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iOS Board Games

Among the best things in life is playing printed games in person with family and close friends. When those are not convenient we like iOS Board Games. News, reviews, previews, and opinions about board gaming on iPhones, iPads, iPods and even Android devices. (iPhone board games, iPad board games, iPod board games, Android board games)

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The Best of 2016 - Live Discussion part 1

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We are discussing these categories:

Best Old Game
Biggest Surprise of 2016
Best Interactive Story/RPG
Best Puzzle Game
Best Debut


Come watch live now! An archive will also be on Youtube after the fact.
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First Look: RollerCoaster Tycoon Classic

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RollerCoaster Tycoon Classic
Availability: iOS, Android
Price: $5.99
Store Links: App Store, Google Play

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Tue Jan 17, 2017 7:46 pm
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The Best of 2016 - How It's Going to Work

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Time to look back at 2016! This year Dave and I have come up with a group of categories to discuss and highlight some of our favorite games of the year. Tune into our live discussions to week to join the discussion.

Each year we have editorial awards curated by Dave and I, as well as community driven awards. This year, we are going to again integrate the community awards into Golden Geek voting. We will let you know when this goes live so you can get nominating and voting.

For our editorial awards, we will be using the following categories:

Games of the Year
Best Old Game
Biggest Surprise of 2016
Best Board Game Port
Achievement in Design
Best Interactive Story/RPG
Not Board Game Recommendation
Best Debut
Best Multiplayer
Best Puzzle Game


We have set these categories and have nominated games for each. This Tuesday and Thursday we will be meeting to discuss each category and decide on winners.

Here are the broadcast details:

Discussion Part 1 -
When: Tuesday 1/17/17, 10pm EST
RSVP Here

Discussion Part 2 -
When: Thursday 1/19/17, 10pm EST
RSVP Here
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Tue Jan 17, 2017 2:59 am
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First Look: Avignon - A Clash of Popes

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Avignon - A Clash of Popes
Availability: iOS
Price: $0.99
Store Links: App Store, Google Play

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Fri Jan 13, 2017 5:41 pm
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First Look: Mysterium

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Mysterium
Availability:
Price: $6.99 ($9.99 Steam)
Store Links: App Store, Google Play, Steam

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Thu Jan 12, 2017 8:52 pm
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App News: Mysterium Released and Three Updates Worth Nabbing

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Mysterium Released for iOS, Android, and Steam
Asmodee Digital is back on the App Store today with the release of cooperative favorite, Mysterium. Sounds like time for a blurb:

Asmodee wrote:
The official adaptation of the famous board game Mysterium!

Mysterium is a cooperative deduction game set in the 1920s in which a ghost guides a group of psychics to uncover a murderer, as well as the weapon and location of the murder, using only visual clues. Choose your way to play: take on the role of the ghost who gives others clues, or as one of the psychics trying to decipher the abstract "Vision Cards".

In this mobile version, you will find:
• A faithful adaptation of the original game with gorgeous graphics
• A game variant with or without clairvoyancy
• Additional cases and dream cards from expansions in the in-game shop
• A story mode to discover the background of each psychic
• Solo play with AI partners
• Multiplayer support up to 7 players using online (cross-platform: tablet / mobile / computer)
• Worldwide Leaderboards

Languages available: English, French, Italian, German, Spanish.


Mysterium is available for iOS Universal, Android, and PC (no Mac ) right now at the following links:

- Mysterium: The Board Game for iOS Universal, $7
- Mysterium: The Board Game for Android, $7
- Mysterium: The Board Game for PC via Steam, $10





Mansions of Madness Updates with Beyond the Threshold
We all love Mansions of Madness: Second Edition and Fantasy Flight Games keeps adding more content making it better. This time they've added both cardboard and digital content. The app was just updated to include the new content from the Mansions of Madness: Second Edition – Beyond the Threshold.

Besides the new content, they've also patched up some other stuff with the app. As usual, here's the blurb:

Fantasy Flight wrote:
What's New in Version 1.3.0
Beyond the Threshold, a new physical expansion for Mansions of Madness second edition, is now available!
Introduces new ways of experiencing the game, a new threatening monster to face, new investigators, and new
Mythos events! Add Beyond the Threshold to your digital Collection to access this new, terrifying content!

Version 1.3 adds the following
•Beyond the Threshold product added to the Collection manager
•Vengeful Impulses scenario (requires Beyond the Threshold)
•Gates of Silverwood Manor (requires Beyond the Threshold)
•Fixes minor bugs in What Lies Within DLC
•Minor bug and typo fixes in all scenarios.


