing it correctly. laugh They use the phrase "that number" somewhere in that paragraph, and that is what was throwing me off. Which number? The number of losses, right? So, if two got through, I get two disdain. Then, I take two minus the number in the grey flag and that's how many Valor (?) I get. That's how I played it, and I hope that's correct. If anyone can let me know I'd appreciate it.

Overall, I'm super pleased with Hadrian's Wall and am very excited for my next play.

What Makes me Want to Play Hadrian's Wall Again?

thumbsup The variable scoring here is really fun. I like have a choice in what goals I want to try and achieve and which resources I want for that round. Thankfully, the cards also helped point me towards what to do. That's a much-needed nudge for a game with so many different options. Also, each of those scoring cards are only worth a few points so it doesn't feel like a deal breaker if you can't accomplish them all.
thumbsup For once, I'm glad that the theme doesn't come through in the gameplay. Even the little bit at the end of a round doesn't feel confrontational or defensive, for me that's a huge plus.
thumbsup Tracks! They're so much fun!
thumbsup Combos! What's better than tracks WITH combos!? Not much.
thumbsup I love the satisfaction of squeaking out one more thing every turn. When one worker turns into four or five actions on your player sheet, gosh it just feels so lovely.
thumbsup This is essentially a solo game, I can't imagine ever playing this multiplayer, but that's a huge plus for me. It feels like a solo-only game in all the best ways.

What Makes me Not Want to Play Hadrian's Wall Again?

thumbsdown I worry a little bit that I will find a favorite path and just do that every game. Maybe I'm just feeling that way because I haven't fully experienced all the different tracks yet. The campaign will also help with this.
thumbsdown I can't bring myself (yet) to try the gladiators. Maybe I will, but as of now I have no desire to play that out even in paper and pen form.
thumbsdown Some of the items feel like the juice isn't worth the squeeze. For example, the Temples seem like a TON of effort just to ignore one attack card. So, a difference of one point (maybe)? Again, I guess I need to give it a try, but gosh it's hard to imagine giving up that many worker actions for that.
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Sat Jan 1, 2022 1:29 am
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2021 Wrap Up + 2022 Goals

Sarah Chapman
United States
Tecumseh
Michigan
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2021 Summary

Before looking at my stats for 2021, I already knew it was a slower gaming year than usual. Even though I play almost exclusively solo, I think Covid-19 fatigue is really impacting my desire and ability to play. I find myself feeling distracted by things to do around the house, feeling too mentally exhausted to want to play anything, and also feeling the tug of other activities. Even with a few days of 2021 remaining, I know the games I play over the next 3 days will not be very high. As of today, I've played 61 games 241 times. Here are the games I played 5+ times in 2021:

From gallery of PrefectSarah


After looking at my stats from 2020, I'm surprised to see that I played 65 games 271 times. So 2021 wasn't too far off from the prior year. However, during 2019 I played 60 games 327 times. In 2019 I had a pretty regular lunch work group to play games with and that is no longer possible. About 70 of my plays in 2019 were with my lunch gaming group at work, so that's where the biggest reduction of plays is coming from. Gosh, I do miss those lunch hours. We had such a great time.

2021 Goals

I had two gaming goals for 2021 and didn't complete either of them! laugh I tried doing my first 10x10 challenge, and also wanted to hit 365 plays. I came pretty close with the 10x10 and used the BGStats app to do the 'easy' version of this where the games change throughout the year based on which ones you play the most. It ends when you eventually happen to get 10 plays of any 10 games.

From gallery of PrefectSarah


If I really wanted to, I might be able to finish this out over the next few days, but it would mean sacrificing a lot of other things I want to do during this holiday week break from work. The last game on the list is Cantaloop, which is not possible to play ten times. Instead it would be replaced with either Hallertau or MetroX, both of which I played six times this year. But, regardless, I'm calling this one a fail and moving on to 2022 refreshed.

2022 Goals

Speaking of 2022 goals: I've decided to give myself a challenge for 2022 to play all of my solo-able games in my collection. I have a lot of games that I haven't played in a few years and want to give them some attention and assess whether I should keep them. I am feeling inspired by Board Gaming Ramblings and their Keep or Cull videos (which are fantastic by the way). I have no problem culling games and want to focus on playing the games I own during 2022. I have a few rules and clarifications to make here:

1. I'm not including print-and-play games like Bargain Basement Bathysphere or Regicide. While they may or may not be games I want to play, there's no keep-or-cull decision to make here. I went back and forth on this for a bit. What is the point of this goal? To play every game, or to clean up the collection? I think it's both, but slightly leaning toward keeping and/or culling.

2. I am going to include expansions because that's part of the decision. Does the expansion make a game worth keeping? Can I sell just the expansion if I don't enjoy it? I don't typically buy expansions, so there aren't very many to add in, but I think it'll be important to be sure I try all of them that I own currently. Some expansions are automatically built in. For example, I bought the first DLC pack for Forgotten Waters. It's integrated into the game so if I play Forgotten Waters then by default I am also playing that expansion. Similarly, I cannot play Tussie Mussie without the expansion. So, same thing, if I play Tussie Mussie I'm also playing with the expansion because it's required.

