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The LOOP Solo Review

I think The Broken Meeple does excellent reviews.

You can tell he puts a lot of thought and effort into his videos and he's not afraid to say when he doesn't like a game, which I really appreciate.

I was watching a video of his yesterday about The LOOP, which he gave a fairly low score and said was too difficult to win.

I've been playing the game for a while now and have a slightly different opinion (at least for the solo game).

Here it is.

Thanks for the motivation, Luke!
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Sun Jan 16, 2022 2:16 am
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A Hit and a Miss: New Solo Reviews for Bitoku and Dune Imperium

After some excellent advice and motivation, I've got a couple solo reviews up.

I really enjoy both games multiplayer, but when it comes to solo play, one is much better than the other.


Bitoku Review

Dune Imperium Review
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Thu Jan 13, 2022 7:03 pm
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To Review or Not Review, That is the Question

If you are reading this, there's a chance you've read some reviews I've written on the geek before.

If not, here's a list.

I've done a few different types of reviews: Discussion style reviews with a friend of mine, reviews that compare 2 or more games and reviews that look at whether or not a game is worth it for solo play.

Writing reviews is a tricky thing. Usually I do it in spurts, coinciding with the times that I'm on holidays from work. It takes quite a while to play the game several times (playing with a review in mind is different than playing purely for enjoyment as well), write up a review, re-write it so it's not too awful then find all the pictures, format everything, post it, etc.

I often wonder why I do it. What drives me to take time to do this stuff? I like writing, sure. I crave validation from comments and those little thumbs as well. I love when a review I write "makes it" onto the hot reviews list. I also like the idea of helping others find great games like so many reviewers have helped me.

But then...

Sometimes I'll take hours writing what I think is an excellent review and get maybe 5 thumbs. Or I'll think what's the point if it's a popular game that already has several reviews...am I really helping anyone?

Any games I review are ones that I pay for myself. I've never received any games from publishers or anything like that. Though to be honest, I do feel a little salty when I see a review of about 10 sentences that ends with "review copy provided by publisher".

Where am I going with this post? With the Christmas holidays approaching, I find myself debating whether or not I should dive back in. Should I try something new, like video reviews? Should I work towards gaining a bunch of followers on Instagram so I can maybe convince publishers to send me games to review? Will it feel more "worth it" then? Maybe I could reach out to someone who already has an established website that would welcome another reviewer? Or perhaps I just keep doing what I've been doing: writing when I feel like it, stopping when I feel like it. All in the name of fun and those tiny little thumbs.

Are there any other people out there who write reviews and can relate?

If I do decide to jump back in, what type of reviews would you prefer to see? (Ignore the first bit, I messed up trying to do the poll )

Poll: What type of Reviews Do You Want to See More Of?
Discussion Style Text Reviews
Comparative Text Reviews
Worth it for Solo Text Reviews
Discussion Style Video Reviews
Comparative Video Reviews
Worth it for Solo Video Reviews
Skip the Reviews, Try Making More Funny Videos
1. What type of Reviews Do You Want to See More Of?
2. If I do start reviews again, which game should I do first?
      120 answers
Poll created by Iguessimanerdnow
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Sat Dec 4, 2021 6:30 pm
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Is Bonfire Worth it For Solo? A Review

An IGUESSIMANERDNOW Review


Introduction

Now that the majority of my gaming time is spent by myself, I thought I'd start a new review series focusing on looking at games from a solo perspective. I've broken the review down into categories that are important to me when considering whether a game is worth it for solo play.


Board Game: Bonfire



What's the game and how do you play?

If you haven't got a chance to see what this game is all about,here is a play-through by one of the best in the business.



Set-up and Tear Down

NEUTRAL

The game comes with lots of baggies, so if you’ve got a good sorting system, set up isn’t bad. There are some tiles and meeples to set out though, so you’re looking at about 7 to 8 minutes from pulling it off the shelf to diving in to gameplay.


Board Game: Bonfire




Puzzle Satisfaction

POSITIVE

I’ve found this puzzle to be incredibly addicting and pretty tough to figure out, or at least how to solve it well. First, you get a neat mini tile laying game on your player board that helps guide what your next few actions will be. Then you’re trying to determine the best way to meet a myriad of objectives, some that you will pick up throughout the game and others that are standard. It’s a bit tough to describe actually because the puzzle itself feels so unique. This is definitely one of those games where you want to do everything, but feel like you can barely do anything; probably more so than any other game I’ve played in recent memory. You really have to plan and figure out how you can sort of piece together all the objectives, special ability cards and bonus actions to work together in your favour. It’s tough, but it’s a lot of fun.




