iOS Board Games

Among the best things in life is playing printed games in person with family and close friends. When those are not convenient we like iOS Board Games. News, reviews, previews, and opinions about board gaming on iPhones, iPads, iPods and even Android devices. (iPhone board games, iPad board games, iPod board games, Android board games)

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App News: Warhammer Quest 2 Announced, Age of Rivals Now on Steam and more...

David Neumann
United States
Whitefish Bay
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In life you have to do a lot of things you don't f*cking want to do. Many times, that's what the f*ck life is... one vile f*cking task after another.
App News

Warhammer Quest 2: The End Times Announced
One of the best dungeon crawlers on mobile was 2013's Warhammer Quest from Rodeo Games. Not only was the gameplay fun, but the graphics were, at the time, so good that you couldn't believe you were playing it on your phone. Warhammer Quest was followed up by Warhammer 40,000: Deathwatch - Tyranid Invasion in 2015 and then Rodeo Games kind of disappeared.

Several members of the Rodeo team reemerged with a new company, Perchang, and it seemed like they would be content to make highly polished dexterity/puzzle games considering the success they had with their first release.

Turns out the itch to create awesome dungeon crawls is hard to get rid of because now Perchang is developing the sequel to Warhammer Quest called Warhammer Quest 2: The End Times.

We don't know much about the game at this point, other than it uses a fully 3D engine and should be available for iOS/Android this autumn. Otherwise, check out the screenshots and, while you're drooling, we'll keep digging to see if we can find out any new info. As usual, we'll pass it along as we get it.

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Wed Mar 22, 2017 8:59 pm
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App News: Tokaido and Card Thief Released and Asmodee Has a Sale

David Neumann
United States
Whitefish Bay
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In life you have to do a lot of things you don't f*cking want to do. Many times, that's what the f*ck life is... one vile f*cking task after another.
App News

Tokaido Released for iOS and Android
It's been a long time since we've had an Antoine Bauza game land on the App Store. We always assumed his next digital title after Ghost Stories would be...you know...The Game That Shall Not be Named. Turns out Funforge had their own ideas and today we get a digital version of the 2012 walking simulator, Tokaido.

As far as games go, Tokaido is on the lighter side. You're walking across Japan visiting different shops, baths, etc., and scoring points as you do so. It's less strategy and more scenery and the app definitely fits the bill. It might be the most beautiful board game app ever released, and is a joy to explore.

The app has solo play vs. AI and both pass-and-play and online multiplayer. The online multiplayer is not asynchronous, however, so plan on playing a full game if you want to play online.

Tokaido is available for both iOS Universal and Android, and can be found at the links below.

- Tokaido for iOS Universal, $7
- Tokaido for Android, $6.50

Card Crawl Successor, Card Thief, Released
While it's one of my favorite mobile games ever, I know there are some who don't see the point of Card Crawl. They claim it's a simple solitaire card game that's too easy to beat and there's just not much to keep them interested. Tinytouchtales must have been listening to those players, because the follow-up to Card Crawl has just landed on the App Store and it's an entirely different beast than their award winning debut.

Card Thief is their latest release and it's anything but light. If you're looking for a deep solitaire puzzler, look no further. You're dropped into the role of the titular thief and must steal as much treasure as you can from a manor or castle. You also need to steal that castle's treasure chest and then escape with your booty. Unlike Card Crawl which was a fairly standard card game, Card Thief mixes things up by adding a light/dark and stealth mechanism. As long as you have stealth points the menagerie of different guards won't be able to see you. Once you run out of stealth, it's off to prison.

Each manor consists of a 3x3 grid of cards that you must navigate. There are also a slew of different equipment cards you can take along which is where the strategy really shines. Do you use a water arrow to take out that torch now, or save it? Should I use my noise arrow to change that guard's facing so I can pickpocket him, or can I get more loot out of him on a different turn? Each piece of equipment can be upgraded by accomplishing in-game achievements, which can become an entire game by itself.

Not only is Card Thief an interesting (and hard) game, it's also incredibly beautiful. Drawn by the same artist who did the art for Card Crawl, the world will instantly draw you in. Even the menu screens are fantastic.

Card Thief is currently available for iOS Universal and will be coming to Android in about a month.

- Card Thief for iOS Universal, $2

Asmodee Having a Spring Sale
It's the first day of Spring and Asmodee Digital decided that it's their job to pull you away from trying to get all your eggs from standing up on their ends. To do so, they're having a Spring sale!

The sale involves pretty much all the Asmodee digital titles including Ticket to Ride, Small World, Mysterium, Potion Explosion, and Colt Express. Even the Ticket to Ride and Small World IAP is on sale! The sale will run until March 26th, so don't dawdle.

