I In The Pyramid

Secrets from inside Steve Jackson Games.

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Creating a Metal Six-Sided Die

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As we continue building The Fantasy Trip: Legacy Edition, our team works at expanding not only the adventures, creatures, characters, and treasures for use in the game, but also the game accessories and tools that players and GMs can use when playing the game. One such expansion to the game, started earlier this year during a visit to the factory in China, is a new 25mm metal six-sided die that was inspired by an earlier project.



While working on the Illuminati Coins project, we realized that the same process used for the design of the coins could work for a different style of dice that feature more detail than our usual engraved dice. If we were to recess the image area of the die, sinking it in below the edges, we could create a Bas-relief-style face that carried depth and detail unlike any of our other dice.



It took multiple rounds of discussion and revision with the factory to translate the design from concept to prototype. For months, we worked closely with the GPI team to take the provided image from an idea to a final, functioning prototype that, as you can see, looks incredible.




Now that we have established a language with the factory, and worked through the challenges of translating our concept into a prototype, it is time that we find a home for the die. Since it is based on artwork from the Wizard game (2019 edition), it is only fitting that this die become a part of The Fantasy Trip product line. At the moment, our focus for that line is on the Decks of Destiny campaign now on Kickstarter so we first shared the die design there (posted here). Will the die officially become a part of that project? Let's just say that we haven't revealed all of the stretch goals . . .



Will we use this process for the creation of other dice? Absolutely! An Ogre die, for example, would be a fantastic fit for this design style. We just have to determine what would work best and, more importantly, what you would like to see. Any requests for metal dice constructed in this style? Please let us know!
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Sun May 19, 2019 12:00 pm
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A Demo Table For The Fantasy Trip

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As part of preparing to run demos of The Fantasy Trip: Legacy Edition at conventions over the summer, my wife and I used Hirst Arts molds, dental stone, and a lot of time to construct a 30-inch round, bar-height demo table for the game. I wrote about the construction of the table at the Steve Jackson Games website, but that post only shared a handful of photos of the table.



This BGG blog post serves one purpose: To share several photos of the 30-inch round table at various stages of the process. As I wrote in the website post, my wife deserves 99% of the credit for this table. She handled the casting and the majority of the assembly. Without her efforts, this table would not have turned out so very great.



It took several weekends of work to build the table and, ultimately, it turned out to do its job perfectly at our recent FnordCon event in Austin. What job was that? To attract players to the table and keep them there to enjoy the game.



Click on each pic for a larger look and, if you wish, feel free to ask questions in the comments. While I may not have all of the answers, I'll share what I know. And if you decide to construct your own table, please post pics and show all of us! It is always fun to see new creations.























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Tue May 14, 2019 2:31 pm
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The Fantasy Trip Status Report

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"The Fantasy Trip started as an attempt to design a more playable FRP game system. We wanted well-organized rules, streamlined action, and all the bugs out. The Fantasy Trip has evolved into much more."
- Steve Jackson, "Designer's Notebook," The Space Gamer No. 12, July-August 1977

When Steve wrote those words over four decades ago, I am certain that no one could have foreseen just how much the game would evolve from its initial Melee and Wizard microgames. Back in the seventies and eighties, under the original publisher, the game grew to include multiple microgames, solitaire adventures, full-sized rulebooks, and a loyal following that kept the game alive at the tabletop for the 30+ years between the shuttering of the original publisher's doors and the announcement that The Fantasy Trip was back in the hands of Steve Jackson.

The response to Steve's announcement that the game was again his (posted December 26, 2017) was overwhelmingly positive. On our own forums, as well as at roleplaying game blogs and forums across the web, many old guard TFT players stepped out of the shadows and raised their voices in excitement and encouragement. And that excitement, infectious as it was, touched gamers unfamiliar with The Fantasy Trip and helped drive the success of The Fantasy Trip Legacy Edition crowdfunding campaign that ran in July and August of 2018.



