Miniature Games Construction Yard

In this blog I'll talk about various miniature games. Custom miniatures and minor conversions are my favorite pastime. I'll cover scenery making and painting too. The WIP you'll see here is all about Necromunda, Epic 40,000, Warhammer Fantasy 5th Edition, Warmaster and Warhammer 40K 3rd Edition.

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Necromunda Bounty Hunter Gor Half-Horn

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This is great news! For ages I've had the idea to convert one of the plastic 3rd edition Warhammer Beastmen into a 40K warrior. Now I have a reason to do this. Where's my bitsbox?!



Offcourse I could just buy the new model from Forge World, but where's the fun in that? There are several component options to create my version of Gor Half-Horn. But first, he needs some feet, errr... hooves. The poor Battle-Masters' Beastman will donate his.



Voila! He's mobile now. When I add all pieces togehter:





I even added a skull on the base to resemble the original model.
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Tue Nov 14, 2017 10:31 am
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CRISIS 2017 - Wargames Convention - Antwerp, Belgium

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My yearly visit to CRISIS (a wargames convention in Belgium) is a highlight of the year. The amount of wonderful demo tables is just fantastic! All important traders are there and there are lot of second hand gaming meterials to buy. Can't wait for 2019's edition. "After CRISIS is before CRISIS!"





































Following images did not capture the grandure of this demo table. It was HUUUUuuuge. I guess around 10 meters long. Filled with fully painted Warhammer Fantasy miniatures and alternatives. Great to gaze upon. Surely a beautiful sight to behold.
(For those who couldn't make it to CRISIS 2017, you'll have to find a professional photographer who took pictures of this table to truly see how cool this was, because the camera from my mobile phone was unable to capture this immense scenery.)





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Thu Nov 9, 2017 10:16 am
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Blood Bowl Match 3: Skaven versus Humans

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In this Blood Bowl match report we'll be fielding two 600,000 credit teams. The other players remain in the box.

Match highlights:

Kick-off!

Mighty Reserves

Going for it. Went for it.

Ball-bearer pushed back, but still standing!

Humans pass to safety but fail to catch...

Skaven retrieve the ball and paaaaaass!

Run 7 squares, going for it, goiiiing...

TOCUHDOWN!

Score: 1-0.

Sneaking past defenders

RAM! And K.O.

The Human defender runs all the way from the endzone towards the rat with the ball and rams him hard. Both attacker and defender go down. The Skaven is K.O. and sent off field. Unfortunatelly for the Humans, another Skaven picks up the ball and scores a touchdown.

Two fight. Third runs (and scores). Score: 2-0.

To keep this blogpost interesting I'll refrain from posting too much pictures of the second half. Here are the second half's highlights.

Strong Human breakthrough at the right.

The Skaven box the ball-bearer in but to no avail. The Humans throw a qiuick pass, catch the accurate pass, going for it, and score their first touchdown!

Accurate pass and TOUCHDOWN.

Score's now 2-1. After this touchdown by the Human, the Skaven try a long bomb pass but it is out of bounds. The throw-in is in favour of the Humans. They knock out 3 skaven. Then 4! That's a lot of wounded rats leaving the field. Then comes a quick pass, but the Humans fail to catch. A rat picks up the ball, but fails its dodge. Retrieved by the Humans, a second touchdown follows. Ending the match with a 2 - 2 score. What an awesome game this was. Thank you for viewing reading!





Addendum: Rough notes made during play.

first half
1
kick off scatters off field, touchback for humans
block human, roll 9 > AV, injury = 7 stunned
2
skaven assisted block = pushback
skaven going for it, trips, scatter
pick up ball, run
block fails -> turnover
3
3 skaven push back ballbearer
throw fails
4
block x2 / run, pick up, throw!
touchdown! 0-1
pick up, run, short pass, catch
5
skaven surround human with ball
...
7
skaven take and run!
ram ballbearer, rat KO!
8
pick up - run - touchdown! 0-2

second half
1
all skaven pushed and knocked
2
skaven box ballbearer in
qiuick pass, catch accurate pass, going for it, touchdonw! 1-2
3
LONG BOMB! out!
4
fail pick up, reroll success
3 skaven knocked out allready!
4!
5
humans: fumble quick pass
skaven: dodge, fail!
6
pass to empty square
get ball, fumble
7
going for it - fumble
no dodge
8
touchdown 2-2 !
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Fri Oct 13, 2017 6:00 am
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New Blog Category Added: Kislev

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There are not many Warhammer armies left for me to build. I had to look north to find a new construction challenge: Kislev.

