The Ross-on-Wye Boardgamers

Beer and Boardgames at The Plough Inn (formerly the Prince Of Wales, formerly the White Lion). "It's not F-ing Monopoly, alright?!"

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ADVERT: Board gamers wanted. Must like Agricola.

Ben Bateson
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Have you ever wanted to play games with the most-blogged games club in the world?

Do you have a Skype ID?

Do you have user accounts for Yucata, BGA and boiteajeux?

Are you OK with sarcasm, weird humour and the occasional friendly jibe?

If so, then we're looking for you!

The Ross-on-Wye boardgamers are all ill, tired, taking 'time out', unstimulated by online gaming, or working on Friday evenings, and we've had to cancel two weeks on the trot now. I will need to check the archives, but I think this is an unprecedented situation.

So, I am opening the call for Friday night gamers, between 7:30 and 11pm GMT. If you get in touch with me before - say - 6pm on the Friday, I will dial you into the Skype call and you can join in the merriment.
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Sat Nov 7, 2020 11:35 am
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Friday 23rd October - Er, Houston, we have a....aAAAGHHHHHH!!!!!!

Ben Bateson
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Gerv was doing a bit of a late show this week, so we opened up by teaching Dave the fundamentals of that very fine game, St Petersburg. The BGA adaptation is resplendent in its old-school artwork, making it look more and more like Yucata by the day, but it plays absolutely fine. After heeding Dave several times during the teaching not to run out of money, he made quite a decent job of things, turning to blues maybe a tad early but racking up a respectable mid-40s score and not getting himself into real trouble. It was a nail-biter outfront, and I think I should have lost bit, but somehow I psyched Becky into buying one noble too many. The five-point deduction when she couldn't get everything out of her hand was enough to tip things my way. Did I mention that I also beat her Round 1 Observatory? I might have done, six or seven times.

With Gerv now on board, I suggested we tackle The Crew: The Quest for Planet Nine. Four-players is usually optimum for most trick-taking games (exceptions: Fox in the Forest with 2, Bottle Imp and Bargain Hunter need 3, Sticheln needs about 6), and it certainly seemed to be recommended that we attack our first game with four players.

The principle of The Crew seems quite appealing, other than the fact it's a co-op: certain players have to win certain pre-nominated cards, sometimes in a fixed order. The 'short trump suit' of rockets is also a clever concept. However, I had reckoned without the card-techniques of my co-players. Dave is a pretty competent whist-player, but it turns out Becky's past successes at Wizard have mostly consisted of bidding zero and trying to lose everything, which is not a valid technique here. And Gerv - well, the less said about the round which he immediately lost after his opening lead, the better. I think we played about seventeen rounds and were still on Level 8, which is more or less a beginners' stage, before we called it.

From the point of view of an experienced bridge player, actually The Crew doesn't have that much to offer. Four seasoned players could easily count out the hand after an opening trick and a well-planned communication or two. Until then, there is just the mystery to solve of why Becky ALWAYS leads the number-4 rocket every time she is captain...

Frazzled by all the thinking that The Crew induced, we finished with the light shenanigans of Guildhall, which Becky won at something of a canter with the rest of us still in single figures and left me trying to work out whether it was a more futile 45 minutes than the hour or so spent playing The Crew.
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Sat Nov 7, 2020 11:31 am
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Friday October 16th - A Standing Innovation

Ben Bateson
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A quiet and short affair this week, with just Dave showing up, and his sleepy-trigger going off at about 9:30 (as it often does).

But we still had time for three first-class games. We started with a couple of Innovations: Dave built up a whopping score pile in the first before realising he had no top-card higher than a six, and his efforts to retro-fit his board gave me opportunity to snap up a couple of achievements. But eventually he got there and took the last one from under my nose.

The second game promised to go the full distance, as the early achievements were shared around quite neatly. As the game reached a heady climax, though, I pulled Fission out of the bag. Dave co-operated by setting off the nuclear apocalypse (perhaps we shouldn't tell his employers this...) and we were facing a reset board and about a half-dozen cards remaining to get the biggest score. Dave won this scramble by a short-neck, making him two-from-two for the evening. The days of him gifting Becky the win seem all too long ago.