Links to all the on sale apps below:

- Ticket to Ride for iOS Universal, $2
- Ticket to Ride for Android, $2
- Ticket to Ride for Kindle, $7
- Ticket to Ride for PC/Mac via Steam, $5

- Small World 2 for iPad, $2
- Small World 2 for Android, $2
- Small World 2 for Kindle, $7
- Small World 2 for PC/Mac via Steam, $5

- Splendor for iOS Universal, $2
- Splendor for Android, $2
- Splendor for Kindle, $7
- Splendor for PC via Steam, $5

- Mysterium for iOS Universal, $3
- Mysterium for Android, $3
- Mysterium for PC via Steam, $7

- Potion Explosion for iOS Universal, $3
- Potion Explosion for Android, $3

- Pandemic: The Board Game for iOS Universal, $2
- Pandemic: The Board Game for Android, $2
- Pandemic: The Board Game for Kindle, $7

- Colt Express for iOS Universal, $3
- Colt Express for Android, $3
- Colt Express for PC via Steam, $5
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Mon Mar 20, 2017 10:43 pm
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App News: Tokaido Due on iOS/Android Soon, Epic Card Game Alpha News and more...

David Neumann
United States
Whitefish Bay
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In life you have to do a lot of things you don't f*cking want to do. Many times, that's what the f*ck life is... one vile f*cking task after another.
App News

Funforge Talks About Tokaido Release for iOS/Android
One of the in development apps we spotted at Gen Con last August was the relaxing game about walking, Tokaido. Funforge was developing the app in-house and, from what we saw, it looked magnificent. It was beautiful, peaceful, and hewed close to the source material which is all we could want from a Tokaido app.

Yesterday, they let the world know that the iOS/Android app for the game is nearly here.

While the tweet is a little vague, they've confirmed that the release is "within days".

We also know that the released app will include solo play against an AI, pass & play multiplayer, and online multiplayer. We don't know if it's asynchronous, but I don't see any reason why it couldn't be.

Once it hits the App Store, we'll let you know. Brad should also have a video up shortly after it goes live as well.

Epic Card Game Alpha Going Live
Both Star Realms and Cthulhu Realms are digital products from the brains over at White Wizard Games. Both titles are well loved and for good reasons: they play great on mobile devices, there's no booster packs to buy if you want to compete, and you can buy it on one platform which will unlock the game on all platforms for you. As such, it's exciting to see what their next digital project it, and it's Epic Card Game.

Earlier this year they ran a successful Kickstarter to bring the tabletop game to digital and earlier this week White Wizard released an update indicating that the alpha is ready for the backers:

White Wizard wrote:
The digital team has been hard at work getting the Epic Alpha ready to ship out. We had a few bugs we wanted to eliminate before pushing the Alpha out, and got that taken care of. The latest build (version 0.1.229) is looking good. We are going to test it internally for one more day, then, assuming no major issues are discovered, we will send it out to our backers.

The current Alpha release schedule is as follows:

Friday 3/17 Account & Steam codes to Champion Tier and above.

Monday 3/20 Account & Steam codes to Demigod Tiers.

Tuesday 3/21 Account & Steam codes to Wizard Tiers.

Wednesday 3/22 Account & Steam codes to Apprentice Tiers.

Those Account codes will let you create a user account, and the Steam codes will allow you to play on your PC or Mac.

Android access invitations will be going out starting next week. There is a limit of 500 people per day for these, so it may take a bit of time to get you all playing on your Android devices.

For "with iOS" backers, your iOS invites will go out to all of you at the end of next week.

If you were one of the 4,640 backers, keep an eye on your email over the next week and then let us know how the alpha is working out!

Hybrid Digital/Cardboard Title, Oniri Islands, Heads to Kickstarter
Hybrid digital/cardboard have the tendency to feel like a gimmick until you actually play the game. Some keep that gimmicky feel, while others embrace the technology and really become something special.

We'll have to see where Oniri Islands: Children of the River falls. It's definitely brining the cute, but as a children's game, that's okay. In fact, looking at the video, I can see my younger kids really digging into this one.

Oniri Islands just launched on Kickstarter today and is set to arrive in stores in late 2017. The game is a 2-player co-op that involves exploration and plastic figures that you'll move on your tablet. There are also cool masks that the figures wear which will influence the game.

Take a look at the video and then check out their Kickstarter campaign. They're looking to bring in $30K over the next month, and they're already 1/3 of the way there.

Indie Developer, RadiationBurn Limited, Creates Original Board Games for PC, Consoles
We like board games and we like them in digital format, even if they're on platforms we don't own (consoles, I'm looking at you!). We hadn't really heard of RadiationBurn until now, but they've been cranking out some board game-ish titles for a bit now, so let's see what they have.

The first is a HeroQuest-like dungeon crawler called The Living Dungeon. Take a look at this trailer:

Living Dungeon has been around since 2015 for PC and Xbox One. They have a new one that they're working on, however, that's a zombie apocalypse/card management game. They need folks (like us) to head over to Steam and get it greenlit so they can release it. It's called Dead Exit, and you can greenlight it here.

Other than PC, they're hoping to bring it to both Xbox One and, eventually, PS4. They haven't ruled out other platforms (cough...mobile...cough) in the future, either. Watch the trailer for Dead Exit below. It's worth it just for the crusty ol' prospector that they hired to do the voice over.

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Fri Mar 17, 2017 10:58 pm
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App News: Handelabra Makes Sentinels Even Harder and Boardnaut Releases Solitaire Wargame Constantinople

David Neumann
United States
Whitefish Bay
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In life you have to do a lot of things you don't f*cking want to do. Many times, that's what the f*ck life is... one vile f*cking task after another.
App News

Handelabra Releases 2.4 Update for Sentinels of the Multiverse, Introduces Challenge Mode
Brad teased Challenge Mode coming to Sentinels of the Multiverse in his coverage from GDC, but we wanted to let everyone know that it's no longer coming, it's here right now.