Board Game: Bonfire




Thematic Escape

SLIGHT POSITIVE

I think the theme and atmosphere is pretty neat. Like the game itself, it feels fresh and unique. It exudes this kind of fantastical warmth, like you’re peering in on this little mystical land that no one else has seen. I enjoy the flavour of the art work and the little yoda-shaped meeples as well. You won’t have any thematically memorable moments or anything, though.




Board Game: Bonfire





The Opponent

NEUTRAL

The opponent here is run by a deck of 8 cards and is incredibly easy to run. The AI will take away a few of the things you might have wanted during the game, but mostly it acts as a timer. And boy, do you feel it. In Bonfire, the end game trigger is decided by the players, but in the solo mode it comes quick, every time. Or at least that’s how it feels to me. On one hand, this is great because the tension is thick from the get-go, but on the other hand, the game can feel pretty rushed. The AI is pretty tough to beat, and unless you end the game quickly, you won’t stand a chance. For me, it ends a bit too soon. In the last couple of games, I slipped an extra card in the AI deck that does nothing but give him a couple of points. I’m still losing most of the time, but feel like the pacing is now right for me.



Board Game: Bonfire



Pull to Play Again (and again…and again…)

POSITIVE

I’ve played this game a ton since it arrived, and always twice in a row. This is partly because it’s so quick, partly because it’s so addicting and partly because I keep losing to the dang AI. The only things that have held me back from maximum enjoyment were looking up all of the card and tile iconography on the first several plays and the pace feeling not quite right. I'm used to it now, but initially I would really enjoy the game while playing, but would feel a little unsatisfied when it was over.


Board Game: Bonfire



Bottom Line: Is It Worth It?

Yes, I think so. I’m not as confident with this recommendation just because it does feel quite unique, both in terms of theme, the way the mechanisms all puzzle together and the pacing of the game. I do know I have a blast playing it though. During the first several games, I wanted to really bask in the glow of the fire, whereas the game was giving me a short fuse. It ended much quicker than I wanted it to. Some people love this feeling of wanting more, others not so much. If you’re one of the former, I think you’ll find Bonfire to be a fantastic, addicting solo experience.







This is still a relatively new review format for me, so if you have any suggestions on how these could be more helpful, let me know in the comments below!


Thanks for reading and thank you especially to:

@barandur
@rascozion
@Pawan108

for their awesome images.
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Mon Feb 1, 2021 3:11 am
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Is Marvel Champions Worth it For Solo? A Review

An IGUESSIMANERDNOW Review


Introduction

Now that the majority of my gaming time is spent by myself, I thought I'd start a new review series focusing on looking at games from a solo perspective. I've broken the review down into categories that are important to me when considering whether a game is worth it for solo play.


Board Game: Marvel Champions: The Card Game



What's the game and how do you play?

If you haven't got a chance to see what this game is all about,here is a play-through by one of the best in the business.



Set-up and Tear Down

VERY POSITIVE

It takes very little time to jump into a game of Marvel Champions. Unless you want to play around with some deck construction, you pretty much just grab your hero deck, shuffle a few cards into the villain deck, dump out some tokens and away you go. Putting the game away is fast as well.



Board Game: Marvel Champions: The Card Game




Puzzle Satisfaction

POSITIVE

It took a while for me to understand and appreciate the puzzle here, but I’m glad I powered through the first few “work-like” games. The main brain tickler comes from the card play. Which cards in your hand do you play and which ones do you use to pay for said cards? Since there is so much variety in the cards, each hand presents you with a different puzzle. You’re still working towards the same goal (defeat the villain, stop the scheme, don’t die), but each turn offers you a new riddle to solve in order to get there. Choosing when to switch between your hero and alter-ego just adds to the fun. After 50-ish plays, I’m still making forehead-smacking mistakes and grinning to myself when I figure out something new and clever.




Board Game: Marvel Champions: The Card Game




Thematic Escape

POSITIVE

I’m not a comic book guy, but I’ve watched and moderately enjoyed most of the Marvel movies (just so you know where I’m coming from here). The designers have done such an amazing job of making each hero and villain feel unique and thematic. For example, with Iron Man you build up his suit, while Spiderman can dodge and flip away from attacks. The wonderful comic book art helps suck you in to the Marvel world as well.




