Miniature Games Construction Yard

In this blog I'll talk about various miniature games. Custom miniatures and minor conversions are my favorite pastime. I'll cover scenery making and painting too. The WIP you'll see here is all about Necromunda, Epic 40,000, Warhammer Fantasy 5th Edition, Warmaster and Warhammer 40K 3rd Edition.

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Star Wars Rebels: Miniatures

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While you're all waiting for my battle report about Orcs versus High Elves, I present you a report that I have written some time ago.



Ahsoka Tano and Kanan Jarrus...




...versus Darth Vader!





Scenario: The Fulcrum Rendez-vous

The rebels must handover an important data disk to Ahsoka Tano. Unfortunatelly, Darth Vader is aware of this transfer and has set up an intercept mission under orders of Moff Tarkin.

Kanan Jarrus starts to the left of the map and Ahsoka's squad (see army lists below) starts at the right. The mission is a succes for the rebel player(s) when the data disk token reaches Ahsoka. The dark side wins if Ahsoka is killed or the data disk is intercepted.






Finally, the disc is in Ahsoka's hands. A victory for the Rebels!


Army Lists


Corran Horn counts as Kanan Jarrus




These four squads make it possible to play this scenario with up to 4 players.
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Thu Apr 4, 2019 2:28 pm
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Heartbeat

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This post is just to let my followers now that I'm still alive ;-)
It's just that I can't seem to find the time to compose my battle report. I have the pictures, I have the highlights, but it takes time to post it here. Please be patient... (Or follow me on Twitter for minor updates.)
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Fri Mar 22, 2019 9:42 am
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Warmaster 28mm: selecting the armies

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Orcs 'n Goblins versus High Elves!



Each 1000 points (including magic items).
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Sat Jan 26, 2019 6:00 am
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Time for a 1000 points 28mm Warmaster battle!

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Preparations have started...



Two styrofoam isolation boards provide for a 120 by 125cm gaming table in my rather small man-cave.
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Thu Jan 24, 2019 6:00 am
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Bretonnia reinforcements

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Because I am a backer of the KickStarter "Forgotten World Fantasy Figures" by Fireforge Games, I am expecting a complete army of men-at-arms, peasants and mounted squires.

That's why I am doing a re-inventory of my first Bretonnian army.



It seems this army is complete. So I am scavenging eBay for some new vassals of the realm. Extra Knights will be required, as is a general. Fot the general I will probably just taken one of the two Pegassus Knights I already own. No need for a Hippogriph.

More about the new FireForge Bretonnian miniatures:
https://fireforge-games.com/content/13-forgotten-world
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Sun Jan 20, 2019 6:00 am
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Lustria: spawning more recruits

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I had these metal pre-slotta Amazons for quite some time. Collected them one by one. Still not enough for a full regiment. But when I use them as fillers in a Skink regiment, they're ready to fight!


One of them had her wrist broken off. Second row, second mini. Very fine arms made it impossible to glue. Even when using superglue. But greenstuff is AMAZING! I created a bracelet and the arm/wrist is now super strong. I succesfully recycled a vintage expensive miniature. (I'll try to edit and add a detail picture later.)

http://www.solegends.com/citc/c030amazons/index.htm



This Saurus oldblood is a leftover from the Carnodon box. You can find many conversions on Google. This is the start of mine. I really discovered the usefulness of green stuff.





I was in need of another Saurus hero to lead my Warmaster 28mm army. So I did a kitbash to mix 'n match various plastic parts into one fine mounted champion.



I'll divide the army in two sub-armies. One green, one blue.
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Tue Jan 15, 2019 7:00 am
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CRISIS 2018 Pictures Report Part 2/2

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Earlier editions:
CRISIS 2015
CRISIS 2016
CRISIS 2017

2018 Edition (pictures say more than words):



















Next CRISIS convention at Antwerp (Belgium) is November 9th 2019.

http://tsoa.be/crisis_general.html
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Thu Jan 10, 2019 9:26 am
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CRISIS 2018 - Wargames Convention - Antwerp, Belgium

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Earlier editions:
CRISIS 2015
CRISIS 2016
CRISIS 2017

2018 Edition (pictures say more than words):



As always, a long queue at the entrance.



Every year there's a metal freeby for each attendee. This year it was Brabo, a Belgian myth/legend:


Assassin's Creed





Nice idea to use foam as forests.



Spectre: Operations





This is the end of my picture report part one... I'll try to upload some more ASAP.

EDIT: Part 2
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Thu Jan 3, 2019 12:26 pm
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Epic Inventory Backlash

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After collecting various 6mm Epic 40K miniatures for some years it's time for a descent inventory.

It took me one long evening to unpack many boxes and ziplock bags. I even discovered some unopened blisters bought years ago. The desk was covered in Imperial troops: Adeptus Mechanicus, Imperial Guard and Titan Legions.

