I was motivated to make playing these games one of my goals for 2022 when I saw THIS list. I usually don't enjoy the pressure of this type of play goal, but I wanted to see if sharing it with this community would provide positive motivation.
My list of unplayed games is incredibly long (62 games according to boredgamertools). Even though I chose "exclude expansions," a few are still present for some reason. But more importantly, all of the vintage, obscure, thrifted and/or really old games I own simply as a collector are also included. (THIS version of Tiddledy Winks for example). There are also quite a few games I actually have played included in that number, but those plays happened before I began logging.
So, I had to filter the list of 60+ games down to the ones I own and intend to play. I appreciate that the challenge creator made that distinction in the description. It ended up only being 15, high-priority games I'd like to get played for 2022! Here is my list in no particular order (though I did prioritize the games I've owned longest):
1. Monsters Menace America - As a Godzilla fan, and a WBC attendee, this seemed like a logical choice for my collection. Unfortunately, I have not been back to the WBC in a couple of years and have not found the right situation locally to bust this out.
2. Isaribi - Somehow, this has dodged several auctions, culls and purges. I think the board game gods are trying to tell me something. I have nothing against this game, it just never seems to make the cut, even when I pack it in the trusty game bag.
3. Piepmatz - I've had this set up twice and the rules just didn't penetrate our understanding. Need to find someone to walk us through this the first time. I know it's not that complicated, but it has not come together for us as of yet. It sure seems like a game I would really like.
4 and 5. Irish Gauge and Ride the Rails - These are still quite new, so I don't feel as pressured to play them, but I love what they look like, and mechanically, they appear do things I like in games and within the right playtime.
6. Durian - I just got this for Christmas and I felt like I had to put an easy one on this list. Should be a breeze to get this played. This game has so many weird and wonderful qualities! It comes with a bell! In that tiny box! So great!
7. Nemesis - Yeesh! I had instant regret after buying this. It's everything I don't like in games, but I could not ignore the hordes of folks raving about it, and I felt like my collection needed one bloated, counter-intuitive, needlessly complex Ameritrash nightmare.
8. Hit Z Road - I recently received this as a gift and I think it's something I would really like. Amazing production, great theme, auctions! and the right playtime. Should be easy to get this one to the table.
9. Fearsome Floors - This would make a great double-feature with Monsters Menace America. Maybe October? Fingers crossed.
10. Godzilla: Tokyo Clash - Make that a triple-feature!
11. MicroMacro: Crime City - Honestly, I feel like my eyesight is not equipped for this game, but I really want to try it. We'll see (pun intended) . . .
12. Galaxy Trucker - I love what CGE did with this new version, making it affordable and approachable while keeping it fun and attractive. Looking forward to finally playing this one.
13. Q.E. - I have no excuse for not playing this one! This is the SECOND copy I've owned after backing the wooden first edition and selling it! Truly shameful because I know I will like it!
14. Capital Lux 2: Generations - I owned and moved on from the first version of this game, but not because I didn't like it. It just never made the cut with so many small, quick and excellent card games around. This version includes a solo mode, which intrigued me. Hopefully, adding it to this list will get it to the table.
15. Equinox - I have never played Colossal Arena, but it's been on my radar since seeing it played at the WBC. This version is stunning, and it seems like a game I would like, even if a bit counter-intuitive at first.
Wish me luck!
-My thoughts and ideas about games and gaming-
- [+] Dice rolls
Ten years logging games! Ten years on BGG! And 2021 was the year with the most games played in a year!
That's right! I broke my record for most games played in a year after 2020's abysmal showing. Overall, I'd say 2021 was an excellent year of gaming for me. I have continued to enjoy this hobby by sticking to my gaming philosophy, which is, in a nutshell, "Play the games I know and know I love."
Understanding the many dynamics at work when it comes to playing (and learning!) different games with different groups is always a challenge, and I'm happy to say that in 2021, I continued making progress in these regards and it has highly improved the quality of my time at the table.