If you follow my blog regularly you will have noticed that I left the WFB ruleset in favour of the Warmaster ruleset. This provides me with following to-do list:

- Knights (Winged Lancers or Gryphon Legion)
- 2 regiments of Steppe Horse Archers
- Bowmen
- 2 regiments of Kossar Axemen
- multiple Bears
- a War Wagon
- a General Tzarina
- a Shaman
- a Hero (Elector Count of Ostland miniature)

It would be out of character for me to just buy the official GW miniatures on eBay, so I did some research and came up with suitable replacement miniatures for some of the regiments.

In this first Kislev blogpost I'll handle the mandatory selections: Horse Archers, General and Axemen. (The picture at the bottom has some sneak previews of what's to come.)

I happen to already own a Games-Workshop Kislev Tzarina Katrina. So that's two selections at once: a General with the Tzarina upgrade. However, as it frequently is with second hand plastic horses, the horse was missing its tail. There are many bits and pieces that can act as a repair for that: Ork/Orc helmet-ponytails, banner ornaments, trophies, ... So a fix was applied quickly.

For the Ungol Steppe Archers I bought a Mongol Cavalry box from Fireforge Games. It provided me with 12 mounted miniatures. For my Warmaster 28mm armies I need 6 mounted miniatures to create one regiment (or unit). When I add some regiment fillers I'll have three regiments.

The Kossar Axemen regiments will be made from Fire Forge's Mongol Horde and some regiment fillers. I was lucky to score one blister of GW Kislev Kossars for 5,- Euro at Essen SPIEL many years ago. They'll lead the regiments. Unit fillers will be bears and pine trees.

A nice (and relatively cheap) start for my Empire allies from the snowy North...

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Mon Oct 9, 2017 8:11 pm
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Games-Workshop's Sneaky Scale Creep

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You probably have noticed it too. Latest releases by Games Workshop Ltd. include miniatures larger than usual. You will notice this in 40K with the new Primaris Space Marines, the Primarchs and others. In Fantasy Battle they have these giant Chaos Marauders and the Sigmarines. I don't like it. See following picture for the size difference. This change in scale is getting out of hand.



I wish they didn't do this. It's probably a commercial move to make old players ditch their small mini's in favour of the new releases. But for reasons of compatibility I'll need to start buying mini's from other brands and forget GW's new releases.

I have a solution to make (older) smaller miniatures appear to be bigger. But the reverse is not quite possible.

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Thu Sep 21, 2017 6:05 am
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Recycling Necromunda: Norse Marauders

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The base game Necromunda 1.0 box came with plastic Goliath miniatures. Over the years I've been hoarding these guys because they were cheap on eBay... Now's the time to put them to good use. Let's get creative!



I needed some expansion for my Warhammer Norse army. With some clever kitbashing I came up with these beefy Marauders.

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Thu Sep 14, 2017 6:00 am
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Recycling Necromunda: Blood Bowl

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My Necromunda Goliath gang is too big already. And now with the new version of the game we will all end up with obsolete miniatures. The new Goliaths will be customizable and are waaaay better looking than their version 1.0 counterparts. So, what to do with all your old Necromunda miniatures?

Well, here is part 1 of my "Recycling Necromunda" blogpost series.



This guy is Mighty Zug, a star player for Blood Bowl (Third Edition). Conversion: an arm swap with a metal Warhammer Chaos Warrior swordarm, and a shoulderguard from the plastic Warhammer Marauders sprue.

Zug's ready to rumble!
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Fri Sep 8, 2017 1:07 pm
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Converting because of Budget Reasons

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Most miniatures games players start collecting when they are young students. One thing that the average student does not have is an unlimited budget. That was my setting of how I got into the Warhammer hobby at least. Anyway, sometimes a player must be creative in the formation of an army because of budget limitations, whatever the cause.

To achieve this it's best to buy a regiment box of basic troops. Quantity is the key here. The more miniatures you have, the more you can use to start converting. (For rookies in the hobby, converting means chopping up an existing miniature and rebuilding it to match its new purpose. It's the advanced version of kitbashing where you combine components of various sprues to build a unique miniature.)

In the past I have dedicated some of my blogposts to "building on a budget". In this blogpost I'll add some examples from my recent Ogre Kingdoms army.
I used the three out of four methods of converting miniatures: kitbash, mix 'n match and convert. The fourth option sculpting is too challenging for me. I'll skip that.

Assets: I have one Ogre Battalion box and one Stonehorn box.
Goal: I also want a Tyrant and Bruiser to lead my army, and I really like the background story of Hunters.
Extra: Some of my Rackham Confrontation miniatures are collecting dust for years. I'd like to give them a purpose in life.

