Miniature Games Construction Yard

In this blog I'll talk about various miniature games. Custom miniatures and minor conversions are my favorite pastime. I'll cover scenery making and painting too. The WIP you'll see here is all about Necromunda, Epic 40,000, Warhammer Fantasy 5th Edition, Warmaster and Warhammer 40K 3rd Edition.

Archive for warmaster

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Introducing Warhammer Old World Regiments into Warmaster

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The Warmaster army lists are quite complete except for a couple of the latest releases from Warhammer Fantasy Battle.

In this blogpost I want to provide some unit stats for those missing units. Where to find miniatures for these units is another question. But after reading this article you'll probably start hunting webshops...


HIGH ELVES

Frostheart Phoenix = counts as giant eagle
Flamespyre Phoenix = counts as giant eagle
Lothern Skycutter = Chariot mount with flying, +3 Attacks, +35 points


SKAVEN

Stormfiends = Rat Ogres with Leadbelchers special rules and 3/D3 Attacks
Plague Claw = counts as Chaos Dwarf Earthshaker Cannon
Abomination = counts as Chaos Spawn
Doom-Flayer Weapon Team = Chariot mount for a Warlock, +10 points


THE EMPIRE

Demigryph Knights = Knights + 30 points (Vicious fighters*)
Rocket Battery = Chaos Dwarfs Death Rocket
Celestial Hurricanum = counts as War Altar
Luminarc of Hysh = War Altar + Ball of Flame (immune to dispell) + 55 points


OGRE KINGDOMS

Ironblaster = 1 Unit Imperial Cannon with Attack 1/4 + bounce, 85 points
Gnoblar Scraplauncher = counts as Chaos Dwarf Earthshaker Cannon
Stonehorn = Rhinox mount
Thundertusk = Rhinox mount


LIZARDMEN

Bastiladon
Monster 10/3 10 3+ - 1 300 -/1 Fear, Gaze of Sotek (immune to dispell), Badly Hurt: 5/2 Attacks, 5 Hits.
Chameleon Skinks
Infantry 2/1 3 - - 3 40 2/- Skinks, Ambushers (like beastmen ambushers).



* From the Warmaster "Battle Honours" article by Wayne Roziers.
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Wed Mar 1, 2017 6:05 am
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Part 2: Warmaster 28mm - High Elves versus Bretonnians

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Part 2: Warmaster 28mm - High Elves versus Bretonnians

Time for the Bretonnains to make a point. The point being: "Elves, GET LOST!".



The Bretonnian hero under the name The Red Knight directed the mounted Squires to charge the High Elves Silver Helms. Unfortunatelly the rookies were too slow and the command failed. Soaring over the battlefield on his pegasus, the general then shouted his order to the Men-At-Arms unit to charge forward. The infantry unit ran forward and reached their target. Combat followed and they were almost wiped out, taking a single stand of High Elf cavalry in return.





The battle reaction of the High Elves was simple: two infantry units charged by initiative. The High Elf general joined the fight. The following combat wiped out the remaining Men-At-Arms and the other fight was between High Elves Spearmen and Bretonnian Knights. The Knights held their ground but couldn't prevent losing one stand.



Finally The Red Knight got the Squires into combat and joined the fight himself! Ready to take down the enemy general. Since this was possibly the decisive combat where the High Elves could lose the game by losing their general, I first handled the other combat between High Elf infantry and Bretonnian Knights, strengthened by the presence of their general! He was quite safe, the High Elves had only 4 dice to roll and wouldn't be able to destroy the Knights and general. The High Elves died...





The Red Knight swung his mighty blade and hit the High Elf general full on his helmet. The Elf toppled from his horse and this ended the battle. The Bretonnians managed to protect their realm against unwanted tresspassers.

"GO HOME!"



You might have noticed the special dice with only swords on the sides. Varying from zero up to two swords. I find these dice very useful to indicate remaining hits. I believe these dice come from the Dungeons & Dragons boardgame.

PS: I forgot to use the rules for psychology (Terror) when fighting with my Bretonnian general mounted on a pegasus...
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Tue Feb 21, 2017 6:00 am
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Warmaster 28mm: Bretonniaaaaaah!

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It's time to test another army: Bretonnians. One of my favorites. So far my previous tutorial battles learned me the true power of charging cavalry. The Bretonnians will be THE ideal army to see how powerful they are, but more importantly, what their weaknesses will be. As one can expect, they won't be any good in skirmishes with lots of infantry. Well, that's exactly what I'm going to try and find out!



Here's the setup: 700 points worth of arrogant High Elves versus 700 points of chivalry. (For those who didn't read my previous blogpost, I am using the Warmaster ruleset, not Warhammer Fantasy Battle.)