Board Game: Marvel Champions: The Card Game





The Opponent

POSITIVE

The opponent is whichever villain you choose to play against that game. The base set comes with 3, but they are all different and there are lots more you can buy separately. The villain is controlled by a deck of cards and is pretty simple to run, especially Rhino. The bad guy phase may be straight forward, but it’s definitely not boring. Several times a game, you’ll be holding your breath as you flip that card, followed by either a big sigh of relief or another one of those forehead smacks (maybe I should get one of those little headband pillows).


Board Game: Marvel Champions: The Card Game



Pull to Play Again (and again…and again…)

VERY POSITIVE

This is my most played solo game. I’ll go through phases where this is all I want to play and then I need a break for a while, but I’m always ready to hop back in eventually. The fact that it’s so quick to set up and jump right into a game is a big plus. It’s also pretty satisfying without being too draining (at least after the first few play-throughs). There is a ton of variety because each hero deck feels so different. It’s fun to take one hero and play through every villain until you beat each of them and then move on to the next hero.



Board Game: Marvel Champions: The Card Game



Bottom Line: Is It Worth It?

Without a doubt. I had never played an LCG before this one and the first few games really sucked. However, once I started to understand how all the cards worked together and the pieces all started to connect in my brain, I was hooked. It’s simultaneously exciting and calming, has an addicting puzzle and a huge amount of variability. A fantastic solo experience.







This is still a relatively new review format for me, so if you have any suggestions on how these could be more helpful, let me know in the comments below!


Thanks for reading and thank you especially to:

@W Eric Martin
@@Juegos_con_Arte
@Nio_Darkwind
@ronjake11
@jedichrism
@Kirowan_Mystery

for their awesome images.
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Tue Jan 26, 2021 3:16 am
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2 Hits and a Miss : Stefan Feld

In this blog I will briefly talk about 3 games I played recently. Two of them I loved, 1 not so much. First, the hits.


HIT

Trajan

Board Game: Trajan


This is my favourite Feld and the reason I look into every game he designs. The mancala at the heart it might just be the most satisfying puzzle of any game I've played. You can pull off some fantastic turns in this game and it feels great. This is one of those games where if someone says they like it, they have immediately won me over.



HIT

Bonfire

Board Game: Bonfire


I'm only 3 plays in, but I played all 3 of those games in one day. That should tell you something. I still don't really know how much I like it or how much staying power it will have, but I do know I'll be playing it again tomorrow. The theme is weird in a refreshing way and gameplay is addicting. It doesn't really feel like any other game I can think of in the way that all the actions kind of come together. I feel like I'm missing something though and the game end seems a bit off. This will probably be the subject of my next solo review.


MISS

The Castles of Burgundy

Board Game: The Castles of Burgundy


I've bought and sold this one twice: first the original and then the new edition. I don't know what is; I love combos, I love the way the games uses dice, I just... I didn't have that fun playing it. I didn't love looking at it, but looks don't matter that much to me that they would over-shadow the mechanics do they? Sometimes when I see this game on yet another top ten games list, I wonder if maybe I needed just one more play...

What have been some of your recent hits and misses? Any games you feel like you should have enjoyed, but didn't?

Thanks for reading
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Sun Jan 24, 2021 4:59 am
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Is Café Worth it For Solo? A Review

An IGUESSIMANERDNOW Review


Introduction

Now that the majority of my gaming time is spent by myself, I thought I'd start a new review series focusing on looking at games from a solo perspective. I've broken the review down into categories that are important to me when considering whether a game is worth it for solo play.


Board Game: Café



What's the game and how do you play?

If you haven't got a chance to see what this game is all about,here is a play-through by one of the best in the business.



Set-up and Tear Down

VERY POSITIVE

It takes no time at all to start playing the game, Just pull out a few cards and cubes and away you go. Putting it away is just as quick. Easy peasy.


Board Game: Café




Puzzle Satisfaction

POSITIVE

On your turn, you draft a card to place on top of cards you’ve already placed to create an engine in order to carry out your actions. It sounds simple enough, and rules-wise it is, but holy moly this is a little brain burner. You’re always giving up something to gain something else (and you only have 8 turns!), so every single turn presents you with an excruciating decision. This is one of those games that feels like you’re trying to run in waist deep water - you work really hard, but don’t feel like you’re getting all that far. Timing is pretty crucial at the end of the game, because if you don’t plan out your actions correctly, you could end up leaving a lot of points on the table. You can very easily think yourself into a tizzy with this one.