Untangling the complex knot of the how's, why's and what's that constitute all of the aspects of this hobby I enjoy, all in varying rhythms, situations and quantities, took a lot of years -- ten in fact. And I'm glad to say I've continued to refine and expand my approach at the game table to maximize my enjoyment in this hobby.
The most important preference I've discovered is how and when I enjoy learning new games. If I only play with friends occasionally, I prefer spending that time interacting with them, not with my face in a rulebook. Learning new games for me is best when planned ahead of time. This way, we can manage expectations, and be sure that discovering and learning (and wrestling with rules) is the thing that is planned together, and enjoyed as a group as a result.
Of the 765 games I played this year, only 67 of them were new. Not only does that jibe with my gaming philosophy and goals, but it nearly guaranteed that I liked all of these new games. Because of the value I place on my time at the table and with players I enjoy, I'm very particular about which games I agree to learn, so they tend to be well-vetted ahead of time. As Treebeard says, " . . . it takes a long time to say anything in Old Entish. And we never say anything unless it is worth taking a long time to say.” This is how I feel about learning games. "It better be good if it means I'm not playing Modern Art."
My H-Index and Dimes
These numbers further confirm that I'm accomplishing my gaming goals by playing games I know, and games I know I like. My H-Index for the year is 13, and I was able to increase my overall H-index by five to 34. I would have liked to reach 35 before the year was out, but I'm quite pleased with my frequent plays of many great games. Playing 18 games at least ten times felt good, but I would have liked to accomplish the 15x15 challenge, which I did not actively pursue, but just missed nonetheless.
My dimes for 2021 and my overall H-index
My New Game Group
THIS blog post, but I thought it was worth mentioning here along with the other goals I achieved this past year. It's been great to assemble so many gamer friends I've met over the years from different groups in one place. This pandemic is still handcuffing this effort, preventing it from being the true gaming powerhouse it's destined to become. Soon I say. . . . soon . . .
My December Recap:
The highlights this month were games with my family. The two college kids were home for Christmas and I managed a few games with them which was nice. My son has been playing Chess at school and even got a beautiful new board and pieces from his girlfriend for Xmas. I also got him a board, so now he has one at home and school. We've played twice so far and I held my own for awhile, until one misstep, that my son wasted no time exploiting. It's probably been 30 years since I've played, and I was never any good, but this was a really nice game to rediscover. It's tough, no doubt about it, but it's a great one to play with the boy.
Funfair has been great fun! I've played it 2p and then with all three of my kids and it did not take long before we were bragging about our rides, and dissing each others'. Love this theme and I love the smooth game play and perfect play time. I really hope we get more content for this game because it's exactly the kind of game I love.
I played Dice Throne twice with the Samurai. Lost a very close one vs. the Tactician, then, crushed the Gunslinger. Not a bad dice-chucker. Reminded me most of King of Tokyo, but doesn't play large groups (2 or 4p I think). It has maybe one too many systems, keeping it from the casual pub game vibe I prefer, but I was engaged, and this was a decent balance of luck vs. mitigation. I'd play again, but don't need to own a copy.
I've enjoyed playing Glass Road again after a very long time. I played it twice not long after it came out and never had a chance again. In that time, I've enjoyed many of Uwe Rosenberg's games, especially his shorter ones. It was nice to play Glass Road again now with a new appreciation for it, but I don't think it's better than Nusfjord, which is its closest counterpart in Uwe's library.
I really liked Everdell, though I think I'd prefer it with fewer expansions/modules. The combination of traditional worker placement with tableau-building was interesting and the game's strongest feature. The novelty of the tree did not do anything for me, but the art and production were very nice.
Word Heist was much harder than I thought, with so many clues and so many possible words (we played 5p). Solid design, but three is probably the best player count. The crowded word game genre will likely shove this game to the side, but I'd recommend it.