Version 2.4 adds Challenge Mode and a bit more for those of you who found vanilla Sentinels too easy. Can I see a show of hands of who those people are? I hate you.

Challenge Mode will boost the difficulty by giving each villain a power that lets them break the rules a little bit. Here's Handelabra Games trying to defend this:

Handelabra wrote:
So you think Sentinels is too easy? Now, each villain gets another “twist” to their rules, adding that extra delicious layer of strategy to spice up your Sentinels game. And for those who want add even more fire to the flames, Ultimate Mode allows you to play with both the rules from Advanced AND Challenge Mode at the same time. Grand Warlord Voss isn’t being cutesy anymore, oh no, he’s playing the top card of his deck every time he flips. Think you can show him a dose of justice? Or how about The Matriarch who has made all her domain cards indestructible? Or Spite, gaining an unlimited amount of HP? They dare you to try and stop their nefarious ploys!

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Wed Mar 15, 2017 7:17 pm
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App News: Bottom of the 9th Announced, Elder Scrolls Legends Coming Soon, Potion Explosion Updated, Kingdom New Lands Released, and more

Brad Cummings
United States
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App News

Handelabra Announces Bottom of the 9th
Today at PAX East, Handelabra announced an upcoming digital version of Bottom of the 9th. This is more casual baseball game is a bit of departure for them but from my quick hands on at GDC, it seems like they're going to add something special.

You can find out more details on the Handelabra blog.

Here is a teaser trailer:

The Elder Scrolls: Legends Coming 3/23
The Elder Scrolls: Legends is a digital ccg from the makers of Skyrim and Fallout, Bethesda. It has been in Beta for a while now and was released today for PC. I’ve had a chance to play a bit so far and have had some fun with it.

The good news? It will be coming to iPad on March 23rd. This will be followed by a release on Android Tablets in April and Mac in May. You can download it now on PC.

For the unfamiliar, here is a video overview:

Potion Explosion Gets Multiplayer Update
Potion Explosion from Asmodee Digital got a big multiplayer update today. It includes many quality of life improvements that will streamline the experience. This should be good news for those running multiple games of Potion Explosion online.

Here is a complete list of the changes:

Kingdom: New Lands
The original Kingdom was an amazing game on Steam. You are a monarch who must rebuild their kingdom and defend it from relentless hordes. It’s hard to describe but definitely worth a purchase. You will not be disappointed.

Kingdom New Lands is the same game on mobile with a bunch of new features and improvements. I’ll have a First Look up next week but I highly recommend you give this one a shot. It is a unique strategy experience.

Nintendo Switch’s First Touch Only Game Released
Ok, this is a game that many of you likely won’t have interest in playing and, really, neither do I. The release of rhythm game VOEZ on the Switch is important to note because it is completely run on the touchscreen. It is a port of a mobile game previously released on iOS and Android.

This will be one we will want to keep an eye on. If touchscreen games can transfer easily to the Switch, perhaps we will see a slew of digital board game ports in the future! I, for one, am optimistic
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Fri Mar 10, 2017 3:05 pm
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App News: War of Shadows Expansion Released for Ascension, Faeria Released, Shardlight Comes to iOS and more...

David Neumann
United States
Whitefish Bay
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In life you have to do a lot of things you don't f*cking want to do. Many times, that's what the f*ck life is... one vile f*cking task after another.
App News

Playdek Releases War of Shadows Expansion for Ascension
Ascension: Chronicle of the Godslayer was Playdek's first board game port and still one of their most popular titles. As such, it's not a big surprise to see them still supporting it with more content. Today is a day for more of said content with the release of the Ascension X: War of Shadows expansion.

War of Shadows adds 100 news cards to the mix and, like the other Ascension expansions, can be mixed with the other cards or played stand-alone.

Playdek wrote:
Ascension: War of Shadows Expansion!
A new darkness seeps into New Vigil from the Void, intent on restoring despair and desolation to a world that has forgotten it. The four factions recall their veteran heroes and reawaken the great war machines of the past, as they plan their first in the chaotic ebb and flow of light and dark. The War of Shadows has begun!
New dual-cost Heroes and Constructs require players to use both resources to acquire them, but have incredible power!
As the balance between Light and Dark shifts, cards gain additional powers depending on whether it’s Night or Day!
Playable as a stand-alone 1-4 player game, or combine with other Ascension games!

The expansion is available on all platforms and costs $4. All other IAP for Ascension is currently on sale, with each going for only $1 except Ascension: Dreamscape which goes for $2.

- Ascension: Deckbuilding Game for iOS Universal, free
- Ascension: Deckbuilding Game for Android, free
- Ascension: Deckbuilding Game for Windows via Steam, $10

CCG/Boardgame Hybrid, Faeria, Released for PC/Mac and iPad
I'm not a huge CCG fan, with Hearthstone: Heroes of Warcraft being the only one I ever really spent any time (or money) with. That said, Faëria, a new CCG that just released today for PC/Mac and iPad looks to be a winner.

