Miniature Games Construction Yard

In this blog I'll talk about various miniature games. Custom miniatures and minor conversions are my favorite pastime. I'll cover scenery making and painting too. The WIP you'll see here is all about Necromunda, Epic 40,000, Warhammer Fantasy 5th Edition, Warmaster and Warhammer 40K 3rd Edition.

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Warmaster 28mm: Bretonniaaaaaah!

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It's time to test another army: Bretonnians. One of my favorites. So far my previous tutorial battles learned me the true power of charging cavalry. The Bretonnians will be THE ideal army to see how powerful they are, but more importantly, what their weaknesses will be. As one can expect, they won't be any good in skirmishes with lots of infantry. Well, that's exactly what I'm going to try and find out!



Here's the setup: 700 points worth of arrogant High Elves versus 700 points of chivalry. (For those who didn't read my previous blogpost, I am using the Warmaster ruleset, not Warhammer Fantasy Battle.)



The Bretonnians took the first turn. The Red Knight (Hero) ordered the mounted Squires to sweep right. Hoping this manoeuver would bring them into flanking position. Two succesful orders brought them into firing range of the High Elf Silver Helms. The Bretonnian General ordered his cavalry to initiate a full charge but only one unit understood the command loud and clear. The other cavalry units were probably chatting about women and wine, so they missed their turn...



In the shooting phase the mounted Squires were able to put pressure on the Silver Helms with a volley of arrows. The High Elf cavarly became confused and had to retreat 7 cm. This caused the unit of Archers to make way for the confused riders, narrowly avoiding becomming confused themselves (by throwing a 3 on a D6). The Silver Helms won't be able to act next High Elf turn. Nice move Squires!
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As expected from a cavalry charge against an infantry unit, there were lots of casualties on the infantry unit initially. Following combat round the cavalry started to take losses because they missed their charge bonus AND because other infantry units could join the fight and overwhelmded the riders. (Not in the pictures: both remaining High Elf infantry units charged the Bretonnian Knights by initiative.) So, while it still is a dice driven game, combat in Warmaster is representative for what you could expect in real life. Cavarly sweeps over infantry when charging, but they can be easily defeated when swamped by many warriors on foot.


End of part 1.
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Sat Feb 18, 2017 6:00 am
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Warmaster 28mm: Empire versus High Elves ( REVENGE )

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After the succes of my first Warmaster 28mm battle I am now slowly building up speed. This next battle is between two 700 points armies. Each army now has two characters to issue orders and each army received extra basic units.
The inclusion of a Hero character in each army guarantees more mobility to the army. Added regiments to the bulk of the army makes the combats heavier and more succeptible to lethal tactical mistakes.



Here we go again. In the yellow corner:
The Empire: 1 General (with a Sword of Might), 1 Hero, 3 Halberdiers Units, 2 Handgunners Units, 2 Knighty Order Cavalry Units.
Aaaaaand in the bonecolored corner:
High Elves: 1 General, 1 Hero of Chrace, 1 Silver Helms Cavalry Unit, 2 Archers Units, 3 Spearmen Units.

Looking at the current setup I estimate my table can decently host two 1000 points armies. More points per army will force me to add an extra panel. (The gaming surface in the pictures consists of two polystyrene isolation plates of 60cm by 120 cm.)



The Elves wanted to attack with the core infantry units but had to rearrange them first. After a couple commands they were still unable to launch the attack and charge. That's when they released the Silver Helms to start doing some damage. The Lions of Chrace unit (counts as Spearmen) followed their lead, ready to support the cavalry in combat.





Meanwhile I wanted to test ranged combat. Both units of Archers were targeting an Empire Handgunners unit. Their hits forced the unit to retreat 14cm. With their retreat path blocked by a stone wall, and being wedged in between two enemy units, they were wiped out! The poor men were pinned to the town's wall... A grim reminder of a vicious battle.