SAaaWEEaaT!

Imperial Armour

The image above shows a portion of the Imperial Armour. In the background are miniatures from MechWarrior that I can use as Leviathans etc...
My plan was to create themed detachments while still aiming for a rounded amount of points. Designing (3rd edition) detachements like this allows me to select miniatures pretty fast when playing another battle.

Knights and Imperial Guard

When I discovered that there were a lot of Knights and Robots in my collection, I decided to start me an Adeptus Mechanicus army, based on the army list that appeared in Firepower Magazine. I ended up with around 1600 points AM and an uncountable amount of points for the IG.
cool

And after all this detachment-building, writing drafts, calculating totals in Excel and putting parts of armies on every empty spot in my room that I could find... I GOT FED UP. Seriously. I had enough. Pleasure overload. Inventory blues.
So I repacked everything and started planning to paint an overseeable amount of miniatures. A smaller amount. ONE detachment of Tau. It's better to focus on one small portion of a collection than to unpack it all. Because I'm fighting against a problem that many other players face: UNPAINTED miniatures.

There should be a microbadge for this: "Owner of Too Many Unpainted Miniatures".
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Mon Oct 1, 2018 5:00 am
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Space Wolves' Defeat - Session Report

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Time to refresh my Epic 40,000 knowledge. It is my intention to start playing this game again with new players. But I haven't been playing Epic myself for years... Still, great memories of Epic 40,000 battles remain and are encouraging me to reboot my 6mm scale hobby.

In this second session report I'll revisit the game flow with two vanilla Space Marine detachments. I'll try out the basic movement and shoooting + assault. (Testing firefights and multiple detachments is for next time.)

Oooooon the left side: 200 points Ultra Marines.
And on thé right side: 200 points of angry Spaaaaace Wolvesssss!


You will notice a slight variation in detachment composition. The blue guys have an Assault Squad and the Grey lads have a Librarian. (Note: the 3 square slates in the pictures count as buildings.)

Now for the game. Step one: draw an initiative counter --> yellow. That means the Space Wolves go first and choose a regular move. The Raider moves 20cm and the Rhinos speed up to 30cm. There's one Rhino that only moves 25cm to unload his Tactical Squad who then move 5cm each. (A unit loses 5cm when embarking/unloading.)
Now the Ultra Marines can move. They choose a special order "Assault" and place a green dice to indicate this action. All units then make a regular move. I deliberately did not disembark the Space Wolves to experience the impact of this decision on the battle results.

Let's draw another initiative counter for shooting --> yellow. Only three units with firepower are in range: the Land Raider and two Space Wolves Tactical units. The Land Raider has special Anti-tank weapons and chooses the closest vehicle and rolls 2D6, scoring 4+ on one dice. The HQ Rhino is hit, the infantry inside rolls a 4+ and is saved. The Rhino is lost. The Ultra Marines detachment now receives one Blast Marker.
The two Tactical units have a combined firepower of 2, shoot at vehicles in the open, resulting in 1 dice roll, and unfortunatelly a miss.
Now the Ultra Marines may retaliate. It's their turn to shoot. (Shooting alternates between detachments. One player's detachment, then a detachment of the other player, and so on...)
Because they are on "Assault" orders, the total firepower is halved. Shooting from the blue side was swift and resultless...



Let's draw another initiative counter for War Machines, even when none are in-game. --> blue.

Let's skip to the Assault Phase. Now it gets interesting. This is where the abstraction in the rules of Epic 40,000 shines, and where you can really make a killing! -*EVIL_GRIN*-
Only two initiative counters left in the cup, and the draw reveals... --> blue. It didn't really matter who got to go first because there was only one detachment on "Assault" orders. All units from this detachment may move again now, and infantry moves (charges) at double speed! The Assault Marines with jump pack move at triple speed!!!
It's clear that all Ultra Marines can reach their targets and start close combat with the Space Wolves.



Those poor Rhinos are sitting ducks. The infantry inside cannot be used in this close combat. The Ultra Marines total a whopping 26 as Assault value. The Space Wolves bring 9 in return. When consulting the close combat table we find the Space Wolves are "Overwhelmed". True to the reality, this close combat system is a good abstract simulation! The winner needs to roll 2+ to kill a unit in close combat, the loser needs a 6+.
Not much of the Space Wolves remain and the detachment is "Broken" and retreats up to 20cm. The retreating Terminators now make a roll to rally and only 1 of 5 blast markers remains. A last stand presents itself ...



Game over! Morale value of the Space Wolves is 0. (You have to substract the morale value of each detachment that falls under half strength from the total army morale.)



First impressions (again): Smooth, abstract and realistic 40K battle simulation!

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This really felt like one Warhammer 40,000 battle crammed into 10 minutes. Perfect!
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Mon Sep 24, 2018 2:34 pm
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