Miniature Games Construction Yard

In this blog I'll talk about various miniature games. Custom miniatures and minor conversions are my favorite pastime. I'll cover scenery making and painting too. The WIP you'll see here is all about Necromunda, Epic 40,000, Warhammer Fantasy 5th Edition, Warmaster and Warhammer 40K 3rd Edition.

Archive for skirmish

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Retrospective: Confrontation

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A little more than one year ago I posted about the disaster that happened to my precious Confrontation miniatures. Fortunatelly this did not happen to my 100% painted miniatures. (Unfortunatelly it DID happen to some that were 99% painted...)

Here's a view on two survivors. The Wolfen Repenti is my first miniature for Confrontation. And it was the first I painted.

From gallery of tocoking


I still like it to this day. However I think I will use it in a Warhammer Chaos or Beastmen army.

From gallery of tocoking


The next miniature by Rackham is my all time favorite of ALL miniature brands. This Minotaur just radiates "STRONG. STOP. KILL.".

From gallery of tocoking


From gallery of tocoking


From gallery of tocoking


This is my favorite miniature in my collection (next to the HeroQuest miniatures) and has yet to see one tabletop battle...
Back in the days this Minotaur inspired me that much, I had to draw one for myself:

From gallery of tocoking


More of my old artwork can be seen at http://www.toco.be/art .
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Mon Nov 24, 2014 5:45 am
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Modern HeroQuest with Retro Feeling

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Past week I've been showing some of my older paintjobs. You've seen some of my HeroQuest. But I have more.


Please allow me to present you my game system "Allied HeroQuest". It is not a new game. It is a "mod" that tries to put the vintage HeroQuest in 2014. Over 25 years a lot has changed for boardgames. New systems, new ideas,... And the old HeroQuest lagged behind. Allied HeroQuest fixes this. I took refreshing ideas from modern dungeon crawlers and matched them with HeroQuest. But one design goal was very important: reuse everything from the original set and don't make people print tokens, cards, rooms, etc...

The final result was a mixture of HeroQuest and Advanced Heroquest with added flavors from Descent: Journeys in the Dark. This guaranteed the retro feeling and added modern boardgame ideas. And no PnP required, only the basic sets HeroQuest and Advanced HeroQuest. (Yes I know, they are expensive on the second hand market, but they're worth it, unlike others...)

To continue my painting-retrospective you'll find some painted miniatures in following game report. The Wizard and Knight and also some undead and orcs.

What follows is a game report of Allied HeroQuest.

After two preliminary miniquests, four of the eight Heroes remain. Cautiously they descent the stairs... (Note: each quest is designed to play as a one-off game for a game night. Campaigns are possible but not necessary.)

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The dungeon parts visible to the Heroes are placed on the table. One spawn point for monsters is ahead. Here the gamemaster will release a horde of wandering monsters if he has the appropriate threat token.

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The Heroes advance. The Barbarian searches for secret doors and finds none. This gives the GM an extra threat token. Now it is the GM's turn, he starts by drawing one threat token and decides to use it immediately since it is "Wandering Monsters".

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The Denizens book states that 4 orcs should be used for Wandering Monsters tokens.

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After the first skirmish, the Knight takes one damage for there is one unsaved skull result from the attacking orc. The Wizard takes a peek in the first room and discovers undead problems. He quickly eliminates the threat by casting a wall of stone.

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The Elf ventures deeper into the dungeon. This was a risky mistake. In his turn, the Gamemaster summons an ambush party with a threat token. The ambushers are put on the table one boardsection away (out of range of the Torch), but just in range to charge and attack.

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The orcs are dealt with, but not without wounds to the Heroes. When advancing deeper into the corridors, the Elf stumbles into a put trap (indicated in the Questbook, and triggered by a threat token).

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It appears the Heroes were lagging too much. More and more enemies antered the dungeon and finally managed to swarm the brave adventurers. The last stand of the Barbarian is the last action in this dark corridor...

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Each original quest is redesigned for Allied HeroQuest and has great replayability.

From gallery of tocoking


If you want to know more of my Allied HeroQuest project then please go to the website www.tocoking.be/ahq .
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Tue Sep 30, 2014 1:20 pm
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Orlock Power-up

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To continue previous work, I glued some extra Orlock miniatures for my gang:

From gallery of tocoking

His head comes from the Catachan Imperial Guard sprue. The powersword is from an Imperial Guard command sprue.

From gallery of tocoking

The shotgun is normally for the other variation of the plastic Orlock. I removed the left hand. I really wanted another shotgunwielding dude. Shotguns can be very nasty in a Necromunda game! The shield comes from a HeroClix SWAT miniature.


We use following houserule for the shield:

Suppressor Shield
Cost: 20 Credits (common)
Adds +1 to other Saves, Singlehanded Close Combat Weapon.
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Fri May 16, 2014 9:06 am
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Goliath Power-up

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To continue where I left, some new Goliaths are added to my currently unused Necromunda gang.

From gallery of tocoking


To create variation and more close combat power, I have combined the miniatures with parts from 40K Orks.

From gallery of tocoking


The green miniature fits perfectly in a rad-suffering hive-wandering Goliath gang on Necromunda. Raw power! I scavenged the hulk from an unused WoW board game.

I hope I can paint him up like this miniature from another BGGeek:

Board Game: World of Warcraft: The Boardgame – The Burning Crusade
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Fri Apr 25, 2014 11:55 am
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28mm Furniture

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In one of my previous blog posts you saw me building an Adriatic town.

The houses are in need of furniture. And 4GROUND can deliver!

From gallery of tocoking


These prepainted cupboards, chairs, gunracks etcetera ar awesome!

