Miniature Games Construction Yard

In this blog I'll talk about various miniature games. Custom miniatures and minor conversions are my favorite pastime. I'll cover scenery making and painting too. The WIP you'll see here is all about Necromunda, Epic 40,000, Warhammer Fantasy 5th Edition, Warmaster and Warhammer 40K 3rd Edition.

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Sisters of Battle - Epic Infantry

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Now that the return of Adepta Sororitas to Warhammer 40K is near, I want to finish my smaller scale army of these sisters of battle.

Some time ago I posted an image of my Onslaught Miniatures purchase from the US. I also posted a preview of the detachment lists for the army.

Now's really the time to start building this Epic army!



The image above shows the composition of all Infantry Units. With only a small amount of bags, I am able to build a descent set of playing units. (600 Points for Epic 3rd edition using the fan-list "Armies II".)


PS: http://www.tocoking.be/homerules/files/Epic40000_ArmiesBook_...
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Mon Sep 17, 2018 6:00 am
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Boba Pritt

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My laserprinter has been printing some A4 puzzle pieces. Glued together they form a new challenge for my Star Wars Miniatures.



These custom maps are actually quite good thumbsup



Great quality images and cool strategic options. Can't wait to play on these!
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Mon Sep 10, 2018 9:40 am
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Paint Stations are Expensive

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Paint Stations are expensive. But I'd like one. It's easy for storing away your stuff when not painting. (Trying to not upset the wife by littering the table...)

Well... my paint station won't be expensive!



I have found a wooden tray in my garden shed. Using a saw I have removed the front panel. I still have to add a small shelf at the back of the tray to hold some paint bottles and brushes.
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Mon Sep 3, 2018 1:17 pm
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Epic 40,000 Tutorial Detachments

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Planning on re-learning Warhammer Epic 40,000 with these.


A little more paint and flock and they're fit for battle.

I made a detachment card for each army. All detachments are 200 points. Easy to mix 'n match and get new players into trying 6mm miniature gaming.
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Tue Jun 19, 2018 7:34 am
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DIY Splut

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Once in a while people share a picture of their home made Splut! board game.



I can't thank them enough for trying out my creation. I do hope y'all love the gameplay too.

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Thanks for playing!
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Mon Jun 11, 2018 7:59 am
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Necromunda "Van Saar" are sooo Back!

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I could not resist buying a pre-order boxed set from Games-Workshop. The new miniatures are just TOO cool to pass by.



"House Van Saar; the technological powerhouse of Necromunda, creators of the finest weapons and armour of all Houses."

I always wanted to own the "Van Saar" gang ever since the original release of their metal 1st edition. Never found any for a reasonable price at eBay...



So that's why I started building the new plastic gangers! And OW-MY these miniatures DO look good. But they have sooo many different pieces. It's a real plastic puzzle.



But since I love the smell of plastic glue in the morning, the high amount of pieces per miniature does not scare me.



These guys look bad-ass. Can't wait to field them. Currently in doubt about the coloring scheme: will I go yellow or lightblue ...
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Mon May 14, 2018 10:27 am
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Warmaster Triumph and Treachery

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Warmaster is basically a two-player game. One player controls an army and battles against the army of the second player. In the rulebook there is a chapter about playing a game with several players on each side. I wish to expand a little bit on the multi-player idea.

Warmaster - Alter Ego

Number of armies: 2
Number of players: 2 to 6
Each player receives one alter ego. The alter ego being either General, Hero or Wizard. No more characters than players are allowed in the game. Adapt the armies accordingly.

Warmaster - Hero Quest

Number of armies: 2
Number of players: 2 to 6
Each player receives one alter ego. The alter ego being either Hero or Wizard. Only Heroes and Wizards representing players are used in the game. Each army's General is controlled by the friendly players in a co-op style. This "Hero Quest" multi-player variant requires more negotiation between players than the "Alter Ego" variant.

Warmaster - Triumph & Treachery

Number of armies: 3 to 5
Number of players: 3 to 5
Each player controls one army. Use the Warhammer: Triumph & Treachery rules, cards and tokens. Apply modifications where conversion from WHFB to WM is required.
The T&T expansion came with tokens to keep track of victory points and to use as currency for bribes. The included currency/victory tokens do not have a printed value. So the "coins" are usefull in any game. Also in Warmaster (28mm).
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Mon Apr 30, 2018 6:05 am
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Warmaster 28mm: Beastmen versus Bretonnia

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In two previous blogposts I told the sorry tale of a small village in Altdorf. First the town got overrun by living dead, and later the village was reclaimed by valiant knights from Bretonnia. The latter decided to stay there after their victory and rebuilt the village including some minor defenses.

Some keen followers of my blog might have noticed the trick I performed with my scenery. In between battles I slightly moved all scenery to the left. The cemetary and windmill from the first battle disapeared from the table and more details of the village appeared. Now for this third battle in row I did not change the coordinates but went forward in time by adding some buildings and fortifications. The Bretonnian tents, village fountain and defensive stakes made the town more "knightly".



A loud bellowing announced the approach of a foul horde... Beastmen! Beastlord Gorthor Broadhead shouted his battle commands and many hooves stormed towards the first buildings of the village. The Bretonnian soldiers were taken by surprise but quickly rallied to the defense.