- Mansions of Madness for iOS Universal, free
- Mansions of Madness for Android, free
- Mansions of Madness for PC/Mac via Steam, free



Baseball Highlights 2045 Updates
Baseball Highlights 2045 is the little app that could. Developed by one-man powerhouse Peter Kossits, it just keeps getting better and better as time goes on.

Another update landed this week. Not as major as the last (there's no expansion content), but the fixes are always appreciated. Here's the blurb:

Peter Kossits wrote:
What's New in Version 1.10.2
o Bug Fix - Eliminated flicker occurring the first time that the Play Info dialog slides out from the left side of the screen.
o Bug Fix - Adam Lee and Dead Eye not working correctly in AI Easy level and in the standard solo game. Adam Lee and Dead Eye are no longer available in the standard solo game - since the "opponent" does not have any minor leagues from which to choose a replacement player.
o Bug Fix - "Victory is imminent" taunt no longer being played during regular season.
o Bug Fix - Contact/Error immediate actions not working correctly in extra innings.
o Bug Fix - Phone Only - If the player's hand contains both red and green immediate action check mark indicators, the colors may be corrupted as the user scrolls through his cards.

o New Feature - If player has played a card which will apply a bonus onto future cards, a reminder message will appear before future card plays.


- Baseball Highlights 2045 for iOS Universal, $2 (on sale)
- Baseball Highlights 2045 for Android, $2 (on sale)



Twilight Struggle Gets Updated
Last, but definitely not least, is the spectacular Twilight Struggle from Playdek and GMT Games. It was updated with expansion content back in December and this week it received an update fixing some of the inevitable bugs that creeped in with Turn Zero.

As you should be expecting by now, the blurb:

Playdek wrote:
What's New in Version 1.1.1

- fix rules bugs in Turn Zero, Promo Packs, and Alternate Space Race
- fix resuming a game during crisis card resolution
- fix possible crash when removing influence for Cuban Missile Crisis
- fix bug in tutorial flow during space race attempt
- fix several stability issues in tutorial and during gameplay


- Twilight Struggle for iPad, $10
- Twilight Struggle for Android, $10
- Twilight Struggle for PC/Mac via Steam, $15
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App News: Mysterium coming to digital this Thursday

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Mysterium Ready to Materialize on Thursday
Mysterium was supposed to land on our screens last December, but Asmodee held it back a bit after the digital version of Colt Express was eviscerated for poor AI and even poorer multiplayer. Apparently they have all the kinks worked out because we've just learned that Mysterium will be launching for iOS, Android, and Steam this Thursday.

As we all know, Mysterium tells the tale of a vengeful ghost who's seeking to tell the living what done them in. One player plays the aforementioned specter, while the others play the investigators. The ghost cannot converse with the investigators using words. Instead, they must send visions in the forms of Dixit-like cards.

The investigators' job is to determine which suspects, weapons, and locations these dreams are referring to. As such, the game revolves around the collaboration of the investigators and it will be interesting to see how that works in a digital medium.

We're not sure what time on Thursday we can expect Mysterium, but we do know it will be launching on iOS, Android, and Steam. I'll try to get a release post up when it goes live so you can have links to find it easily, and Brad will have a video "first look" up shortly after its release as well.
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First Look: Dominion Returns?

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Dominion
Availability: Web Based
Price: Monthly Subscription
Store Links: Web

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Fri Jan 6, 2017 3:57 pm
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App News: Dominion Online Is Back Online, SolForge Dies, Suburbia Heads to Small Screen, Avignon Now Digital and more...

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Dominion is Back Online Under New Management
One of the disasters of 2015 was the almost universally panned released of Dominion Online by Making Fun. It was handled poorly enough that shortly after its release, the powers-that-be let us know that the license with Making Fun had been cancelled and that a new developer would be bringing Dominion to digital life come January 1, 2017. Well, that day has come and a new version has arrived on the interwebs.

The new developer is Shuffle iT and they've delivered a browser-only product that doesn't appear to be mobile-friendly (you need to right-click on cards to see their description). Reviews in the Shuffle iT forums are bringing back flashbacks to those halcyon days of Goko. As for dedicated mobile apps, they're apparently in the works.