Dune: Imperium - I got very frustrated with poor card draws/placement options, but the game was close at the end. It's good, but I'm not sure I like it. I had real trouble with specific situations that handcuffed me and basically rendered my hand, and most of the round, useless. I did undervalue trashing to be sure. Need to play again. Some interesting stuff here I'd like to explore a bit more. I had a very similar reaction to Rocketmen, which I'm still hoping to play again.
Wildlife Safari x2 (12 all-time)
Whirling Witchcraft x4 (6 all-time)
Sushi Go! (5 all-time)
Santiago (15 all-time)
Parade (46 all-time)
Medici x2 (83 all-time)
For Sale x2 (48 all-time)
12 Days x2 (4 all-time)
No Thanks! (74 all-time)
Magic: The Gathering x3 (48 all-time)
Dice Throne: Season Two – Battle Chest x2 NEW!
Race for the Galaxy x2 (7 all-time)
Glass Road x5 (7 all-time)
Gaia Project x2 (6 all-time)
Res Arcana (24 all-time)
Regicide (39 all-time)
L.L.A.M.A. (40 all-time)
Carnival (8 all-time)
Timeline: American History x3 (8 all-time)
Pass the Pigs (4 all-time)
Cribbage x4 (305 all-time)
Word Heist NEW!
Watergate (5 all-time)
Morels (20 all-time)
Kingdoms (4 all-time)
Funfair x3 NEW!
Chess x2 NEW!
One Deck Dungeon (35 all-time)
Earthquake x2 NEW!
Dune: Imperium NEW!
I hope everyone in our BGG community had a successful year of gaming joy in 2021, despite its many ongoing challenges. All the best for a healthy and peaceful 2022. See you at the table!
- [+] Dice rolls
Here it is! The very few new-to-me games I did not like that I played this past year. I don't actually feel very strongly about most of these. There are only a couple I would actively avoid in the future.
Gods Love Dinosaurs - My only complaint about this game is that it wasn't really any fun. It looked great, played smoothly, but I found very little satisfaction here. It wasn't particularly frustrating, I just didn't care about my board or efficiently managing my ecosystem. It was 16 to 14 to 14. Not much tension at the end. Scoring was anti-climactic.
Yokohama Duel - This felt a bit shallow compared to its predecessor. I miss the path-building from the original. It might be a better choice with two than Yokohama, but it's not quite Yokohama.
Grand Bazaar - I only played this because of its availability on BGA. It was 27 rounds!!! Awful game. It went on forever! and with minimal change in values, it was just boring. A miserable experience overall.
Glasgow - Didn't offer anything new. Mechanically solid, not very fun.
Four Gardens - This was beautifully produced. Gorgeous art. But even with only 3p, the downtime was an issue for me. Completely solitaire. Also, this was a very one-sided win with the winner doubling our scores. No hurry to play this one again.
Stephenson's Rocket - Man did I hate this! It's so rare when a game rubs me the wrong way this fast and this hard! And it's a Kninzia game! We actually had fun playing because of how bad it went for me. I could not wrap my head around this. I could not manage my shares, or figure out how to make my stations work. Just a boatload of frustration from every angle.
Lions of Lydia - Not very good. Some interesting mechanics, but it took as long to set up and teach as it did to play. Get resources, buy cards, build cards, get bonuses. Nothing stood out here.
Skulls of Sedlec - Not nearly enough meat on its bones. A solid idea waiting for the rest of the game to show up. Apparently, multiple mini exps. help. Not sure I'll bother.
- [+] Dice rolls
November was a great month of gaming! After October's horror-driven priorities, it was good to get back to board games. I played 77 games this month including my 300th logged play of Cribbage and my first logged plays of Race for the Galaxy! More on both of these later.
Not a ton of new games this month (RftG was newly-logged, but not new to me), but we had a few winners and some nice surprises. We also had a rare stinker. I mean, I really didn't like it. Let's get into it shall we?
