Miniature Games Construction Yard

In this blog I'll talk about various miniature games. Custom miniatures and minor conversions are my favorite pastime. I'll cover scenery making and painting too. The WIP you'll see here is all about Necromunda, Epic 40,000, Warhammer Fantasy 5th Edition, Warmaster and Warhammer 40K 3rd Edition.

Archive for skirmish

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Rag Tag Beastmen Warband

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Note: This is the continuation of my retrospective. Following blogposts will be about my old miniature paintjobs and scenery making. All images show work from +/- 15 years ago.

This warband contains miniatures from various producers: Harlequin Miniatures, Games Workshop Ltd. and Rackham. I really like the color scheme. Most Beastmen are painted brown, but the grey skin really makes them "pop". By using the same color scheme on all miniatures it doesn't matter if they are from different publishers. They look like a coherent group.

From gallery of tocoking


I recently bought some extra beastmen to be able to use this warband in Mordheim: City of the Damned.
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Sun Feb 14, 2016 5:00 pm
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Cold One

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While browing an old hard disk with backup files I rediscovered some old paintjobs of me. They are from the time when I was still painting miniatures. In the following weeks I'll do some retrospective of my older work. Oooh sweet nostalgia!

From gallery of tocoking


This Dark Elves warband was painted for skirmish games like Mordheim and Confrontation. The leader is a conversion based on a resin monster from Leviathan.


External image


Back in those days I was still drawing and sketching fantasy art. The drawing above was inspired on my own Cold One miniature conversion. If you'd like to see more of my artwork, please visit http://www.toco.be/art .


From gallery of tocoking


This metal Witch Elf was used in Advanced Heroquest campaigns. According to the filename of the picture I used to call her Esther.
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Mon Feb 8, 2016 5:00 pm
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Freds against Joes

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Time to paint my Cobra Crimson Guards won't you think?

From gallery of tocoking


The paint job should be easy. A lot of dark red with some black and silver details...

From gallery of tocoking


I made these custom GI Joe themed 28mm miniatures to use in Necromunda skirmish games. Click on my blog tags* on the right to see more GI Joe inspired stuff.

From gallery of toco


* http://boardgamegeek.com/blogcategory/1429
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Fri Jan 29, 2016 5:45 am
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Vertical Wargaming

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At miniature games forums I often read that some people are looking into games or scenarios that don't need a lot of space. Not everybody can play on a large gaming table. And playing on the ground is just not the same.

People tend to try smaller scale games like Warmaster or Warhammer Epic 40,000 but they are deceived by the tiny miniautres. Those games do need a large table. Even skirmish based games like Necromunda benefit from larger tables with a lot of scenery to navigate through.

But there is a solution! Use a vertical setup instead of a horizontal setup. By using several levels of play area, you widen the tactical possibilities of your table and you won't need a large surface anymore. Only your ceiling has to be high enough.



I have some pictures to use as examples here:

From gallery of toco


The most famous vertical setup. It's a game board used by GW staff. It's featured in an issue of White Dwarf magazine.

From gallery of toco


This Lego build by MR Yoder is very inspiring. The use of balconies is a trick to remember when going vertical. Everybody loves snipers, no?

From gallery of toco


From gallery of tocoking


This lighthouse was on display at the CRISIS Convention. (More info at www.conectr-team.be .)


So, you see, don't be disappointed if you don't have a large playing area. Miniature gaming is always possible!
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Sun Jan 10, 2016 1:25 am
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TMNT

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ninja

My new 25mm miniatures for Necromunda: Teenage Mutant Ninja Turles! They come from candy bags originally distributed in the UK. I bought them at a convention from a dealer in second hand miniatures.

From gallery of tocoking


ninja

And this will be Master Splinter.

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It's the Ropp'tch'tch, Nezumi Hero miniature from L5R. He's available at eBay.

ninja

It would be great to play skirmish battles on scenery like this one. But I have so many scenery project running, I don't expect to make one like this soon.

From gallery of toco


ninja

The Necromunda stats for the miniatures:

370 Credits = Leonardo (Leo) – tactical, courageous leader, two katanas, responsibility.
Leader
2 Swords
Ld +1
A +1
Wnd +1
Ferocity Iron Will, Stealth Evade, Agility Leap, Combat Combat Master, Combat Disarm

140 Credits = Michelangelo (Mike or Mikey) – stereotypical teenager, free-spirited, relaxed, goofy, a pair of nunchucks, "surfer".
2 Flails
A +1
Wnd +1
Juve
Stealth Evade, Agility Leap, Combat Combat Master

410 Credits = Raphael (Raph) – bad boy, a pair of sai, physically very strong, aggressive, throw the first punch, fierce and sarcastic, loyal.
2 Knives
S +1
I +1
Wnd +1
Heavy
Ferocity Impetuous, Ferocity Berserk Charge, Muscle Bulging Biceps, Stealth Evade, Agility Leap, Combat Combat Master.

420 Credits = Donatello (Don or Donnie) – scientist, inventor, engineer, technological genius, a bo staff, the least violent turtle, knowledge, defend.
Wnd +1
Ld +1
Ganger
Club
Techno Inventor, Combat Step Aside, Combat Parry, Agility Jump Back, Stealth Evade, Agility Leap, Combat Combat Master.