The game features the usual head-to-head CCG matches with over 300 cards but there's also a board game element to the whole thing with a hexmap that you build as the game progresses. You need to build the map to get close enough to your enemy to attack them, but they'll be building toward you and there is also energy scattered across the board that would be super nice to pick up along the way.

Apart from the PvP mode, there is also a draft mode as well as a 20+ hour long solitaire campaign. There's also solo practice matches against AI if you're just trying to tune a deck.

I haven't had a chance to dig into it yet, so I'm not sure how the IAP and new cards are handled. The base game is, however, free to download and try. Want to play it on Android? Don't worry, it's coming to Android as well, it's just coming down the road a bit.

- Faeria for iPad, free
- Faeria for PC/Mac via Steam, free

Point-and-Click Adventure Game, Shardlight, Released for iOS
Shardlight is a point-and-click adventure title from the folks at Wadjet Eye Games that has been available for a year (and exactly a year) on PC and has garnered some impressive reviews. I haven't had a chance to play it but, as luck would have it, it's now been released for iOS and I think it's time to give it a try.

Wadjet Eye Games wrote:
The world ended on the day the bombs fell. Since then, it's always been like this: disease, hunger, death.

What's left of the people scavenge for existence under the unfeeling gaze of the elegant, masked Aristocracy. Green Lung scourges the population, only briefly held at bay by the precious vaccine - and there's never enough to go around.

Amy Wellard is a young mechanic drawn into the covert war between the forces of the Aristocracy and the mysterious, brutal rebel Danton. Can she play both sides - or will she be forced to choose? Is Danton right that the Aristocracy are hiding something important - and if so, what?

Sounds pretty cool, no? Considering how good their previous adventure titles were, this one should be a no brainer for adventure game fans.

- Shardlight for iOS Universal, $5
- Shardlight for Windows via Steam, $15

Carrier Battles for Guadalcanal Updated (Again)
The best little wargame that could on iOS, Carrier Battles for Guadalcanal, just keeps getting better (and bigger) with the latest update that landed last week.

Like every update, not only are bugs addressed, but you can count on new content as well. Roll the blurb:

Cyril Jarnot wrote:
New scenario: Operation Ke taking place in Jan/Feb 1943 (in-app purchase)

- Airstrikes and scout planes are moving 2 hexes a phase
- New plane model A6M2-N available to the Japanese in the Solomon islands
- The relevancy of Japanese air strikes has somewhat improved
- Auto-targeting options for naval air strike. You may program how each airstrike will attack its target and watch without having to drag and drop air units to ships
- The start and end protection time for distant CAP is visible on map
- Even under air threat, the CAP over airfields will manage to land before running out of fuel. The defense of the airfield is less critical than a CV or than CAP loss
- The max search range has been increased to 32

- The hit chance of each AA point has been lessen from 5% to 4%
- Light AA fire halved when attacked by both torpedo and dive bombers

Japanese CV should avoid sailing too close to Guadalcanal

There's a whole lot of wargame here for only $5, and it's only going to keep getting bigger.

- Carrier Battles for Guadalcanal for iPad, $5
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Wed Mar 8, 2017 8:58 pm
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App News from GDC: Inkle's Latest, Handelabra's Future, Terra Mystica News, Hands on with Hand of Fate 2, and a Trip to Oniri Islands

Brad Cummings
United States
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App News from GDC

I had the opportunity to attend GDC for my day job and was able to chat with a few digital board game makers after hours. Here are some of the highlights.

Hands on with Inkle’s Heaven’s Vault
As Dave reported yesterday, Inkle is hard at work on their next game, Heaven’s Vault. This one is not a port of a classic adventure game novel, but is an original branching narrative game akin to 80 Days.

I got to go hands on and I can say that this is a bold new step for the team. The game is an interesting matchup of comicbook art and 3D environments. You move an interstellar archeologist and her robot around 3D rendered planets learning about long since pass civilizations. Your characters are all represented in 2D art and switch from pose to pose as you walk. As you explore the planet (which will be free movement at launch but was node based in the demo) you’ll make narrative choices which will be recorded and influence future events.

In my demo I was in search of an ancient temple. I could explore certain portions of the planet but had to mindful of a stamina meter that would train as I did strenuous activity on this planet with low atmosphere. I finally found the temple and that was where my journey ended.

I am really stoked for this new take on the Inkle formula. It will be coming later this year.

Handelabra Teases the Future
I had the chance to chat with the guys at Handelabra. They gave me an update on their progress with Season 2 of Sentinels of the Multiverse. They also mentioned that they will be working on Challenge Mode in the future. If you, unlike myself, found the original content to easy, you will be thrilled by these new difficult scenarios.

But wait, that’s not all! They also let me take an early look at their next game. I can’t say what it is but be sure to visit them at PAX East or tune in on Friday to find out!

A Surprise Terra Mystica Appears
While at GDC I had the chance to have dinner with my old friend Tysen Streib (AI developer on For the Win). Turns out he is now an AI developer for Digidiced! It meant I got to check out a playable Alpha of the game. All the functionality was there and we could play full game.

Tysen let me know that the game will be releasing in the next month or so. This will include the base game and easy AI. Following will be an update that includes the Fire and Ice expansion as well as an Advanced AI that features deep learning techniques. It sounds like a great rollout!