Board Game: Café




Thematic Escape

NEUTRAL

I always play this game with a cup of coffee, which adds nicely to the ambience. Although the actions of the game have you going through the steps of making coffee, I don’t ever really feel engrossed in the theme. I’m just trying to layer those cards and move those cubes. I really enjoy the art style on the card backs, I wish there was more of that in the game somehow.




Board Game: Café





The Opponent

SLIGHT NEGATIVE

There is no opponent or much of a change when playing solo. You’re just trying to beat your own score. I’m not sure an automa-type AI would work for this game anyway, but I do wish the manual had one of those little tables to tell me how great or how terrible of a coffee maker I am. (Edit: the designer kindly posted a scoring table in the comments of the review).

Board Game: Café



Pull to Play Again (and again…and again…)

SLIGHT POSITIVE

I’ve played this quite a bit, simply because it’s so quick to pull out and play, but still pretty satisfying. It doesn’t feel all that different from game to game, but it’s quite tactical and the way the cards come out will change how you play each time. After several plays, I also still feel like I’m pretty bad at it, so it doesn’t feel “solvable” if that makes sense.



Board Game: Café


Bottom Line: Is It Worth It?

Cafe fills a really nice spot in my collection. Do you ever feel like playing something, look at your game shelf and think “I don’t really have the energy or time to play any of these”? In those moments, Cafe is perfect. This isn’t going to make my top ten list or anything, but pair it with a nice, hot cup of coffee and this game makes for a very pleasant, puzzly and brisk solo experience. Worth it.







This is still a relatively new review format for me, so if you have any suggestions on how these could be more helpful, let me know in the comments below!


Thanks for reading and thank you especially to:

@david mendes
@MarcelP
@Ray8808
@Travalgar

for their awesome images.
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Fri Jan 22, 2021 11:50 am
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Is The Magnificent Worth it For Solo? A Review

Introduction

Now that the majority of my gaming time is spent by myself, I thought I'd start a new review series focusing on looking at games from a solo perspective. I've broken the review down into categories that are important to me when considering whether a game is worth it for solo play.


Board Game: The Magnificent



What's the game and how do you play?

If you haven't got a chance to see what this game is all about,here is a play-through by one of the best in the business.



Set-up and Tear Down

POSITIVE

For a medium weight game, its has a very quick set-up. It comes with a little tray that holds all of the polyominoes and coins, which makes a huge difference. All together, you’re looking at under 10 minutes to both set the game up and put it away.


Board Game: The Magnificent




Puzzle Satisfaction

VERY POSITIVE

This is a tasty euro filled with crunchy puzzles. First, the dice drafting. Choosing the same colour that you chose on previous turns gives you higher powered actions, but also makes you pay more at the end of the round. Then you’re puzzling together your little polyomino tents in such a way to maximize bonuses and make sure you have the requirements to pull off some shows. Guiding all of your decisions are the master cards that act as round-by-round objectives. Here’s one of the coolest parts: when you choose which card to cash in for points each round, you may be giving up a sweet bonus action! Argh! There are a lot of ways to get where you want to go in this game, so you can often find ways to pull that rabbit out of the hat for a massively satisfying turn. You will have a lot of them in this game, and it feels awesome.


Board Game: The Magnificent




Thematic Escape

NEUTRAL

The game does its best to relate the actions to the theme, and you will occasionally build up to these turns where it feels like you’re putting on a big show. There’s no real narrative and you don’t so much get swept away to the circus, however, the game does exude a very unique atmosphere and flavour. The style of the dark board contrasting with the neon colours on the dice and artwork is unlike any other game in my collection.



Board Game: The Magnificent




The Opponent

SLIGHT NEGATIVE

This is a beat-your-own score solo mode, so there is no opponent. A few of the “put on a show” spaces are blocked and there is a neat little wrinkle when choosing the dice. You only start with one of each colour and can gain more by ditching one of the available poster cards of the corresponding colour. This gives you an extra little something to consider on your turn. The game is pretty solitary by nature, so it doesn’t feel too different, except that instead of trying to beat another person, you are trying to beat yourself.


