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Miniature Games Construction Yard

In this blog I'll talk about various miniature games. Custom miniatures and minor conversions are my favorite pastime. I'll cover scenery making and painting too. The WIP you'll see here is all about Necromunda, Epic 40,000, Warhammer Fantasy 5th Edition, Warmaster and Warhammer 40K 3rd Edition.

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It's GI Joe against Cobra the enemy ...

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... fighting to save the day.

From the GI Joe cartoon lyrics:
"GI Joe is the codename for American's daring, highly trained special mission force. It's purpose, to defend human freedom against Cobra - a ruthless, terrorist organization determined to rule the world."

So, I need some Cobra enemies for my Necromunda GI Joe gang.

Tomax and Xamot, the Corsican twins were the leaders of the Crimson Guard. The exagerated large and bulky weapon represent the original weapon of the toysoldier with the same characteristics.



I just HAD to create some CG's because they look like the coolest soldiers of all Cobra's troopers. Lobster Johnson with a Pig Iron Miniatures head swap and added 40K lasgun (preferably with a bayonette) will become one of the famous Crimson Guards.



A paintjob matching the original toysoldier will finish the job. They'll look great on the tabletop.



And then I added another Joe to the team: Airtight. This funny joker with "toxic environments" as specialism came to life by adding spare arms from my bits box to a Forge World hostile environment Imperial Guardsman. Guess I'll have to paint with yellow. The most dreaded color to paint with ...
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Tue Jan 8, 2013 7:45 am
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I hate metal miniatures!

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angry

Here's my story of rage against superglue and badly cast metal miniatures...

To continue my plan on making a custom GI Joe army for Necromunda, I gathered some miniatures in order to create: Spirit Iron Knife, the famous tracker and his loyal companion Freedom, the giant Eagle.



Ingredients: a HeroClix miniature with added custom loincloth (made from scrap plastic) + a giant Eagle from Warmaster + a lasgun from a 40K Cadian Imperial Guard.

Because I had to combine metal and plastic, I set out to use the pinning technique. I drilled a hole into the Eagle's wings and performed a lobotomy on Spirit.







But then when I wanted to combine the two miniatures by use of a clipped nail, the F*~#%*g metal parts all came loose. The wings were broken off again. What a bad idea to design a metal miniature so that the large wings have to be glued in place on 2mm².


I dropped all items in a ziplock bag and archived them for a retry... next year!

No Spirit in my army then I guess.
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Mon Jan 7, 2013 8:10 am
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Necromunda: Solo Play

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The need to play Necromunda is higher then the time available to meet with friends. That's why I designed these "solo play" game rules.

The fun in a solo game of Necromunda has two parts. First, strategically placing all defenders. And second, trying to sneak through all defenses...

I took the "solo" term quite literally and the scenario's can pit ONE* attacker against multiple defenders. (* Actually, I left some room to play with up to 2 attacking miniatures...)

Don't use a large table when playing Necromunda on your own. Do use quite a lot of scenery and buildings. Use scenario 5 (The Raid) rules for defenders and attackers. (With the adjustments below.)

Attacker Types
Solo: A miniature may act twice each turn if you multiply the total cost of that miniature by factor 2,5.

Defender Types
Sentry: As per normal "Sentries" rules.
Watch: Miniature is on Overwatch. Will never move nor rotate. Follows rules for "Spotting". Will shoot during own turn when enemy in sight. Will goto Overwatch when no enemy in sight.
Guard Post: Hidden Watch. Has "Ambush" skill. Will hide when possible.

Defender Costs
Sentry = Normal cost.
Watch = 150% Normal cost (rounded up).
Guard Post = 200 % Normal cost.

Alarm
There are no reinforcements.
Sentry: Shoot when target in sight, don't move. When no target in sight, then run closer to target( and possibly fight a close combat).
Watch: Line of sight at full range, with 90° front arc.
Guard Post: Line of sight at full range, with 90° front arc.

Shooting by Defenders
Always shoot with heavy weapon first. If unavailable or out of range, shoot with special weapon. If unavailable or out of range, shoot with basic weapon. If unavailable or out of range, shoot with pistol. If unavailable or out of range, shoot with grenade.

---------------------------------------------------------------------

Mission 'Breach':
Attacker must leave table edge opposing deployment edge.
Defender deploys anywhere at 3/4 part of the table excluding the 1/4 part adjacent to attacker's deployment edge.

Ratio:
Attacker has 1 or 2 Solo's.
Defender has 200% credit value of attacker.
If playing with "Night Fighting" conditions: Defender has 250% credit value of attacker.

---------------------------------------------------------------------

Mission 'Eliminate':
Defender deploys miniatures (including one unarmed target) anywhere on the table.
The target follows normal Sentry rules when the alarm is not sounded. When the alarm is sounded, the target runs away from attacker(s), but cannot leave the table.
Attacker deploys at any table edge and must kill one unarmed target miniature and must then escape at any table edge.

Ratio:
Attacker has 1 or 2 Solo's.
Defender has 200% credit value of attacker + 1 target (unarmed Juve).
If playing with "Night Fighting" conditions: Defender has 250% credit value of attacker + 1 target (unarmed Juve).

---------------------------------------------------------------------

Mission 'Destroy':



Defender declares one central Structure as primary target. The defender then declares a second structure as secondary target.
Defender deploys miniatures anywhere on the table, maximum 25% in/on target.
Attacker deploys at any table edge and must plant Melta Bomb on/in any target and must escape any table edge.

Ratio:
Attacker has 1 or 2 Solo's + 1 Melta Bomb.
Defender has 150% credit value of attacker.
If playing with "Night Fighting" conditions: Defender has 200% credit value of attacker.