3. For this challenge, I'm including the games I own or have paid for as of December 31, 2021. That will include any games that I've preordered as of that day but haven't received yet. The following games are currently on pre-order or are part of another bundle of games that includes a pre-order and hasn't shipped yet:

-SOS Titanic
-Cascadia
-Tranquility
-Under Falling Skies
-The Grizzled: Armistice Edition
-MicroMacro: Crime City
-The Adventures of Robin Hood
-The Game
-Ark Nova
-Streets

4. I'm also including two games that have fan made solo variants such as Karuba and Space Base. I own both of these games but have never played them. It's time to change that and then decide if I should keep them or not.

5. Lastly, I'm not including escape room games because there's no keep or cull decision to make.

I'm really looking forward to seeing how this challenge plays out, and whether or not I can finish it during the year. I'm not going to paste the whole list here, this post is already much longer than I anticipated it would be, but it looks like the final list will be 70 games and 22 expansions. There are 11 I can mark off right away because they are integrated into the game, so that leaves 70 games and 11 expansions to tackle in 2022.

For my second challenge, I'm going to try another 10x10 because BGStats takes care of that for me and I don't even have to think about it. That being said, I'm just now realizing my two goals are quite conflicting: play every game once vs. playing 10 games 10 times laugh Maybe this gives me a chance to complete at least one of them if not both? It's already not looking good for me. haha!

New Games

Lastly, I only played five games that came out in 2021 and Rolling Realms almost doesn't count since I've played the print and play version a bunch before the production copy arrived. But, here they are in Top 5 order:

1. Hadrian's Wall
2. Rolling Realms
3. Terraforming Mars: Ares Expedition
4. Juicy Fruits
5. Ugly Gryphon Inn

And finally, here are the games that were new to me and I played for the first time in 2021. In no particular order:

Hallertau
Trails of Tucana
Cantaloop: Book 1
Scythe
Bloom
SteamRollers
Second Chance
Ripple Rush
Project L
Exit: The Game + Puzzle
Regicide

---

I hope you all have a safe and happy new year! What gaming goals do you have for 2022? What was your favorite 'new' game from 2021?
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Mon Dec 27, 2021 10:01 pm
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Top 40 Solo Games: 2021 Update

Sarah Chapman
United States
Tecumseh
Michigan
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I started this blog with the goal to review all of my 2020 top 40 solo games, and am happy to have finished all of those reviews in the nick of time! At the end of October, I refreshed my top solo games list and submitted the top 20 for the annual top 200 solo games list. I will continue to do reviews for my favorite solo games and thankfully a lot of games on my updated list were on last year's list, so I already have a completed review for them. I have some ideas for other posts and top 10 lists so it'll be nice to have time to work those in as well.

When I create my Top 40, I give myself two limitations: I need to currently own the physical game, and I need to have played it at least three times. Here are my honorable mentions for games I have enjoyed, but haven't played at least three times:

The Networks
The Pursuit of Happiness
Terraforming Mars: Ares Expedition
SteamRollers
Project L
Juicy Fruits
Hardback
Ex Libris

Without further delay, here is my updated Top 40 Solo Games as of October 2021:

40. The Exit Games
2020: #24
2019: #36
My review

39. Back to the Future: Back in Time
2020: #32
2019: N/A
My review

38. Freedom: The Underground Railroad
2020: #35
2019: #35
My review

37. Food Chain Island
2020: N/A
2019: N/A

36. Oh My Goods!: Longsdale in Revolt
2020: #40
2019: N/A
My review

35. Journal 29: Interactive Book Game
2020: #21
2019: #18
My review

34. Tussie Mussie
2020: N/A
2019: N/A

33. Mr. Cabbagehead's Garden
2020: #28
2019: #27
My review

32. Super-Skill Pinball: 4-Cade
2020: #9
2019: N/A
My review

31. Bloom
2020: N/A
2019: N/A

30. Villagers
2020: #23
2019: #5
My review

29. Coffee Roaster
2020: N/A
2019: N/A

28. The Castles of Burgundy: The Dice Game
2020: #22
2019: #8
My review

27. Tiny Towns
2020: #29
2019: #15
My review

26. This War of Mine: The Board Game
2020: #8
2019: #11
My review

25. Chronicles of Crime
2020: #18
2019: #10
My review

24. Cantaloop: Book 1 – Breaking into Prison
2020: N/A
2019: N/A

23. On Tour
2020: #17
2019: #17
My review

22. Metro X
2020: #16
2019: N/A
My review

21. That's Pretty Clever!
2020: #15
2019: #20
My review

20. Sagrada
2020: #30
2019: #25
My review

19. Sprawlopolis
2020: #27
2019: #21
My review

18. Trails of Tucana
2020: N/A
2019: N/A

17. Imperial Settlers: Roll & Write
2020: #34
2019: #14
My review

16. Welcome To...
2020: #13
2019: #13
My review

15. Everdell
2020: #10
2019: #3
My review

14. Fleet: The Dice Game
2020: #12
2019: #7
My review

13. The Search for Planet X
2020: N/A
2019: N/A

12. Hallertau
2020: N/A
2019: N/A

11. Herbaceous
2020: #19
2019: #6
My review

10. Rolling Realms
2020: #11
2019: N/A
My review

9. Forgotten Waters
2020: #6
2019: N/A
My review

8. Scythe
2020: N/A
2019: N/A

7. The Isle of Cats
2020: #7
2019: N/A
My review

6. Wingspan
2020: #5
2019: #2
My review

5. Calico
2020: N/A
2019: N/A

4. Tapestry
2020: #4
2019: #4
My review

3. PARKS
2020: 1
2019: N/A
My review

2. Viticulture Essential Edition
2020: #3
2019: N/A
My review

1. Obsession
2020: #2
2019: #1
My review


I am excited to start working on the missing reviews as well as some other fun posts coming soon, including my gaming goals for 2022 so that you all can help hold me accountable!

I was going to add some photos, but the Big 10 Championship game is on and that takes priority.

GO BLUE!!!
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Sun Dec 5, 2021 1:33 am
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Solo Review: Imperial Settlers: Roll & Write

Sarah Chapman
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Tecumseh
Michigan
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I wrote about Imperial Settlers: Roll & Write for my Top 40 Solo Games last year and have my full thoughts about the game in that post. I have now played through all 48 of the solo adventure sheets and want to share with you some thoughts and information about this solo adventure.
---

I tracked my scores both in my bullet journal and on BGStats, which isn't something I typically do. But for this type of solo game I mostly wanted to see my scores at a glance, in order, to see if they got better or improved as I went along. (They didn't laugh) I also wanted to record my high score for every individual adventure so if I played them multiple times, I knew what my target score was to beat. While BGStats is really helpful, I didn't want any plays of the base game to interfere with this solo adventure when tracking an average and/or high score. Turns out I've only played the base game once, as a learning game, so this ended up not being a big deal.

I also just enjoy journaling and making lists

Here's my score tracker
From gallery of PrefectSarah


My average score after 48 plays is 73.8 and my high score is 147! That was an outrageous game, and I calculated my score a few times to be sure it was correct. This was achieved on adventure 34 so I feel very confident that I played it correctly, I don't think I played a rule wrong but it's totally possible. The next-highest score is 97, then 92. So where did that 147 come from!? Is that adventure easier than the others? Does it provide better building combos, or perhaps I just made better choices? Now I wish I would have saved photos of my finished games to go back and review again. That's the beauty of roll and writes, but it's not something I've ever thought to do until now.

My lowest score was 48, almost 1/3 of my highest score. laugh That was a miserable game. I was playing late at night and I wanted to play a game to get my mind off of work and other personal things, but it didn't work that time and my score shows that I was preoccupied.

At first I thought the 147 was throwing off my curve quite a bit. But if we take out that 147 game, my average score over 47 plays goes to about 72.2. So, in the end, it's not making that big of an impact overall.

I should also mention, the average score matters because that's how I track my wins/losses in BGStats. When a solo game has a beat your own score ending, I use an average of my previous plays to determine whether I've won or lost. It works really well and I like that it feels achievable to just be 'better than average' to win.
---

I talked a little bit about the Favor Tokens in my blog review (and now noticed I didn't call them by the correct name, my bad) and I want to expand on them a bit here. To give some context, you get to randomly draw three out of five available favor tokens for each game. The five tokens are:

1. +1 worker
2. A gold coin
3. A free harvest action (from a rolled die face)
4. +1 resource (from a rolled die face)
5. Trade up to 3 unique resources for a point each

These Favor Tokens can make or break your game and some of them are better than others. The free worker and gold coin are the best and allow you to squeeze out the most out of every turn. Having both of those in a single game feels like you've hit the lottery.

The harvest action feels very overpowered. In a normal turn, if you want to harvest you have to spend one precious worker to harvest one resource. But if you use this Favor Token you can (for free) harvest ALL available resources of a single kind that matches a die face that round. It's possible to waste resources this way and end up getting more than you can spend, but I find that I am very rarely giving up an entire action to harvest just one item. If I don't have this Favor Token available to me in a game, it's very likely I won't harvest at all during the game. Which means I also would ignore any buildings that give boosts for harvesting. So, it does feel a little odd to be in a situation where some games I am using this Token to harvest a LOT of items (and sometimes all available harvest items), or I'm not doing it at all.

The +1 resources of a dice face is lovely, and an excellent bonus to use in most turns. But if I have this Favor Token and the gold coin token in the same game, I am never taking the +1 resource over the gold coin. There's no point in doing that since the gold coin is wild. If I am playing a game where 2 of my 3 available tokens are +1 resource and a gold coin, it feels like I'm really playing with 2 favor tokens and the +1 resource is rendered useless. In a multi-player game these would both be useful, but for solo it's not necessary. I don't enjoy using house rules much but I might try something like pulling random favor tokens one at a time, and if you draw both of these in the same game, the second one goes back and you draw again.