The combined might of the Silver Helms and Lions of Chrace with the joined High Elf Hero destroyed the first Knightly Order unit and then advanced into a new combat against Halberdiers and a second Knightly Order unit. This last combat destroyed the High Elf units and the only remaining Empire cavalry stand courageously picked their next target: the pesky Archers. Joined by the Empire General they managed to win the battle! Hurray for the Emperor! Hurray for The Empire!



Very important to mention: this game can be played in under 1 hour!
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Sun Feb 12, 2017 6:00 am
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My first 28mm Warmaster battle is a fact!

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My first 28mm Warmaster battle is a fact! For this maiden battle I selected two armies worth 500 points each. The High Elves will have to fight against The Empire. I have chosen these two armies because: (1) they are generally considered to be standard armies, and (2) because I have painted miniatures for these armies. (Yes, yes, I know, it's only an undercoat...)
After some measuring and redecorating I managed to deploy a gaming surface in my small man-cave. (The room is only 2,65 meter square AND holds my entire boardgame and miniatures collection.) The scenery was quickly gathered to start playing fast. Nothing fancy.

Warmaster is a miniatures game based on command structures and mobiltiy and less on combat itself. Therefor my tutorial 500 points armies are not ideal to represent the game.
There is only one character to give orders (the General) and there are not enough units to perform decisive tactical movevent. However, these tutorial armies will show me if the Warmaster 10mm rules can be used for heroic scale battles (i.e. 28mm). Small armies are also very usefull to learn the game to new players.
My 700 points armies will provide more tactical options and my 850 points armies add new strategies like the deployment of Warmachines and the addition of magic.

The story goes that a small High Elf army landed in The Empire with plans to wipe out a certain Orc Warboss his warband. The local Empire authority took it as an aggresive act and decided to stop the High Elves crossing their lands. The defensive blockade took place nearby a smal town.


1 High Elf General, 2 Archers Units, 1 Spearmen Unit, 1 Silver Helms Cavalry Unit. (Bone color.)

VERSUS


1 Empire General, 2 Halberdiers Units, 1 Handgunners Unit, 2 Knightly Order Cavalry Unit. (Yellow color.)


---------------------------------------------------------------------------------


The Empire army deployed with a strong left. All cavalry was positioned for a flank attack.



The High Elves army was spread out along a thin line with the ranged units targetting the center. It would take only one Archers unit to reposition in order to hit targets on either the right or the left flank.



The High Elves take advantage of the hesitation and blunders of their opponent and charge hard. Combat commences when the Spearmen and Silver Helms engage the Empire units.



The battle was fierce and deadly. Only one stand (2 miniatures) of Silver Helms made it out of combat alive. The High Elf General joined their unit and they made a heroic charge on the remaining Empire force.



They Elven cavalry cut down a stand of Empire infantry and took three hits in return. The cavalry was wiped out and so was their unit-joined General. A victory for The Empire!



After the battle I realized that I didn't use the armour saving rolls. But this tutorial game was a succes. Gaming with 28mm miniatures by using the Warmaster rules provides a swift and eventful game! The gameflow is not clogged by skirmish fights between regiments. And the streamlined rules prevent endless reading through rulebooks filled with tables. So, Warmaster is ideal for occasional gamers, like me.


PS: I have added Warhammer to the blogtags because the miniatures and scenery are in fact from/for this 28mm game.
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Tue Feb 7, 2017 7:13 am
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Budget Blood Bowl: Dark Elf Team conversions

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Blood Bowl (Third Edition) is hot! GW is releasing new edition of the game. I'll stick with third edition. Some teams are still missing from my collection. Dark Elves was one of them.



I scored a bunch of Dark Eldar Warriors and Whyches on the CRISIS Wargames Convention. To build my team I'll combine these with Wood Elves and High Elves bits from my bitsbox.



The three "OldHammer" heads on Dark Eldar torso's will represent Blitzers. Two Whiches will be used as Witch Elves. The rest of the box will be used for my future Necromunda Esher Gang.



I won't be building Runners nor Assassins. Converting up to eight Linemen will be enough top form a top team.