Hands on with Hand of Fate 2
Hand of Fate was a surprise hit with its unique blend of action combat and deck building dungeon crawling. Defiant was at the show with the sequel, Hand of Fate 2.

I got to play bit of the game and while holding on to many elements of the originally, there seem to be a lot of improvements. First off, the dungeon system has been modified to offer specific quests to be completed. There also a bunch of new mini-games and dice games. The combat has also been improved with more fluidity and control. There also appeared to be the ability to choose your player character’s gender.

I really enjoyed my brief time with the game. Here is a trailer for a quick taste:

Hands on with Oniri Islands: Children of the River
At the end of my time at GDC, I go to check out Oniri Islands. This game uses figurines that interact with a tablet. The twist is that the game is co-op, requiring two players.

Players navigate through a series of puzzles and must work together to avoid obstacles. The follows two children that have been sucked into the world of spirits and must use their wits and totems spirits they meet to make their way out. The figures are quite cute and feature interchangeable totem masks.

I had to chance to play through the first level of the game and, while aimed at children, it was pretty fun. There is a kickstarted going up on the 16th of March, but you can learn more on their website. For now, here are some screenshots:

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Tue Mar 7, 2017 3:00 pm
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App News: Talisman Spreading to PS4 and Vita, The Room Series Getting Another Entry and inkle Studios Reveals Next Project

David Neumann
United States
Whitefish Bay
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In life you have to do a lot of things you don't f*cking want to do. Many times, that's what the f*ck life is... one vile f*cking task after another.
App News

Talisman is Heading to PS4 and Vita Tomorrow
Talisman: Digital Edition is one of the better board game ports out there, truly capturing everything you could hope for in the tabletop version of Talisman (Revised 4th Edition) and putting it on your tablet. It's also one of the most well supported apps, with new content being churned out faster than we can write about it. It's already available for iOS Universal, Android, and PC/Mac, but tomorrow it's going where no toad has gone before, Playstation 4 and the Vita.

Now, being very old, I don't even know what the Vita is and I'm too tired to Google it, so I'll leave that up to you. I am, however, familiar with this thing called Playstation. I don't own one, but I've heard many a tale so I'm guessing many of you out there have a PS4 in your living room. If so, starting tomorrow you can use it to search for the Crown of Command.

The console version will allow you to play hotseat, so everyone can play while sitting together on the couch. It will also come with 58 different characters and the following expansion packs:

• The Reaper
• The Frostmarch
• The Dungeon
• The City
• The Highland
• The Sacred Pool
• The Nether Realm

The console version will also include a bevy of house rules to play the way you want, including Sudden Death which limits how many turns the game will go which is perfect if you want a shorter game experience (let's face it, playing through an entire full game of Talisman will test your couch sitting abilities).

Apart from the hotseat play for up to 6 players, there will also be solo play against AI or online multiplayer. The online multiplayer is cross-platform between the PS4 and Vita, but not with PC/Mac, iOS, or Android.

Nomad Games Ltd (II) is launching Talisman at midnight tonight, so pick it up wherever you buy games for your PS4 and Vita.

Fireproof Games Announces The Room: Old Sins
The Room series of games are probably the best puzzle games ever made for touchscreens. Instead of simply flexing your brains, the games make use of the tactile interface with puzzles that open, unlatch, twist, etc. After the bizarre ending of The Room Three, I wasn't sure what to expect with the series, although the hot money was on The Room 4. Turns out that's not quite right. Earlier today, Fireproof Games announced the fourth title in the series, but the number "4" was nowhere to be found.

This is really all the news we currently have for the next title, other than it's being developed for both iOS and Android.

We'll pass along any new information we can find as we get it.

inkle Studios Announces Next Project, Heaven's Vault
With the success of games like 80 Days and Steve Jackson's Sorcery!, inkle Studios has shown that they can really do no wrong. Looks like that trend will continue with their next adventure onto the App Store, Heaven's Vault.

Announced at GCD, Heaven's Vault is a mix of interactive novel and adventure game. It's fully open world, and looks gorgeous, and Brad saw it live and said it looked amazing. Here's a blurb:

inkle wrote:
The Nebula. A network of rivers, flowing from one moon to the next, carrying air and water between scattered clusters of civilisation. No one knows how the Nebula was formed. No one knows how it will end.

Aliya "El" Elasra and her unwilling robot assistant Six are going to find out. Somewhere in the ruins of the Nebula’s oldest worlds lies a truth that will change everything.

Sail rivers of starlight, translate lost languages, and investigate ancient ruins in an all-original graphic adventure from the creators of 80 Days.

Totally unique art style, blending beautiful environments and hand-drawn art.
Interact with a large cast of characters who remember everything you say.
Journey through an open world where every action counts.
Sail on the rivers of the Nebula - and into its depths.
Learn and translate the ancient script of the Ancients.
Be a thief, an explorer, a detective, a seeker, a saviour, a rogue...