Board Game: The Magnificent



Pull to Play Again (and again…and again…)

SLIGHT POSITIVE

I played this game a lot initially and LOVED my first 7 or 8 plays. It feels very satisfying because you get to pull off so many big turns. You will also have different master cards and assistants that change your strategy from game to game, so there’s some variability that way. The fact that it’s quick to set up helps as well. After about 10 plays I had a monster game where I got a ridiculous score, and since then I felt less of a pull to play. I’m not sure if it’s because I know I probably won’t score that high again or it got a little played out for me. I certainly still want to play it occasionally and I’m very excited for the upcoming expansion.



Board Game: The Magnificent




Bottom Line: Is It Worth It?

The Magnificent has a lot of fantastic elements that fans of most euro games will love. Planning and carrying out the actions required to pull off gigantic turns and collect big time points by cashing in objective cards is a lot of fun. The lack of a true opponent hurts it a bit, and replay value may be an issue for some. I cooled off on it after about 10 plays, but I REALLY loved the first 7 or 8 and am still happy to pull if off the shelf for a solo play from time to time. Overall, I’d say it was worth the purchase for me, but your mileage may vary depending on how many plays define “worth it” for you.







This is still a relatively new review format for me, so if you have any suggestions on how these could be more helpful, let me know in the comments below!


Thanks for reading and thank you especially to:


@Anaesthetic
@sverbeure
@EllenM


for their awesome images.
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Thu Jan 21, 2021 3:04 am
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Is Rococo Worth it For Solo? A Review

An IGUESSIMANERDNOW Review


Introduction

Now that the majority of my gaming time is spent by myself, I thought I'd start a new review series focusing on looking at games from a solo perspective. I've broken the review down into categories that are important to me when considering whether a game is worth it for solo play.


Board Game: Rococo: Deluxe Edition



What's the game and how do you play?

If you haven't got a chance to see what this game is all about,here is a play-through by one of the best in the business.



Set-up and Tear Down

POSITIVE

If everything is properly sorted, this game can be set up in 5 minutes or less. The bags for the tiles are super handy in this regard, as are the little plastic trays, where I use one to hold player markers and another one for resources and money. Tear down takes a bit longer because you need to sort all the cards, but it’s definitely not a hurdle to getting the the game to the table.


Board Game: Rococo: Deluxe Edition




Puzzle Satisfaction

SLIGHT POSITIVE

The most satisfying puzzle of the game for me is the hand management. It’s a lot of fun deciding who to hire, who to fire and what order to use your cards in so that you can be as efficient as possible. Whichever cards you leave behind this round, you’re likely going to have to use next round. Love it. Decisions are made even more interesting by the fact that some actions can only be done by certain cards, plus most of them come with some other sort of bonus. This makes for a very smooth, satisfying experience. There’s also that familiar euro game perplexity that comes from wanting to do everything, but settling for figuring out the best way to do most of the things better than your opponent. One of the greatest strengths of Rococo is that reading your opponent is part of the puzzle. Obviously, that’s missing in the solo mode. More on that in a bit.


Board Game: Rococo: Deluxe Edition



Thematic Escape

NEUTRAL

Rococo doesn’t whisk you away to another time and place or create any sort of narrative (“Hey, remember when I made that blue dress?”), but wow is it a masterpiece to look at. When you spread that board out on the table you can’t help but gently caress the illustrations and grin in admiration. This definitely helps give Rococo its own unique kind of atmosphere, which compounded by the fact that the theme is so different from most games. You can even throw on some classical music and pour yourself a nice glass of wine, if you're into that kind of thing.



Board Game: Rococo: Deluxe Edition



The Opponent

SLIGHT NEGATIVE

In the solo mode, you play against Madame du Barry, a deck of cards that steals your stuff and gives you someone to battle against in the area control part of the game. The AI is easy to run, and is a valiant effort to make the game playable solo. She is however, very unpredictable, which can be incredibly frustrating. For example, some rounds she will wipe out all of the silk or snatch up all of the employees. She may also take a dress you’ve been working towards, and unlike a real opponent who you could notice getting the silk first, you have no idea it’s coming. One of the most fun parts of Rococo is the mind games that happen between you and your opponent(s). This is true for the area control aspect of the game as well as trying to read your opponent and hedging your bets when prioritizing actions. When a real person snags that silk you wanted, you curse with a grin because you should have known better and grabbed it first. When the AI does it, you just curse.

