The Ross-on-Wye Boardgamers

Beer and Boardgames at The Plough Inn (formerly the Prince Of Wales, formerly the White Lion). "It's not F-ing Monopoly, alright?!"

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Friday October 13th - Between a Bluff and a Hard Place

Ben Bateson
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Every now and then, we are treated to a visit from my mother. A fair gamer in her own right, she has comprehensively defeated us in the likes of Dream Factory and Qwirkle.

I was going to break into some quality 5P games this week, but John sent a last-minute email to the effect of 'Xander also coming!'. Clearly, we hadn't frightened him off with last week's nonsense, but I did have something of a dilemma in that we had the awkward 6-count, and I didn't really want to split into two tables with two newbies on board. One solution that presented itself, and is rarely offensive to the Ross faithful, was Absolute Balderdash. I packed some other stuff in the bag, but it was pretty obvious what our main event was going to be.

After a brief pen-and-paper-salvage operation, we kicked into full-on 'Dashing mode; unsurprisingly Mum being up there with the best of the bullshitters (although any requests at civility had taken a back-seat immediately upon Xander's response to the first clue, which involved foreplay). Laws were popular tonight, and there were umpteen transparent variation on 'in the town square on Sunday', although John's fine reading of it only being permissible to tightrope-walk in church bore no comparison and went a long way to catapulting him from last place into joint first. Amazingly, Tony wasn't winning, and he had to resort to tenuous rules disputes and, on one occasion, moving his piece twice-over in order to catch up. He also had mild hysterics over my definition of 'Snying' (pretending to sit on a chair that isn't there), which was a final indication that perhaps he wasn't fully in form. Eventually, Becky pipped John and I for the win, but it was academic for all the merriment that was had.

Perhaps the weirdest of all games at Ross is Between Two Cities. John keeps requesting it, even though last time I brought it he riposted with 'I'd be quite happy never to play THAT again'. Becky dislikes it for no accountable reason. And Tony, bizarrely, has managed never to play it. Tonight, I aimed to put ALL of those right!

Well, it nearly worked. Tony passed positive comments throughout the drafting before deciding he didn't really like it after all. Becky put on a smiley face but didn't really engage with it very much. And Mum put on a joint victory with Tony, which seemed to be all fair and just. I do like BTC, but it is somewhat thin, it's true.

There was just time for a round of Codenames before Tony disappeared on chauffering duties. My excellent team of Mum and Xander kept us well out of trouble, despite the worrying selection of words (do you fancy cluing TUBE, PIPE and ROW while avoiding LINE and TAP?). The tortured logic that seemed inevitable from John and Becky on the other team was also a comforting factor.

With Tony gone, we settled for an all-in game of Dobble, as it had been quite a while since we played. A fitting end to an evening of the light and frothy, but certainly not without merit.
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Sat Oct 14, 2017 11:40 pm
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Friday October 6th - Church To Me Take

Ben Bateson
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'It's my birthday this week' cryeth John, before reeling off a laundry list of games utterly unsuited to the eight (yes, count 'em) diverse players I had lined up. But the cancellations started rolling in from lunchtime Friday and, due to assorted viruses and family issues, eight was reduced to four by teatime. Making a welcome return to gaming was Xander, who was even more welcome in John's eyes because of the accompanying luxurious 4x4 which enabled John to sup cider all evening instead of his more sterile orange-and-lemonade.

Harrumphing his way through the pile he had requested, John tripped over a game I'd packed on the 'just in case', so Broom Service was our opening course. A doddle to teach, we were up and running before 7:40, and boldly proclaiming ourselves to be Weather Fairies and Hill Witches. A brief panic when a card appeared to be missing from my black deck was quelled in baffling fashion when we relegated the black deck to 'taboo' deck and the allegedly-missing card was turned up in round 2.

I had previously an undefeated record at this game, having performed heroics of deduction at OxCon earlier in the year for a very satisfying victory. But the fates weren't going my way this time: Becky was always a step ahead in aiming for the lucrative far corner of the board, although her winning margin of half-a-dozen points wasn't as convincing as I'd feared.

Hamburgum was one of John's more surprising requests. He had clearly enjoyed its outing a couple of weeks before and was looking forward to exploring it in more depth. This is something that all of us needed: frankly I have no clue how to strategise the game well, although I felt I did a decent job of it by latching onto a brown-building combo early on. The browns fuelling my economy without having to worry about anything as mundane as goods, I picked up a comfortable 20-point scoring marker and sat on it until game end, John scrabbling around with ship-scoring tiles for second.

