Adam in Wales: gaming & game design.

A video series about playing boardgames, card games, and dice games - and also about MAKING them!

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Adam in Wales interviewed by Bez



This was really fun. I’ve known Bez for several years, and it was lovely to spend an hour chatting about life and games. This is the first video interview I’ve done and we touch on my life outside of games: dentistry, acting, a brush with cancer, as well as reflecting on games I’ve made.
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Tue Jan 18, 2022 6:08 pm
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Top 100 Mechanisms that I love: 30-21... and 10 that I don't...

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Mon Jan 17, 2022 7:19 pm
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Top 100 Board Game Mechanisms I love... and 10 that I hate! #40-31



Here we are again. Another 10 mechanisms. But we're getting nearer to the top now... so these are starting to get really good. Featuring mechanisms from games as diverse as Ticket to Ride, Undaunted Normandy, Patchwork, Happy Salmon and Dixit. What a great time to be a gamer!
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Fri Jan 14, 2022 3:21 pm
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Top 100 Mechanisms that I love: 50-41... and 10 that I don't...



Continuing my epic journey through 100 board game mechanisms
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Wed Jan 12, 2022 5:21 pm
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Top 100 Board Game Mechanisms I love... and 10 that I hate! #60-51



Finishing up the first 50 mechanisms I love ... in my Top 100... and the first 5 mechanisms I don't like so much...
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Mon Jan 10, 2022 6:46 pm
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Top 100 Mechanisms in Board Games: 70-61

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Fri Jan 7, 2022 1:16 pm
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Top 100 Board Game Mechanisms I love... and 10 that I hate! #80-71



Part 3 of my epic journey through board game mechanisms featuring old favourites like "select start player token"... how can you resist?!?
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Wed Jan 5, 2022 1:44 pm
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Top 100 Mechanisms that I love... and 10 that I hate! #90-81 [Video]



This installment features "That mechanism from Puerto Rico", the Ticket-to-Ride-draft, and a few staples of the Euro-game genre.

But what's today's mechanism that I don't enjoy? devil
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Mon Jan 3, 2022 1:11 pm
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Top 100 Board Game Mechanisms that I love... and 10 that I hate! #100-91

Since my Top 100 board game won't have changed much since my list last year, I've set about making my Top 100 Board Game Mechanisms... and 10 that I hate... whistle

Here are numbers 100-91, with loads of great examples.

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Sat Jan 1, 2022 1:04 pm
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How to design a POLYOMINO board game



On this channel, I like to dip into certain genres - trick-taking, flicking, tableau-building, dice-rolling - and try to pinpoint the specific mechanisms frequently used in these games. It’s a tool box for you as a game designer. Which of these mechanisms do you want to employ in your own polyomino game? Which of these mechanisms could you subvert? And crucially, which mechanisms spring to mind which haven’t yet been utilised? Is there space for innovation here?
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Thu Dec 30, 2021 2:05 pm
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