Timeline: Music & Cinema (8 all-time)
Stockpile (30 all-time)
Stephenson's Rocket NEW! - Man did I hate this! It's so rare when a game rubs me the wrong way this fast and this hard! And it's a Kninzia game! Poor Jake felt bad. We actually had fun playing because of how bad it went for me. I could not wrap my head around this. I could not manage my shares, or how to make my stations work. Just a boatload of frustration from every angle.
Spicy x3 (8 all-time) - This game continues to be an approachable, simple, interactive and fun card game for a variety of groups and players. Very impressed with Spicy so far.
Pairs x2 (12 all-time)
No Thanks! x3 (73 all-time)
Monopoly Deal NEW! - This game kicks the crap out of Fluxx and Munchkin. I recommend it if you are looking for a familiar, quick-playing, take that, set-collection, simple card game. Grab it for a dollar at Savers. Worth it!
Modern Art x2 (25 all-time)
Lions of Lydia NEW! - This game took as long to teach as it did to play. Dry as a bone. The stuff in this game has been done a million times. None of it stood out. The production was nice, but that's nothing new anymore. I found this completely forgettable.
Innovation (32 all-time)
Fuji Flush x4 (84 all-time)
Belratti x3 (26 all-time)
Acquire (7 all-time)
6 nimmt! (36 all-time)
Stone Age (26 all-time)
For Sale x2 (46 all-time)
Cribbage x13 (301 all-time) - My kids were home for Thanksgiving and it was so nice to play Cribbage with them. Including my 300th and 301st play I've logged here on BGG. See my last blog post to cheer along! My son was ten when I logged my seventh play, he's now nearly 20, and he was my opponent for game #300!
Coloretto (30 all-time)
Azul x3 (35 all-time)
Sakura (3 all-time) - We had six players and this game was much better than I remembered. I loved Gravwell when I played it, but was always disappointed that it only played up to four (that's changed now I know). This is the kind of chaos I like and this game's charm and lovely production made it a completely pleasant experience. My hesitation was an inaccurate memory that the card play and iconography became confusing. That was not the case this time. Really fun stuff!
Parade (45 all-time)
Las Vegas (49 all-time)
Hattrick x2 NEW! - A very fun trick-taker. Players build two tricks at a time, with each player only adding one card and each trick ending after only one trip around the table. I like simpler trick-takers and this is a very good one. The simple scoring system provided great tension but kept the game casual. Very surprising. Really good game.
Hanamikoji x2 (52 all-time)
Cosmic Encounter (10 all-time) - It was great to get this back to the table! We had six players and five of us had four bases. I got greedy and tried for the solo win. It didn't work out for me. The next turn, double negotiate for a double win. The new players were a bit confused I think. Hopefully, they will play again now that they have a feel for this game's odd contours.
Aquaducts x2 (35 all-time)
Regicide x2 (38 all-time)
Race for the Galaxy x5 NEW! - It finally happened! I finally tried Race for the Galaxy again. I played it so soon after getting into this hobby that my first plays were before I began logging. Those plays were not fun. I didn't understand the rules and I didn't get the game at all. Amazing what ten years will do! This was pretty much a breeze to figure out and play. I struggled with the Trade/Consume phase a bit at first, but ironed out those wrinkles pretty quickly. And yes, this is an excellent game. "Better late than never" feels like it doesn't even apply here -- like the statute of limitations expired on this one. Gaming street cred takes a hit on this one. I'm looking forward to this game in regular rotation. I already bought the GeekUp bits!
Patchwork x2 (23 all-time) - Got the new Halloween version to the table. It's lovely, but I didn't manage any points in two games, so I'm wondering if the minor tweaks weren't as minor as I thought. I mean, it may be I'm just bad at the game, but I managed three positive scores the last time I played the original version.
My City x4 (21 all-time) - Our runaway leader has continued to run away. Add to that, some terrible mistakes on my part caused me to fall further behind. Still enjoying the surprised supplied by this game, I just wish it offered a more exciting finish. One chapter left.