I had thought we might be in 'filler' territory, so it came as a surprise when I next returned from the bar to find Modern Art being broken out in all its glory. Xander picked up the auction mechanics very quickly, given the experience of the rest of us, but regrettably didn't attempt the American accent required by his screen, which should have resulted in a technical disqualification. Little good it would have done; he handed a couple of tasty deals to me in the midgame, and I wrenched an unexpected third scoring out of my handfuls of Karl Gitters for a win that was not - in all honesty - in any doubt.

One of John's pet games is the delightful madness known as Buccaneer. I'm not sure if he has quite the ideal record that I have had at Broom Service, but he is usually damn close when it comes to the final reckoning. But tonight, he was not reckoning on Xander playing a blinder. Picking up two treasure majorities (at my expense, no less!), he swept the board in the final reckoning, leaving John without any sort of win on his birthday. How we laughed.
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Sat Oct 14, 2017 10:59 pm
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Friday September 29th - The King is Dead! Long Think the John!

Ben Bateson
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With Becky away house-sitting and Tony at a designers' love-in this week, it was a timely welcome back to Bill, replying to the marshalling email for the first time in many a month.

John and I were promptly over the threshold, and while we awaited Bill, we dug out Isle of Trains and tried to recreate the fun introduction we had had to the game a couple of weeks ago. It petered out a little bit to a draw, and some minor gaps in the rules became a bit apparent, but it still plays efficiently enough for now.

Bill arrived in plenty of time to watch us put the trains to bed, and I mandated we have a go at The Other Hat Trick. This is a neat little three-player deduction (think Love Letter/Coup) game from the virile pen of Brett 'Divinare' Gilbert, a print-n-play that I had picked up from some random geeklist when it seemed like just my type of game. And so it proved, as I won both rounds: one played to the rules, and the other with an experimental 'second time through the deck'. I think we preferred our modified house rule, and both Bill and John were enthused in defeat, promising to go away and print their own.

I left the boys in possession of the games bag while I went to the bar, and Bill selected Kraftwagen, a game which has had plenty of currency with us of late. Personally, I love the mixture of the Glen More-style rondel, combined with the simply brilliant valuation phase. I did have some concerns about runaway leaders, but tonight's experience put that to bed: Bill overhauling John's early run on research by building souped-up engines and winning Grands Prix like Fittipaldi. He finished a mere two points ahead as I restricted myself to pottering around picking up bonus tiles. It didn't work.

To the overtures of a pub band who limited themselves strictly to Mod classics from the period 1980-82, we launched ourselves into another 'definitely for three' game, in the shape of The King Is Dead. This is a lesser-known game of manipulating the leading faction on the board, with each player limited to a miserly total of eight actions throughout. With such a small decision space, you'd expect it to be rapid stuff, but it quickly becomes apparent that every card has a half-dozen immediate ramifications, plus a couple which might only take effect later. This is all overlaid with a mindboggling series of tie-breaks to take all eventualities into account, and I had seen fit to organise into a neat laminated player aid. I feared John's brain - never the fastest organ in the room - might begin dribbling out of his ears when he was down to his last three cards. Although he did manage to play his usual bonus card, that of: 'I didn't understand the game-end condition', he never revealed what he thought the game-end condition actually WAS.

For some evening-ending light relief, we broke out Keltis: Der Weg der Steine, and excellent little-box Knizia which wraps up in 15 minutes flat but contains plenty of good Coloretto-like strategy. And John and I finished the evening as we began, with a nailbiting draw. Five full games of an evening is nothing to be sniffed at!

I had one more brief entertainment to as - the games room empty - I bade goodnight to Kate the landlady and lifted my 'Games For 3' case to take it home. Unfortunately, I had neglected to engage the latches, and the damn thing burst open, scattering dice, chits and random currency units to all corners of the backroom. I had a worrying enjoyable time picking up and re-cataloguing them all...
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Tue Oct 3, 2017 7:56 pm
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Friday September 22nd - De-de-de-de-de. Dum dum. Dum Dum.