We moved onto to the piece de jouer (or do I mean 'piss de jouer'?), Snowdonia. Based purely on my opportunistic opening grabs, I plumped for a 'steal all the coal and run away with it up the mountain' approach (add Dick Dastardly moustache and cackle if you like), and it would have worked if I hadn't fallen prey to the old Snowdonia incompetence of 'forgetting about train maintenance'. This set me back some 20 points by my calculations and allowed Becky to romp to an easy win. Dave seemed somewhat surprised that he too managed to overhaul me at the last. That's what a career path of coal-thievery will do for you.

With Dave retiring, Becky thrashed me at a quick Ulm (it was clearly going to be that sort of night) before we investigated Imhotep: the Duel. We played without rules nor introduction and had pretty much worked out what was going on by the end: it would appear to be worthy of further investigation, I should think.
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Sat Oct 17, 2020 2:25 pm
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Friday 9th October - Ploughing

Ben Bateson
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It looked like it was just going to be three this week: Becky, myself and Dan making a repeat appearance from the shed. I fired Tony an optimistic 'joining in?' message, but got not reply, so we fired up Troyes to start matters.

For the first time in ages, I didn't get dealt 'the bloke who gives you cathedral points' (real name pending a visit to the cheat-sheet), but it didn't stop me rolling a procession of miserable numbers. I one point I spaffed away eight influence rolling the following delicious succession of numbers on a single yellow die: 1,1,1,2,2,1,2,2,3. This was especially profligate given that I had been dealt the influence-guy in lieu of the cathedral-guy.

Anyway, the events got on top of us big-time in this game and it was a low-scorer, Becky eventually settling things due to a 'big tradesmen' strategy with a satisfyingly close 36-33-32 scoreline. And Tony had mystically turned up out of the blue and sat making satisfied 'cor' noises from the spectator's chair during the last half.

With Tony and Dan on board, it seemed only right to play some Agricola. Because...why not? So we trotted over to boiteajeux and set about mis-drafting some cards. I don't know how Market Woman got round to me on Round 6 of the draft; nor do I know how I mis-clicked and picked the Stonecarver instead. In fact, the Stonecarver's a pretty good card, too. I didn't know WHAT was going on.

Tony shot out of the gates, hogging the start player, and building what turned out to be a solid early-vegetable combo that saw him out of food trouble for the rest of the game. Becky telegraphed an obvious baking strategy, and Dan built the well before apparently running out of ideas. I played a frankly MEAN (and very error-free, given my opening draft) game of Agricola, using the Farm Steward to steal the crucial first family growth from Becky, taking the expansion space from Tony not once but twice (second time might have been slightly his fault given he'd seen me do it once), and then gratuitously taking the start player in order to beat Dan to the Pottery. He was so flustered with this that apparently he tried to use his remaining clay to build fences. Anyway, this sort of no-goodery inevitably leads to a score in the 40s, and so it proved with Becky, Dan and Tony trailing me in that order. Perhaps worthy of note is that I didn't take or spend an entire unit of reed in the whole game.

Tony waved his goodbyes, and - though it was getting kinda late - we stayed up to introduce Dan to the joys of Macao. I'd figured it was his sort of game, and of course he proved me right, giving us (both relative Macao veterans) a run to the finish line with a strongly office-based strategy. Becky's crucial stealing of a city quarter made the difference and she pipped me by just three points, with Dan only half a dozen behind.
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Sat Oct 17, 2020 2:12 pm
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Friday October 2nd - Other Men Need Sheds Too!

Ben Bateson
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It's not getting any easier to write blogs about talking to people on Skype, believe me.

Anyway, the last games night in September was a no-show (although I did get a couple of cracking games of Scrabble in with my Mum and stepdad on the Saturday), but this week compensated by way of bringing five gamers to my screen. Indeed, I had to spend a fair few minutes shuffling their little portraits around because Dave is always a bit off-centre, and Gerv gets lower and lower as the evening progresses. In more ways than one.

Dan joined us too, from his bijou new shed (the wife and kids were watching High School Musical), featuring a variety of junk, a large mushroom-identification poster, and a robot that would have been torched within seconds of its life had it ever qualified for Robot Wars.