160 Credits = Master Splinter – sensei, ninjutsu.
Ganger
Ld +2
Combat Combat Master, Combat Step Aside.
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Mon Jan 4, 2016 3:00 pm
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Retrospective: Desert Storm

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From gallery of tocoking


I am using these old Imperial Guard metal miniatures as a Necromunda gang. I really like how the paintjob worked out. My inspiration was the uniform of American soldiers in the gulf war.
Bone white as primer. Brown wash. Redo with bone white. Add dark brown lines. And then apply clustered tiny black dots. Add even smaller white dots over the black dots aaaaand done!

(The tank is from Battlefield Evolution: Ultra-Modern Tabletop Combat.)
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Sat Jan 3, 2015 7:15 am
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Italian Trees

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My Adriatic town looks a whole lot different now with the pavements painted black. I want to add some typical Italian trees to liven up the place.

From gallery of tocoking


I've been puzzling quite a lot with the placement of the trees, but I think the current setup will be my final choice. The line of 4 is placed in the small park, and one extra tree grows in the garden of the "villa".

From gallery of tocoking


When this scenery project ever finished, I hope it will have the same feeling as following pictures:

External image


External image
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Tue Dec 16, 2014 2:05 pm
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Retrospective: Confrontation

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A little more than one year ago I posted about the disaster that happened to my precious Confrontation miniatures. Fortunatelly this did not happen to my 100% painted miniatures. (Unfortunatelly it DID happen to some that were 99% painted...)

Here's a view on two survivors. The Wolfen Repenti is my first miniature for Confrontation. And it was the first I painted.

From gallery of tocoking


I still like it to this day. However I think I will use it in a Warhammer Chaos or Beastmen army.

From gallery of tocoking


The next miniature by Rackham is my all time favorite of ALL miniature brands. This Minotaur just radiates "STRONG. STOP. KILL.".

From gallery of tocoking


From gallery of tocoking


From gallery of tocoking


This is my favorite miniature in my collection (next to the HeroQuest miniatures) and has yet to see one tabletop battle...
Back in the days this Minotaur inspired me that much, I had to draw one for myself:

From gallery of tocoking


More of my old artwork can be seen at http://www.toco.be/art .
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Mon Nov 24, 2014 5:45 am
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Modern HeroQuest with Retro Feeling

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Past week I've been showing some of my older paintjobs. You've seen some of my HeroQuest. But I have more.


Please allow me to present you my game system "Allied HeroQuest". It is not a new game. It is a "mod" that tries to put the vintage HeroQuest in 2014. Over 25 years a lot has changed for boardgames. New systems, new ideas,... And the old HeroQuest lagged behind. Allied HeroQuest fixes this. I took refreshing ideas from modern dungeon crawlers and matched them with HeroQuest. But one design goal was very important: reuse everything from the original set and don't make people print tokens, cards, rooms, etc...

The final result was a mixture of HeroQuest and Advanced Heroquest with added flavors from Descent: Journeys in the Dark. This guaranteed the retro feeling and added modern boardgame ideas. And no PnP required, only the basic sets HeroQuest and Advanced HeroQuest. (Yes I know, they are expensive on the second hand market, but they're worth it, unlike others...)

To continue my painting-retrospective you'll find some painted miniatures in following game report. The Wizard and Knight and also some undead and orcs.

What follows is a game report of Allied HeroQuest.

After two preliminary miniquests, four of the eight Heroes remain. Cautiously they descent the stairs... (Note: each quest is designed to play as a one-off game for a game night. Campaigns are possible but not necessary.)

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The dungeon parts visible to the Heroes are placed on the table. One spawn point for monsters is ahead. Here the gamemaster will release a horde of wandering monsters if he has the appropriate threat token.

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The Heroes advance. The Barbarian searches for secret doors and finds none. This gives the GM an extra threat token. Now it is the GM's turn, he starts by drawing one threat token and decides to use it immediately since it is "Wandering Monsters".

External image


The Denizens book states that 4 orcs should be used for Wandering Monsters tokens.

External image


After the first skirmish, the Knight takes one damage for there is one unsaved skull result from the attacking orc. The Wizard takes a peek in the first room and discovers undead problems. He quickly eliminates the threat by casting a wall of stone.

External image


The Elf ventures deeper into the dungeon. This was a risky mistake. In his turn, the Gamemaster summons an ambush party with a threat token. The ambushers are put on the table one boardsection away (out of range of the Torch), but just in range to charge and attack.

External image


The orcs are dealt with, but not without wounds to the Heroes. When advancing deeper into the corridors, the Elf stumbles into a put trap (indicated in the Questbook, and triggered by a threat token).

External image


It appears the Heroes were lagging too much. More and more enemies antered the dungeon and finally managed to swarm the brave adventurers. The last stand of the Barbarian is the last action in this dark corridor...

External image


Each original quest is redesigned for Allied HeroQuest and has great replayability.

From gallery of tocoking


If you want to know more of my Allied HeroQuest project then please go to the website www.tocoking.be/ahq .
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Tue Sep 30, 2014 1:20 pm
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Orlock Power-up

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To continue previous work, I glued some extra Orlock miniatures for my gang:

From gallery of tocoking

His head comes from the Catachan Imperial Guard sprue. The powersword is from an Imperial Guard command sprue.

From gallery of tocoking

The shotgun is normally for the other variation of the plastic Orlock. I removed the left hand. I really wanted another shotgunwielding dude. Shotguns can be very nasty in a Necromunda game! The shield comes from a HeroClix SWAT miniature.


We use following houserule for the shield:

Suppressor Shield
Cost: 20 Credits (common)
Adds +1 to other Saves, Singlehanded Close Combat Weapon.
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Fri May 16, 2014 9:06 am
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