Miniature Games Construction Yard

In this blog I'll talk about various miniature games. Custom miniatures and minor conversions are my favorite pastime. I'll cover scenery making and painting too. The WIP you'll see here is all about Necromunda, Epic 40,000, Warhammer Fantasy 5th Edition, Warmaster and Warhammer 40K 3rd Edition.

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Space Wolves' Defeat - Session Report

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Time to refresh my Epic 40,000 knowledge. It is my intention to start playing this game again with new players. But I haven't been playing Epic myself for years... Still, great memories of Epic 40,000 battles remain and are encouraging me to reboot my 6mm scale hobby.

In this second session report I'll revisit the game flow with two vanilla Space Marine detachments. I'll try out the basic movement and shoooting + assault. (Testing firefights and multiple detachments is for next time.)

Oooooon the left side: 200 points Ultra Marines.
And on thé right side: 200 points of angry Spaaaaace Wolvesssss!


You will notice a slight variation in detachment composition. The blue guys have an Assault Squad and the Grey lads have a Librarian. (Note: the 3 square slates in the pictures count as buildings.)

Now for the game. Step one: draw an initiative counter --> yellow. That means the Space Wolves go first and choose a regular move. The Raider moves 20cm and the Rhinos speed up to 30cm. There's one Rhino that only moves 25cm to unload his Tactical Squad who then move 5cm each. (A unit loses 5cm when embarking/unloading.)
Now the Ultra Marines can move. They choose a special order "Assault" and place a green dice to indicate this action. All units then make a regular move. I deliberately did not disembark the Space Wolves to experience the impact of this decision on the battle results.

Let's draw another initiative counter for shooting --> yellow. Only three units with firepower are in range: the Land Raider and two Space Wolves Tactical units. The Land Raider has special Anti-tank weapons and chooses the closest vehicle and rolls 2D6, scoring 4+ on one dice. The HQ Rhino is hit, the infantry inside rolls a 4+ and is saved. The Rhino is lost. The Ultra Marines detachment now receives one Blast Marker.
The two Tactical units have a combined firepower of 2, shoot at vehicles in the open, resulting in 1 dice roll, and unfortunatelly a miss.
Now the Ultra Marines may retaliate. It's their turn to shoot. (Shooting alternates between detachments. One player's detachment, then a detachment of the other player, and so on...)
Because they are on "Assault" orders, the total firepower is halved. Shooting from the blue side was swift and resultless...

From gallery of toco


Let's draw another initiative counter for War Machines, even when none are in-game. --> blue.

Let's skip to the Assault Phase. Now it gets interesting. This is where the abstraction in the rules of Epic 40,000 shines, and where you can really make a killing! -*EVIL_GRIN*-
Only two initiative counters left in the cup, and the draw reveals... --> blue. It didn't really matter who got to go first because there was only one detachment on "Assault" orders. All units from this detachment may move again now, and infantry moves (charges) at double speed! The Assault Marines with jump pack move at triple speed!!!
It's clear that all Ultra Marines can reach their targets and start close combat with the Space Wolves.

From gallery of toco


Those poor Rhinos are sitting ducks. The infantry inside cannot be used in this close combat. The Ultra Marines total a whopping 26 as Assault value. The Space Wolves bring 9 in return. When consulting the close combat table we find the Space Wolves are "Overwhelmed". True to the reality, this close combat system is a good abstract simulation! The winner needs to roll 2+ to kill a unit in close combat, the loser needs a 6+.
Not much of the Space Wolves remain and the detachment is "Broken" and retreats up to 20cm. The retreating Terminators now make a roll to rally and only 1 of 5 blast markers remains. A last stand presents itself ...

Board Game: Warhammer Epic 40,000


Game over! Morale value of the Space Wolves is 0. (You have to substract the morale value of each detachment that falls under half strength from the total army morale.)

From gallery of toco


First impressions (again): Smooth, abstract and realistic 40K battle simulation!

thumbsup

This really felt like one Warhammer 40,000 battle crammed into 10 minutes. Perfect!
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Mon Sep 24, 2018 2:34 pm
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Sisters of Battle - Epic Infantry

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Now that the return of Adepta Sororitas to Warhammer 40K is near, I want to finish my smaller scale army of these sisters of battle.

Some time ago I posted an image of my Onslaught Miniatures purchase from the US. I also posted a preview of the detachment lists for the army.

Now's really the time to start building this Epic army!

From gallery of tocoking


The image above shows the composition of all Infantry Units. With only a small amount of bags, I am able to build a descent set of playing units. (600 Points for Epic 3rd edition using the fan-list "Armies II".)


PS: http://www.tocoking.be/homerules/files/Epic40000_ArmiesBook_...
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Mon Sep 17, 2018 6:00 am
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Boba Pritt

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My laserprinter has been printing some A4 puzzle pieces. Glued together they form a new challenge for my Star Wars Miniatures.

From gallery of tocoking


These custom maps are actually quite good thumbsup

From gallery of tocoking


Great quality images and cool strategic options. Can't wait to play on these!
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Mon Sep 10, 2018 9:40 am
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Paint Stations are Expensive

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Paint Stations are expensive. But I'd like one. It's easy for storing away your stuff when not painting. (Trying to not upset the wife by littering the table...)

Well... my paint station won't be expensive!