We knew that we wanted to support The Fantasy Trip with new adventures and expansions; the 3,000+ backers of the Legacy Edition campaign told us that we needed to move quickly to prepare that support. Our hope was to have adventures ready by the time that the physical rewards mailed out to the Kickstarter backers.

Steve, along with Guy McLimore, and following a template that the three of us agreed to, started the difficult task of assigning authors to create the first five adventures to be published for The Fantasy Trip under the Steve Jackson Games banner. We released the first two of those five adventures in PDF in November and December of 2018 . . . to a small number of purchasers. After the success of the Kickstarter campaign, the number of PDFs sold was, honestly, disappointing. We had expected a stronger response to the adventures and we were not going to let the weak sales numbers of the first two PDFs slow us down.

We adapted quickly. One message that we saw, again and again, led us back to Kickstarter: The majority of the original campaign backers wanted printed books and counters, not PDFs, so we stopped the release of the third adventure and took all five of the adventures to Kickstarter as a collected book with die-cut megahex tiles and game counters. The resulting campaign was phenomenal, with over 1,000 backers. It created a 64-page hardcover book complete with die-cut components. The book is now at the factory and expected to ship to backers starting in August.

Zine Quest. In January, when Kickstarter announced their Zine Quest event -- in which they encouraged creators to produce old-school gaming zines -- we immediately saw the fun in the idea and reached out to Kickstarter. On February 1, we joined the first wave of Zine Quest campaigns with Hexagram #1, a old-school zine for The Fantasy Trip that grew to 36 pages and looks incredible! It was a small project, yes, but we were taken by surprise when the BackerKit preorders and surveys generated more revenue than the Kickstarter campaign. The lesson? We are not alone in being fans of gaming zines.

By the time we started shipping the Kickstarter rewards for the 2018 Legacy Edition campaign to backers (in March of 2019), Steve and the team had spent months working on a new type of supplement for The Fantasy Trip. Decks of Destiny, taking advantage of the manufacturing experience that we’ve developed over the years, brings cards -- lots of cards -- into the game in a variety of different ways. With over 250 cards in the new set -- which is now crowdfunding on Kickstarter -- Decks of Destiny offers tools for both players gamemasters.



What tools?

* Card decks including option cards (players use these when declaring actions in combat), various adversary cards (orcs, wizards, and creatures), rumors for roleplaying sessions, treasures for when you defeat foes, and labyrinth cards you can use to randomly create dungeons and caverns.

* Megahex tiles, which expand on the tabletop terrain tiles that are in the Legacy Edition box, giving you more options when it comes time to build a map and run combat encounters.

* Journals, that can be used as expanded character sheets, rumor tracking tools, labyrinth design workbooks, and more.

The box was heavy to start, and unlocked stretch goals keep adding to the Decks of Destiny package. And that doesn't even touch on the I Want All The Newness reward level that also comes with dice, a new playmat, and even more as stretch goals are met.

Decks of Destiny is now on Kickstarter and open until June 3. To participate, please join the campaign today and drive us forward so we can unlock even more stretch goals and keep adding to the box.

What comes next?

Even though our attention is on Decks of Destiny, as well as completing the Adventures and Hexagram campaigns, we're still looking to the future of The Fantasy Trip and preparing for even more support. Coming up we have:

* More adventures. And do you want to write for The Fantasy Trip? Check out the new guidelines!

* Monsters. Steve has written one book of creatures, and we know that we always need even more monsters for the game.

* More cards. Steve is keeping notes for a companion to Decks of Destiny (keep the requests coming!) and, once there's enough material, we'll start solidifying plans for the sequel.

* More everything. Counters. Terrain tiles. Playmats. Dice. MORE STUFF! We have heard you and we're doing all that we can to incorporate player and GM tools into the upcoming projects.