There's more:

inkle wrote:
Inspiration and influences

The game draws on a wide range of influences:

-Stargate and Indiana Jones, as well as the novels of Raymond Chandler and Gene Wolfe
-the work of Dr Monica Hanna in protecting Egypt's antiquities
-the graphic novels of Möebius and Hergé
-Islamic art, architecture and calligraphy
-the animation and real-time storytelling of The Last Express
-the character art of The Banner Saga
-the open worlds of Shadow of the Colossus, Firewatch and The Witcher 3
-the puzzle-solving of The Witness
-the translation puzzle of Infocom's classic game Infidel

No word on when we might see Heaven's Vault other than 2017, but it is coming for mobile, desktops, and consoles. As usual, more info as we get it.
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Mon Mar 6, 2017 10:24 pm
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App News: 7 Wonders News!, Scythe Coming to Digital, Terra Mystica Almost Here and more...

David Neumann
United States
Whitefish Bay
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In life you have to do a lot of things you don't f*cking want to do. Many times, that's what the f*ck life is... one vile f*cking task after another.
App News

Repos Gives Long Awaited Update on 7 Wonders
In what is surely a sign of the upcoming apocalypse, Repos Production has broken their long silence and come forth with some information regarding the long awaited (and much mocked) digital version of 7 Wonders.

Brace yourselves.

In a reply to a visitor post on the official 7 Wonders Facebook page, they had the following to say:

Repos wrote:

So, there you have it. Concrete proof that we only have 4-6 months to wait until we get more information. Happy day!

Scythe Making Its Way to Digital
It looks like this was first announced by the developer, Knights of Unity, way back in October. Even Jamey Stegmaier himself chimed in way back in early November. No one told us. <insert crying emoji here>

What we're talking about is a digital version of Stonemaier Games' mashup of mechs and agrarian society, Scythe. It's coming in 2017 with the beta set to arrive in April/May. That's pretty much all we know about it at this point, other than it will be available for iOS, Android, and PC (and, hopefully, Mac). You can see a bunch of artwork for the game over at their Facebook page or Twitter. You might even see some shots like the following that will make the wait for Scythe seem even longer:

I've contacted the developer and we'll try to keep you up to date with any news in the future.

DIGIDICED Releases First Image of Terra Mystica
DIGIDICED is known for their pretty great renditions of Uwe Rosenberg's 2-player titles, but their latest project is a bit grander in scope. Terra Mystica is that project and it promises to be one of the heaviest euros available on your tablet.

We hadn't been hearing much about the game since we learned about it back in October, but this week they released the first screenshot along with some information that says that the upcoming release is "a few weeks away".

No word on platforms (or, more likely, I'm just missing it) but their other titles were available for iOS, Android, and PC/Mac. Guessing Terra Mystica will follow that same path.

Mysterium Updates with Telepathy Function
Everone's favorite ghost busting video game, Mysterium, received an update this week that adds a bunch of tweaks to the game, but it also adds a new way for the psychics to communicate: Telepathy.

That's right, you can now do your best Lwaxana Troi impression with every game of Mysterium and give clues to other psychics non-verbally. It sounds cooler than it actually is, but more communication can only make the game better. How it works: you can touch any part of a card and the psychic whose card it is will see where you tapped, knowing that you want them to look at that portion of the card. You're limited to doing this 4 times per game, so use your new power wisely.

You can also block people from sending you telepathic messages if you have that really annoying player that just won't stop. That would be me.

That's not all:

Asmodee Digital wrote:
- Introduced new way to communicate with other Players: Telepathy! Refer to the in-game "How to Play" section for more details.
- Reworked and rebalanced inactivity detection.
- Ghost can assign and unassign vision cards with double tap/click.
- Exact time of message is now displayed in lobby chat.
- Minor UI adjustments.
- Various bug fixes and performance improvements.

Mysterium is available for iOS, Android, and PC/Mac.

- Mysterium for iOS Universal, $7
- Mysterium for Android, $7
- Mysterium for PC/Mac via Steam, $10

Dungeon Rushers Now on the App Store
Dungeon Rushers was originally released last summer for PC/Mac on Steam, and it garnered some positive reviews over there for being a light, fun dungeon crawl that didn't take itself too seriously. The game has made its way to iOS and Android this week, bringing everything that the PC game had to your touchscreen.

Dungeon Rushers is a squad-based dungeon crawler in which you can recruit new PCs to join your party and battle monsters in turn-based battles as you crawl through different dungeons looking for the adventurer's staple: loot. You can level up your characters and equip them with all the goodies you find along the way, as well as unlocking new and more powerful abilities.

There's not much more to the game, and it seems to realize that dungeon crawling isn't the deepest of hobbies, as the game keeps its tongue firmly within its cheek. That said, there's a ton of dungeons to explore, bosses to fight, and magic swords to uncover along the way. Also, at launch, all IAP are completely free. These are optional/cosmetic IAP, so if you want them pick the game up now and grab everything for nothing.

The game also has a multiplayer mode, of sorts. You can build dungeons and share them with friends to see if they can discover all your secrets. I haven't tried it yet, but it sounds like a clever way of introducing multiplayer to a dungeon crawl.

How's about a blurb:

Dungeon Rushers is a 2D tactical RPG combining dungeon crawler’s gameplay and turn based fights. Manage your team, loot dusty dungeons, crush armies of monsters and craft mighty equipment. Be part of an epic adventure with a colorful cast of characters in an off-beat universe. Build your own dungeon and challenge other players!

