Miniature Games Construction Yard

In this blog I'll talk about various miniature games. Custom miniatures and minor conversions are my favorite pastime. I'll cover scenery making and painting too. The WIP you'll see here is all about Necromunda, Epic 40,000, Warhammer Fantasy 5th Edition, Warmaster and Warhammer 40K 3rd Edition.

Archive for warhammer

1 , 2 , 3 , 4 , 5  Next »  [15]

Recommend
5 
 Thumb up
 tip
 Hide

Goblin Squig Herders

Toco
Belgium
Oost-Vlaanderen
Vlaanderen
flag msg tools
designer
badge
www.tocoking.be/hotspot
Avatar
mbmbmbmbmb
For a long time I wanted to use my Oldhammer metal Goblin Squig Prodder Team in an army. But metal Squigs were too expensive to my taste on eBay. Now with the newly released plastic Squigs set I can fulfill my wish.



Followers of my blog might recall that I don't actually play Warhammer, but that I'm using Warmaster rules. This makes it possible to include a reqiment of Squigs very easily.



To comply with the regiment dimensions of 10cm by 7,5cm I based this second Goblin Prodder on a cavalry base, to be positioned next to the metal version.
Twitter Facebook
0 Comments
Wed Aug 14, 2019 6:00 am
Post Rolls
  • [+] Dice rolls
Recommend
4 
 Thumb up
 tip
 Hide

TOTTEK

Toco
Belgium
Oost-Vlaanderen
Vlaanderen
flag msg tools
designer
badge
www.tocoking.be/hotspot
Avatar
mbmbmbmbmb
Spraypainting with "Tape On Top TEKnik"



The Demigryph mount for this Warhammer High Elf Champion is from Dungeons & Dragons Miniatures.



Twitter Facebook
0 Comments
Tue Apr 23, 2019 6:00 am
Post Rolls
  • [+] Dice rolls
Recommend
8 
 Thumb up
1.00
 tip
 Hide

Isha's Tears Complete!

Toco
Belgium
Oost-Vlaanderen
Vlaanderen
flag msg tools
designer
badge
www.tocoking.be/hotspot
Avatar
mbmbmbmbmb
Three years later I managed to finish the third scenery piece from the Warhammer: Tears of Isha expansion set.



The main driver was my High Elves army nearing completion ... with base-coat colors that is.
Twitter Facebook
2 Comments
Sun Apr 21, 2019 6:00 am
Post Rolls
  • [+] Dice rolls
Recommend
8 
 Thumb up
 tip
 Hide

Warmaster 28mm 1000 Points Battle - Waaagh Marauders!

Toco
Belgium
Oost-Vlaanderen
Vlaanderen
flag msg tools
designer
badge
www.tocoking.be/hotspot
Avatar
mbmbmbmbmb
What follows is the Warmaster battle report I promised in blogposts 85045 and 85043.

Orc general Gutrok and his warband is marauding the outskirts of the Empire for quite some months. Many villages have been plundered, but no great cities have suffered any assaults yet. That's why the Empire troops are ignoring warboss Gutrok and his greenskins for the moment.
The greenskins warband however is approaching a High Elf outpost. And the elves have prepared to stop Gutrok's menacing force.





1000 Points of Warmaster 28mm units on each side, the Orcs are taking the first turn.



The game went off with a slow start. The Orc General was unable to get his main retinue moving, where fortunatelly his Goblin Hero managed to gain terrain on the left flank. The Wolf Rider made good pace and the Orc Shaman flew his Wyvern over the nearby farmhouse to oversee the action.





The High Elves initiated a counter-move to bock the progress of the green horde as soon as possible. The Gryphon-mounted General planned to rip those annoying Goblin foottroops to pieces with the help of the stout Silver Helms (which, in my army, are plain bone-white-helms). On the High Elves' left flank the fast cavalery started a flanking manoeuvre with the intent to run over the stagnant Orc units.



The Orc Shaman did not sit idle and watch. He noticed those pesky pointy-eared archers creeping closer and closer. Time for some great Orc Waaagh magic! -*!STOMP!*- The foot of Gork himself crushed some poor Elves deep into the soil. Leaving behind a small puddle as deadly reminder to the Orc's presence.





Enraged of the loss of his loyal archers, the High Elf General orders his Gryphon to render the Goblins to shreds.



My love of using vintage cardboard templates encouraged me to unleach another magic spell from the fingertips of my High Elf Wizard. Alas, no luck in doing any considerable damage... Those Wolfriders are nimble and fast, avoiding the magic power.



To cut a long story short, later in the game the Orcs and accompanying Giant managed to get into close combat range. But the persistant defence of the Elves kept them at bay and scattered the green horde... Gutrok will have to gather him a new warband to ravage the Empire.
Twitter Facebook
3 Comments
Thu Apr 18, 2019 12:28 pm
Post Rolls
  • [+] Dice rolls
Recommend
6 
 Thumb up
 tip
 Hide

Warmaster 28mm: selecting the armies

Toco
Belgium
Oost-Vlaanderen
Vlaanderen
flag msg tools
designer
badge
www.tocoking.be/hotspot
Avatar
mbmbmbmbmb
Orcs 'n Goblins versus High Elves!