Ben Bateson
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It's always a pleasure to welcome guests to Ross, and none more so than our semi-regular traveller, Phil. He took a break from the nearby slog that is CastleCon (and, looking at what they've played, I don't blame him), and joined us all in The Plough this week. In the rare absence of John, we had opted for Agricola, and why not indeed?

Phil and Gary made up our table-of-5, and both were cautiously keen - indeed Gary's enthusiasm extended well into the 13th round and several presumptuous actions. Despite room building, he never really got going, and finished on a single figure score. Phil promised to do interesting stuff with the glut of clay in the 5P game, but a lack of board development cost him in the end. But both enjoyed themselves and pronounced the game thoroughly satisfactory, which is probably more than JP would have done.

Far be it from three old hands to let these scamps get away with enjoying themselves: Tony built a very early oven and spent too much time baking, Becky grew family with the Wet Nurse and dabbled as usual, and my Perpetual Student was grateful for people drawing all the best occupations out of my hand early on. Combined with a whole shedload of 'future food', it put me in prime 42-point position. My favourite bit, however, was when I played Swan Lake, and Tony embarked on 10 seconds of vaguely-tuneful humming which petered out into "Oh no, that's The Blue Danube, isn't it?" This led to a frankly nonsensensical three-way banter around late-Classical and Romantic music, which took in Manic Miner and The Apprentice along the way. I can't believe all this nonsense helped Phil and Gary concentrate, so perhaps they can blame us after all.

As Phil was a guest, we gave him free choice of the second game. "I never say no to Isle Of Skye" spake he, and Gary nodded agreement. Not that they did much about catching up, finishing fourth and fifth in this one too (although in the other order), while Tony pipped me by a point and scornfully swept the tiles into the bag before I had chance to recount my many endgame-scoring tiles. Interestingly, the promo tiles that had proved so good the week before were largely dumped unceremoniously back into the bag, including the Snowdonia tile which was axed to general merriment.

With Gary leaving for his trek to North Herefordshire, we closed out with Eggs & Empires, a sort of multiplayer BraveRats which we hadn't dug into for too long. The reason for our abstinence might have something to do with a prodigious winning streak for Becky, and she threatened to do it again, outscoring Tony and I by a factor of four or so in the first round. This, of course, made her prime 'target' material, and she was mercilessly subjected to scores in the teens for two more rounds, after which I'd managed a comfortable win, although grudging mention should be mention of Tony roaring back from last place with a whopping 40-something in the last round and a narrow runners-up spot.

Phil has promised to be back next week. How exciting.
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Wed Sep 27, 2017 8:52 pm
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Friday September 15th - Zippy & Bungle

Ben Bateson
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One of the questions most fraught with peril at Ross is 'are you teaching this, or am I?' It's inevitable that declining responsibility for teaching is just a prelude to lots of irrelevant discussion and/or interruptions during someone else's labours. Therefore, when Tony brought along infamous co-designer, Brett Gilbert, and allowed me to teach Princes of Florence, it was with a small amount of trepidation that I set forth on the rulebook. However, Tony manfully kept it shut for 20 minutes, an effort that seemed to be causing him serious distress. In fact, Becky had to chime in more often with rules clarifications that Boydell.

Princes, as ever, was a delight. Brett picked things up quickly enough to go 'Big Builder' and three completed Prestige cards gave him a stonking 18-point endgame bonus. John went out of the gates like a shot, but struggled late on, while Tony gambled - and won - on picking up a final Recruitment card to complete his set of professions. Becky was cruelly robbed by Brett and me of a key building and finished well back. I had started the game very, very slowly, but dumped out all five works in the final four rounds for 50 points and the slenderest of wins over Tony and Brett. I've had a miserable run of form at PoF of late, so this came as something of a relief.

We naysayed Chinatown for a follow-up game of Isle Of Skye, into which Tony positively insisted we add the promo tiles (wonder why...). Sure enough, drawing himself as start player (again!), he drew out the Snowdonia tile to go in front of his screen. Laughably, he seriously over-valued it and was stuck with it for the rest of the game - perhaps it should have been called the 'Scandaroon tile'...

With no serious rewards on offer for animals or buildings, it was a shapey-spacey type of game as we tried to complete landscape regions and rows-of-three. This type of spacial reasoning generally doesn't suit Becky, and she slipped back again to a distant last place. Brett and Tony both spent spells in front, but at the end it was John who overhauled everyone for a comprehensive win.