Mr. Cabbagehead's Garden (5 all-time)
Juicy Fruits (4 all-time) - not sure about this one. It's interesting, and offers nice tension, just not sure it it's very fun. More to explore here, so we'll see.
Good Puppers x2 NEW! - A poorly-named, but very entertaining and quick-playing card game with some interesting card interactions. Looking forward to more plays of this.
Gaia Project x2 (4 all-time) - I tried the official Automa solo play and enjoyed it. I can't imagine I'll go back to Terra Mystica now that I've gotten comfortable with this game. It's good, but really hard.
Whirling Witchcraft x2 NEW! - A very nice surprise and a great alternative to whatever "cube-conversion" game is in your rotation. Worked well with two, curious to see if more players impacts things at all. The included 3-D cauldrons are irresistible! This made me think about games that include cauldrons in the game play and/or theme (I feel a list coming on!). This would make a great double-feature with Quacks. With Quacks being the "zoomed-in" version of this game. I really liked this.
Ora et Labora (5 all-time)
With two game days already on the calendar for December, it looks like I'll be able to ride this momentum into this month. Very exited for that and for more plays of Race for the Galaxy . . . finally!!
- [+] Dice rolls
Please celebrate with me!!
From my play log!
My seventh logged game was with my son David when he was 1129 29 29 29 29 29 29 29 29 29 29 29 29 29 29 29 29 29 29 29 29 29 29 29 29 29 29 29 29 29 29 29 29
My 300th and 301st games logged with my son David who is almost 20
- [+] Dice rolls
As I've discussed here earlier, I started a community game group back in August. We've had a monthly game day each month since. Given the moderate success of these events and the slowly growing number of members, I posted an invitation to join the group on my town's Facebook page. The response to the post has been very positive, and we've grown by nearly 20 members overnight (from 50 to 70). Now I'm aware that, of those 20 new members, maybe five will contribute to the group's page and/or attend events, which is fine. That seems to be how social media often works. But many more people are now aware of the group and the goal I've put in place for it, which is:
The Medway Community Game Club is a monthly game group focused on bringing Medway-area board gamers together. Its goal is to provide a fun and positive connection between our hobby and local communities.
But what I wanted to highlight here and now is how I responded to a new member's post, apologizing for being a "noob" and for not having played games in ages. She's concerned that the experienced gamers in the group won't be interested or willing to deviate from the more "complicated" games we normally play.
Here is part of my response:
For me, this hobby is about the people, not the games. The job of the more experienced gamers is to read the table and choose the game that offers the best experience to the players seated there.
Nothing I haven't said before, but I felt it was important to highlight this in our FB group after this recent influx of new members.
How would you have replied?
- [+] Dice rolls
A solid September overall, though a lower total than the previous months. Blame that on the start of fall, cooler weather and the start of horror-movie season. I played eight new games, which is pretty high given the lower total of games played. We also got back to hosting our annual Cribbage tournament, which was fantastic. The crowd was a bit smaller (12 players), but we made up for it with loads of enthusiasm and excitement. With so few social gatherings happening, we all really appreciated this one. For a photo-recap of the event, check out my last two blog entries.
Now that we are in October, the folks over at Slashing Through Cinema: The Guild and I have begun our annual horror-movie-viewing challenge. That usually means fewer games played in October, but I have to make room for my other hobbies, especially this coming month. Feel free to come by and check out our list, and feel free to join in. It's all about chatting horror movies, so, there is no pressure to complete any goal other than the one you set for yourself.
Here are my thoughts on the games I played in September:
Subastral NEW! - One two-player game of this is not enough to form much of an opinion, but I think this is interesting. I did not fully understand the scoring rules until it was time to actually score, but, that was the interesting part. A simple card-selection mechanic with a puzzly scoring system makes this a game I want to play again, and then three more times. This game reminded me of Parade, which makes sense, since the designers also designed Piepmatz which folks also compared to Parade. Haven't played that one yet, but I'm looking forward to it given how much I like Parade and the positive initial impression Subastral has left with me.