We do not yet have a schedule for when these support titles will be published, but we do know that you need to follow both the Steve Jackson Games and Warehouse 23 accounts on Kickstarter for notification when projects launch. As you can tell, we're planning on supporting The Fantasy Trip for as long as the demand remains strong, and the best way for this to happen is for you to vote with your voice -- by joining the discussions at our official forums -- and with your dollars both during crowdfunding campaigns and after titles are released into the wild.

Thank you, everyone, for making the launch of The Fantasy Trip under Steve Jackson Games so powerful. We're going to do all that we can to keep producing enjoyable and valuable supplements for the game, and we'll keep working to satisfy your demands as well as our own dreams for the game. Together, we can keep The Fantasy Trip going for many, many years to come.
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Mon May 6, 2019 4:51 pm
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Select Pages from the Steve Jackson Games 1987 Spring Catalog

Philip Reed
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As our Pocket Box games campaign on Kickstarter continues, our team pulls more and more marketing materials from those older games and expansions so that we can prepare to reproduce the catalogs and ad inserts. Part of the project, you see, will include reprinting various catalogs and flyers and then packing them inside the games. While we cannot fulfill any of the listed products at the stated prices (inflation, and many are just no longer available), we can include the catalogs for those of you who enjoy flipping through old marketing materials.

Earlier this month, we shared a few pages from the summer 1983 catalog. Today, to give you an idea of what Steve Jackson Games was publishing over three decades ago, we've selected a few pages from a 1987 catalog for you to enjoy.



First up, we have Car Wars games, expansions, and accessories that were an important part of every fan's collection back in the eighties. This isn't all of the Car Wars games and expansions listed in the catalog, but these particular pages are relevant to the Pocket Box games campaign on Kickstarter because many of the items are being reproduced thanks to the success of the campaign.

Looking at this collection of pages makes me want to find the artwork for that GURPS Autoduel cover; it would make a fantastic folder for the project.



Next, we see the catalog's Ogre offerings. Out of every Ogre product shown here, only The Ogre Book is not included in the ongoing campaign on Kickstarter. And better still, the Pocket Box games will include die-cut counters and we've revealed the stretch goal to include die-cut counters in the two expansions.

For those of you who enjoyed the 2014 release of "Pocket" Ogre, these small pack games and accessories grant you access to the games as they appeared in the eighties. Compact and ready-to-go everywhere!



And now, toward the end of the 1987 catalog, we find even more Steve Jackson Games small titles that are a part of the Pocket Box games campaign on Kickstarter. Undead, Necromancer, One-Page Bulge, and Raid on Iran are all Pocket Box games included in the campaign, which brings back these four titles for the first time in decades. Many have never played these, only heard of them, and this is the perfect opportunity to get factory-fresh reproductions and get a look at these classics.

The Pocket Box games campaign on Kickstarter still has over two weeks before it closes and has already opened up over twenty different games and expansions. If you're a fan of these retro games, now is the time to join in and help unlock even more games and expansions, and to pack die-cut counters inside some of the expansion packs.

Seeing these games return is a treat for all of us at the office, and we wouldn't be here without the support of 1,000+ backers. We hope that you'll join us in this fantastic campaign.
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Wed Feb 13, 2019 12:47 pm
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Car Wars Expansions Return!

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As part of our ongoing Pocket Box games campaign on Kickstarter, we've been slowly unlocking classic Car Wars expansions as add-on options for those backers who want to replace their originals with near-exact replicas. After all, your factory-fresh copy of Crash City absolutely needs a minty copy of Car Wars Expansion Set #3, East Midville, right? Thanks to the support of project backers, we've already unlocked several ziplock bag expansions from the eighties . . . and we still have three weeks to go before the campaign closes!

So far, for those of you who haven't been following along, the Car Wars expansions that are offered as a part of the Pocket Box games campaign on Kickstarter include:

* Convoy: A Programmed Car Wars Adventure - A perfect companion to the Car Wars and Truck Stop Pocket Box titles, this is a programmed adventure that can be played solo.