The Bretonnians took the first turn. The Red Knight (Hero) ordered the mounted Squires to sweep right. Hoping this manoeuver would bring them into flanking position. Two succesful orders brought them into firing range of the High Elf Silver Helms. The Bretonnian General ordered his cavalry to initiate a full charge but only one unit understood the command loud and clear. The other cavalry units were probably chatting about women and wine, so they missed their turn...



In the shooting phase the mounted Squires were able to put pressure on the Silver Helms with a volley of arrows. The High Elf cavarly became confused and had to retreat 7 cm. This caused the unit of Archers to make way for the confused riders, narrowly avoiding becomming confused themselves (by throwing a 3 on a D6). The Silver Helms won't be able to act next High Elf turn. Nice move Squires!
thumbsup



As expected from a cavalry charge against an infantry unit, there were lots of casualties on the infantry unit initially. Following combat round the cavalry started to take losses because they missed their charge bonus AND because other infantry units could join the fight and overwhelmded the riders. (Not in the pictures: both remaining High Elf infantry units charged the Bretonnian Knights by initiative.) So, while it still is a dice driven game, combat in Warmaster is representative for what you could expect in real life. Cavarly sweeps over infantry when charging, but they can be easily defeated when swamped by many warriors on foot.


End of part 1.
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Sat Feb 18, 2017 6:00 am
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Warmaster 28mm: Empire versus High Elves ( REVENGE )

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After the succes of my first Warmaster 28mm battle I am now slowly building up speed. This next battle is between two 700 points armies. Each army now has two characters to issue orders and each army received extra basic units.
The inclusion of a Hero character in each army guarantees more mobility to the army. Added regiments to the bulk of the army makes the combats heavier and more succeptible to lethal tactical mistakes.



Here we go again. In the yellow corner:
The Empire: 1 General (with a Sword of Might), 1 Hero, 3 Halberdiers Units, 2 Handgunners Units, 2 Knighty Order Cavalry Units.
Aaaaaand in the bonecolored corner:
High Elves: 1 General, 1 Hero of Chrace, 1 Silver Helms Cavalry Unit, 2 Archers Units, 3 Spearmen Units.

Looking at the current setup I estimate my table can decently host two 1000 points armies. More points per army will force me to add an extra panel. (The gaming surface in the pictures consists of two polystyrene isolation plates of 60cm by 120 cm.)



The Elves wanted to attack with the core infantry units but had to rearrange them first. After a couple commands they were still unable to launch the attack and charge. That's when they released the Silver Helms to start doing some damage. The Lions of Chrace unit (counts as Spearmen) followed their lead, ready to support the cavalry in combat.





Meanwhile I wanted to test ranged combat. Both units of Archers were targeting an Empire Handgunners unit. Their hits forced the unit to retreat 14cm. With their retreat path blocked by a stone wall, and being wedged in between two enemy units, they were wiped out! The poor men were pinned to the town's wall... A grim reminder of a vicious battle.





The combined might of the Silver Helms and Lions of Chrace with the joined High Elf Hero destroyed the first Knightly Order unit and then advanced into a new combat against Halberdiers and a second Knightly Order unit. This last combat destroyed the High Elf units and the only remaining Empire cavalry stand courageously picked their next target: the pesky Archers. Joined by the Empire General they managed to win the battle! Hurray for the Emperor! Hurray for The Empire!



Very important to mention: this game can be played in under 1 hour!
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Sun Feb 12, 2017 6:00 am
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My first 28mm Warmaster battle is a fact!

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My first 28mm Warmaster battle is a fact! For this maiden battle I selected two armies worth 500 points each. The High Elves will have to fight against The Empire. I have chosen these two armies because: (1) they are generally considered to be standard armies, and (2) because I have painted miniatures for these armies. (Yes, yes, I know, it's only an undercoat...)
After some measuring and redecorating I managed to deploy a gaming surface in my small man-cave. (The room is only 2,65 meter square AND holds my entire boardgame and miniatures collection.) The scenery was quickly gathered to start playing fast. Nothing fancy.

Warmaster is a miniatures game based on command structures and mobiltiy and less on combat itself. Therefor my tutorial 500 points armies are not ideal to represent the game.
There is only one character to give orders (the General) and there are not enough units to perform decisive tactical movevent. However, these tutorial armies will show me if the Warmaster 10mm rules can be used for heroic scale battles (i.e. 28mm). Small armies are also very usefull to learn the game to new players.
My 700 points armies will provide more tactical options and my 850 points armies add new strategies like the deployment of Warmachines and the addition of magic.

The story goes that a small High Elf army landed in The Empire with plans to wipe out a certain Orc Warboss his warband. The local Empire authority took it as an aggresive act and decided to stop the High Elves crossing their lands. The defensive blockade took place nearby a smal town.


1 High Elf General, 2 Archers Units, 1 Spearmen Unit, 1 Silver Helms Cavalry Unit. (Bone color.)

VERSUS


1 Empire General, 2 Halberdiers Units, 1 Handgunners Unit, 2 Knightly Order Cavalry Unit. (Yellow color.)


---------------------------------------------------------------------------------


The Empire army deployed with a strong left. All cavalry was positioned for a flank attack.