Lastly, trading 3 resources for points is another Favor Token I find myself rarely ever using. I am generally running out of resources instead of being left with them at the end of a round so I haven't found this token to be useful.
---

All that being said, I'm sure you're wondering if I would play this again? And the answer is: Yes! Absolutely. In fact, now that I've played all 48 of the adventure sheets I'm very interested in playing through them again to try and beat my previous score. I haven't grown tired of it and am still looking forward to playing more! If I could ask for anything, it would be new Favor Tokens that are solo-game friendly. Or maybe just more Favor Tokens in general to increase the variety of options. Maybe my wish will come true

From gallery of PrefectSarah
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Tue Nov 16, 2021 7:52 pm
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Top Solo Game #1: PARKS

Sarah Chapman
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Tecumseh
Michigan
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This Top 40 Solo Games list was created in September 2020 for the Top 200 Solo Games which is voted on and created by the solo community each year.

This may be a surprise, and I might be the only person ranking PARKS #1 for solo, but I absolutely adore this game.

I have a relatively stressful job and also struggle with general anxiety. So when I play a game, I am usually looking to relax, destress, and tune out all the things in the world that bring me anxiety. This game 100% calms me, it makes me feel at peace, it brings me joy, and it makes me want to go out and experience all of these amazing National Parks. I grew up in a tiny village in Michigan with a population of 1200. We did a lot outdoors and spent a lot of time in State or National Parks. Hiking through the woods and camping was central to my upbringing, so this game also brings a sense of nostalgia and reminds me of the happiest memories from my childhood.

I just submitted my top solo games for 2021 and I can tell you now that PARKS is not my number one solo game anymore, but it makes a lot of sense why it would be my favorite game from 2020. The last two years have felt so surreal and 2020 was especially challenging (I'm sure many of you can relate). I spent most of the year looking for ways to unplug from the news, my laptop, all those damn Zoom meetings, and find ways to decrease my anxiety. Board games have always helped me do that but the change during 2020 was that I wanted light, easy going, games that helped me de-stress and calm my mind.

Oh, the artwork... it's so amazing. I have looked online at this Parks print series and I could buy them all and wallpaper my house with it. laugh I'm actually thinking of getting a couple to put up in my game room, it's hard to choose just a few! Every bit of this game is well thought out from the insert to the cards to the wooden animals and the game board, it's all exceptionally well-made. I will admit I'm a sucker for a pretty game, and just looking at PARKS on the table makes me smile. The earthy tones are exactly my cup of tea. I wouldn't change a thing about the aesthetic of this game. When I wrote about Obsession in my last post, I said it was like I found a game made specifically for me, and I feel that way about the art and look of PARKS: it is perfection in my eyes.

PARKS is also really easy to pick up and learn, the board has a really nice turn summary on it and I don't ever have to reference the rulebook. That being said, I don't think I would introduce this to someone who hasn't played hobby games before. PARKS fits nicely as a next-step welcoming game for someone who has played a few entry games and is ready for something more. The solo opponent, the Rangers, feel like another competitor but they're so easy to manage. I love the idea that we're going down the same path but they don't want to disturb you, it's very charming. I also like that I have some idea where they will end up. I know which Ranger is going to move and that they will be in one of three places. Can I take a risk and hope that they don't end up on the one space I need? Or, should I skip ahead and guarantee that space? That's a fun little gamble. These decisions are light though, and even if a Ranger ends up where I want to be there are plenty of other good options along the path. Their turns are really simple too. Flip a card, move a Ranger, that's pretty much it.

The scoring is very tight. The end game goals only provide 2 or 3 points which may not seem like a lot, but during a multi-player game those 2 points could give you the win. These have been adjusted with the Nightfall expansion and I really enjoy the new goal cards and how they score, and the end scores are still really close. As a solo game, it's a beat your own score, which doesn't bother me because I'm still getting all of the above-mentioned things out of this game that I'm looking for.

There is a fan made solo opponent called Ranger Ron that I'm really interested to try. I've printed out the cards but haven't played with it yet. (I just went to the files page to give credit for the Ranger Ron variant and see they have new artwork to match the game. It looks great!)
Ranger Ron variant designed by
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Why You Might Enjoy This Game

thumbsup Nature is becoming a very popular theme with games, and I'm here for it. If you're looking for a theme that will bring you outdoors while you're sitting inside, PARKS does a great job.
thumbsup I should do a top 10 de-stressing solo games and when I do, I wouldn't be surprised if PARKS is number one on that list. This may not be the game you want to play every day but if you want something relaxing and easy-going, something that will help you to unplug, PARKS does a great job doing just that.
thumbsup Looks like PARKS sells for about $44 USD right now, that is a great price for the amazing production and quality that comes inside the box.
thumbsup If you are looking for a next-step game, something that is lower-mid weight, I think PARKS is a great choice. The theme and look of the game is very eye-catching and easy for folks to relate to and the fun game play hopefully will keep them coming back.