From gallery of tocoking


I have found a wooden tray in my garden shed. Using a saw I have removed the front panel. I still have to add a small shelf at the back of the tray to hold some paint bottles and brushes.
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Mon Sep 3, 2018 1:17 pm
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Epic 40,000 Tutorial Detachments

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Board Game: Warhammer Epic 40,000
Planning on re-learning Warhammer Epic 40,000 with these.


A little more paint and flock and they're fit for battle.

I made a detachment card for each army. All detachments are 200 points. Easy to mix 'n match and get new players into trying 6mm miniature gaming.
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Tue Jun 19, 2018 7:34 am
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Necromunda "Van Saar" are sooo Back!

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I could not resist buying a pre-order boxed set from Games-Workshop. The new miniatures are just TOO cool to pass by.

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"House Van Saar; the technological powerhouse of Necromunda, creators of the finest weapons and armour of all Houses."

I always wanted to own the "Van Saar" gang ever since the original release of their metal 1st edition. Never found any for a reasonable price at eBay...

From gallery of tocoking


So that's why I started building the new plastic gangers! And OW-MY these miniatures DO look good. But they have sooo many different pieces. It's a real plastic puzzle.

From gallery of tocoking


But since I love the smell of plastic glue in the morning, the high amount of pieces per miniature does not scare me.

From gallery of tocoking


These guys look bad-ass. Can't wait to field them. Currently in doubt about the coloring scheme: will I go yellow or lightblue ...
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Mon May 14, 2018 10:27 am
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Warmaster 28mm: Beastmen versus Bretonnia

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In two previous blogposts I told the sorry tale of a small village in Altdorf. First the town got overrun by living dead, and later the village was reclaimed by valiant knights from Bretonnia. The latter decided to stay there after their victory and rebuilt the village including some minor defenses.

Some keen followers of my blog might have noticed the trick I performed with my scenery. In between battles I slightly moved all scenery to the left. The cemetary and windmill from the first battle disapeared from the table and more details of the village appeared. Now for this third battle in row I did not change the coordinates but went forward in time by adding some buildings and fortifications. The Bretonnian tents, village fountain and defensive stakes made the town more "knightly".

From gallery of toco


A loud bellowing announced the approach of a foul horde... Beastmen! Beastlord Gorthor Broadhead shouted his battle commands and many hooves stormed towards the first buildings of the village. The Bretonnian soldiers were taken by surprise but quickly rallied to the defense.

From gallery of toco


From gallery of toco


A Knights of the Realm unit took the main road onto the center of the battlefield and charged a Beastherd unit, soon the nearby unit of Chaos Marauders (a.k.a. Herdkin) joined the combat engagement.

Meanwhile the other Beastherd unit and more worryingly the Minotaurs unit moved forward. The human general ordered his mounted Squires to leap around the village square trying to find an exposed flank of the enemy units. A small unit of Men-at-Arms moved towards the Knights to be ready for action when needed.

From gallery of toco


From gallery of toco


The mounted Squires managed to slay the nearby Beastherd, ignoring a unit of Chaos Marauders. The horseback riders in turn were charged by the Minotaurs. The result was devastating for the Squires, but they managed to take down one Minotaur (and allmost another one, but the Beastmen player choose to fall back and discard remaining hits).

In the fight between Knights znd beastmen only a handfull of Chaos Marauders remained. That's where Gorthor Broadhead entered the combat engagement... to his loss. The beastmen's general fell and his remaining force fled into the woods.

Another valiant stand by the Bretonnians! thumbsup


Attachment: Warmaster 28mm Rules
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Tue Apr 17, 2018 6:00 am
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Workbench is now a Temporary Gaming Table

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Just a short update about what's happening on my workbench. I've been painting Blood Bowl (Third Edition) teams but got bored by the repetitive labour. So I took my green tablecloth and started building an Old World town somewhere in The Empire. This town just happened to be the target of a sinister Necromancer and a battle commenced... I'll post a nice gaming report with pictures later here in my blog.

Spoiler: the town got overrun and was saved by Bretonnian allies. But these new inhabitants now face a beastly enemy: Ungors!

In the battles I used miniatures from Warhammer and I combined them with the Warmaster rules for 28mm games.



If you wish to follow my painting and scenery-building activities, I'll post snapshots at my Twitter account TocosNest. Would be great to have more followers
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Tue Mar 20, 2018 11:17 am
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Cobra Crimson Guard

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First layer of paint added to my custom 25mm heroic scale Crimson Guards. (Based on HeroClix mini's.)

From gallery of tocoking


We all read a lot of negative things about GW. But they DO sell quality stuff. I have this bottle of Scab Red paint for allmost ten years I believe. Offcourse, when I opened this pot, it was all hardened. So I added some drops of water and started hacking and stirring with a small metal rod. Until the paint came to life again! The pigment was still alive! Certainly worth its money, that GW paint pot. thumbsup

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Wed Jan 17, 2018 9:11 pm
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Orlocks: Release Or Lock ?

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Following miniatures were a "new release" sometime... It feels like yesterday. Yeez, I'm getting old.

From gallery of tocoking
(Juvenile Delinquents)

Time to get some paint on them!

From gallery of tocoking
(Leader and Bodyguards)

It is my intention to paint them a little bit better than my previous batch.

From gallery of tocoking
(Close Combat)

The official rules for the shield are in a vintage GW publication.


From gallery of tocoking
(Long Range Support)

From gallery of tocoking
(No Gang without a Heavy)
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Mon Jan 8, 2018 8:02 pm
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