When five are present, my thoughts invariably stray towards El Grande. Indeed, I am so fond of this masterpiece of gaming that I have been stretching my skills against a multitude of antipodean gamers early on Sunday mornings, all in the name of Defence Research and a £12 Amazon gift voucher. But that's another story....

It was a much more tense opening than usual, a fact which probably owed something to the absence of John, whose habit of plonking down his 13 card in the very first round has become a tad predictable. Dave opened an early lead, but was overhauled by Dan and - very briefly - by Gerv. That was to be Gerv's last significant movement of the game, as it happened, as he failed to score very much at all in the second and third scorings. In fact, I'm sure he'll be pleased to know that he now has another 'all-time low score' to add to his Hall Of Fame.

I struggled to get into things at all, and Becky - somehow - always is defeated by the premise of this game, so it turned into a straight shoot-out between Dan and Dave. It was too close to call, going into the final scoring, but Dave won - again! - by a mere handful of points.

Libertalia was being warmed up as our second game from at least Round 7 of El Grande onwards, so we roistered over to BGA for piratey fun. BGA implementations are generally great, but this is one of the weaker interfaces for me - everything just looks so damn small, and people generally have difficulty working out who their direct neighbours are supposed to be. Not that any of this stopped Dave, who showed a mercy-free streak in waltzing away to his second win. Dan couldn't challenge his this time, being somewhat Beggared into penury at the start, so the main opposition was left to me, but even I finished 25 points short. Massacre.

We finished with a couple of rounds of 7 Wonders, which gave us chance to roll out the traditional fun-poking at Gerv's 'grand unified theory of how to win at 7 Wonders'. I think the theory needs some more polishing: he finished dead last twice. Becky won both, the first beating Dave (playing Halicarnassus and his 'I don't know what I'm doing, honest' guise) with a pile of science cards, and the second ahead of my (always underwhelming) Olympia with lots of blue.
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Sat Oct 17, 2020 1:57 pm
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Friday September 18th - Pyramids of Geezers

Ben Bateson
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Lockdown is doing some odd things to the Ross gamers. Dave and Becky are both getting cabin fever; Tony has developed what can only be described as tat-kleptomania; Gerv has bought a gun and alienated his neighbours, and Ian has dyed his beard blue. John is just acting a bit weird, so at least someone hasn't changed. Tonight, the neighbour-shooter joined me and the two cooped up gamers and we got through fully six plays in our allotted time.

I had tried teaching Gerv Innovation once before, and it wasn't really a success. So, when he rocked up and suggested a game of Carl Chudyk's finest to start, it was something of a surprise. Until, it turned out, he had been secretly practising with Dave. Not that practice makes any difference in a four-player game, for they are usually utter chaos. Indeed, utter chaos it was: Dave and I won a game each, but I'd struggle to tell you how or what tactical manoeuvres were responsible.

Gerv is becoming quite the BGA addict these days, and he sold us on a couple of games of 7 Wonders purely on the basis that the online implementation now included the re-issued Wonders. I'm always keen to see new twists in one of my favourite games, but I can't really claim they made any change for the better. Or perhaps I just had my green-tinted goggles on, going too science-strong in a loss to Gerv and Becky respectively.

'Let's play a proper game now' said Gerv, apparently content to do all the show-running for the evening. Dave suggested Puerto Rico, which got broadly accepted (I seemed to remember Gerv wasn't keen) and we dived in. Turns out I'd remembered rightly about Gerv - he was certainly baffled and a bit nonplussed by the whole experience. It's obviously bad form to blame your inexperienced opponents in Puerto Rico, but I was seated to his immediate right, and it didn't go well. It would have gone a lot worse if the others hadn't let me staff my big-building on the last round. Dave and Becky traded tobacco and coffee trades and snapped up two big buildings each, but Becky had the edge on Captains for a reasonably comfortable win.

'Ooh - we should play Imhotep!' Gerv interjected towards the end, in an unprecendented display of decision-making. We did exactly that, taught Dave the rules in a trice and ultimately landed him in a nasty kingmaking position. Becky beat me on the tie-break instead of what we suspected would have been the other way around. But, for all that, it was still a fun game: I leaned heavily on the obelisks and tried to stop Becky scoring a mass in the Burial Chamber. Gerv went for statues and Dave for bonus cards (which he forgot to use), so everything felt quite balanced. I think we need to start investigating some of the many expansions and promos that yucata has implemented...
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Wed Sep 23, 2020 8:02 pm
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Friday September 4th - Steep'n'Hendre

Ben Bateson
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That joke would have killed in a very localised part of South-West Herefordshire...