One complaint of Making Fun's version was the pricing of expansions which were priced similar to cardboard copies of the games. Purchasing individual expansions is no longer an option, with Shuffle iT instead opting for a subscription model. They have a Silver and Gold plan with Silver nabbing you Intrigue, Seaside, Prosperity, Cornucopia, Hinterlands, and Guilds. The Gold plan has all that plus Alchemy, Dark Ages, Adventures, and Empires. The Silver plan runs €25.90/year whereas the Gold plan is €36.85/year. You can buy shorter subscriptions as well (as short as one month) with prices being €.07/day for Silver and €.10/day for Gold.

If you purchased any expansions from Making Fun, you'll get a subscription to those expansions for 2017, but you'll have to start paying for them again in 2018.

You can access the new version here.



SolForge Says Goodbye
One of the better competitors to Hearthstone: Heroes of Warcraft out on the App Store was Stone Blade Entertainment's lane-based CCG, SolForge. Starting February 1st, that will no longer be the case.

Justin Gary has announced that SolForge is closing shop, with no new content being developed and the servers going offline on January 31, 2017. Yep, that's less than a month from now. Here's his entire post:

Justin Gary wrote:
This is a very difficult announcement for us to make. The journey to create SolForge began more than 5 years ago when I had the privilege of working with Richard Garfield and an incredibly talented team on the initial vision of bringing trading card games properly into the digital age.

Thanks to backing from fans and years of hard work, we launched SolForge in August of 2013, and continued to support and build this amazing community for more than 3 years. Thousands of players have enjoyed millions of games. That is an amazing milestone that few games will ever reach. Our community has always been incredibly warm, welcoming, and one of the best I’ve ever seen in my 20 years in the gaming industry.

Everyone here at Stone Blade is honored to have been a part of this journey. Unfortunately, that journey is coming to an end. As of today, we are ceasing development of new content for the current implementation of SolForge. We will continue to maintain the servers through the end of January 31, 2017. This isn’t the way any of us wanted SolForge to end. Unfortunately, we bit off more than we could chew trying to build a digital game of this scope and have learned many hard lessons along the way that we will apply to future games (including future incarnations of SolForge).

I want to apologize to anyone who is disappointed by this decision and let you know that we poured our hearts, souls, pocketbooks, and years of our lives into the success of SolForge. We remain passionate about the SolForge community and we are not done exploring the world of Solis. We are also speaking with potential partners who may be able to take over the SolForge IP and remain hopeful that SolForge will return one day, better than ever.

Thank you for being a part of this community and for allowing us the opportunity to bring this vision to light.

-Justin Gary


And we thought 2016 was bad. Jeez.



Suburbia Becomes Universal
City building board game app Suburbia is one of the better apps you can nab for your iPad. Yesterday, however, it also became one of the better apps you can nab for your iPhone. A new update was launched that magically turns Suburbia into a Universal app. Hooray!

That's about all the update does, but isn't that enough? I think so, and I'm seldom (often) wrong.

- Suburbia for iOS Universal, $5
- Suburbia for Android, $5



Avignon: A Clash of Popes Now Available on the App Store
I hadn't heard of Avignon: A Clash of Popes before, but its title makes me think that we'll be seeing John Paul II battling Francis in claymation style on a new Celebrity Deathmatch. Looking into it, there's no clay and no stop-animation, just cardboard. Sigh.

Seriously, however, Avignon looks pretty snazzy. A two-player micro-game that wraps up in 10-20 minutes? Sign me up. Also, popes.

The digital version has arrived just in time for the Kickstarter of a new cardboard expansion called Avignon: Pilgrimage. The expansion isn't in the digital version, but if it has a successful campaign, who knows?

Avignon: A Clash of Popes is available for iOS Universal or Android and only costs $1. It has solo-play vs. AI and multiplayer. The multiplayer appears to be pass-and-play (I haven't purchased it yet, and the iTunes blurb does not mention online play).

- Avignon: A Clash of Popes for iOS Universal, $1
- Avignon: A Clash of Popes for Android, $1



Mysterium and Potion Explosion Expected in January
Right after Thanksgiving, Asmodee unleashed the first of their new digital apps onto the App Store, Colt Express. It was met with less than stellar reviews based on its subpar AI and wonky multiplayer interface. They've updated it several times since its release, but the issues caused them to push their other 2016 releases to 2017. That would be Mysterium and Potion Explosion. When, exactly, in 2017 was a mystery. Turns out we won't have to wait long, as Asmodee is expecting to release both of them before January turns into February.
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App News: The Final Deck for Rise of the Runelords Released for Pathfinder, Mansions of Madness Gets Bigger, Galaxy Trucker Getting Ready for Holidays, Steam: Rails to Riches Goes Online and more...