San Juan (4 all-time) - I'm overdue to finally wrap my head around Race for the Galaxy. I know this. I do enjoy playing San Juan once every couple of years, but think RftG is one I would likely play more often. Gaming goals right? It will happen at some point.
Regicide x3 (35 all-time) - I could not resist acquiring this deck for this game: https://kingswildproject.com/collections/available-playing-c... - it's stunning! This game continues to impress. We did win with three players, which felt darn good.
Macao (6 all-time) - I've been hoping to get this to the table again for awhile now. There's something about the older Feld designs I prefer over his newer games. In my last recap, I discussed Forum Trajanum and the lack of fun and/or satisfaction it provided. Macao is actually a bit of a mess. The text on the cards is almost never intuitive and there are a million of them. Granted, they are all variants of the same 15 cards, but the wording is awful. That said, the lovely action cube puzzle is great. I would love to see an updated version of this game.
Alhambra x2 (20 all-time) - I'm a big fan of this one and was happy to teach it to a relatively new gamer and his son. I always feel this game is underrated and should be talked about along with Carcassonne and Seven Wonders as all-time greats.
L.L.A.M.A. x7 (39 all-time) - The recent addition of this to BGA's list of available games allowed me to play it online with strangers, and I have to say, these were the most infuriating games of this I've played. No matter what I did, the outcome was horrific for me. Meanwhile, the other players were going out left and right. I am taking a long break from this one. Fuji Flush is the better, and certainly more fun game.
Gaia Project x2 NEW! - I've put off learning/acquiring this one for ages. I just didn't really see the need for an updated version of Terra Mystica. I've only played this solo, with two players, not with the Automa, in order to get comfortable with the significant changes from TM. Having just replayed Terra Mystica, I'm not sure which I prefer. I thought it would be TM, but I feel that GP has a bit more flexibility, which I like. I need to try the proper solo game, and then I need to play it with other players, but I'm glad to have finally experienced this game and I'm looking forward to getting to know it better.
No Thanks! (70 all-time) - More BGA plays. No Thanks is always great. One of my all-time favorties.
For Sale x2 (44 all-time) - A great auction game and a fun one to play on BGA with strangers.
Coloretto (29 all-time) - Using the "auto-play" feature on BGA allows me to click on several games and play the first one to have enough players. That's how this one ends up getting played lately. Better in person, but good for a quick gaming fix online.
6 nimmt! x4 (35 all-time) - Still the game I love to hate. When it goes well, it's great, but rare, mostly, it goes disastrously, and that can be equally fun. Pretty amazing accomplishment. But I still hate it!
Abomination: The Heir of Frankenstein (4 all-time) - Nice to get this one to the table again, even if it was a bit early in the season. This was a 2p game and it delivered and came up short in all of the ways this game does. I really like it, but its shortcomings are a bit glaring. I'm happy to overlook them for the many great thematic elements this game offers.
World's Fair 1893 (15 all-time) - I was really happy to get this one back to the table. This was my first play with the updated edition that includes the diverse character cards. A small change that speaks volumes. Well done Renegade Games!
Tiefe Taschen (14 all-time) - It's always fun to watch new players of this game try to wrap their head around being "the president". They always start out being as fair as possible, but it never takes long for "favorites" to surface. This game is so good at dynamic social interaction. It's great fun. Highly recommend. I've not played the reimplemented version, so I'm not sure if the changes are substantial.
Taj Mahal (4 all-time) - This is such a weird game. Unusual might be more accurate. It does not do what many older Euro designs do, and it does not feel like other Knizia designs either. Competing for each of the five rewards each round is such an interesting idea, but then, HOW you compete for them adds another layer of decision space. The area control isn't traditionally implemented, nor are the auctions. It's a strange one and I think it may be great. I've only played it a couple of times and it had been years. It was a struggle to move within the restrictions given to accomplish your goals and definitely requires more practice. Looking forward to playing this again soon I hope.
