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This is an overview of the entire unfinished Orlock gang.
You can spot regular gangers, some juves, the Tau Auxiliaries from a previous blog post and heavies.
You can also spot a Tau Drone on the left of the picture. I'll include custom rules to use it in Necromunda games at the end of this blog post.
I have prepared 5 heavies; 1 missile launcher, 1 flamer, 1 heavy flamer, 1 grenade launcher and an auto-cannon.
This beast is a Carnodon* from the old tabletop game Leviathan. Two riders will be added.
(* It could also be a Gorathosaur, I don't know exactly anymore...)
When finished, all my gangers should like like this:
The Drone Gun Platform houserules:
Cost: 120 Credits (Rare item, buy between fights.)
One Drone Gun Platform per Leader. Fly up costs the same as regular movement. Flying down costs ½” per 1”. The Drone must land at end of move. Drone is not lost when controller is killed. The Gun Platform then returns to base. (Remove from board.) May not run, can hide. Arc of sight is 180°. Twin-linked Pulse Carbines. (Twin-linked: re-roll failed “to hit” rolls when shooting.) The Drone Gun Platform is destroyed when wounded. Counts as rapid moving target, so apply a -1 to hit when targeting a Gun Platform.
Miniature Games Construction Yard
In this blog I'll talk about various miniature games. Custom miniatures and minor conversions are my favorite pastime. I'll cover scenery making and painting too.
The WIP you'll see here is all about Necromunda, Epic 40,000, Warhammer Fantasy 5th Edition, Warmaster and Warhammer 40K 3rd Edition.
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More jungle fighters today.
To the left is a wonderful Ratskin Scout. But I dislike the idea of giant rats. So I made him a Wolfskin Scout. I adjusted the form of the ears and added a wolf's tail from the Space Marines sprue. The grey color will finish the job.
The red shotgun shells in his belt will form a contrast color to make it a miniature worth looking at on the battlefield.
The voxcaster communications guy is holding a bio-scanner. An expensive but usefull item in Necromunda.
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The guys in the picture are not for Warhammer 40K. These Tau Auxiliaries will join my new Necromunda Orlock gang.
I mixed items from the Catachan and Tau Fire Warriors sprues. The Pulse Rifles will cost 50 credits and have following characteristics:
Short 0-15 Long 16-30 Short / Long / S 5 Save Mod -2 Ammo 3+
Following guy wears night goggles. He looks a little bit like he's from Splinter Cell. (If I'd paint him black...)
I really like the dynamic pose, like he is drawing his knife to engage something in the trees.
Pulse Carbines could follow the rules for shotguns or these custom characteristics:
Short 0-9 Long 10-18 Short +1 Long / S 5 Save Mod -2 Ammo 3+
Sun Jan 13, 2013 7:55 am
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When I started this GI Joe project for Necromunda I was searching for certain models and parts to create the famous toy soldiers.
Now it's more the other way around. I see a certain miniature and then think: hey, that guy looks like X from GI Joe.
That's why I added Big Boa and Raptor to the team:
The small falcon comes from the The Battle of Five Armies game.
I need to add Dreadnocks to form another faction. Here's Zandar and his sister Zarana. They both still lack their pink hair dye.
I never really liked this toy soldier. But then I found a 28mm version of Lightfoot (and added some antenna's to his head). He's one of the Necromunda team now too.
Road Pig is based on a Mage Knight miniature. I added a brick that came from a HeroClix miniature to his weapon. He is put on a scenic base to elevate him a little bit because the Mage Knight miniature was a little bit too small.
The Iron Grenadier is a warrior from i-Kore's Void 1.1 game. I still have to glue his dagger (from a Napoleontic game) to his waist.
I have 6 more Iron Grenadiers. So I need Destro and the Baroness to lead those gangers. (Image above.)
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Serpentor was created by dr. Mindbender in an atempt to build the ultimate soldier for Cobra.
I created him from the Kobra HeroClix miniature and added a metal horn in the form of a cobra from GW's Skeleton Warriors regiment box.