From gallery of tocoking


No need to make cupboards myself. These are too good and too cheap to make 28mm furniture myself.
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Mon Feb 10, 2014 2:05 pm
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Back to Italy

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Work continues on my Adriatic town. I've been painting all pavements and cobblestone roads with a black undercoat.

From gallery of tocoking


The blue undercoat is just an indicator to show where the water will be. I will try to create some nice water effects with gloss varnish on that area.

From gallery of tocoking


The cobblestones are drawn with a ballpoint directly into the styrofoam. This way the road is embossed and can be used for a drybrush painting technique. I think I will go for a serene neutral gray look for the roads. The rooftops (not in these pictures) will be the eyecatchers with their bright deep red, brown and orange tiles.

From gallery of tocoking


Can't wait to play Counter-Strike inspired miniature skirmish games like Necromunda or Infinity in this little town. GO GO GO!

(CS_ADRIATIC...)
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Fri May 10, 2013 7:25 am
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Far Westmunda or Necrocowboy

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Legends of the Old West is a wonderful skirmish game.
It combines all the goodness from Necromunda and LotR Skirmish games into one fine Wild West miniatures game.

And the greatest thing is: the miniatures are cheap. IF you're using cowboys and indians in the scale 1:72.

Board Game: Legends of the Old West


Converting miniatures is difficult, because they are made from soft plastics. But it works. And paint will bring coherency.

Another great plus for gaming in the 1/72 scale is that you don't need a huge table surface. And IF you should still use large tables, then you have more room for scenery. So, I really dig this 1/72 scale!

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Sat Mar 23, 2013 1:45 pm
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Bright Shadows

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Shadows Warriors - the High Elf answer to stealth. Hold your laughter laugh I know ... art and painted miniatures by GW are showing the Shadow Warriors in shiny armour and white robes wearing huge cones as helmets... Not ideal when you are supposed to be a stealth warrior But I like the idea of special forces, operating from the shadows, trying to attack the enemy from behind. So, I started to compose me a regiment of these fighters.

The official miniatures are too costly. BUT, I have some Citadel Melniboneans and spare archers/swordfighters in my collection.

From gallery of tocoking


I took some spare arrow quivers and bows from the High Elf Warriors sprue and found me some odd shields in my bitzbox. I added one old Archer miniature to the gang and added a sword to his belt. Now he's a Shadow Warrior too! The paint job will blend him into the regiment.

From gallery of tocoking


From gallery of tocoking


All my Shadow Warriors will receive round 25mm slottabases to indicate them as skirmishers. Almost all of them will have a sword, shield and bow. These guys will be great in my Warhammer (Fifth Edition): Tears of Isha campaign.

When you need to glue plastic to metal, and the object to not align perfectly, then follow this advise: add 'thick' glue first (see shield) then add a few drops of superglue on top. Press the plastic (shield) to the metal miniature and let it rest. The 'thick' glue will provide more contact between both object and the superglue will make sure they stick together.

From gallery of tocoking


Now I'm struggling to decide on a color scheme. My main army will be bone white, but these are commando's. Do they need camoflage? Or will simple grey be enough? All ideas are welcome!

From gallery of tocoking
My custom Shadow Warriors
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Thu Mar 7, 2013 2:15 pm
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Dog Soldiers

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The werewolf story "Dog Soldiers" is in my personal top 3 of favorite movies. I have been collecting some suitable miniatures to go with the story. That's why I came up with a scenario for Necromunda.

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Scenario: Dog Soldiers

A player wins if his models are the only models on the table. The Werewolf player does not take Bottle tests. If the Soldiers fail a Bottle test, they remain in play, but cannot move this turn.

Player A: 7 Dire Wolves
Player B: Soldiers = 500 credits (no Heavies)

When a Dire Wolf rolls a hit to wound a Soldier and the Soldier has a Flesh Wound or goes Down, then this soldier becomes an Infected after this combat. Replace the Soldier model by an Infected model IF less than 2 Infected models are already on the table. All Infected models are under control of the Werewolf player.
Treat Infected models like Dire Wolves. At the start of the Werewolf player's turn, roll a D6 for every Infected. On a roll of 5+ it becomes a Werewolf. Replace the Infected model by a Werewolf model IF less than 3 Werewolves are on the table, otherwise ignore the dice roll.

Werewolf (worth 185 credits)
Stats of a ganger with Strength +1.
Skill 1: Sprint (Move x3)
Skill 2: Killer Reputation (Causes Fear)
Skill 3: Berserk (Attacks x2 when Charging)
Skill 4: Iron Jaw


Dire Wolf (worth 30 credits)
M6 WS4 BS0 S4 T3 W1 I7 A1 Ld7
Skill: Leap


The Soldiers start in the center of one half of the table. The Dire Wolves start on the edge of the same table half. The starting half of the table in packed with dense wood. The other half has a house or ruins in the center and contains little trees.

You can guess which miniatures I own to play this scenario, right?

But the following guys from Heroscape Expansion Set: Utgar's Rage are usefull too.

Board Game: Heroscape Expansion Set: Utgar's Rage
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Sat Feb 23, 2013 7:25 am
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Too much credits left. Let's find some mercenaries ...

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Board Game: Necromunda


With only five gangers each, the gangs are not complete. I have too much credits left.

Goliaths = 685 credits.
Orlocks = 695 credits.

So, let's see if I can add a hired gun. Maybe a nice Bounty Hunter. For 35 credits, she's mine!

From gallery of tocoking


"Paint is for sissies, I play silverclad."
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Thu Feb 21, 2013 8:25 am
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