By selecting shield-arms and archer-arms from High Elves and Wood Elves plastic sprues I was able to give the miniatures a Blood Bowl look and feel.



Next team: I want an undead team but I don't have enough skeletons... yet... So I'll put a Nurgle team together by using old Beastmen and Mantic Ghouls...
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Wed Nov 16, 2016 8:28 am
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CRISIS 2016 - Wargames Convention - Antwerp, Belgium

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I went to the CRISIS miniature games convention in Antwerp again*. I shouldn't have done that, it's bad for my wallet.

CRISIS is awesome! I'll let the pictures speak for themselves.

* (My CRISIS 2015 picture coverage.)











This is Epic Armageddon 6mm scale!





I'll be there again next year! thumbsup
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Tue Nov 8, 2016 8:57 am
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A visit to Essen SPIEL 2016

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Past friday I visited the boardgame fair Essen SPIEL 2016 in Germany. While it's not a miniatures wargaming oriented fair, there are still a lot of interesting things to see. Here's my small selection. But offcourse there was many more to buy, see and play.



A very nice Warhammer 40,000 display.







A preview of new miniatures for X-Wing! Sabine's TIE Fighter, U-wing, ...

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Mon Oct 17, 2016 1:39 pm
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Match 2: Dwarfs versus Lizardmen

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My second test-match. And I was honestly surprised AGAIN how smooth and immersive this fast game is.



Lizardmen took the kick-off and Dwarfs picked up the ball. Immediatelly three Saurus players stormed forward. That must have been quite an impressive sight for the Dwarf runner.



He ran away at safe distance from the Saurus players, ready to pass.



The pass failed initiatelly but was later recovered.



The Dwarf runner got blocked and KO'd.



Yet again, the Dwarfs stallwardly recovered and made a run for it.



Which eventually resulted in a touchdown!



Dwarfs 1 - Lizardmen 0



The Dwarfs kick off but the Skinks fail to pick up the ball and it scatters! The stunties are slow but still manage to reach the ball and steal it from the Lizardmen.



They are dangerously close the the end-line and ready to score a second touchdown... Ooow nooooo, a failed pass! The ball bounces around but does not get in reach of the Dwarf blitzer.



The Skinks take the ball, pass and run. They manage to get past all Dwarf blockers. Will this be the equalizer?! Only seconds away from the final whistle... whistle



ALAS! The Lizardmen just-not-make-it! Only 7 squares away from the touchdown. This was close. Very exiting win for the Dwarfs!

While I'm not the best writer, I can still guarantee you this game is very fast-flowing and story-telling. I'm ready for the next game!
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Tue Oct 4, 2016 8:40 am
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Demiurgs, a short distance away?

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The rumour about Squats (or Demiurgs) returning to Warhammer 40,000 is getting louder. I take no chances. Recently stocked up on some extra Epic Squats. In short: I'm ready to expand the army!









It's never enough ...
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Sat Oct 1, 2016 6:00 am
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Allied HeroQuest - unreleased sets

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I should really try to finish these works...

















Intrigued? Have a look at http://www.toco.be/ahq ...
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Mon Sep 26, 2016 6:00 am
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Oriental Birdies

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In the Warmaster Trial Armies book there is an entry for Tengu's. Tengu are wood daemons – half bird half man. They can make a magical move from one part of the forest to another. This movement is treated as a sort of flight or teleport - Tengu unit diappears in one wood, appears in next, and may charge the enemy that was visible for any one Tengu in a start of this move as normal.

So I need 28mm birdmen miniatures for my Nippon army. (Because I am building 28mm armies to be used with the Warmaster ruleset.) The Tzaangors from Warhammer Quest: Silver Tower came to mind, but they are too few and to expensive. That's when I found this plastic Arakkoa birdman from WoW.



He's perfect. I'll base two of them on a 40mm square base each. To add variation in the regiment I'll add a Wildkind too.

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Tue Sep 20, 2016 9:37 am
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