VlaanderenThank you DjaliRiot and chadnorth !
You might have noticed that I am a huge fan of Warhammer Epic 40,000. Now before you all jump up and shout; "we like 2nd edition more", allow me to explain my sympathy for this BRILLIANT game-system.
I had been playing HeroQuest, Warhammer and Necromunda a lot before Epic 40,000 was published. While reading a lot of White Dwarf monthly magazine, I did see a lot of battle reports of the 2nd edition Epic called Space Marine. But it was not for sale anymore. Then there was Epic 40,000 and I immediatelly went to my FLGS (yes, they still existed back in the days) and bought me the base game box with Orcs and Space Marines.
By reading the rulebook, it was love on first sight. This work by Jervis Johnson was simply brilliant. For a game at this scale (many many many units of infantry and a lot of tanks and even flyers) the rules were abstracted is such a way that the game moved smoothly and still kept the feeling of war in the 40K universe. It didn't matter if a tank got killed by splatta guns or vortex missiles, if the FIREPOWER was enough, it died. Just like one would expect.
Because I really liked playing MB boardgames, I did fancy strict rules and guidelines with added flavour in the form of a backgroundstory and a theme. Combined with my love for miniatures, Epic 40,000 was a direct hit. It was the perfect combination of huge amounts of miniatures and strict rules, while keeping immersion in the theme intact.
But when you browse the internet you'll find a lot of negative comments on 3rd edition, and a lot of praise for 2nd edition. I totally understand this by knowing where this comes from. Players who DID play the 2nd edition were used to a lot of details about the armour and weapons on each and every unit and trooper. And 3rd edition changed this drastically. So they were very disappointed. And I understand. But this 3rd edition is a completely new view on the game! Don't compare it, praise it! Skirmish games like Necromunda and Infinity have few miniatures and very detailed rules. Games with somewhat more miniatures like Warhammer or WH40K have a little bit less details, and some gameflows are more streamlined and abstract. And in my opinion it is well suited for a game like Epic 40,000 with massive amounts of miniatures to have very streamlined and abstract rules.
Epic 3rd Edition does this perfectly well! That's why I designed many fanmade extensions and homerules for it. And "Star Wars" is one of them. I'd really love to have a wargame with miniatures based on the Star Wars universe. Because of various licensing pittraps the game does not exist. ... You'd think ...
I saw those mediocre but Star Wars themed pocketmodels and I immediatelly wanted them to use in Epic 40,000 games. Finally I could fight massive battles with clones and battledroids.
The pocketmodels need some adjustments to bases but for the rest they're perfectly fine to use them.
For the moment I'm working on the republic army.
I'll paint all remaining visible parts of bases black. I deliberatelly won't be using green and flock or static grass because I want my pocketmodels to be able to fight on any kind of surface. From snowplains to deserts, from jungles to hi-tech worlds.
Try to see through the imperfections of the pockermodel miniatures. Try to envisage massive battles with the Clone Armies and Separatists. That's what we all want, no?