A more staid birthday games for me, with just Dave turning up for Skype games. However, we played an awesome game of Snowdonia, a miserable foggy game yielding to late sunshine and a runaway game engine. I had just enough time to climb all the way up the mountain AND snap up the juicy 9-point train (oddly ignored by the others, given the weather). Dave missed out on a big contract by a cube or two for a below-par finish.

Becky and I had toyed with the idea of teaching Dave Innovation and I was just trying to work out how to sell the idea to him after we'd refreshed our beers, when he piped up with 'I really fancy having a go at Innovation, you know...'. Ignoring the wide grins from Becky's direction, I fired up Board Game Arena for the invites.

It was all pretty much chaos as Dave got the hang of the basics. I won the first one fairly comfortably, Becky got the better of a to-and-fro second game before being handed the third game on a plate by some slightly erratic mis-clicks from Dave. It's not a forgiving game, this one, especially with no take-back function on BGA.

Bonus Week-after Report

No-one turned up on the 11th, so Becky and I took to exploring some new games on a proper table, with proper cards. Trambahn was a surprisingly subtle game of manipulating cards and triggering scorings at the right time (and in the right quantities). The first game seemed prosaic, but the second was far more tense and interesting as we experimented with how to shift the second mechanic.

But the game that made us say 'why haven't we played THIS before?' was Pantheon: a delight from the (semi-fictional) author of St Petersburg and Stone Age, where you have to establish a perfectly-tuned balance between control on the map, drawing cards, and cashing in your currencies for gods. It starts slowly and builds to a breathless 5th and 6th round.
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Wed Sep 23, 2020 7:32 pm
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Friday 28th August - We may have actually met up (on pretty much the only weekend we were allowed to)

Ben Bateson
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It wouldn't have been right to fritter away Becky's 'big birthday' weekend on Skype. And, given that she enjoyed playing games at MY birthday last year almost as much as I had, gaming was part of our weekend plans. Somewhat restricted weekend plans, admittedly, but we did the best we could. We bent the Covid rules as much as possible and invited Dave and Tony over, as well as Becky's friends Lucy and Kiri. Lucy has a particular flair for games, as we were to find out.

We started with Mysterium and I volunteered myself as the ghost, forgetting the golden rule that Tony and I - while we have a lot in common - are utterly disparate at 'interpretation of pictures' games. While he struggled to interpret 'frying pan' out of lots of dreamy images of food, iron and circular things, everyone else was generally leaping up the scale of guesses, with Dave making inspired progess in the first three rounds and nailing his suspect with time to spare. Sadly, we couldn't get everyone finished, and the combined team fell a bit short of guessing the final suspect, despite the fact that Tony's neurons had suddenly sprung to life and interpreted everything else in my final bundle of clues correctly.

Moving onto something slightly more serious, we broke out Libertalia. Lucy and Kiri were understandably a little bemused at first, but warmed to their task nicely, with Kiri putting together quite the bijou little night-time combo in the first week. Dave was also baffled, which is odd because he's played it several times before, but sometimes his neurons are on a go-slow as well. Lucy put together a massive Week 2 and we couldn't catch her in the last round. Especially not me, given that I finished dead last with weekly scores of 23-0-25.

Becky is a bit suspicious of any games that involve words, but we coerced her into a game of Just One anyway. It was...er...not a great success. We were utterly hopeless at it, a matter exacerbated by Tony reading the wrong clue off one card and writing NUN as a clue for 'blue' while the rest of us were trying to provide clues for 'squib'. The others wrote off the final round in favour of writing a rude message to me while I had my eyes shut.

Standard birthday silliness to finish, in the form of Cockroach Salad (wherein Kiri beat me with just one card left and Dave demonstrate Ian-like ineptness) and several rounds of Dobble (I vaguely remember Dave, Becky and Kiri winning a round each but I'd had a lot of wine by then).