(Image posted to BGG by Wisphunter on September 9, 2004)

* Uncle Albert's Auto Stop & Gunnery Shop 2035 Catalog - When my friends and I would sit down to play Car Wars back in the late eighties, the Uncle Al's series of catalogs were always a must. So many fantastic memories!

* The AADA Vehicle Guide - Page after page after page of ready-to-go vehicle designs, we often used the cars and cycles from this book as target practice in our games. I cannot think of a single session where we used the cars for our own, but we did enjoy blasting them.

* Car Wars Expansion Set #1 - Possibly one of the most-useful expansons from the earlier years of Car Wars, if only because the road sections allowed us to construct larger maps.

* Car Wars Expansion Set #2 - Duplicate counters are always handy!

* Car Wars Expansion Set #3, East Midville - The first really big Car Wars ziplock bag expansion and the heart of many insane battles, this pack expands the city battlefield that's included in Crash City.

(Image posted to BGG by kimbo on October 18, 2004)

* Car Wars Expansion Set #4, Armadillo Autoduel Arena - Looking at this expansion now has me asking myself: What was our first arena event? If my memory is correct, it had to have been the Truck Stop map . . . though we did eventually work our way to playing in the Armadillo Autoduel Arena.

* Car Wars Expansion Set #6, The AADA Vehicle Guide Counters - This one was more of an oddity in our group than a vital part of the game, but I've since learned that many Car Wars fans found these color-em-yourself counters entertaining. I guess these were the gamer version of the adult coloring book movement?

Those eight expansions, alongside the three Car Wars Pocket Box titles, equals eleven Car Wars reprints that are being created because of the success of the still-active Pocket Box games campaign on Kickstarter. It is the support of project backers that makes all of this possible, and we're looking forward to unlocking even more Car Wars stretch goals before the project comes to a close in three weeks.

So far, almost 1,000 fans of these classics -- or those who want to experience games from the eighties -- have joined us in the Pocket Box games campaign on Kickstarter, and we're once again startled at how many of you remember and enjoy these older titles. If you're one of the (as of this writing) 990 project supporters, thank you!

And if you've not yet added your support to the project, please be sure to check it out. Your support helps us bring back even more classic Car Wars expansions . . . and we know there are favorite expansions that have not yet been unlocked.
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Fri Feb 8, 2019 1:22 pm
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Select Pages from the Steve Jackson Games 1983 Summer Catalog

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As part of preparing for the Pocket Box games campaign on Kickstarter, we pulled old catalogs from the archives and reviewed the contents. Diving into those Steve Jackson Games catalogs from the eighties was a real treat, and today I'd like to share several of the pages from the summer 1983 catalog. 1983? That feels like decades ago!



First up, of course, has to be the Car Wars series! Of the items listed in the above image, only Autoduel Quarterly failed to make the cut for admission into the project. Car Wars, Truck Stop, and Crash City (the name change from Sunday Drivers was a trademark thing back in the eighties) are all a part of the Pocket Box games campaign. Personally, my old Pocket Box games are pretty battered and beaten, so I'm looking forward to getting factory-fresh copies of these titles!



Next up, it should come as no surprise that we've made the original Illuminati Pocket Box a part of the project. The two expansions aren't included . . . yet! Keep an eye on the campaign stretch goals and maybe we'll surprise you.



Ogre has been getting ongoing support over the last few years, and after the release of the Pocket Ogre game in 2014, many fans have asked again and again if more of the line will be released in a classic format. While we can't keep the price as low as they were when they were new, we are happy to report that Ogre, G.E.V., and Battlesuit are all a part of the campaign. And if all goes well, we'll unlock stretch goals to add more Ogre material to the campaign.