In the picture below you can see the miniatures I am going to paint and use to represent dr. Mindbender and his B.A.T.'s. They're not my best conversion, but I think they are sufficient enough.
We'll need some extra heroes to fight the cobra warriors above. Lady Jaye and her lover Flint (a vintage lead miniature from 1984 by Grenadier) will be more than a match.
Gung-Ho is a 40K Mordian Iron Guard and Crazylegs is an X-wing pilot with added plastic backpack. Again, paint will finish the job.
In order to use all these converted miniatures in Necromunda fights I came up with the idea to use them as Hired Guns. You can find a draft on my website www.tocoking.be/homerules .
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Aha, fresh recruits from eBay for Warhammer Epic 40,000. Eight stands of Imperial Guardsmen and 8 stands of rotten Nurgle Plaguebearers.
But I'm not in the mood for Epic now. Duty calls to convert some more GI Joe and Cobra gangers for Necromunda. Following guys would be perfect to fight the Plaguebearers. Hell, maybe they could better join Nurgle's legion!
The Toxo-Vipers:
The image is not entirely clear but it will be when the miniatures are painted in their pink/purple/turquoise outfit. They are based on troopers from Star Wars Miniatures. Their helmets are very alike.
Another famous Cobra soldier is the Snow Serpent.
Thisone was difficult to create. I had to find me a miniature with a fur coat. (I really don't like modeling putty, so I could not create it myself.) Finally I found me a suiting mini in the Star Wars range and I'll add a plastic backpack to it. For the head I decapitated the Shadow Council Soldier. The only things left for me to make are the iconic snow shoes. I'll cut them out from cardboard or plastic.
I used a drill for a better connection between the heads and bodies.
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Time to add some martial artists to the 28mm GI Joe miniatures team.
Most famous of all GI Joe's is Snake-Eyes. This silent warrior was cool as ice and was an expert ninja only to be rivaled by the other Arashikage warrior Stormshadow, his nemesis.
HeroClix miniatures again formed the basis for these custom gangers. I added the iconic visor of Snake-Eyes by using cardboard and two small plastic discs. Timber the trustworthy wolf is an old Reaper or Ral Partha miniature.
I still have to decide how I am going to paint Stormshadow. White clothing represents him as the Cobra assassin and adding grey camoflage stripes will show him in his period loyal to GI Joe. The bow is a plastic weapon from the Wood Elf Glade Warriors sprue by GW and the backpack to hold the arrows came from my bits box. (Stormshadow is made from a Hand Ninja miniature.)
Budo was easy, he is represented by Silver Samurai. Jinx is another ninja from the Arashikage clan. She needs a lot of red paint to finish the job.
I'll paint a balaclava on Shockwave to make him look like the original toy soldier.
Edit: Baklava must be balaclava
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... fighting to save the day.
From the GI Joe cartoon lyrics:
"GI Joe is the codename for American's daring, highly trained special mission force. It's purpose, to defend human freedom against Cobra - a ruthless, terrorist organization determined to rule the world."
So, I need some Cobra enemies for my Necromunda GI Joe gang.
Tomax and Xamot, the Corsican twins were the leaders of the Crimson Guard. The exagerated large and bulky weapon represent the original weapon of the toysoldier with the same characteristics.
I just HAD to create some CG's because they look like the coolest soldiers of all Cobra's troopers. Lobster Johnson with a Pig Iron Miniatures head swap and added 40K lasgun (preferably with a bayonette) will become one of the famous Crimson Guards.
A paintjob matching the original toysoldier will finish the job. They'll look great on the tabletop.
And then I added another Joe to the team: Airtight. This funny joker with "toxic environments" as specialism came to life by adding spare arms from my bits box to a Forge World hostile environment Imperial Guardsman. Guess I'll have to paint with yellow. The most dreaded color to paint with ...
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Here's my story of rage against superglue and badly cast metal miniatures...
To continue my plan on making a custom GI Joe army for Necromunda, I gathered some miniatures in order to create: Spirit Iron Knife, the famous tracker and his loyal companion Freedom, the giant Eagle.