Our 5P closer was a starkly uproarious Bucket King 3D, which plodded along nicely - an increasingly obdurate Brett and Tony doing their best to eliminate each other - until a tense conclusion where Brett managed to ham-fistedly flick BOTH his remaining buckets across the table and finish the game before anyone was expecting it. After the guffawing had settled, John took the honours by a point from Becky, but this was more in the playing than in the win.

John, Becky and I still had time for a couple of hands of The City to finish the evening. Despite Becky's protestations that she doesn't like it (although the exact reasons why remain unknown), she played her part in a brilliant second hand that saw everyone finishing well above 70 points. I won the first at a bit of a canter, and the second by just a squeaker over John.

With an invitation to Saturday playtesting on the table, we sloped off home with the enticing prospect of doing it all again tomorrow.
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Sun Sep 17, 2017 5:39 pm
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Friday September 8th - Hamburgum and Friese

Ben Bateson
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OK, so we didn't actually play any Friedmann games, but when else am I going to get chance to trot out that line?

I had attempt to waiver my rights to 'birthday choice of games', given that it was fully five days hence, but Tony and John nobly gave me free rein anyway. Gary had made a last-millisecond decision to also come, apparently sending the email while he was already in the pub.

So, as the title might have hinted, we opened with Hamburgum. This is a peculiar piece of work: Mac Gerdts' beloved rondel put to work on building a good enough economy to build churches in exchange for variable victory point tiles. It is primarily a game of timing, which proved to be very much to John's liking as he snaffled a range of buildings around the south of the city. Therein is probably the game's biggest flaw: it became obvious from about this point that there would likely be no overtaking John. But it was all over within the allotted 90 minutes and well-enough appreciated by all: I have a nagging feeling that Antike is the better game, though.

While Tony assaulted new levels of generosity by buying me a birthday pint, I popped Suburbia out from the games bag and even managed to defer teaching duties to Tony as well. Gary picked things up admirably quickly, although he learned about the games economy the hard way as his 'all green' suburb left him critically short of cash in the endgame. I busied myself with building something industrial and unattractive, while Tony and John competed with each for a minimalist paradise. In the endgame, Tony and I split the central goals two-each, and my critical tie-breaker tile gave me the victory on my secret goal for the win. This tends to be a game we only play when Becky isn't around, because she has taken an inexplicable dislike to it. Which is a real shame because the rest of us love it.

Tony was - apparently on a schedule, so with Gary nipping off early as well (he does have a long drive, to be fair), we posited a learning game of Isle Of Trains. A couple of hands in, Tony's phone buzzed, and - for reasons I still don't fully understand - we stretched the learning game into a full-blown competitive game. Much good it did me; a constant inability to locate my Level 3 train left me a step behind the others and amassing various bonus points. Although John triggered the endgame, Tony came through for the win. We enjoyed our initial experience with this game; the decisions about whether to load other players' trains for the bonuses are well plotted, although the art could be clearer.
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Sun Sep 17, 2017 4:20 pm
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Friday September 1st - Backyard to the Future

Ben Bateson
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Adhering to the club tradition, it was Becky's birthday and her choice of games tonight. It also fairly staggered Kate, the landlady, when I ordered a gin'n'tonic alongside my normal pint. It would appear that Becky has a taste for the stuff.

Accompanied by Tony and Gary in good order, we trooped outside to start with a couple of 'ends' of Molkky, both won by Becky. But obviously we chivalrously let her win, because it was her birthday. Ahem ahem. No, actually, we were pretty hopeless, and all three of we men posted some comically awful shots. My favourite, though, was the number 11 pin quietly toppling over while Tony's stick was actually airborne (quiet at the back!). We debated the proper course of action, and decided that letting him have a free re-throw might forestall any tantrums.

On something of an agenda, we all trooped back inside again for our main event, a Becky-mandated Terraforming Mars. Gary was still a bit hazy on the rules, but - after a bit of prompting - got a decent energy-based combo up and running, although a bit too much interest in his cards led to a few missed opportunities to leech off other people's cities. Becky started in muted fashion with a sort of Kim-Jong Un combination of falsified media and assorted rockets, but boomed later on with a glut of cities and monetary growth which allowed her to grab the Banker award from me. And Tony set up what he called a Richard-Clyne-combo, which involved a lot of fart-arsing around with card combos without actually achieving very much. And he was right, as he finished a distant third.