Lastly, we have the catalog pages that show off possible additions to the ongoing Pocket Box games campaign on Kickstarter. We've already revealed Undead,
Necromancer
, and Raid on Iran as stretch goals, and we'll keep revealing new stretch goals as older ones are unlocked, so . . . you know. More to come!

The Pocket Box games campaign on Kickstarter closes in less than four weeks, so please take a little time to review the campaign and consider joining us in bringing back these classic games. Your support will help us to unlock more stretch goals and bring these classics back to collections everywhere!
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Sat Feb 2, 2019 2:09 pm
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Pocket Box Test: Die-Cut Counters

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Today, after launching the Pocket Box games campaign on Kickstarter, the first die-cut counter test landed in my hands. While at the factory earlier this month, we took time to discuss what was/was not possible when it came to adapting the old counter artwork to die-cut requirements, and the factory assured us that they could make everything work.



And, with the test sheets in-hand, we can confirm that die-cut counters are a definite possibility! The factory had to make slight changes to the configuration -- mostly to add more space for the machines to do their work -- but the counter sizes and artwork all match the original games, meaning that we will absolutely include a stretch goal that, if unlocked, will add die-cut counters to all of the games!

If you've not yet checked out the Pocket Box games campaign on Kickstarter, please jump in and take a look at the available games and expansions. We've not yet reached our goal, but your support can take us to the goal . . . and start unlocking all of the project stretch goals!

We hope to see you there!
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Wed Jan 30, 2019 7:50 pm
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Pocket Box Games, Kickstarter, and Die-Cut Counters

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Great news, everyone! We've now set a date for the upcoming Pocket Box games Kickstarter project: January 30! On that day, we'll launch the new campaign and, with your support, proceed on our journey to re-create classic Pocket Box games of the eighties.

At launch, the Kickstarter campaign will offer seven different Pocket Box games as rewards. The initial games are:

* Illuminati
* Ogre
* G.E.V.
* Battlesuit
* Car Wars
* Truck Stop
* Crash City


Additionally, three Car Wars expansions will be offered as add-on items at the start of the project.

* Convoy
* Uncle Al's Catalog (2035)
* The AADA Vehicle Guide


Stretch goals will unlock more games and expansions, pack dice inside the games, and there's one big stretch goal that should fulfill the biggest request that we've seen to date: die-cut counters!

While at the factory a few weeks ago, I discussed the Pocket Box project and the counter dilemma. You see, those original game counter sheets were designed with hand-cutting in mind; the counters do not work well with the die-cutting process.

Fortunately, discussions with the factory -- and some tests that they've run since our meeting -- have revealed that they can reconstruct each counter sheet and rework the artwork to allow for die-cutting. The process, though, is time-consuming and expensive . . . which makes die-cut sheets a perfect stretch goal for the upcoming Kickstarter campaign!

And if the die-cut counters stretch goal is met, these counters will be in addition to the classic-style counter sheets. Backers would, if the stretch goal is unlocked, receive two sets of counters in each game (as appropriate). This way, everyone would get the complete retro-style package and die-cut counters; a win/win for us all!

The Pocket Box games campaign starts on January 30. For now, please visit the official pocketbox.games website and follow Steve Jackson Games on Kickstarter. With your support, we'll make this project a massive success and unlock several different games and expansions and bring back these classic Pocket Box games of the eightes!
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Thu Jan 17, 2019 1:42 pm
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Bullet Dice: Over three years in the making.

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I can point to the day when we first started to zero in on the final look for the Bullet Dice six-sider: March 23, 2015. I know this because I keep too many emails, and it's an email from that day where Samuel Mitschke showed us the very first pass at taking the concept to a real product.



Three days later, on March 26, Richard Kerr's CAD file (based on Sam's design drawing) landed in the inbox, giving a better idea of what the final dice could look like if we were to proceed with the design.



From there, the design was sent to our partners at GPI for review and tooling. Again, the email archives help pinpoint the day when we first saw the prototype dice from the factory: May 28, 2015. That's just over sixty days from the first design concept to seeing (and rolling!) the sample dice.