Why You Might Not Enjoy This Game

thumbsdown The solo mode isn't the greatest, it works, but I already love the game so much that this doesn't bother me. But it's worth noting if you're thinking about picking this up. I think it's slightly better as a multi-player game than solo, but if you like the game already, the solo mode works just fine. That being said, I'm really interested in Ranger Ron and hopeful that it will solve a lot of the "meh" that comes with the base solo version.

From gallery of PrefectSarah
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Sun Nov 7, 2021 12:16 am
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Top Solo Game #2: Obsession

Sarah Chapman
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This Top 40 Solo Games list was created in September 2020 for the Top 200 Solo Games which is voted on and created by the solo community each year.

Here's another game that hits all my must haves with its unique theme, beautiful look, quality production, puzzley decisions, and a dynamic solo mode. The solo game here is SO well put together. That's not to say this isn't also an excellent multi-player game but I especially adore Obsession as a solo game.

One of the best things about Obsession is that there are no other games like it. I spend far too many hours each day perusing BGG, watching YouTube videos, and listening to board game podcasts and have never heard of any game like this one in regards to the mechanisms. There are games where you have to rest or sacrifice a turn in order to restore your deck. There are also tile-laying games galore, but I have yet to find anything that feels like this that is part hand management, tableau building, resource management, and tile placement. Is that enough gamer buzzwords for you? laugh All that aside, there are also no other games that do this theme as well. Not even close. I used to own Legacy: The Testament of Duke de Crecy and thought it was pretty good at the time when I was first starting out in this hobby. I was drawn into that theme and I enjoyed the couple of plays I had, but as soon as I played Obsession it was like finding a game that someone had specifically made for me. Legacy when in the cull pile without hesitation.

The combination of all the different mechanisms is what gives Obsession a fantastic puzzley feeling. All at once you're managing your family and visitors, hosting an event that suits the available people you have to invite, making sure you have the correct service to cover that event, while also gaining the resources from that event that you need. Oh, and I forgot to mention the correct amount of prestige or else the Political Debate you're trying to host will be a flop and nobody will come! The shame!! If you don't balance all of these things perfectly you will quickly find yourself lacking the service, prestige, or guests. But if you learn how to manage all of the different resources and requirements your engine will start to build and grow and you'll be able to host better and better events with increased rewards. It feels great when you finally have the prestige to play that VIP guest you've been hoping to invite for years, they finally come to your Ball, and that is what you needed to put your family at the top of the line of suitors for the Fairchilds.

See, the theme is so well integrated into all of the mechanisms it's impossible to talk about the game play without bringing the theme into your narrative. Leaning into the story and the characters makes this game really shine. I don't just play cards with a tile to get money. I'm inviting a snotty American over to play Bowls with my son so that we can take advantage of her wealth even if she may not be the best for our reputation. Her money is what we need to elevate our family on the social ladder next season. This part is SO much fun. I'm not that big into role playing, I don't have the creativity for it, but Obsession creates the narratives for you and all you need to do is lean into it.

By the way: I LOVE that the Americans are always bad for your reputation laugh They usually have a lot of money but no friends and give you negative prestige. That's just perfect for a game set in Victorian England!

The base game comes with a big stack of solo opponents which ramp up slowly in difficulty. I am working through all of them from beginner to expert, and am currently playing against the Annesley family. I lost to them 120 to 138 the first game, so I was pretty close. I'm not exactly sure how many more I have to play against but I'm nearing the end of the base game opponents. First, I want to beat all the solo opponents from the base game, then I'll move to the extended game with those opponents, then next I plan on integrating the rest of the expansion content and new service (I've opened the box but haven't played with them yet), also at some point I want to try the Estate challenge board. Oh, and there's a dynamic solo mode that I haven't tried yet. So, it goes without saying, there is a LOT to explore here for solo players. I'm at 19 plays and still feel like I'm scratching the surface and am still excited to keep playing and exploring Obsession.

I had no complaints about the first edition of Obsession but after playing the second edition, wow, I gotta say even just adding those little numbers to the bottom of the tiles makes set up SO easy and quick. The boxes for each of the families are amazing. I mentioned before that I have little patience for set up and tear down, and now the set up is a breeze. The second edition also helps solo players churn through tiles more efficiently. You see more tiles now through the span of a game than before which helps complete your goals and increases your buying options.

I could keep gushing about how much I adore Obsession, there's so much to love in this box. If you haven't tried it out yet I would encourage you to seek out a copy. If anything I said above sounds interesting you won't be disappointed.