Method 1 - Kitbash:
The Tyrant is the general of the army. So he has to stand out and look special. I took a menacing looking armoured head from the Ironguts sprue and combined it with the large belly armour from the command sprue. The eye-catching bit comes from the Stonehorn sprue in the form of a giant vulture on an arm covered with a pelt. The Tyrant looks more important by placing the miniaiture on an elevated base (made with treebark). Now his left arm was a problem. I wanted to place a giant blade in his hand but I could not find one on the sprues. So I took an armoured left fist from the Bulls sprue and combined it with a blade from one of the right hands.

Tyrant Sword

Ogre Tyrant

Army Standard Bearer

I also used the kitbash method to make all Bulls as unique as possible by using heads from all sprues available. For the Bruiser I'll be using the biggest and baddest looking Irongut with an elevated base to indicate importance.

Ogre Bull

Method 2 - Mix 'n Match:
Butchers are miniatures with a specific look and feel: they're fat, covered in cleavered meat and clad in a butcher's outfit. It would be very hard, almosr impossible to kitbash one. Since I don't dare myself to sculpt a miniature, I find refuge in mixing and matching miniatures from different publishers. I bought several cheap boxes of WOW Burning Crusade at the SPIEL convention in Essen Germany. And there's the perfect miniature to use as a Butcher by simply placing a GW Ogre's head on top.

Ogre Butcher

Method 3 - Converting:
A personal favorite of mine is the Ogre Hunter. The Stonehorn sprue provides various bits that are perfect for a hunting Ogre. I wanted to use the chain as a leash for a Sabretooth or other trained animal. Unfortunatelly I already used my metal Sabretooth miniatures in my High Elf Lions of Thrace regiment. Some spare Fenris Wolves were the next best choice. I had to use two different right arms to achieve the right angle for the chain to fit. The chain had to end at the neck of the Fenris Wolf in order to make it look like a hunfting pet. A simple saw did the trick.

Ogre Hunter WIP

Ogre Hunter

Bonus - all three methods combined:
The Ogre cavalry usually uses Rhinoxes to ride into battle. I'll be using Brontopses as "counts as" miniatures. The Stonehorn box provided Ogre rider legs able to fix my metal beasts. Bits and pieces from various sprues were cut up and glued together to form three badass riders. While two of the metal beasts are exactly the same miniatures, by positioning them at a different angle on their base I was able to hide the fact that they're identical.

Ogre Cavalry

The amount of money I actually saved here (diregarding the cavalry) is equivalent to three character models: a Tyrant, a Butcher and a Hunter with two Sabretooths. Actually quite a sum when buying them from GW.
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Fri Aug 25, 2017 6:00 am
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Salvaging Broken and Unidentified Miniatures

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Long time ago there were some unidentified miniatures in a lot I won on eBay. I decided them to be fair enough to NOT throw them away. And now I finally found a use for them. I've been collecting 40K Space Wolves here and there lately. The unidentified miniatures could be used as Space Marine Scouts for the Space Wolves chapter.



I also happened to have a vintage Rogue Trader Warhammer 40K Scout with a missing leg. When going through my Chaos SM bit box I found him a matching leg. With some TEC-7 glue it is now firmly attached to the metal miniature. I sure hope he does not get corrupted by Chaos now ... We've seen enough traitor legions lately.



EDIT: The previously unknown miniatures are from the boardgame Havok Skirmish Battle Set.
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Fri Aug 11, 2017 6:05 am
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Scale Creep

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Over the years since initial startup Games-Workshop miniatures had a so-called scale creep. While earlier miniatures were around 25mm, they became 28mm heroic scale and now they're more or less becomming 32mm scale.

When collecting miniatures with intent to play, you sometimes have difficulties to fit the various scales into one regiment.

There are some very easy tricks to circumvent this: elevation. By adding some scenery under a smaller miniature you can trick the viewer into thinking all miniatures have the same scale. Just make sure all the eyes of the miniatures are on the same height.

Two cheap items from the DIY store are: stones and treebark. I have a walking trail nearby with gravel, and some treebark chips under my bushes in the garden (to prevent weeds from spreading too fast). That's a lifetime supply of free modeling scenery!



The advantage of treebark is that it's lightweight and easy to glue with white woodglue, pattex, and other lesser glues. Miniatures can be attached to the chips by pinning and a little glue. The chips also provide a nice layered effect to simulate soil layers.

Gravel/pebbels are more rigid and won't chip or get damaged. But they need a strong glue like TEC-7 to attach to the slottabases. Pinning won't be possible so the stones must be very clean for superglue, or you might use TEC-7 for the mini's too.

80's Khan

Space Crusade Scout
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Fri Aug 4, 2017 6:00 am
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