Miniature Games Construction Yard

In this blog I'll talk about various miniature games. Custom miniatures and minor conversions are my favorite pastime. I'll cover scenery making and painting too. The WIP you'll see here is all about Necromunda, Epic 40,000, Warhammer Fantasy 5th Edition, Warmaster and Warhammer 40K 3rd Edition.

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Warmaster Triumph and Treachery

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Warmaster is basically a two-player game. One player controls an army and battles against the army of the second player. In the rulebook there is a chapter about playing a game with several players on each side. I wish to expand a little bit on the multi-player idea.

Warmaster - Alter Ego

Number of armies: 2
Number of players: 2 to 6
Each player receives one alter ego. The alter ego being either General, Hero or Wizard. No more characters than players are allowed in the game. Adapt the armies accordingly.

Warmaster - Hero Quest

Number of armies: 2
Number of players: 2 to 6
Each player receives one alter ego. The alter ego being either Hero or Wizard. Only Heroes and Wizards representing players are used in the game. Each army's General is controlled by the friendly players in a co-op style. This "Hero Quest" multi-player variant requires more negotiation between players than the "Alter Ego" variant.

Warmaster - Triumph & Treachery

Number of armies: 3 to 5
Number of players: 3 to 5
Each player controls one army. Use the Warhammer: Triumph & Treachery rules, cards and tokens. Apply modifications where conversion from WHFB to WM is required.
The T&T expansion came with tokens to keep track of victory points and to use as currency for bribes. The included currency/victory tokens do not have a printed value. So the "coins" are usefull in any game. Also in Warmaster (28mm).
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Mon Apr 30, 2018 6:05 am
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Warmaster 28mm: Beastmen versus Bretonnia

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In two previous blogposts I told the sorry tale of a small village in Altdorf. First the town got overrun by living dead, and later the village was reclaimed by valiant knights from Bretonnia. The latter decided to stay there after their victory and rebuilt the village including some minor defenses.

Some keen followers of my blog might have noticed the trick I performed with my scenery. In between battles I slightly moved all scenery to the left. The cemetary and windmill from the first battle disapeared from the table and more details of the village appeared. Now for this third battle in row I did not change the coordinates but went forward in time by adding some buildings and fortifications. The Bretonnian tents, village fountain and defensive stakes made the town more "knightly".



A loud bellowing announced the approach of a foul horde... Beastmen! Beastlord Gorthor Broadhead shouted his battle commands and many hooves stormed towards the first buildings of the village. The Bretonnian soldiers were taken by surprise but quickly rallied to the defense.





A Knights of the Realm unit took the main road onto the center of the battlefield and charged a Beastherd unit, soon the nearby unit of Chaos Marauders (a.k.a. Herdkin) joined the combat engagement.

Meanwhile the other Beastherd unit and more worryingly the Minotaurs unit moved forward. The human general ordered his mounted Squires to leap around the village square trying to find an exposed flank of the enemy units. A small unit of Men-at-Arms moved towards the Knights to be ready for action when needed.





The mounted Squires managed to slay the nearby Beastherd, ignoring a unit of Chaos Marauders. The horseback riders in turn were charged by the Minotaurs. The result was devastating for the Squires, but they managed to take down one Minotaur (and allmost another one, but the Beastmen player choose to fall back and discard remaining hits).

In the fight between Knights znd beastmen only a handfull of Chaos Marauders remained. That's where Gorthor Broadhead entered the combat engagement... to his loss. The beastmen's general fell and his remaining force fled into the woods.

Another valiant stand by the Bretonnians! thumbsup


Attachment: Warmaster 28mm Rules
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Tue Apr 17, 2018 6:00 am
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Warmaster 28mm: Bretonnia vows to reclaim a village from the Undead

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All peace and quiet...



...


The sound of trampling hooves and clancking armour is nearing the haunted village. Bretonnia to the rescue! Another Warmaster battle report with Warhammer miniatures just started.



It seems Vampire Lord "The Red Duke" has employed a Necromancer to further expand his army and lead the undead horde. The Bretonnian Knights of the Realm take position and try to storm the undead in the flank.



Meanwhile the brave (or ignorant) Men-at-Arms henchmen unit charges the first wave of Skeletons. The Zombies in reserve are slowly turning to throw themselves onto the fighting henchmen.



The mounted Squires and the general seal of the entrance to the village. Not a single undead creature must escape! Should the Men-at-Arms fail to destroy the undead horde, the cavalry will stomp them down.





The Necromancer notices the flanking manoeuver by the Knights of the Realm and anticipated by sending a flock of Giant Bats on an intercept mission. The squeeking winged monsters throw themselves onto the Knights biting and clawing. The horses come to an abrupt halt and fierce combet commences.