Determined not to let Becky win everything tonight, I fuelled a whopping menagerie of insects, birds, fish and herbivores, all boosted nicely by my eco-friendly corporation and a starting hand including combo-friendly Ecological Zone and Viral Enhancers (this sounds like a certain infamous blue pill, no?). It was all a bit of a walkover in the final tallying and I won by some 15 points. About halfway through I made my usual comment that the rest of the game was pretty well predetermined. This led to a vehement strop from Tony, which is his way of indicating that he largely agrees with me. I hadn't had enough alcohol to enter into the spirit of things, but I stand by my guns: at one point I compared the game to the Arnie classic, Total Recall. You might have some illusion of making your own choices, but actually your entire Martian adventure is preprogrammed by some faceless corporation. And if Becky had any more G&T's, then her eyes would be popping out on stalks, and no mistake.

We closed events with one of Becky's favourites, Biblios. We have played a lot of this 2P, so it was no surprise to see the final reckoning come down to just the two of us. After a hard auction battle with Gary, I was confident of winning two colours, but I had kinda reckoned on Gary and Tony winning at least one colour between them. It wasn't to be, they both crumbled for zero points, and Becky beat me an agonising 8-7. It's been a while since I played 4P, and think I prefer it with three, where there is a little more control.

Birthday deeds accomplished, I drove a hiccupping Becky home.
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Sat Sep 2, 2017 11:54 am
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Friday August 25th - Popping out to the Gentes

Ben Bateson
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For the first Friday in anyone's recollection, the weather was bright and balmy, so the 'core four' of us opened proceedings with a few ends of Molkky in the pub's expansive back garden. Tony and Becky won some games, while the words 'banjo' and 'cow's arse' sprang rapidly to mind for John and I. But it was most definitely fun, and a welcome opening hour.

Tony had expressed a desire to play Gentes, so I had encouraged him to read the rules thoroughly in advance. And, indeed, the teaching was a breeze: we were underway in no time. The 'pay in time and money' mechanic reminded me of Patchwork, and the general gloss of the game is heavily Nations-esque. It was quite pleasing up until round 5, when Tony and John engaged in an apparently interminable discussion about the action spaces on cards (one, remarkably, which still seems to be ongoing). This added some 20 minutes to a game which should have been done and dusted, and meant that Tony's schedule was becoming frayed. Hence, he tried packing the game up WHILE we were still playing it, meaning I had to go delving into various baggies for change and suchlike. I think I won in the end, but God knows how.

Even without the silliness surrounding this particular session, I only think Gentes is moderately good at best. It suffers from Civ-game spreadsheetiness, and it doesn't really add anything new or different to the genre.

Tony hastened off and we scratched around for something to fill the final half hour. But John decided he'd had enough for the night, so we all went home. Oh well - better luck next week.
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Mon Aug 28, 2017 2:50 pm
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Friday August 18th - Let's get Ready to Grumble

Ben Bateson
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Due to a lively wake taking a great demand of The Plough and its serving staff, we accommodated ourselves out of the way in the front room this week, which was very palatable to gamers' needs. We were expecting not only the long-awaited Return Of Tony, but also a visit from Nick, a friend of Becky's who normally lives in Fort William, making a weekly commute to Ross an expensive luxury.

Tony arrived on cue, had a quick grumble about his back, then a grumble about the bar, then a grumble about the seating, a grumble about moving the table, and finally a grumble about his dog and the hedgehog in his garden. With Nick yet to arrive, we did the 'summon the genie' piece of magic which is common to all games nights: "Well, we'll just have a quick game of this while we wait". Hey presto, no sooner had we cracked open the box then Nick walked in, and Tony grumbled about having to move all the chairs around.

'That' in the above quote was Thief's Market: a game so new to us that the cards were still in shrink and the fiddly little counters (Tony grumbled) unpunched. Once we got going, we found the turn order distinctly unsatisfactory until I re-checked the rulebook and found we were playing the Start Player marker incorrectly (ie. we hadn't realised it could be stolen). Once we realised this, but resolved to finish the game the incorrect way, it brought on such a foul-mouthed tirade of grumbling from Tony that we felt in danger of putting a stop to games night altogether. Nevertheless, we battled on to the end, and - while Tony was seeking refreshments - John jokingly posited that we should suggest a second game to Tony.