---------------------------------------------------------------------

ninja

If you succeed in a mission, then adjust the defenders to improve defenses and try again.
If you fail the mission, well, then you've done a good job defending the terrain! Try again.



PS: Ofcourse these solo play rules were designed with following thread in mind -> Crysis Stealth Suit
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Sun Jan 6, 2013 10:15 am
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Yooo Joe!

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GI Joe: a Real American Hero was a very popular cartoon series in the 80's. I really liked it a lot.

I'm tired of waiting for Hasbro's collectible GI Joe miniatures or GI Joe HeroClix. And the new GI Joe Kre-O doesn't do the trick for me...

So I need to do some custom conversion jobs if I want to play Necromunda with GI Joe miniatures. Let's get started.

Beachhead could be easy if I just use the vintage GI Joe Micro miniature. But I decided to make one from HeroClix parts. The head and body are from two different HeroClix miniatures.



One of my favorite Joe's was Gnawgahyde, one of the Dreadnocks. I used a HeroClix Kraven body, Cadian Imperial Guard legs, a Catachan machette and a cowboy hat from another HeroClix miniature shown on top.



The warthog miniature is a boar from Dungeons & Dragons: The Fantasy Adventure Board Game – Forbidden Forest Expansion Pack. I scalped Gnawgahyde and removed his crossbow, ready to have the machette added in place.





GI Joe's Dialtone and Lifeline were easier. Lifeline is a medic from AT-43 Initiation Set: Operation Damocles. For Dialtone I hunted down an old plastic 40K Stormtrooper and added a new Cadian Imperial Guard voxcom backpack.



Not all details are accurate, but the paint job will be like magic.

I'll show more GI Joe's to fight for freedom against Cobra and Destro in the next weeks...
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Sat Jan 5, 2013 7:25 am
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Construction Yard Closed

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The door to the Gentleman's Room a.k.a. Man-cave is closed today.



We had friends coming over and their kids needed a room to sleep. So both my floor and desk, previously flooded with bits and pieces of miniatures, are now clean.



Don't know if I like it like this. soblue Tomorrow I'll start filling it with games-stuff again.
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Fri Jan 4, 2013 5:00 pm
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Titan Base

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Three Eldar Titans and the Squat airforce in desperate need of paint:



After basing all my Epic Eldar and Squats, work now continues on the Chaos horde. They will be followers of Tzeentch. The color scheme will be mainly black, blue and metal. When in need of eyecatchers, I'll use fiery orange. The 8 stands of Flamers on the left of the next picture will look like flaming inferno's in orange, yellow and white.



I rebased two of my Sorcerers on top of a small ruin to give the illusion of flight (or skimmer).

Because the arms and torso's of Mechwarrior: Dark Age miniatures are posable, I repositioned the right arm of the Questor Titan so that his hand clutches a ruined building. Titans need a dramatic pose because all eyes are on the big miniatures at table when fighting a battle.

But I have no idea what to do with the Banelord Titan. I wanted to add a miniature to his Doom Fist to make him more menacing and also to better visualize the scale of the Titan. I tried various pieces of ruins to add to the base, but none were perfect.



It was allready late, so I left it like this and went to bed...
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Thu Jan 3, 2013 7:20 am
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Crush and Trample!

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It's a standard for all my Warhammer Epic 40,000 armies to include titans represented by miniatures from Mechwarrior: Dark Age.

My Chaos is not different. These two mechs will become Questor Titans with Castigator Cannons. With 4 firepower and a range of 45cm each, these hulking walkers will spread death among the enemy.



The 3rd edition of Epic did not have an option for adding Juggernauts to the detachments. (Except for one cavalry Warlord.) But I really like the miniature.



So I glued them to bases to represent Khorne Berzerker units.



The HQ has a converted arm. The axe was chopped from a Chaos Minotaur miniature.
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Wed Jan 2, 2013 4:15 pm
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Evil Machinery - Chaos!

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Happy Newyear! 2013 = Time for Chaos!

I really like these Chaos Squats. I see them as evil mechanics, always tinkering to create machines that cause havoc. One type of those machine are the Dreadnoughts.



The stands with 5 Squats will be used as "Thousand Sons" units.
The stands with 3 Squats and a Dreadnought are "Noise Marines" units.

Time for heavy machines; the Khorne Engines!



Again I used miniatures from Mechwarrior: Dark Age to create custom units. I really liked the animal-like robot vehicles and included them in my Chaos army. Their appearance just screams "ASSAULT!".

The custom Khorne Engines and Tzeentch Sorcerers are based on plywood bases. (I have found them on eBay.)
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Tue Jan 1, 2013 10:15 am
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The other side of town.

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Yesterday I've covered one half of my Necromunda game board in this blog. Today I'll show WIP of the other half.

There's a shack nearby the dock and the other building is a mansion with a small walled garden. I've added a trainroad scenery garden-gate.



Detail is important to make great scenery, so I plan to add a lot of features like crates, barrels, tables and ... flowers!



To create the Italian roofs, I've cut corrugated cardboard into pieces of equal sizes and tiled them like their real world counterparts.



They will be painted in various shades of orange and red.
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Mon Dec 31, 2012 1:20 pm
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Alternative scenery for Necromunda: Adriatic Town

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Work on my Necromunda scenery continues! I've placed some crates and a miniature on the piece to show the size. In the picture is only one half of the game board. (The other half has a shack and a mansion with walled garden.) The bridge will by a tactical point in games for sure.



Detail of the bridge:



To make seamless corners I've cut a small piece out of one side of each corner. This way they glued perfectly together without the need for putty or polyfilla.

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Sun Dec 30, 2012 12:50 pm
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