Why You Might Enjoy This Game

thumbsup The solo AI is so simple to learn and play. Each solo turn takes maybe 10 seconds. You're rolling a die then removing and replacing a tile in the market, and some turns you're not even replacing a tile. The courtship turns are quick and the AI can be very challenging to beat. Sure you want to keep the Fairchilds interested in your family instead of theirs, but you can still win the game without winning the final courtship. It's more difficult to do so, but it's possible. The solo opponent card helps you plan ahead and make decisions on what upgrades to purchase which does a good job of simulating the multiplayer game where you'd likely be leaning across the table to see how well your competition is doing.
thumbsup Obsession is a passion project for Dan Hallagan, the designer, and it shows everywhere. If he isn't 100% happy with the final product he has shown he will do whatever it takes to make it perfect, and also to please the folks who play his game. I recognize that many designers are making games for a living and don't have the ability to have this kind of dedication to all of their games, but it's worth noting here that Dan is very dedicated to his game and gamers.
thumbsup The box and components are very well made and high quality. I love the box organization in the second edition, the photos on the cards are great and really bring the characters to life, the rule book glossary is so helpful and the player boards have a nice turn summary to reference. The only thing I have to reference in the rulebook is the prestige scoring at the end of the game (I almost have that memorized).

thumbsupthumbsdown This game will give you brain burn, don't let the theme lead you into thinking this is a light game. It will take one learning game to understand how everything works, a second game to grasp the strategy, and a third game to start getting good at it. Or at least that was my experience. This could be a positive or negative depending on your style, for me it was well worth the effort. The game isn't difficult to learn, but there's a lot going on to keep track of and understand how everything is intertwined before you can be good at it.

Why You Might Not Enjoy This Game

thumbsdown If you're not into this theme and would have a hard time keeping an open mind about it, maybe this game isn't for you. That being said, the mechanisms are very puzzley and well integrated with one another that even if you can ignore the theme and enjoy that part I would still recommend giving this a try. Would you play Viticulture, even if you're not into making wine? What about Pret-a-Porter if you're not into fashion?

From gallery of PrefectSarah
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Fri Nov 5, 2021 7:15 pm
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Top Solo Game #3: Viticulture

Sarah Chapman
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This Top 40 Solo Games list was created in September 2020 for the Top 200 Solo Games which is voted on and created by the solo community each year.

I can't believe I waited until 2020 to purchase and play Viticulture. After playing and enjoying Jamey Stegmaier's other games I figured I had to give this one a shot and I was not disappointed. Once again, this hits all my favorite things and reminds me why I fell in love with board games.

The rules are easy to learn and go along with the theme very well, but man this game is tight! It may be easy to learn, but it takes time to master which is what brings me back over and over. Every action you take is vital, and to make those 20 points you are squeezing out every possible dollar and maximizing every card you draw. Overall this is a quick game, it plays in under an hour and yet it ramps up quickly. The first few turns you feel like you're not doing anything and then the last few rounds are very satisfying. I love the drastic engine build up in such a short amount of time. It really feels like you've created something out of nothing by the end of the game. It's not uncommon to go the first several turns without scoring a single point. The pressure builds each turn until the last few turns where you're hopefully scoring several points per round.

It's fun for me to think about my vineyard which started out small and ends up being in high demand after a few years. In the beginning, you're struggling to make just a few dollars and can barely afford to hire an extra worker. You get your first wine order card and it feels like a massive challenge to fulfill. But by the end of the game you probably will have more money than you can spend and are filling orders with ease. I love that connection between the game mechanisms and the theme.

The different mommas and poppas are fun too, they all offer unique starting resources. I need to look back through some of the older challenges from the solo guild and give those a shot. Currently I'm playing through the little campaign that the rulebook comes with and am enjoying those. I'm on game number 7 and so far it's taken me 9 plays to do the first 6 scenarios. I'm a fan of playing things in order, so maybe after the campaign I'll try playing through all the different momma and poppa combos too and see how that goes.

I also want to try playing with all of the different structures. Other than the buildings required for grapes, I've used the Yoke a few times and the Cottage once. But I need to try the Windmill and Tasting Room too. That's another thing about Viticulture I love. So far I've played 14 times but still feel like there are so many things about this game I have yet to explore. And, I don't have the expansion yet. I'm not sure if I want the expansion, I love the base game enough where I don't think I need it, but it's worth considering for sure. I bought the Moor visitors and the metal coins (OMG they are amazing) and am very happy with those.

The solo game is SO smooth too. I don't know for sure, but this must be one of the earlier versions of the Automa factory? I have little patience for solo opponents that take a lot of time and energy, and the solo opponent here takes about 5-10 seconds. That's not an exaggeration. You flip over a card, place 0-3 meeples on the board. That's it and it works very well. You spend the whole game focusing on the fun stuff and not on upkeep or AI decisions.

Viticulture is so beautiful too, I love the color palette and how the worker spots blend into the board's design. The muted colors are perfect for this theme and it all looks amazing on the table. I also have to say: moving around the little glass beads is maybe one of the most satisfying feelings ever laugh I don't know what it is about that action, but it feels SO NICE! I love shifting and sliding them around the board. Who needs a fidget spinner when you can play with those instead!?