The High Elves army was spread out along a thin line with the ranged units targetting the center. It would take only one Archers unit to reposition in order to hit targets on either the right or the left flank.



The High Elves take advantage of the hesitation and blunders of their opponent and charge hard. Combat commences when the Spearmen and Silver Helms engage the Empire units.



The battle was fierce and deadly. Only one stand (2 miniatures) of Silver Helms made it out of combat alive. The High Elf General joined their unit and they made a heroic charge on the remaining Empire force.



They Elven cavalry cut down a stand of Empire infantry and took three hits in return. The cavalry was wiped out and so was their unit-joined General. A victory for The Empire!



After the battle I realized that I didn't use the armour saving rolls. But this tutorial game was a succes. Gaming with 28mm miniatures by using the Warmaster rules provides a swift and eventful game! The gameflow is not clogged by skirmish fights between regiments. And the streamlined rules prevent endless reading through rulebooks filled with tables. So, Warmaster is ideal for occasional gamers, like me.


PS: I have added Warhammer to the blogtags because the miniatures and scenery are in fact from/for this 28mm game.
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Tue Feb 7, 2017 7:13 am
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Samurai and Ashigaru Spearmen

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I am building 28mm miniature armies to play Warmaster battles. To construct my Nippon regiments I follow the Warmaster Trial Armies book. You'll need at least one Samurai infantry regiment and two Ashigaru Spearmen regiments. I have some old metal Clan War miniatures to field a Samurai regiment.



I did not find Ashigaru miniatures with the typical straw hats and wooden footwear, so I opted to buy some plastic sets from Warlord Games.



That's enough spearmen to field three regiments (with unit fillers) and 12 cavalry models for two Samurai Cavalry regiments.

Now I'm out for a more interesting quest: the search for suiting models to represent Temple Dogs and Tengu! ninja
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Thu Sep 8, 2016 6:00 am
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Changer of Ways

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I have a new set of dice. They're issued by the Chaos god Tzeentch, a.k.a. Changer of Ways.



What a fitting set of dice. 7's! Now I'll win every Warhammer battle. devil

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Fri May 13, 2016 1:26 pm
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Sculpting a 10mm Ghorghor Bey for Warmaster

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You might have read it before, I like the comic series Black Moon Chronicles. All my Warmaster armies are based on characters and regiments from those books illustrated by Olivier Ledroit. And now I needed Ghorghor Bey to lead my Chaos army. For those who don't know him, he's some kind of an Ogre with intelligence. He's a ruthless warlord with humour. And he rides HUGE mounts.



So here's my humble take on sculpting him a 10mm miniature. I had a spare torso from a Chaos Dragon Ogre in my bits box. It wields a hammer instead of a giant cleaver, but I expect Ghorghor wouldn't mind.



I based the torso on a resin monster from Leviathan. I removed the feet of the original rider and glued some round plastic parts to represent shields, meanwhile hiding the roughly removed feet.



A spare plastic Snotling miniature from Warhammer Quest donated both his legs for a transplant. I feel like an Ork Painboy (= medic) now... all parts were merged together by using small dots of modelling putty from GW. It's clay that comes in two colors: yellow and blue. If you mould them for a while then the two components become a green clay that hardens after a while. This product is also called "greenstuff".





I really hope I don't mess it up when painting this custom miniature.

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Tue Mar 1, 2016 6:05 am
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Warmaster Display

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Note: This is the continuation of my retrospective. Following blogposts will be about my old miniature paintjobs and scenery making. All images show work from +/- 15 years ago.

I have already shown my Warmaster display before. But now I found some better pictures with a higher resolution.



The color scheme and army composition are based on a comic series called "Black Moon Chronicles".



I still have to paint one of the three Dragon Ogres. I don't know which painting techniques I used exactly. So I'm afraid the third one will not look the same as his friends when finished.



The last picture shows a giant. He originally was for a 28mm scale miniature game. I do remember it was supposed to be an Ogre. Unfortunatelly I have forgotten the publisher of this metal monster.

If you want to know more of the Black Moon Chronicles then visit https://en.wikipedia.org/wiki/Black_Moon_Chronicles .

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Thu Feb 18, 2016 3:00 pm
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Short on time, ...

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... short on words.

My inspiration:


(http://www.instructables.com/id/Modular-Gaming-Table/)

My WIP:



That's "the plan". It's always nice to make sketches before you start building the scenery.



Tools used: ruler (or something solid and straight), saw, gloves to protect hands from saw, things to keep the ruler in place, and a knife.



I made four of these. To be used as one central large hill, 2 medium hills on the sides of a table, or 4 corner based small hills. They can be used in 6mm, 10mm or 28mm games.

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Tue Sep 15, 2015 11:55 pm
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