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Pathfinder Adventures Updated with Adventure Deck #6
My love for Pathfinder Adventures is so strong that some observant readers are claiming it's going to be one of my top two apps of all time (Spoiler: he's not wrong...well, not completely wrong). Last night, Obsidian Entertainment released Pathfinder Adventure Card Game: Rise of the Runelords – Spires of Xin-Shalast Adventure Deck 6, the final deck in the Rise of the Runelords saga.

The adventure deck is available as a separate IAP or including as part of your season pass, if you went about it that way. As usual, Obsidian didn't stop there. They've also included new character kits which you can buy with cash ($60!!!) or in-game gold, as well as the ability to purchase new sets of dice instead of hoping to nab them in the randomly generated treasure chests. There's more than that:

Obsidian wrote:
What's New!

Deck 6: Spires of Xin-Shalast is now available!
5 New scenarios, including the epic conclusion to the Rise of the Runelords adventure
4 new locations
4 new maps
Over 40 new monsters, henchman and villains
More weapons, spells, items, loot and more!

Character Equipment Sets!
Each character has an alternate version that can be purchased in the store
Equipment sets can be equipped on any character that is not actively in a scenario. When selecting your party (or managing it between scenarios) just tap the shirt icon next to the character to equip the alt.

Each alt has alternate art. Stat-wise, they're mostly the same as the original with some tweaks to skills, card feats and some have power changes. Below is a breakdown of the changes, as compared to their base version.

Shadow Merisiel
Strength D6 (down from d8)
Wisdom D8 (up from D6)
Acrobatics +1 (down from +2)
Stealth +3 (up from +2)
Starting Allies 1 (down from 2)
Starting blessings 3 (up from 4)
Sneak Attack renamed to Shrouded Sneak Attack now adds +1 to the discard for all versions.

Survivalist Amiri
Constitution D10 (up from D8)
Charisma D4 (down from D6)
Starting Weapons 4 (down from 5)
Starting Allies 3 (up from 2)
Barbarian Rage renamed to Relentless Barbarian Rage, can now be used for survival checks in addition to Strength, Melee or Constitution.

Scholar Ezren
Dexterity D4 (down from D6)
Wisdom D10 (up from D8)
Arcane +1 (down from +2)
Knowledge +3 (up from +2)
Starting Weapons 0 (down from 1)
Starting Items 4 (up from 3)
Expanded spellbook and Focused spellbook renamed to Augmented and Enriched, now works on items with the magic trait in addition to spells.

Forest Harsk
Constitution D10 (down from D12)
Wisdom D8 (up from D6)
Fortitude +1 (down from +2)
Survival +3 (up from +2)
Starting weapon 4 (down from 5)
Starting Ally 2 (up from 1)
Starting hand size 6 (up from 5)

Sunwrought Kyra
Strength D8 (up from D6)
Wisdom D10 (down from D12)
Melee +3 (up from +2)
Fortitude +2 (down from +3)
Starting weapon 3 (up from 2)
Starting armor 1 (down from 2)
Enemy Lore: Undead now adds an additional +1 to checks vs undead.

Lieutenant Lem
Dexterity D10 (up from D8)
Wisdom D4 (down from D6)
Knowledge +4 (up from +3)
Diplomacy +2 (down from +3)
Gains Light Armor proficiency
Gains possible Heavy Armor proficiency upgrade

Feral Lini
Dexterity D8 (up from D6)
Charisma D6 (down from D8)
Knowledge +2 (down from +3)
Survival +3 (up from +2)
Starting items 1 (down from 2)
Starting allies 4 (up from 3)
Beast form renamed to Savage Beast Form, now adds a d12 (up from d10)

Painted Sajan
Wisdom D6 (down from D8)
Charisma D8 (up from D6)
Acrobatics +3 (up from +2)
Fortitude +1 (down from +2)
Craft +2 added
Starting weapons 1 (up from 0)
Starting allies 2 (down from 3)

Formal Seelah
Constitution D6 (down from D8)
Intelligence D6 (up from D4)
Melee +1 (down from +2)
Divine move to Charisma
Diplomacy +1 added
Starting armor 2 (down from 3)
Starting items 1 (up from 0)

Frostfire Seoni
Dexterity D10 (up from D8)
Charisma D10 (down from D12)
Diplomacy +1 (down from +2)
Arcane +3 (up from +2)
Starting Spells 4 (up from 3)
Starting Blessings 4 (down from 5)
Arcane blast renamed to Stormfire Blast, now adds 2d4 (instead of 1d6) and the cold trait in addition to the other base traits.
Acid blast altered to also replace the cold trait.