It was good to see the chaps briefly, just before we get thrust back into lockdown and another few months of Skype games.
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Wed Sep 23, 2020 7:11 pm
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Friday 21st August - Jollies with Gerv

Ben Bateson
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We thought we were going to be a four-hander this week, but Ian called in with a sickly internet connection, so it was the Gloucester Connection for all of tonight's games. And didn't we get through a few?

During the initial period of uncertainty when we were anticipating Ian's presence, I suggest a swift starting game of Imhotep. We've been ignoring this one - too much, it would seem, given that we all finished the game saying 'we should play this more often'. It's an easy teach, even online, which was a boon for getting started, and Gerv tapped straight into the potential evilness of the game when Becky picked up an opportunistic two Statues and we spent much time sending her in opposite directions. As it turned out, the two Statues were JUST enough and she stole a thrilling 37-36-36 game.

After a finish like that, how can you not play a second time? We did, but this was a bit more lopsided towards Becky. The scores were higher though: 50-45-40.

Gerv had expressed enthusiasm for BGA's implementation of that well-trodden classic, Saint Petersburg, so we parked Yucata for a while and trotted over to the land of glorious automation. Gerv, in his novice state, made a couple of critical errors early on which led to a terminal money shortage (as critical errors so often do in this game). Becky had a step up on nobles, so I opted to start piling on Libraries a turn earlier than normal in order to open up a lead (plus Becky the Librarian really hates it when anyone other than her builds all the libraries). It worked a treat, especially when the final round put out an array of Nobles that were no use to anyone but me, and I had the opportunity to pick them up at my leisure in the last two phases. Most unusual, forcing an opponent to deprive you of an Author in the very last turn of the game.

Becky and I had been playing an unhealthy amount of Ulm of late. It's one of those canny 45-minute Euros where you can do a lot with combo-ing actions, although increasingly it does seem like there is one stronger path to victory. Gerv picked this one up very well, and seemed like he could win it at one point, but he was laid low by a lack of money in the endgame. I went strongly-alternative, picking up two descendants and pressing my luck for two sets of scoring cards, but it did me little good as Becky won on a tried-and-tested city-based strategy.

We insisted Gerv choose our closing game, and so it was that we ended up around the Thurn & Taxis board. The first two rounds saw both Gerv and Becky in trouble which was music to my ears. I pushed quickly for a carriage-triggered victory, but was lucky to beat Gerv after picking up the critical Bayern bonus on the final turn (although, to be fair, I did also have an option on the Outside Bayern bonus too). It was also a secret pleasure to put Becky into dead-last place, although Gerv and I would be far too chivalrous to mention it, of course...
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Sat Aug 22, 2020 10:36 pm
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Friday August 14th - ...play the same games?

Ben Bateson
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The blog this week might look somewhat familiar, as the officially logged plays were exactly the same as last week: two Innovations and a Snowdonia. But there was one very important difference...

We had a visitor! This is major cause for excitement in this day and age, especially when our guest was the revered Phil Dennis. Do I mean 'revered'? What's that word that means 'amiably baffled'?

Anyway, Phil joined us for our opening game of Snowdonia. Despite apparently not being able to run Skype and Yucata on the same device, he put up a sterling show in a game of such frenetic pace that his second turn came around before he'd finished post-morteming his first one. The game engine got in on the act as well: the weather was more Abu Dhabi than Betws-Y-Coed and stuff was being built at a frightening pace. At one point there were only 6 cubes in the bag, four of which were white, and we were in danger of finishing the game before the train-maintenance event, which certainly appealed to Phil as the sole train-operator. In the end, it was being able to score my fourth contract card that made the difference, a thrilling 74-71-69-64 victory the outcome. It was all the more delicious watching Phil pip Tony into third place. But, you have to give the man credit. Just when you think you've seen everything in Snowdonia, wacky games like this come along and mess about with your preconceptions.

Phil couldn't cope with all this excitement and bade us a good night, so we finished matters with our tradition round-up of Innovation. The first game was notable for Becky stripping Tony's display of nearly everything, only for him to repeatedly attack her with his...er...mighty Anatomy. The second went to a 10-pile finish, which Tony neatly foresaw and boosted his scorepile to just enough.

One week same as the next week? Not a bit of it.
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Sat Aug 22, 2020 10:18 pm
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