A Knights of the Realm unit took the main road onto the center of the battlefield and charged a Beastherd unit, soon the nearby unit of Chaos Marauders (a.k.a. Herdkin) joined the combat engagement.

Meanwhile the other Beastherd unit and more worryingly the Minotaurs unit moved forward. The human general ordered his mounted Squires to leap around the village square trying to find an exposed flank of the enemy units. A small unit of Men-at-Arms moved towards the Knights to be ready for action when needed.





The mounted Squires managed to slay the nearby Beastherd, ignoring a unit of Chaos Marauders. The horseback riders in turn were charged by the Minotaurs. The result was devastating for the Squires, but they managed to take down one Minotaur (and allmost another one, but the Beastmen player choose to fall back and discard remaining hits).

In the fight between Knights znd beastmen only a handfull of Chaos Marauders remained. That's where Gorthor Broadhead entered the combat engagement... to his loss. The beastmen's general fell and his remaining force fled into the woods.

Another valiant stand by the Bretonnians! thumbsup


Attachment: Warmaster 28mm Rules
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Tue Apr 17, 2018 6:00 am
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Relearning Epic 40,000

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More than ten years ago I had an absolute fabulous time playing a lot of Warhammer Epic 40,000 tabletop battles. The 3rd edition of this 6mm miniatures game by Games Workshop Ltd. received a lot of flak by veteran 6mm players. This negative feedback by the vintage established Epic community obfuscated the existance of this MARVELOUS 3rd EDITION RULESET! You hear me well, there is nothing wrong with this game. It shines. It's smooth, it's tiny massive 40K! But indeed, it's not 2nd edition. And that's good. It's a new stand-alone game.

My knowledge of the rules I once mastered is now rusty. So I took it upon me to relearn it and I started a tutorial game. 200 Points of eldar versus 200 points of Tau. Only one detachment in each army. Too small for a normal game, but great as tutorial.



Both armies started around 2 meters from eachother and I placed some rocky scenery in between.



I immediatelly relearned that the miniatures in Epic can move crazy amounts of centimeters each turn. It's not because the miniatures are only 6mm that you can afford to use a smaller tabletop. Quite the opposite is true, for Epic you need at least a table of 1 by 2 meters. My Saim-Hann Eldar march moved 3 times 30cm!



Incomming! The first barrage by the Tau struck target. The Eldar detachment took some Blast Markers which are used to determine the will to continue fighting / leadership.



Here I was reading and rereading the rules for ranged attacks. You measure if the target detachment is in range, roll to hit, and then remove enemies. But what if there not all enemies are in range of all shooters... This needs study.



Then the Firefights. Great rule. Hard to masters. I played it wrong today, but after some study again later, I now remember.



It all end bad for the weak Tau who tried to get in close combat. Don't do this Tau! Not in Epic, not in WH40K!



Conclusion: Epic 40,000 has some rules that seem weird or even twisted at first glance. But once you understand why they are in place and what kind of action they actually simulate it all makes perfect sense. However the learning curve for Epic 40,000 more difficult than Warmaster. So I'll wait some longer to introduce Epic to players who are not familiar with miniature games. I'll show Warmaster first.
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Mon Apr 9, 2018 6:00 am
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Warmaster 28mm: Bretonnia vows to reclaim a village from the Undead

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All peace and quiet...



...


The sound of trampling hooves and clancking armour is nearing the haunted village. Bretonnia to the rescue! Another Warmaster battle report with Warhammer miniatures just started.



It seems Vampire Lord "The Red Duke" has employed a Necromancer to further expand his army and lead the undead horde. The Bretonnian Knights of the Realm take position and try to storm the undead in the flank.



Meanwhile the brave (or ignorant) Men-at-Arms henchmen unit charges the first wave of Skeletons. The Zombies in reserve are slowly turning to throw themselves onto the fighting henchmen.



The mounted Squires and the general seal of the entrance to the village. Not a single undead creature must escape! Should the Men-at-Arms fail to destroy the undead horde, the cavalry will stomp them down.





The Necromancer notices the flanking manoeuver by the Knights of the Realm and anticipated by sending a flock of Giant Bats on an intercept mission. The squeeking winged monsters throw themselves onto the Knights biting and clawing. The horses come to an abrupt halt and fierce combet commences.



The rabid bloodsucking creatures managed to render the unit of Knights utterly useless. Knights and horses died or fled... The Bretonnian general quickly antcipates by sending the mounted Squires to plug the hole in the Bretonnian relief army's flank.



The Red Duke struggled to get his skeleton units in tactical position. The fast Squires charged into the fight between Zombies and Men-at-Arms. No help from the undead leader made any change. Bretonnia came here to win, and that's exactly whzt they did. At great cost, the brave Knigts of the Realm will be missed and a ceremony to honour their valiant deeds will be held in the reclaimed chapel.



The flow of the game went really smooth. Playing Warmaster battles with 28mm miniatures is great for playing narrative games in a small amount of time. The same battle with Warhammer Fantasy Battle rules would have taken up to three times more time to finish.


Attachment: Warmaster 28mm Rules
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Tue Apr 3, 2018 6:00 am
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