Armored Valeros
Dexterity D6 (down from D8)
Constitution D10 (up from D8
Melee +1 (down from +2)
Fortitude +1 added
Starting armor 4 (up from 3)
Starting allies 1 (down from 2)

Dice now available for purchase!
Basic, Marbled and Luminous dice are available for gold.
Epic and Legendary dice are real money purchases only.

Weekly Challenges Now Available!
Get an extra bonus for completing a predetermined number of daily challenges each week!

New Boosters!
18 brand new boosters added to treasure chests!

New Dice!
3 new Legendary dice now available!
Find them in chests or for purchase in the store.

Top Community Issues
These are issues you have all helped to bring to our attention. We can't thank you enough for your feedback on the game! These issues have been the most discussed here on the forum and these, along with many more, will be fixed when 1.1.6 goes live!
Ezren: Fixed a possible progression break that could occur if multiple characters had an end of turn spell to recharge and Ezren used Expanded Spellbook.
Quest Mode Rewards: Fixed a progression break that could occur when rewarded power feats
Rewards: Fixed a progression break that would occur if a character gained a power feat and had no more feats to choose from.
Shimmering Veils of Pride: A number of issues including some possible progression breaks involving Villains at the Shimmering Veils of Pride have been resolved.

Other Fixes
Here's the list of other fixes we've addressed in this patch, broken down by type!

Progression Breaks
Birdcruncher Crown: Resolved a possible progression break that could occur if using during a villain encounter
Cape of Escape: Fixed a possible progression break if an off turn character used the Cape to evade a villain's summon.
Temple: Fixed a progression break that could occur if you evade to it, then encounter a monster with a BYA power on the next turn.
Skill Panel: Fixed a UI lockup that could sometimes occur when double tapping on the Skill Panel dropdown.

Cards
Falling Bell: No longer incorrectly retains the difficulty reduction if encountered multiple times in the same turn
Simulacrum of Vraxeris: No longer incorrectly recharges hand when succeeding the BYA check at the Shimmering Veils of Pride, and also no longer recharges displayed cards when failing the BYA check.
Summon Monster: Can now be recharged on characters with Arcane/Divine.
Swipe: Resolved an issue where Swipe would function incorrectly when used vs items
Token of Remembrance: Can now properly be cancelled when played. This should help some users work around a progression break when you can't interact with cards in the examine tray.
Velociraptor: Now can correctly be discarded prior to your first exploration of the turn.

Character
Seelah: Inheritor's Favorite now functions as intended.

Locations
Shimmering Veils of Pride: Now forces a recharge when characters with auto success recharge powers fire.
Lem's Quick Wit will now correctly make the power fire.
Merisiel's Inspired Dexterity, Kyra's Dawnflower's Favor, and Lini's Wild Empathy no longer incorrectly triggers the power.

Quest Mode
Rewards: Fixed an issue that would sometimes allow banes to be granted as rewards

Scenarios
Thassilonian Sins: Players are no longer forced to move after cornering and defeating the final villain

UI
Emerald Codex: Cards played from the Codex using contextual buttons will no longer sit in the middle of the screen briefly afterwards.
Emerald Codex: Now has a slight glow when cards can be played
Hand: Loading into a game with an empty hand will no longer have them sort on top of each other when cards are drawn at the end of turn.

Vault/Gallery
Card Counts: There is now the correct number of Azavens and Scribblers in the Gallery.

Cards Modified from the Physical Game
We sometimes change cards from the ones found in the Physical version of the game - generally due to technical reasons, although sometimes per request from Paizo or Loneshark. Here's the list of cards modified in this patch!
Cannibal Haunt: Text added to state that when the haunt is encountered, it is defeated.


Pathfinder Adventures is available for iOS Universal and Android and you can snag it at the links below.

- Pathfinder Adventures for iOS Universal, free
- Pathfinder Adventures for Android, free



Mansions of Madness Expands with DLC
The second edition of Mansions of Madness did something I've wanted since I was a friendless 10 year-old who just wanted to play D&D by myself, they created a virtual game master. It's all been done through a rather spiffy app that you can download for zilch.