Viticulture is one of the games I pull out when I want a stress-reliever and a relaxing evening. And of course, a glass of wine or two. So... basically I want to play this game every day

Why You Might Enjoy This Game

thumbsup Viticulture is very popular in the solo community and I think it's one of the first solo-friendly euro games. (I could be wrong here.) This game has definitely stood the test of time and is now a classic evergreen game for any collection, solo or not.
thumbsup Every action you take in Viticulture is intuitive: you plant grapes, harvest them, crush them, then bottle it and store to sell later. Some customers are pickier than others and sometimes you just have a bad year (or a good year). There aren't very many euro games that combine mechanisms and theme as well as Viticulture.
thumbsup You only need to score 20 points for a win, but you will be fighting for every single point. The game has a very nice build-up in economy as you work your way through each 'year' and increase your vineyard's production. The overall arch of the game is extremely satisfying to play through.
thumbsup If you're like me and have very little patience for a long set up and tear down, Viticulture only takes a few minutes for each and the game plays in under an hour. I can do a full set up, tear down, and a game in an hour. You will get a very fulfilling engine-building game in less than an hour. The game doesn't feel too long or too short.

Why You Might Not Enjoy This Game

thumbsup I don't know what to say here... I love this game. Sorry not sorry.

From gallery of PrefectSarah
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Sat Oct 30, 2021 9:00 pm
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Top Solo Game #4: Tapestry

Sarah Chapman
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This Top 40 Solo Games list was created in September 2020 for the Top 200 Solo Games which is voted on and created by the solo community each year.

The Stonemaier Games fan list continues. I know this game didn't live up to some folks' expectations, but it did for me. This is probably the only 'civilization' style game that I will enjoy because I'm not interested in fighting or battles of any kind. I believe most non-euro Civ games are heavily focused on military which makes sense for that style of game. But when I heard Jamey designed a euro-style civilization game I was really anxious to see and hear more about it. Of course I devoured all the videos and forums possible and fell for the hype that he's so good at creating. And again, I am not disappointed in the least.

This is another gorgeous looking game with artwork by Andrew Bosley and the exceptional production that we expect from Stonemaier. Sure the buildings could have been just polyomino shapes made from cardboard, but I like them how they are and how they look on my player mat. I'm thinking about getting some snap on bases so that they fully fill the squares but otherwise find the whole thing very pleasing on my table.

From my scores below, you can see that I'm not very good at this game laugh but I also don't want to be reaching high scores right away. I like the challenge of trying to discover the best path and the best strategy. I had been playing against the Level 3 automa and lost 6 games in a row! So now I'm back to Normal level 2 and that feels more like an even challenge. I didn't just lose to the Level 3, I got lapped around the board! I need to go back to Normal, work on my strategies, then try Level 3 again.

What I enjoy most about the game play is that your decisions each turn are quick and easy. You have 1 of 4 options, that's it, but the turns are robust especially as you move further down the tracks. What I need to improve on is not going for the immediate best reward (or the immediate most fun reward) but plan a few steps ahead. This isn't something I'm typically very good at in games, planning my turns ahead of time. All four of the action tracks feel very rewarding, and also feel equally important, and again it's that wonderful feeling that you want to do EVERYTHING and you just can't. The Science track is probably my favorite because I love getting those free moves on the other tracks. It feels really satisfying to basically get a free turn when you move down that track and the final action on the Science track is the most fun.

I tend to ignore the military track because it's not typically my jam, but the Automa always overtakes me in a huge way in the central board. I have had games where the Automa completely surrounds my starting tile and then I can't even explore or conquer. Ugh, that is no fun. I need to try to focus on a military-heavy game and see how that goes. Or at the very least I need to remember this action is as important as the others. Some of the factions help you with the Military track and I need to start diving into those too.

Speaking of the Conquer action: it's about the least-confrontational military you can imagine. So of course, I am a big fan and I can see how others think this is weak and not at all what they would expect. For me though, it's perfect, just put a tower on this hex, and maybe tip over the Automa's tower. Done. And you get a fun reward from doing it! When the Automa does it to me, sure it's not fun, but I also usually don't feel like they're beating me up. I know I'm focusing on this a lot, but this is a big reason why I can enjoy all aspects of this game.

Last thing I'll say and then I'll stop gushing: I love all the different civilizations you can play. You only take out a few from the solo games but are still left with a dozen, or so, different ones to try out. That's a LOT of variability and I am really enjoying trying all of them. I don't care if they aren't perfectly balanced, that's not why I like or dislike a game, I just have fun playing and trying new things. Of course I jumped on the expansion, Plans and Ploys, and really like the small changes it adds to the game. The starting goal buildings are great, the new cards and factions are fun to explore. It's a "more of the same" expansion which are the kinds I tend to like most.