The Game:

Over the course of an epic quest, explore many dungeons and loot their guarded treasures. Build your own team by choosing the best hero combination to overcome traps and monsters lurking in the shadows.

Upgrade the skills of your heroes to make them even more fearsome and place them strategically to achieve victory.

Craft your equipment on your own with components gathered during your journey thanks to an advanced system consisting of six different craftsmen.

Complete dungeons and their bonus challenges to unlock the Heroic difficulty, where only the best can make their way to the treasure!

Build your own dungeon in which you can spread traps and monsters to prevent other adventurers from looting your chest! Hire your « dream team » by exploring a world where dungeons and manors have been abandoned by men in favor of the worst creatures, then attack other players' dungeons to plunder their treasure!


• Campaign mode full of humor with various sound and graphic environments
• Interactive exploration system
• Revised turn based fights with a hint of nostalgia
• Advanced team management (equipment, skills upgrade, in-fight position, ...)
• Wide range of skills to use (scout, heals, dodge, trap deactivation, monsters stalking)
• Crafting system featuring many recipes to unlock
• High replay value with a Heroic difficulty for each dungeon
• Online arena system with matchmaking and ranking
• Battles among friends, to die against people you love
• Epic custom-made soundtrack

You can pick up Dungeon Rushers for iOS, Android, and PC/Mac right now.

- Dungeon Rushers for iOS Universal, $5
- Dungeon Rushers for Android, $5
- Dungeon Rushers for PC/Mac via Steam, $15

Rise of the Elders: Cthulhu Kickstarter Gets Demo
Rise of the Elders: Cthulhu is a video game currently on Kickstarter that combines games like Eldritch Horror, XCOM: Enemy Unknown, and Call of Cthulhu (7th Edition) in one package. It looked pretty cool when we looked at it a few weeks back. It still looks cool, but now you can get even closer by playing a demo of the game and seeing if you like what you see before pledging.

The demo is for Windows and Android, and can be downloaded here.

Strange Matter wrote:
In this demo you can play a series of 3 Encounters with the same group of Investigators. Although this doesn't give you a complete overview of the game (no meta-game for now) we hope you'll enjoy the look & feel and that you'll want to see more!

About the Encounters

Bridge is a simple Escape scenario. Just get your Investigators across the pond into the escape zone.
Misty Clearing is a Search scenario. Search the 3 blinking objects for clues and then fall back to the escape zone. To search for clues, select an Investigator adjacent to that object and then tap the object twice : once to se
Souk Market is a Close Portal scenario. You need to get to the Portal and close it before reaching the escape zone. Currently the Portal doesn’t spawn enemies because we haven’t implemented this functionality yet, but that’s the idea

Give it a look and then consider their Kickstarter. They only have 5 days left, and are a whopping $30K below their funding goal.

The game is going to be available for iOS, Android, PC/Mac when/if it sees the light of day.
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Fri Feb 24, 2017 7:39 pm
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App News: Agricola All Things Big and Small Heads to Big Screen, Tank on Tank Invades PC/Mac and Pathfinder Ditching Quest Mode

David Neumann
United States
Whitefish Bay
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In life you have to do a lot of things you don't f*cking want to do. Many times, that's what the f*ck life is... one vile f*cking task after another.
App News

DIGIDICED Releases Agricola: All Creatures Big and Small for PC/Mac
Even before they announced that their next project is everyone's favorite crunchy euro, Terra Mystica, DIGIDICED had made a pretty decent name for themselves by porting over Uwe Rosenberg's two-player games to mobile. They had also ported both Le Havre: The Inland Port and Patchwork to PC/Mac on Steam. Yesterday, the third of those titles, Agricola: All Creatures Big & Small, also made its way to Steam.

The Steam version is essentially the exact same title that we've been playing for months on our tablets, only now you can play with a mouse. Oh, and you can play online against anyone on any device, which is pretty cool.

What's even cooler is that the Steam version is currently on sale for 30% off. That means you can pick it up for PC/Mac for only $7.

- Agricola: All Creatures Big and Small for iOS Universal, $5
- Agricola: All Creatures Big and Small for Android, $5
- Agricola: All Creatures Big and Small for PC/Mac via Steam, $7 (on sale)

Lock 'n Load's Tank on Tank Now Available for PC/Mac
Sometimes we like to report really old news and pretend that it's new. This usually occurs when we have our blinders on and miss something that we really should have been paying attention to. In December we missed the release of Lock n' Load's light tank battler Tank on Tank and we're going to act as though it was just released yesterday to save face.

Tank on Tank is a full-blown wargame with hexes, chits, line of sight, action points, etc. That said, it's easy enough that you can pick it up and start playing almost instantly. All the war game fun without the war game headache. Like its cardboard forebear, it comes in two flavors: Eastern Front and Western Front. You can also buy a bundle which packages both together in one (cheaper) package.

Put together, there is an impressive amount of scenarios covering a hefty portion of World War II.