The rabid bloodsucking creatures managed to render the unit of Knights utterly useless. Knights and horses died or fled... The Bretonnian general quickly antcipates by sending the mounted Squires to plug the hole in the Bretonnian relief army's flank.



The Red Duke struggled to get his skeleton units in tactical position. The fast Squires charged into the fight between Zombies and Men-at-Arms. No help from the undead leader made any change. Bretonnia came here to win, and that's exactly whzt they did. At great cost, the brave Knigts of the Realm will be missed and a ceremony to honour their valiant deeds will be held in the reclaimed chapel.



The flow of the game went really smooth. Playing Warmaster battles with 28mm miniatures is great for playing narrative games in a small amount of time. The same battle with Warhammer Fantasy Battle rules would have taken up to three times more time to finish.


Attachment: Warmaster 28mm Rules
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Tue Apr 3, 2018 6:00 am
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Warmaster 28mm: Vampire Counts versus The Empire

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Away with boring miniature paintjobs, I want to play a game! So I draped my desk in green cloth and started constructing an nice little village somewhere in the province of Altdorf. There were stables nearby, a windmill present and offcourse they had an old cemetary in the neighbordhood. Now that's exactly where things went wrong for the innocent villagers... Vampire Count "Red Duke" raised a small army of shambling zombies and raised some more when in the vicinity of our subject village. Deep in the woods they could hear the eerie howling of a pack of Dire Wolves running towards the cottages.



No worries, an Empire brigade bravely envelopped the village in order to defend it and to destroy this evil undead threat. A brigade of Halberdiers entered the battlefield by road while a Cavalry unit shielded by a unit of Crossbowmen protected the willage square. The crossbows immediatelly started shooting their deadly bolts towards the horde of Dire Wolves, succesfully halting them.



The wolves seemed hesitant to blindly storm through an avalanche of steeltipped bolts. This actions shows that the Warmaster rules for shooting does not inflict many casualties but can be tactically positionned to halt certain enemy units.



The small brigade of Halberdiers charged the incomming Zombie unit and hacked into the undead round after round, gradually gaining ground and capturing the center of the battlefield.





With a little help from the Empire General the Halberdiers managed to hack down the first wave of skeletons in close combat.



The Vampire Lord himself tried to tip the balance by joining combat. With succes! He killed the Empire General rendering the entire Empire army useless and filled with fear. The village is lost. Victory for the Undead! Soon the place will be crawling with undead servants...

zombiezombiezombie zombiezombie zombie zombiezombie zombie
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Sat Mar 24, 2018 6:00 am
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Workbench is now a Temporary Gaming Table

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Just a short update about what's happening on my workbench. I've been painting Blood Bowl (Third Edition) teams but got bored by the repetitive labour. So I took my green tablecloth and started building an Old World town somewhere in The Empire. This town just happened to be the target of a sinister Necromancer and a battle commenced... I'll post a nice gaming report with pictures later here in my blog.

Spoiler: the town got overrun and was saved by Bretonnian allies. But these new inhabitants now face a beastly enemy: Ungors!

In the battles I used miniatures from Warhammer and I combined them with the Warmaster rules for 28mm games.



If you wish to follow my painting and scenery-building activities, I'll post snapshots at my Twitter account TocosNest. Would be great to have more followers
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Tue Mar 20, 2018 11:17 am
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Introducing Warhammer Old World Regiments into Warmaster

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The Warmaster army lists are quite complete except for a couple of the latest releases from Warhammer Fantasy Battle.

In this blogpost I want to provide some unit stats for those missing units. Where to find miniatures for these units is another question. But after reading this article you'll probably start hunting webshops...


HIGH ELVES

Frostheart Phoenix = counts as giant eagle
Flamespyre Phoenix = counts as giant eagle
Lothern Skycutter = Chariot mount with flying, +3 Attacks, +35 points


SKAVEN

Stormfiends = Rat Ogres with Leadbelchers special rules and 3/D3 Attacks
Plague Claw = counts as Chaos Dwarf Earthshaker Cannon
Abomination = counts as Chaos Spawn
Doom-Flayer Weapon Team = Chariot mount for a Warlock, +10 points


THE EMPIRE

Demigryph Knights = Knights + 30 points (Vicious fighters*)
Rocket Battery = Chaos Dwarfs Death Rocket
Celestial Hurricanum = counts as War Altar
Luminarc of Hysh = War Altar + Ball of Flame (immune to dispell) + 55 points


OGRE KINGDOMS

Ironblaster = 1 Unit Imperial Cannon with Attack 1/4 + bounce, 85 points
Gnoblar Scraplauncher = counts as Chaos Dwarf Earthshaker Cannon
Stonehorn = Rhinox mount
Thundertusk = Rhinox mount


LIZARDMEN

Bastiladon
Monster 10/3 10 3+ - 1 300 -/1 Fear, Gaze of Sotek (immune to dispell), Badly Hurt: 5/2 Attacks, 5 Hits.
Chameleon Skinks
Infantry 2/1 3 - - 3 40 2/- Skinks, Ambushers (like beastmen ambushers).