Board Game: Rococo: Deluxe Edition



Pull to Play Again (and again…and again…)

SLIGHT NEGATIVE

To be honest, I don’t feel much of a pull to play this repeatedly solo. It’s fun to try different strategies by hiring different staff, and there is some expansion stuff to explore, but there’s not a ton of variability there. Multi-player games don’t feel all that “samey” to me, but the solo game does. Frankly, the number one reason Rococo pops into my head as a solo possibility is because I want to admire the artwork.




Board Game: Rococo: Deluxe Edition



Bottom Line: Is It Worth It?

I love playing Rococo with other players and it is a game that will stay in my collection forever. The smooth and clever card play combined with trying to read your opponents as you struggle for majorities and prioritize your actions, make this a pretty unique and satisfying experience. The solo game loses the latter. It’s great that a deck was included so playing alone is an option when learning the game or if you’re really itching to play, but I don’t think it’s worth it to buy the game for solo play only.






This is a relatively new review format for me, so if you have any suggestions on how these could be more helpful, let me know in the comments below!


Thanks for reading and thank you especially to:

@Eagle_Gryphon_Games


for their awesome images.
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Sun Jan 17, 2021 4:26 pm
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Is Aquatica Worth it For Solo? A Review

An IGUESSIMANERDNOW Review


Introduction

Now that the majority of my gaming time is spent by myself, I thought I'd start a new review series focusing on looking at games from a solo perspective. I've broken the review down into categories that are important to me when considering whether a game is worth it for solo play.

Board Game: Aquatica


What's the game and how do you play?

If you haven't got a chance to see what this game is all about,here is a play-through by one of the best in the business.



Set-up and Tear Down

VERY POSITIVE

Set-up and tear down is lightning fast. Thanks to a great insert, you just put out the cards and objectives, choose your king, grab your mantas and away you go. This is an easy one to pull off the shelf when I’m feeling lazy and just want to quickly dive in to some puzzly goodness.

Board Game: Aquatica



Puzzle Satisfaction

POSITIVE

I love the puzzle here. Sliding your cards up and using your mantas to create those satisfyingly combo-licious turns is the best part of the game for sure. It feels fresh, and is a boatload of fun. The hand management is enjoyable too as you try to figure out how to best utilize your Concordia-like card rondel. Silky smooth.

Board Game: Aquatica




Thematic Escape

NEUTRAL

I like the underwater theme and the artwork, especially on the location cards. However, I don’t feel like there’s much of an atmosphere attached to the game, or that any sort of narrative is created during gameplay. For example, when I acquire the shark, I’m looking at what it can do mechanically and not really thinking “awesome! I got a shark!”, if you know what I mean.



Board Game: Aquatica



The Opponent

SLIGHT NEGATIVE

This is a beat-your-own score solo mode. Each time you pick up your cards or refresh the available locations, your “opponent” takes one of the high scoring objective spots and you move one step closer to the end game. That’s it. It’s neat because it forces you to be very efficient with your cards and makes you want to squeeze the most out of them before picking up your hand, but it’s also a pretty dull opponent. The rulebook does have a little table of scores to shoot for though. So the solo opponent here is better than nothing, but not great.


Board Game: Aquatica



Pull to Play Again (and again…and again…)

NEUTRAL

I played the game a lot initially as it comes with several different objectives which alter your strategy and different king cards that give you a slightly different power next game. The puzzle is fresh and addicting as well. However, due to the low amount of creature cards (compounded by the fact that some of them don’t seem as helpful in a solo game) my desire to play has lessened with time. It looks like the coming expansion is set to add some spice to the game, so I’m looking forward to that rekindling the initial excitement I had for the game.



Board Game: Aquatica


Bottom Line: Is It Worth It?

I think the game is a lot of fun. The design is quite clever and provides opportunities for some very satisfying turns along with some smooth card play. This is a really great game to play when you don’t have a ton of time, but still want to have your brain tickled. But is it worth it as a solo game only? I don’t think so. My opinion could change based on the upcoming expansion, but as it stands, the dearth of card options and lack of a true AI opponent, make this one I can’t recommend.






This is a new review format for me, so if you have any suggestions on how these could be more helpful, let me know in the comments below!


Thanks for reading and thank you especially to:

@myerto
@EllenM
@sverbeure


for their awesome images.
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Thu Jan 14, 2021 7:52 pm
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