This apparent harmless quip, remarkably, shook all the grumbles out of Tony and he was sunshine and lightness for the rest of the evening, even picking up his favourite activity of telling an irrelevant and neverending anecdote at GREAT VOLUME while I was trying to teach rules. Our second game of Thief's Market was much better, with Becky unsurprisingly demonstrating all the necessary deviousness to win.

Nick is a comparative newbie of a gamer, so we gave him an extended run at 7 Wonders. We always play this at least twice once we've gone to the effort of setting it up (and, if Tony and/or Becky have been involved with the setting up, correctly counting and dealing the cards a second time), and managed three tonight, something helped along by John winning the first two and engendering a 'not letting him get away with this' mentality in the rest of us. It must have worked, for he finished dead last in the finale with only 30 points. Nick made a good job of learning the strategy, and finished a creditable third in his first game. Looking at my stats, I'm now 67 games down of 7 Wonders, mostly without expansions, and it's still not getting old. Try saying that about Terraforming Mars or Scythe...
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Sun Aug 20, 2017 4:23 pm
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Friday August 11th - Rolling Stones

Ben Bateson
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For a long time, the only puntastic thing I could think of was based around Proud Mary by CCR, so I have suggested "Rollin' on a Liver" as a subtitle for the forthcoming release of Dice Hospital.

With Becky and Tony still in absentia this week, it was continuing to be a struggle to muster a decent tableful of gamers, so I had to settle for a semi-indecent half-tableful in the form of Gary and John.

I gave John's roving eye the first pass over the bag, and he immediately plonked Lords Of Vegas on the table. I clearly didn't explain things very well (my first time playing, too, guv'nor), because I pretty much had to go through the rules twice before we were ready to start, and John's face was covered in constipation-like contortions until it finally dawned on him what was going on. And he accelerated quickly: building up a solid 6-sized block of red casinos by the midgame, from whence he accelerated. Gary toyed with greens (remarkably, no green cards came out until after halfway and I was beginning to suspect that I'd been sold a copy without any - which wouldn't surprise me, given the vendor) for a while, before drifting into gold and might well have caught up with John if it weren't for the fact he drew the End Of Game card right when he needed a big turn.

So, our take on Lords Of Vegas? Surprisingly very positive. There is quite a lot of luck, it's true, but the game gives you several ways to mitigate that luck, and there are hints of various shareholding games (notably Airlines [Europe]) in the deck management. Crowbarring a game of craps into the middle of the game and allowing you to bet your building money at each other's casinos is a work of genius, frankly. It's much, much better than 'just a dice-chucker' and I could see it becoming a club favourite if people can get over their prejudices.

Gary had sent an advance email expressing a wish to have a go at A Castle For All Seasons, so it was no surprise to see it as his choice when I came back from the bar, now drinking a refreshing Becks Blue as I had to drive myself home for a change. With a bout of recent plays, I am now much better at teaching this in a fluid manner, although it is evident that NO-ONE can work the Bricklayer correctly at the first time of asking. Anyway, after the usual take-backs and rebuilds, John settled into a very Trader-heavy strategy (just alternating with his Master Builder for a few rounds). It was clever, but rather neglected the 'getting victory points' aspects of the game, especially when Gary and I synced up our own Master Builders towards the end. I dabbled in bits-and-pieces, scoring a big Stonemason or two, but didn't have enough focus. Gary, meanwhile, picked up both gates and ran riot over us, finishing a good ten points clear. Now all I need is for him to go away and convince Norm that aCfaS can happily fire Rococo, being an equivalent game in about one-third of the time. Somehow, I think he'll have his work cut out.

To finish off (a slightly early night necessitated today), a game of Isle Of Skye, and hooray - no teaching required! A good blend of bonus tiles offered points for buildings, sheep, whisky and columns-of-three: I found myself neglecting all but the last in pursuit of a variety of game-end scoring bonuses. There was a surprising reticence to buy each other's tiles as we gradually pursued different routes, but Gary top-scored in a couple of categories for the last two rounds and all my bonuses just weren't enough to catch him up. John lagged behind again, Lords Of Vegas having appealed to all his worst instincts earlier on.

A smashing blend of old and new tonight: August is doing wonders for my 'unplayed games' shelf.
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Sun Aug 13, 2017 7:57 pm
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