Why You Might Enjoy This Game

thumbsup I haven't played all of Jamey Stegmaier's games, but so far I've really liked the ones I have played. He's probably my favorite designer now that I think about it. That being said, if you tend to like his designs, Tapestry will be no different.
thumbsup If you're like me and love the idea of a Civ game, but hate the battle/fighting part, you should absolutely look into Tapestry.
thumbsup I think the rules and actions are very intuitive and didn't take long at all to pick up and remember. I can go months without playing this game and not have any trouble recalling the set up and rules. Even the AI is smooth and easy to understand from my perspective. It looks daunting at first, managing two different opponents and the iconography, but it really clicked for me and I can complete both AI turns in about a minute or less.
thumbsup Andrew Bosley. Amazing artist and I LOVE his work on this game. He's one of two artists that will draw me immediately into a game just by name alone.
thumbsup I've mentioned before that I have very little patience for long set up and tear down times, and you would think for a big box game that this would be a beast to set up. And it was the first two or three times I played. But now that I really know the game well it takes me maybe 10 minutes or less to set up.

Why You Might Not Enjoy This Game

thumbsdown I've heard the negatives about this game, and I'm sure you have too, but if you're looking for a traditional Civilization game, this is not it.

Going to try something new and add my bgstats to these review posts.
From gallery of PrefectSarah
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Wed Oct 27, 2021 5:06 pm
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Top Solo Game #5: Wingspan

Sarah Chapman
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This Top 40 Solo Games list was created in September 2020 for the Top 200 Solo Games which is voted on and created by the solo community each year.

What is there to say about Wingspan that hasn't already been said? Wingspan fits all the things I look for in a game: the theme is unique, it's absolutely beautiful, the production is top-notch, the game play is non-confrontational, and it offers a solid solo experience. There's good reason why this is so popular and I fell for the hype hard and was not disappointed at all.

I have the European expansion and enjoy all of the new cards because it just enhances the current game. There are a few new card twists, but overall this expansion is "more of the same." That's typically what I look for in any expansion, which I rarely buy for games. If I already love the base game I have no desire to get expansions that change the base game experience. That's why I've decided not to get the Oceana expansion. I would LOVE all of the new birds but don't want to pay for all those extra bits that I would never use, and I don't want to take out a bunch of the cards that use Nectar. Seems like that would be a waste. If I could purchase just the Oceana bird cards, without Nectar and all the other stuff, I would do that without hesitation. I don't want to change the game, I love it already, I just want more of the same please!

With the European expansion I can usually play two games (and sometimes three) without having to reshuffle the deck. I have very little patience for long set up and tear down so if I can get a game out and play a few times in a row with little trouble, that's a big win for me. And Wingspan is so smooth too, it's very easy for me to get through two games in a little over an hour. The AI deck was easy to memorize and takes very little maintenance or trouble to manage so those turns don't really slow me down at all. The AI is a difficult opponent too. I like playing on hard without the extra Automa card (the one that gives them more end-round scoring). That difficulty level is a good sweet spot where we usually end up within just a few points of one another.

I've had some terrible games of this too! It's tempting to focus too much on goals and not enough on getting good birds. Sometimes I get distracted by those goals but I think that's just my personality. I like the satisfaction of winning an end-of-round goal or getting the highest score on my personal objective cards. But, sometimes this is to the detriment of overall good birds that give me excellent bonuses. I love the balance there, and again I'll say that I am always looking for games where I feel like I want to do ALL of the things but cannot. That gives a good amount of tension to a game in a fun way. When all of the decisions feel good, it's rewarding to pick from multiple good choices and maximize your options as much as possible. Maybe next time I play I'll try focusing only on getting good bird cards with bonus actions that synergize together and ignore the goal tiles. We'll see how that goes laugh I may not be able to resist.

Why You Might Enjoy This Game

thumbsup I know this has been said a million times, but I am still amazed at how lovely and gorgeous this game is. Stonemaier Games never disappoints with their production and quality. Everything from the box to the cards and the rulebook and the amazing artwork and game design, in my eyes it's near perfection. There's nothing I would change. (I need to get my hands on those yellow eggs though!)
thumbsup I like the tight economy and resources. You're not going to have a lot extra of anything, so every decision you make feels important because you can't afford to waste turns picking up food or cards that you're not going to use. If you take a turn to pick up a bird card, you better be sure to play it or use it someway otherwise you've wasted one of your precious few turns.
thumbsup The solo mode is very smooth and easy to manage, but the AI does challenge you quite a bit. Having multiple layers of difficulty is very appreciated.
thumbsup The positive player interaction is something I really enjoy. Even when you're playing solo, you can have a positive boost from an AI action. That's not always replicated in a solo game so I really appreciate that touch in Wingspan.
thumbsup I have a handful of games I grab when I want to de-stress, and Wingspan is on that short list. I find this game to be extremely relaxing and soothing. Just having it out on the table makes me smile and the little birds with all of their cute little eggs is delightful.

Why You Might Not Enjoy This Game

thumbsdown Again, what else is there to say about Wingspan that hasn't already been said? I've heard the complaints about the birdfeeder. I've also heard the complains about not enough player interaction, or just laying eggs your last few turns. I get it... not every game is for every person. Good thing there are literally thousands and thousands of games to choose from.
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Sun Oct 24, 2021 9:02 pm
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