Super Mega Lucky Box NEW! - A roll-and-write I didn't hate. That's praise enough. It felt like a lotto scratch ticket. I'd play again.
Strike x3 (35 all-time) - the dumbest great game I own! The most hollow and yet, still satisfying trash talk in gaming!
Ponzi Scheme (15 all-time) - This was a total bummer of a play. The things that have made this game great in the past did not exist in this play for some reason. It was bizarre! This fell so flat that I was left scratching my head as to why. One player just took money, and never prioritized getting shares. Money seemed to flow liberally for all of the players and was not a restraint for much of this game. Two of us had 11 shares at one point! And this game lasted twice as long as it should have. Every bad thing that this game can do, it did, without any of the great moments it has provided in past plays. It was a bummer. The massive debt eventually came due for the two of us with all of the shares leaving three players alive. One had all the money in the world, but it wasn't enough. The two players remaining with shares were one point apart, which would have been great if it wasn't the most anti-climactic finish ever. Major bummer. Hope this one bounces back next time.
Medici (81 all-time) - Great game, awful play by me. But a very fun group. Always glad when this hits the table.
Derby Day (11 all-time) - Tried to have a Derby Day tournament, but the stars did not align and the final qualifying race never took place. I need to rethink how to implement this at our next game day. It's such a fun group game when the vibe is right.
Belratti (20 all-time) - The best game of its kind. So many association games lately. This one packs an hilarious punch in a small package and simple rule set. A triumph!
Pumpkin Patch: Bad Seeds NEW! - Lovely production, not sure about the game. Seems too simple without much depth and few interesting decisions. Need to try it again.
My City x5 (17 all-time) - This game has become more and more frustrating but its genius is undeniable. It's very good, I'm just not very good at it I guess. We also are having a runaway leader problem. 15 games in. We'll see how it goes.
Cribbage x7 (288 all-time) - We got back to hosting our annual Cribbage tournament! It was wonderful! Full recap HERE.
Spicy x2 (5 all-time) - This game is 2 for 2 so far! The group was again looking at me like I was crazy as I explained the rules. It was that, "Why is this fun?" look. But once we were in it, we had a blast. Its fast pace and frequent bluffing make for lots of very fun moments.
Perudo (56 all-time) - Liars Dice is always great. I made it to the final two players, which always makes for some fun bluffing.
Medici: The Card Game (37 all-time) - I would never have expected to like this game as much as I do given how much I love its big brother, but this is a very fun, very fast, push-your-luck game with the same scoring engine. It's really fun.
King of Tokyo (11 all-time) - I was really happy this hit the table after so long. I always thought I liked this game, but, after owning it for years, it never hit the table. Now I remember why. We had six players, which was great, and, even with three of us knowing the game, we spent half of the time wondering when and how players moved in and out of Tokyo (Bay). It was not fun. I ended up winning with points, which would have been amazing if we still cared by the end. Disappointing end of an era for me.
Glasgow NEW! - I never heard of this game. It's one of Lookout's 2p series. It was fine. Very straightforward WP/Rondel/Action Selection a la Glen More. This was so standard-issue, I'm struggling to talk about it. Get stuff, build buildings, get points. There was a half-hearted spatial puzzle in there too. Nothing notable about this one.
Four Gardens NEW! - Where Glasgow was just boring, I actively disliked this one. A multi-player solitaire, resource-management puzzle, recipe-filling game with a race for bonus objectives. Again, it's all been done a billion times. This one had a shameless gimmick however - a giant cardboard tower that determines which and how many resources you get. The game looked amazing, but the winner doubled our scores, which not only wasn't fun, but felt like a symptom of underdevelopment. Yuck!
Dead Man's Draw NEW! - This game, on the other hand, was also a total mess, but ended up being great fun! I was shocked. Glaring production errors and awful rules could not contain the absurd push your luck, set collection goodness at bay! This was silly fun. It was the right playtime with just enough interaction to keep it interesting. Great way to end the night.