Almost Kickstarter
Once we had the prototype dice in-hand, we discussed the idea of taking these to Kickstarter to produce the project. Back and forth, for months, we considered our options and even went so far as to begin the creation of a Kickstarter project. Reward levels. Stretch goals. We were moving forward with the campaign when larger responsibilities stepped in the way and put the brakes on the project.



Backburner
We moved on with other projects, completing and publishing some games and accessories as the Bullet Dice tooling sat at the factory, unused . . . but not forgotten. The double-injection mold was expensive to produce, and we knew we wanted to run the dice at some point, but finding the time to devote to completing a crowdfunding plan was growing more and more difficult as the months passed.



Fall 2018
In September of 2018, we decided to take the dice directly into distribution and give them a shot at retail sales. The tooling sitting at the factory unusued wasn't generating any revenue, and we felt confident enough in the design of the six-sided die to produce a six-pack of the dice for retail sale in early 2019.



On the Water

Now, almost four years after the first design drawings were created, we're happy to report that the Bullet Dice six-sider is produced and on the water, making its way to our primary fulfillment warehouse. At the moment, the dice are on schedule for a February 2019 release, and the response from wargamers -- and especially Ogre fans -- has been remarkably rewarding.

Completing a new project always feels great, especially one that has sat neglected for so very long. And wrapping this up reminded us of some other dice tools that are at the factory and unused, so we're already looking into finishing some other dice projects and making them a reality.

Dice are fun, and we're going to make more.
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Fri Dec 14, 2018 4:33 pm
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Pocket Box Games, Factory Files, and Ziplock Expansions

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As part of preparing for next month's Pocket Box games Kickstarter campaign, this week we're reviewing factory files for a few titles that are "must includes" in the project. At the moment, the factory has turned over files for Car Wars, Truck Stop, Ogre, and G.E.V., and now our team has to check each to make certain that these are correct and ready for manufacturing. (We want to be ready to go with a core set of Pocket Box games so that there are minimal delays on delivering if the Kickstarter campaign is successful.)

Preparing Files
To create the modern reprints of these classic Pocket Box games of the eighties, we searched our archives for clean and complete packages -- a few were still shrinkwrapped! -- and then provided those to our partners at GPI for high-res scanning and file manipulation. Every component was carefully scanned and touched up so that the factory can create new film when it is time.

For the project, we're taking materials as far as the "ready for film" stage before the Kickstarter project. It's an investment, but an investment of thousands in file prep is preferable to an investment in tens of thousands for the ready-to-make film for seven different titles.

What is being scanned and prepared? Everything for the selected titles, from the covers to the rules to even the marketing materials. (Classic catalogs? Awesome!) We'll be adding "2019 Reproduction" in small type to the materials, but these are effectively exact copies of the games as they first appeared back in the eighties.



Ziplock Expansions
In addition to the Pocket Box games, we've also been discussing the possibility of reproducing some of the classic ziplock expansions. At the moment, we've gone as far as discussing costs (both to prepare the files/film and to manufacture the expansions), and we'll continue to explore our options before making any decisions.

One strong possibility? Some of the old ziplock expansions are project stretch goals and then either produced as stand-alone titles (in ziplock bags!) or packed inside the appropriate game. The increased depth of the new Pocket Box (read about the new box here) gives us some space to play with; for example, Car Wars Expansion Set #1 would make an excellent stretch goal addition to the Pocket Box Car Wars game.

We'll finalize how we use these ziplock expansions between now and when the project goes live in January. (And which expansions are considered; still working through those details.)

Coming in January
We're on track to launch the Pocket Box games of the eighties as a project on Kickstarter next month. For notification, please follow Steve Jackson Games on Kickstarter. We hope to see many of you join in to help us create reproductions of these classic games and expansions.
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Wed Dec 12, 2018 7:11 pm
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