Ingredients: a HeroClix miniature with added custom loincloth (made from scrap plastic) + a giant Eagle from Warmaster + a lasgun from a 40K Cadian Imperial Guard.
Because I had to combine metal and plastic, I set out to use the pinning technique. I drilled a hole into the Eagle's wings and performed a lobotomy on Spirit.
But then when I wanted to combine the two miniatures by use of a clipped nail, the F*~#%*g metal parts all came loose. The wings were broken off again. What a bad idea to design a metal miniature so that the large wings have to be glued in place on 2mm².
I dropped all items in a ziplock bag and archived them for a retry... next year!
No Spirit in my army then I guess.
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The need to play Necromunda is higher then the time available to meet with friends. That's why I designed these "solo play" game rules.
The fun in a solo game of Necromunda has two parts. First, strategically placing all defenders. And second, trying to sneak through all defenses...
I took the "solo" term quite literally and the scenario's can pit ONE* attacker against multiple defenders. (* Actually, I left some room to play with up to 2 attacking miniatures...)
Don't use a large table when playing Necromunda on your own. Do use quite a lot of scenery and buildings. Use scenario 5 (The Raid) rules for defenders and attackers. (With the adjustments below.)
Attacker Types
Solo: A miniature may act twice each turn if you multiply the total cost of that miniature by factor 2,5.
Defender Types
Sentry: As per normal "Sentries" rules.
Watch: Miniature is on Overwatch. Will never move nor rotate. Follows rules for "Spotting". Will shoot during own turn when enemy in sight. Will goto Overwatch when no enemy in sight.
Guard Post: Hidden Watch. Has "Ambush" skill. Will hide when possible.
Defender Costs
Sentry = Normal cost.
Watch = 150% Normal cost (rounded up).
Guard Post = 200 % Normal cost.
Alarm
There are no reinforcements.
Sentry: Shoot when target in sight, don't move. When no target in sight, then run closer to target (and possibly fight a close combat).
Watch: Line of sight at full range, with 90° front arc.
Guard Post: Line of sight at full range, with 90° front arc.
Shooting by Defenders
Always shoot with heavy weapon first. If unavailable or out of range, shoot with special weapon. If unavailable or out of range, shoot with basic weapon. If unavailable or out of range, shoot with pistol. If unavailable or out of range, shoot with grenade.
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Mission 'Breach':
Attacker must leave table edge opposing deployment edge.
Defender deploys anywhere at 3/4 part of the table excluding the 1/4 part adjacent to attacker's deployment edge.
Ratio:
Attacker has 1 or 2 Solo's.
Defender has 200% credit value of attacker.
If playing with "Night Fighting" conditions: Defender has 250% credit value of attacker.
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Mission 'Eliminate':
Defender deploys miniatures (including one unarmed target) anywhere on the table.
The target follows normal Sentry rules when the alarm is not sounded. When the alarm is sounded, the target runs away from attacker(s), but cannot leave the table.
Attacker deploys at any table edge and must kill one unarmed target miniature and must then escape at any table edge.
Ratio:
Attacker has 1 or 2 Solo's.
Defender has 200% credit value of attacker + 1 target (unarmed Juve).
If playing with "Night Fighting" conditions: Defender has 250% credit value of attacker + 1 target (unarmed Juve).
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Mission 'Destroy':
Defender declares one central Structure as primary target. The defender then declares a second structure as secondary target.
Defender deploys miniatures anywhere on the table, maximum 25% in/on target.
Attacker deploys at any table edge and must plant Melta Bomb on/in any target and must escape any table edge.
Ratio:
Attacker has 1 or 2 Solo's + 1 Melta Bomb.
Defender has 150% credit value of attacker.
If playing with "Night Fighting" conditions: Defender has 200% credit value of attacker.
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If you succeed in a mission, then adjust the defenders to improve defenses and try again.
If you fail the mission, well, then you've done a good job defending the terrain! Try again.
PS: Ofcourse these solo play rules were designed with following thread in mind -> Crysis Stealth Suit
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