Black Fleet NEW! - This was a solid family-weight, pick-up-and-deliver pirate game with just enough conflict to keep players on their toes without setting them back too far. I quite enjoyed this. Not sure it would make the cut over other 60+ min family games however.
Happy October everyone! I hope your fall is off to a solid start, and if your feeling spooky, come visit us over at the Slashing Through Cinema Guild. I'm off to watch more horror movies!
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I cannot believe the comments I've rec'd on my Cribbage tournament report! When you spend a lot of time posting on BGG in the various forums, it often feels like exactly what it is, shouting in a crowd. When users provide feedback like they did on my last post, it really does provide a feeling of connection. It reminds me I'm in the right place, in the right hobby, and genuinely enjoying it in a way that matters. So thank you all for the warm and wonderful comments.
I thought you'd like to see more pics from the day. I chose not to include all of the family pics, thinking they would not be as interesting, but, here they are. Thanks again!
Two of my kids with my dad, who doesn't play, but joined us for lunch.
My daughter and my uncle Gary, dad's brother.
My smiley family!
David celebrates his first round win by skunking his cousin and former champ, Karen.
Three former champs, and three skunking victims! (I don't think I noted Clare's skunk on the bracket page!)
The non-Cribbage-playing youngest honored us with a picture.
This is a terrible picture, but it captures the winning moment. My wife is climbing on the couch to get a better spot for a shot of the winner. Poor Dave (seated) can't hide his disappointment.
My son's roommate was another new addition this year. He made it out of round one, which is more than I can say for a few of us former champs.
Collecting Cribbage boards leaves you with loads of pegs. No one needed the "cheat sheet" this year, thankfully. (new players really slow things down)
Thanks again for all of the support! I didn't learn Cribbage until I was grown with kids and it has become one of our family's most meaningful traditions. It's not too late to start your own! Cheers everyone!
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Instead of lots of boring words, I decided to share the recap of our annual Cribbage tournament simply with captioned photos. Enjoy!
My wife uses this chalkboard to welcome guests every time we host. Also, for every birthday and holiday. It's become a nice tradition.
For several sentimental reasons, including our missed event last year, and to recognize two former champs, I bought the two of my kids who play in the tournament their own decks. Each in honor of one of their grandparents. David drives his grandfather's car, that still carries his lovely cigar scent, and my mother worked at the post office for over 20 years, so this was a perfect choice for Clare. I love a beautifully-themed deck of playing cards!
We scored these awesome serving dishes at a yard sale awhile back. I think we got them for $5!
The tourney is usually Oktoberfest-themed, complete with music. This year, the menu was a taco bar, so, less so.
A shot of my round one action.
A shot of me after being eliminated in the first round by newcomer Claire, mother to another newcomer Chrissie, also pictured.
A casual match with a good friend. Great fun!
"Match Facts" - I use these to track each match. (and yes! I know! it's supposed to read >16 for "high hands") Our high hands on the day were 24, 24, 21 and 20. These players get to pick a prize after the winner picks first. Speaking of prizes . . .
This year's prizes included an uncut sheet of zombie playing cards, a set of Chessex dice in green sparkle and yellow pips, a "Dragon" deck of playing cards, a set of "Oogie Boogie" dice, and a copy of AttrAction.
In each of the six prior tournaments we've held, a Thomsen has been named champion. This year's final four had two Thomsens still contending, my son David, the only two-time champ, and my aunt Leslie.
The era of Thomsen domination immortalized!
The final moments of the final match.
Nooooooooooooooo!!! This year's final bracket. Note the FOUR skunks! Both Thomsens in the semis dispatched by skunking!
The final. Rob and Dave. Not a Thomsen to be found . . . except as a spectator.
A new champion is crowned.
Passing the torch. 2019's champ, Clare recognized 2021's champ, Rob.
We were so grateful to share this tradition with friends and family again. We had a fantastic day! Thanks for reliving it with me!
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This was a very fun thing to discover! Have a look!
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