* From the Warmaster "Battle Honours" article by Wayne Roziers.
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Wed Mar 1, 2017 6:05 am
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Part 2: Warmaster 28mm - High Elves versus Bretonnians

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Part 2: Warmaster 28mm - High Elves versus Bretonnians

Time for the Bretonnains to make a point. The point being: "Elves, GET LOST!".



The Bretonnian hero under the name The Red Knight directed the mounted Squires to charge the High Elves Silver Helms. Unfortunatelly the rookies were too slow and the command failed. Soaring over the battlefield on his pegasus, the general then shouted his order to the Men-At-Arms unit to charge forward. The infantry unit ran forward and reached their target. Combat followed and they were almost wiped out, taking a single stand of High Elf cavalry in return.





The battle reaction of the High Elves was simple: two infantry units charged by initiative. The High Elf general joined the fight. The following combat wiped out the remaining Men-At-Arms and the other fight was between High Elves Spearmen and Bretonnian Knights. The Knights held their ground but couldn't prevent losing one stand.



Finally The Red Knight got the Squires into combat and joined the fight himself! Ready to take down the enemy general. Since this was possibly the decisive combat where the High Elves could lose the game by losing their general, I first handled the other combat between High Elf infantry and Bretonnian Knights, strengthened by the presence of their general! He was quite safe, the High Elves had only 4 dice to roll and wouldn't be able to destroy the Knights and general. The High Elves died...





The Red Knight swung his mighty blade and hit the High Elf general full on his helmet. The Elf toppled from his horse and this ended the battle. The Bretonnians managed to protect their realm against unwanted tresspassers.

"GO HOME!"



You might have noticed the special dice with only swords on the sides. Varying from zero up to two swords. I find these dice very useful to indicate remaining hits. I believe these dice come from the Dungeons & Dragons boardgame.

PS: I forgot to use the rules for psychology (Terror) when fighting with my Bretonnian general mounted on a pegasus...
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Tue Feb 21, 2017 6:00 am
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Warmaster 28mm: Bretonniaaaaaah!

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It's time to test another army: Bretonnians. One of my favorites. So far my previous tutorial battles learned me the true power of charging cavalry. The Bretonnians will be THE ideal army to see how powerful they are, but more importantly, what their weaknesses will be. As one can expect, they won't be any good in skirmishes with lots of infantry. Well, that's exactly what I'm going to try and find out!



Here's the setup: 700 points worth of arrogant High Elves versus 700 points of chivalry. (For those who didn't read my previous blogpost, I am using the Warmaster ruleset, not Warhammer Fantasy Battle.)



The Bretonnians took the first turn. The Red Knight (Hero) ordered the mounted Squires to sweep right. Hoping this manoeuver would bring them into flanking position. Two succesful orders brought them into firing range of the High Elf Silver Helms. The Bretonnian General ordered his cavalry to initiate a full charge but only one unit understood the command loud and clear. The other cavalry units were probably chatting about women and wine, so they missed their turn...



In the shooting phase the mounted Squires were able to put pressure on the Silver Helms with a volley of arrows. The High Elf cavarly became confused and had to retreat 7 cm. This caused the unit of Archers to make way for the confused riders, narrowly avoiding becomming confused themselves (by throwing a 3 on a D6). The Silver Helms won't be able to act next High Elf turn. Nice move Squires!
thumbsup



As expected from a cavalry charge against an infantry unit, there were lots of casualties on the infantry unit initially. Following combat round the cavalry started to take losses because they missed their charge bonus AND because other infantry units could join the fight and overwhelmded the riders. (Not in the pictures: both remaining High Elf infantry units charged the Bretonnian Knights by initiative.) So, while it still is a dice driven game, combat in Warmaster is representative for what you could expect in real life. Cavarly sweeps over infantry when charging, but they can be easily defeated when swamped by many warriors on foot.


End of part 1.
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Sat Feb 18, 2017 6:00 am
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Warmaster 28mm: Empire versus High Elves ( REVENGE )

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After the succes of my first Warmaster 28mm battle I am now slowly building up speed. This next battle is between two 700 points armies. Each army now has two characters to issue orders and each army received extra basic units.
The inclusion of a Hero character in each army guarantees more mobility to the army. Added regiments to the bulk of the army makes the combats heavier and more succeptible to lethal tactical mistakes.



