8.5 Pax Renaissance x2 (9 all-time)
8.5 Root x3 (9 all-time)
7.75 John Company NEW!
7.5 1889: History of Shikoku Railways (3 all-time)
7.0 Taluva x2 NEW!
5.0 Suburbia (4 all-time)
N/A Citadels x2 NEW!
N/A The Voyages of Marco Polo NEW!
An ok. month gaming-wise, but 2019 seems pretty slow so far.
Pax Renaissance - who said a filler can't be twice as heavy as the main course? It's like one of those hardcore martial art warm up routines - you're left breathless, but ready for more.
"You have seen NOTHING."
Root - pretty, quick and interactive. While a lot of work when introducing new players (better stay hydrated) it's well worth the effort.
My wife has long claimed she despises any type of armed conflict in games, yet her first move as the Vagabond was to shoot a cat in the eye... with a crossbow she purchuased from it the very same turn. Some advanced negotiation techiques right there. Everyone loved it so far.
I hope the game has some legs, because it will be getting some serious tabletime in the coming months.
"Is that a crossbow in your pocket?"
John Company - 4p: The game tells a compelling story and the negotiations are subtly encouraged by the game mechanisms, which are in turn perfectly thematic, letting you immerse yourself in the story.
I was concerned by how random encounters would drive the gameplay, but ended up really enjoying them as the cliffhanger tension-injecting devices they are. Can't wait to play the full variant.
1889 - 3p: this game really needs a dedicated group. For future beginner sessions I plan on using a modified rust booster a'la 18Chesapeake and a couple of sand timers. Shouldn't need this with a more experience group, but I''m trying to be realistic.
3p seems much safer for new players, as it mitigates the risk of being stuck with tokened-out TKT in the south (yeah, yeah, I know it's more complicated than that). 4p should prove the most interesting, but again - need to assemble a regular group first, and extrapolating my previous success in that area I expect this to happen somewhere around summer 2027.
Taluva - Carcassone on steroids with loads of negative interaction on top? You had me at steroids.
The spatial aspect is very satisfying, there's a lot of clever things you can do and it's really quick.
One minor gripe that comes to mind is the ammount of leader bashing required for the game to run smoothly. I didn't mind it AS much in Root, but here it seems a lot pricier opportunity-cost wise. Still, a fun little game.
Suburbia - NO.
Citadels - Take that? No thanks!
The Voyages of Marco Polo - not too bad, yet in the end it seemed like just another game about sliding sliders and tracking tracks.
And the Game of the month goes to: Bongo, because I didn't have to play it.
And what were YOUR gaming highlights?
(trying out TGZ - our first game about to conclude)
This game marks the beginning of my journey into the world of Splotter.
Almost all of their games start of slow and have a very low rule overhead. They take you by surprise.
"30 minutes in and - all of a sudden - you’re hunching over this intricate, miniature economy you just helped build from scratch, and you’re finally starting to see it – the logistics, the pricing, the timing.
But then, out of nowhere another player places a tiny puddle, creating a giant inland sea, takes "that" god card or maybe simply monopolizes every singe resource on the map.
And you realise this was his plan all along. Your little engine is gone, and your neighbour’s too. You both should’ve been paying more attention to the quiet guy in the corner, but it’s too late now... or is it – perhaps you have a plan B or can scramble one on the spot?
If not – well, it doesn’t really matter because you already devised a scheme for the next game. And oooh, it’s a clever one. Surely – nothing will go wrong this time..."
I knew this would be perfect to get my friends into heavier games. It seems to be working so far...
(playing two TGZ games back-to-back)
There is so much going on in this game despite the simple rule set. Route building, blocking, special powers, placing goods on the map and the auctions are all somehow reminiscent of Age of Steam, but each of those elements is given an additional dimension in TGZ.
And oh boy does every decision count.
(a nail-biting finale)
I also really like the fact that you and your opponents get to co-create a working economy throughout the course of the game, step by step. And every time it's wildly different, making some previously crazy strategies reasonable and old ones obsolete. Each session just leaves you wanting more.
My favourite Splotter and my favourite game to date.
So my copy was missing some cattle pieces, forcing us to play the first game using Agricola cows instead of the silver cattle.
Of course I asked the guys at Splotter about the problem which they were more than happy to help with.
A week later I came home to this. I'm still not sure if I was more happy with the contents or the packaging
Tue Apr 24, 2018 11:55 am
I have enjoyed and played board, card, rpg and miniature games as far back as I can remember.
My renewed interest in board gaming also coincided with creating an account on BGG in February 2017. I was hooked. Researching games and discovering my tastes ranged from exciting to dissapointing and heavily infuriating but I think I'm slowly getting there, and my internal limit of owning no more than 25 titles has held up well.
Coming to think of it, this more of less marks the end of my first year on this site.
Apart from playing (mainly medium/heavy) games I also happen to enjoy creating anything from microbadges or photos to functional game upgrades. Everything goes. I guess this blog is supposed to lie somewhere inbetween.
If you have any thoughts, hints, would like to discuss something or there is anything you like/dislike about the the entry – please share below or just PM!
EVERY comment is valuable (especially concerning photos – my camera isn’t even 3 months old and I’m still trying to improve every chance I get – everything is a learning experience). So don’t be shy.
Of course this quick introduction wouldn't be complete if I didn't mention and thank the people who make have those memorable gaming moments possible in the first place - my lovely wife and my friends who have all been patient enough to allow me to gradually indoctrinate them ;-) Thank you!
Also thanks to the amazing guys/gals at Heavy Cardboard HC, Mile High Game Guys MHGG and The Good, The Board, and The Ugly GBU for helping the heavy side of the hobby grow.
Tue Apr 24, 2018 11:01 am