Lock 'n Load wrote:
Module Westfront with 19 Scenarios and 4 Campaigns (‘Operation Jake’ is a shorter introductory Campaign with 2 Scenarios on a single Map A):
-Tiger 222
-Crossing the Douve
-Recon Failure
-Hasty Defense
-Recon Into Sector
-River Crossing
-Pershing Power
-Relieve Peiper
-Dense Forest
-Side Attack
-Omaha Beach
-Utah Beach
-Christmas Day
-Saint Lo Day 1
-Saint Lo Day 2
-Saint Lo Day 3
-D-Day – Campaign
-Operation Jake – Campaign
-Saint Lo – Campaign
-Ardennes – Campaign

Module Eastfront with 19 Scenarios and 3 Campaigns (Stalingrad consists of 5 Scenarios 18 Turns each on an evolving unique Stalingrad Map):
-Slow Response
-Pak Front
-Closing In
-Dash for the Dvina
-Smashing Through
-Relief Convoy
-Roll Back
-City Fight
-Heavy Clash
-Red Storm
-Panther Pride
-Clear the Road
-Counter Attack
-The First Bid
-Day 2
-Day 3
-Day 4
-Day 5
-Operation East – Campaign
-Donets Campaign 1943 – Campaign
-Stalingrad – Campaign

The game has both solo play vs. AI and multiplayer and is currently available via direct download from LnL. They are also trying to get the game greenlit on Steam right now, with Western Front as the main download and Eastern Front available via DLC. If you want to see Tank on Tank available on Steam, head over here to vote for it. Even if you don't care if it moves to Steam, voting for it is still a nice thing to do.

- Tank on Tank: Westfront for PC, $25
- Tank on Tank: Westfront for Mac, $25
- Tank on Tank: Eastfront for PC, $25
- Tank on Tank: Eastfront for Mac, $25
- Tank on Tank: Westfront and Eastfront Bundle for PC, $40
- Tank on Tank: Westfront and Eastfront Bundle for Mac, $40

Pathfinder Adventures Gets Valentine's Day Update, Plans to Ditch Quest Mode
We all love Pathfinder Adventures and we know you do, too. As such, it's always good news when Obsidian Entertainment sends an update our way. Yesterday brought two updates: a digital update to version and a blog update with some future plans. The former is good news, the latter not so much.

Version brings some Valentine's themed items into the store, but it also continues Obsidian's quest to pare the seemingly endless lists of bugs that plague Pathfinder:

Obsidian wrote:

What's New

New Alts
Two new alts are now available for purchase in the store!
-Noble Valeros: Diplomacy increased to +3 (Base: +2)
-Matchmaker Harsk: Diplomacy +1 added as a subskill
Four New Bundles!
-Team Valeros ($4.99 USD): Purchase the Noble Valeros Alt, the unique Ornate Longsword promo card, and 12 chests!
-Upgraded Team Valeros ($9.99 USD): Purchase Noble Valeros, the unique Charming Longsword and 24 chests!
-Team Harsk ($4.99 USD): Purchase Matchmaker Harsk, the unique Ornate Heavy Crossbow, and 12 chests!
-Upgraded Team Harsk ($9.99 USD): Purchase Matchmaker Harsk, the unique Heavy Crossbow of Affection, and 24 chests!!
Discounted Adventure Decks!
​-Burnt Offerings 90% OFF!
-The Skinsaw Murders 85% OFF!


-Invoke: Is no longer incorrectly banished when played off turn by a character with the Divine skill.
-Spellward Shield: No longer incorrectly reduces all damage when revealed
-Lem's upgraded Bardic Performance will no longer incorrectly remove bonuses to checks if cancelled before recharging a card.
-Sajan's Painted Alt will now properly add his bonus when closing the Apothecary
-Death Zone: Now correctly applies its power when performing the closing check

So that's all well and good, but now we have to deal with their blog update.

While Quest Mode has been a part of Pathfinder since the beginning, the devs aren't able to address all its issues and keep producing new content and squash other bugs. As such, they're planning on killing Quest Mode in the upcoming update.

Obsidian wrote:
Quite a few months ago we had to make a choice that would help create our content in more timely fashion. The time between Deck 3 and 4 was, believe it or not, over four months. Sure, we released the phone version in there but for our existing users it was an unacceptably long delay.

Some of our most vocal fans felt betrayed and some even refused to play until we had something new. It was in these dark times that we put a stop on trying to maintain content for the Story Campaign and Quest mode simultaneously.

It's now five months later and we still haven't thrown any new content at the feature and only fix issues where it would break the game or the story campaign.

Until we can do the feature justice we are going to remove it from the game.

Will it stay gone? Possibly.

For all the folks that play Quest Mode for the next couple of weeks here is a list of the rewards that you will receive if you play prior to patch

-125 Gold per level of the highest Quest Mode character. That's 5000 Gold for a level 40.
-1000 Gold Bonus for a level 40.
-A new set of dice, " Pearlescent Dice of Service"
-The legendary card "Elemental Body"
-Chests, depending on what level your highest Quest Mode character is:
Level 1 - 10: 2 Chests
Level 11 - 20: 4 Chests
Level 21 - 30: 6 Chests
Level 31 - 39: 8 Chests
Level 40: 10 Chests

We are in the works on leveraging as much content from Quest Mode as possible and potentially creating side stories that allows the player to use their campaign characters.

There's your incentive for playing the heck out of Quest Mode! The update for is planned for late February/early March, so you have a couple weeks to level up those Quest Mode characters.

- Pathfinder Adventures for iOS Universal, free
- Pathfinder Adventures for Android, free
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