Here we go again. In the yellow corner:
The Empire: 1 General (with a Sword of Might), 1 Hero, 3 Halberdiers Units, 2 Handgunners Units, 2 Knighty Order Cavalry Units.
Aaaaaand in the bonecolored corner:
High Elves: 1 General, 1 Hero of Chrace, 1 Silver Helms Cavalry Unit, 2 Archers Units, 3 Spearmen Units.

Looking at the current setup I estimate my table can decently host two 1000 points armies. More points per army will force me to add an extra panel. (The gaming surface in the pictures consists of two polystyrene isolation plates of 60cm by 120 cm.)



The Elves wanted to attack with the core infantry units but had to rearrange them first. After a couple commands they were still unable to launch the attack and charge. That's when they released the Silver Helms to start doing some damage. The Lions of Chrace unit (counts as Spearmen) followed their lead, ready to support the cavalry in combat.





Meanwhile I wanted to test ranged combat. Both units of Archers were targeting an Empire Handgunners unit. Their hits forced the unit to retreat 14cm. With their retreat path blocked by a stone wall, and being wedged in between two enemy units, they were wiped out! The poor men were pinned to the town's wall... A grim reminder of a vicious battle.





The combined might of the Silver Helms and Lions of Chrace with the joined High Elf Hero destroyed the first Knightly Order unit and then advanced into a new combat against Halberdiers and a second Knightly Order unit. This last combat destroyed the High Elf units and the only remaining Empire cavalry stand courageously picked their next target: the pesky Archers. Joined by the Empire General they managed to win the battle! Hurray for the Emperor! Hurray for The Empire!



Very important to mention: this game can be played in under 1 hour!
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Sun Feb 12, 2017 6:00 am
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My first 28mm Warmaster battle is a fact!

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My first 28mm Warmaster battle is a fact! For this maiden battle I selected two armies worth 500 points each. The High Elves will have to fight against The Empire. I have chosen these two armies because: (1) they are generally considered to be standard armies, and (2) because I have painted miniatures for these armies. (Yes, yes, I know, it's only an undercoat...)
After some measuring and redecorating I managed to deploy a gaming surface in my small man-cave. (The room is only 2,65 meter square AND holds my entire boardgame and miniatures collection.) The scenery was quickly gathered to start playing fast. Nothing fancy.

Warmaster is a miniatures game based on command structures and mobiltiy and less on combat itself. Therefor my tutorial 500 points armies are not ideal to represent the game.
There is only one character to give orders (the General) and there are not enough units to perform decisive tactical movevent. However, these tutorial armies will show me if the Warmaster 10mm rules can be used for heroic scale battles (i.e. 28mm). Small armies are also very usefull to learn the game to new players.
My 700 points armies will provide more tactical options and my 850 points armies add new strategies like the deployment of Warmachines and the addition of magic.

The story goes that a small High Elf army landed in The Empire with plans to wipe out a certain Orc Warboss his warband. The local Empire authority took it as an aggresive act and decided to stop the High Elves crossing their lands. The defensive blockade took place nearby a smal town.


1 High Elf General, 2 Archers Units, 1 Spearmen Unit, 1 Silver Helms Cavalry Unit. (Bone color.)

VERSUS


1 Empire General, 2 Halberdiers Units, 1 Handgunners Unit, 2 Knightly Order Cavalry Unit. (Yellow color.)


---------------------------------------------------------------------------------


The Empire army deployed with a strong left. All cavalry was positioned for a flank attack.



The High Elves army was spread out along a thin line with the ranged units targetting the center. It would take only one Archers unit to reposition in order to hit targets on either the right or the left flank.



The High Elves take advantage of the hesitation and blunders of their opponent and charge hard. Combat commences when the Spearmen and Silver Helms engage the Empire units.



The battle was fierce and deadly. Only one stand (2 miniatures) of Silver Helms made it out of combat alive. The High Elf General joined their unit and they made a heroic charge on the remaining Empire force.



They Elven cavalry cut down a stand of Empire infantry and took three hits in return. The cavalry was wiped out and so was their unit-joined General. A victory for The Empire!



After the battle I realized that I didn't use the armour saving rolls. But this tutorial game was a succes. Gaming with 28mm miniatures by using the Warmaster rules provides a swift and eventful game! The gameflow is not clogged by skirmish fights between regiments. And the streamlined rules prevent endless reading through rulebooks filled with tables. So, Warmaster is ideal for occasional gamers, like me.


PS: I have added Warhammer to the blogtags because the miniatures and scenery are in fact from/for this 28mm game.
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Tue Feb 7, 2017 7:13 am
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