When it was released people were concerned with the limited number of scenarios in the box. They shouldn't have. Not only does the app randomize enough in the existing scenarios each time you play them to keep them fresh, Fantasy Flight Games also seems to be keen on introducing new scenarios via updates to the app. A new scenario called What Lies Within was just released and can be purchased inside the app for $5.

Fantasy Flight wrote:
What's New in Version 1.2.5
New horrors await in What Lies Within, an all-new DLC scenario for Mansions of Madness second edition!
Explore the scene of a grisly murder and discover what the victim did with his life before it was so violently ended.

•What Lies Within DLC scenario added to the New Game menu
•Minor bug and typo fixes.


Kind of vague on what you can expect, but that's why I'm here. Here's the in-game blurb for the scenario:

Fantasy Flight wrote:
What Lies Within

A murder has taken place in Southside, but something has scared the police off he scene. A friend of yours on the force, worried that the partrol [sic] officers have wasted valuable time, sends you to--unofficially--take a look around.


Yep, you know its an official scenario when there's a spelling error right in the copy. It's a harder scenario (4 out of 5 elder signs) and runs 120-150 minutes. It doesn't seem to need any physical content other than what you get in the base box, which is very cool.

It won't do you much good without all the cardboard and plastic that goes with it, but here are the links to the companion app in case you wanted to check it out.

- Mansions of Madness for iOS Universal, free
- Mansions of Madness for Android, free
- Mansions of Madness for Kindle, free
- Mansions of Madness for PC/Mac via Steam, free



Galaxy Trucker Getting Into the Holiday Spirit
Another fabulous board game port, Galaxy Trucker, is getting ready for Christmas by getting cheaper and adding some in-game holiday themed hijinks. What more would you expect from the people who sent you into space in a ship made from sewer parts?

Starting on Friday, December 23, Czech Games Edition is lowering the price of Galaxy Trucker to only $3 on all platforms which is a steal. They're also introducing some holiday surprises such as a new Christmas tree ship design and multiplayer missions that revolve around delivering presents. They also have a special New Year's mission that involves explosives and things going BOOM.



You can pick up Galaxy Trucker at the links below, but you might want to wait until Friday (still use these links, though. Don't make me beg).

- Galaxy Trucker for iPad, $5
- Galaxy Trucker Pocket for iPhone, $5
- Galaxy Trucker for Android, $5
- Galaxy Trucker for Kindle, $5



Steam: Rails to Riches Now Has Asynchronous Multiplayer
The port of Steam: Rails To Riches released in late 2015 was rather warmly received with one glaring omission: no multiplayer. That's been fixed! The app was just updated to include online multiplayer!

Acram Digital has included asynchronous online multiplayer that will work cross-platform between the iOS and Android version. I'm guessing it will work with the proposed PC/Mac version as well if and when that ever gets greenlit (and if you haven't voted for it to be greenlit you should totally do that right now!).

Steam is available for iOS Universal and Android and is currently on sale. I can tell because their icon just went all Polar Express on me.

- Steam: Rails to Riches for iOS Universal, $5
- Steam: Rails to Riches for Android, $3
- Steam: Rails to Riches for Kindle, $5



Nomad Games Looking for Beta Testers for Smash Up! on Android
Want to play Smash Up on your Android device? Of course you do! Want to work hard to ensure that everyone who plays on their Android device has a great experience? Not so many hands. Well, for the few of you willing to buckle down and do some hard testing of Smash Up! and also have an Android device, Nomad Games Ltd (II) wants you!

Nomad wrote:
We are looking for some enthusiastic Beta Testers to help us test Smash Up on Android devices.
This is your chance to play before it’s released and help with development.
All Beta testers will receive a free copy of the starter pack on Android.

As a beta tester you will be required to play the game on android devices over the Christmas period, providing constructive feedback by Tuesday 3rd January.
Feedback should include things like what’s working well, how the game looks on your device, improvements you’d recommend and any bugs in the game.
If you’re interested in applying please email: support+smashupbeta@nomadgames.co.uk
Please provide the following information in your email:

• Why you’d like to help us test the game (please keep it brief!)
• Where you are based
• What Android device you will be playing the game on
• What version the device is
• If your tablet or phone is rooted


If you're interested, don't dawdle. Applications will only be accepted through tomorrow, December 21. Good luck!

- Smash Up! for PC via Steam Early Access, free
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Tue Dec 20, 2016 7:08 pm
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