Each 1000 points (including magic items).
Twitter Facebook
0 Comments
Sat Jan 26, 2019 6:00 am
Post Rolls
  • [+] Dice rolls
Recommend
5 
 Thumb up
 tip
 Hide

Bretonnia reinforcements

Toco
Belgium
Oost-Vlaanderen
Vlaanderen
flag msg tools
designer
badge
www.tocoking.be/hotspot
Avatar
mbmbmbmbmb
Because I am a backer of the KickStarter "Forgotten World Fantasy Figures" by Fireforge Games, I am expecting a complete army of men-at-arms, peasants and mounted squires.

That's why I am doing a re-inventory of my first Bretonnian army.



It seems this army is complete. So I am scavenging eBay for some new vassals of the realm. Extra Knights will be required, as is a general. Fot the general I will probably just taken one of the two Pegassus Knights I already own. No need for a Hippogriph.

More about the new FireForge Bretonnian miniatures:
https://fireforge-games.com/content/13-forgotten-world
Twitter Facebook
0 Comments
Sun Jan 20, 2019 6:00 am
Post Rolls
  • [+] Dice rolls
Recommend
5 
 Thumb up
 tip
 Hide

Lustria: spawning more recruits

Toco
Belgium
Oost-Vlaanderen
Vlaanderen
flag msg tools
designer
badge
www.tocoking.be/hotspot
Avatar
mbmbmbmbmb



I had these metal pre-slotta Amazons for quite some time. Collected them one by one. Still not enough for a full regiment. But when I use them as fillers in a Skink regiment, they're ready to fight!


One of them had her wrist broken off. Second row, second mini. Very fine arms made it impossible to glue. Even when using superglue. But greenstuff is AMAZING! I created a bracelet and the arm/wrist is now super strong. I succesfully recycled a vintage expensive miniature. (I'll try to edit and add a detail picture later.)

http://www.solegends.com/citc/c030amazons/index.htm



This Saurus oldblood is a leftover from the Carnodon box. You can find many conversions on Google. This is the start of mine. I really discovered the usefulness of green stuff.





I was in need of another Saurus hero to lead my Warmaster 28mm army. So I did a kitbash to mix 'n match various plastic parts into one fine mounted champion.



I'll divide the army in two sub-armies. One green, one blue.
Twitter Facebook
0 Comments
Tue Jan 15, 2019 7:00 am
Post Rolls
  • [+] Dice rolls
Recommend
9 
 Thumb up
 tip
 Hide

Warmaster 28mm: Beastmen versus Bretonnia

Toco
Belgium
Oost-Vlaanderen
Vlaanderen
flag msg tools
designer
badge
www.tocoking.be/hotspot
Avatar
mbmbmbmbmb
In two previous blogposts I told the sorry tale of a small village in Altdorf. First the town got overrun by living dead, and later the village was reclaimed by valiant knights from Bretonnia. The latter decided to stay there after their victory and rebuilt the village including some minor defenses.

Some keen followers of my blog might have noticed the trick I performed with my scenery. In between battles I slightly moved all scenery to the left. The cemetary and windmill from the first battle disapeared from the table and more details of the village appeared. Now for this third battle in row I did not change the coordinates but went forward in time by adding some buildings and fortifications. The Bretonnian tents, village fountain and defensive stakes made the town more "knightly".



A loud bellowing announced the approach of a foul horde... Beastmen! Beastlord Gorthor Broadhead shouted his battle commands and many hooves stormed towards the first buildings of the village. The Bretonnian soldiers were taken by surprise but quickly rallied to the defense.





A Knights of the Realm unit took the main road onto the center of the battlefield and charged a Beastherd unit, soon the nearby unit of Chaos Marauders (a.k.a. Herdkin) joined the combat engagement.

Meanwhile the other Beastherd unit and more worryingly the Minotaurs unit moved forward. The human general ordered his mounted Squires to leap around the village square trying to find an exposed flank of the enemy units. A small unit of Men-at-Arms moved towards the Knights to be ready for action when needed.





The mounted Squires managed to slay the nearby Beastherd, ignoring a unit of Chaos Marauders. The horseback riders in turn were charged by the Minotaurs. The result was devastating for the Squires, but they managed to take down one Minotaur (and allmost another one, but the Beastmen player choose to fall back and discard remaining hits).

In the fight between Knights znd beastmen only a handfull of Chaos Marauders remained. That's where Gorthor Broadhead entered the combat engagement... to his loss. The beastmen's general fell and his remaining force fled into the woods.

Another valiant stand by the Bretonnians! thumbsup


Attachment: Warmaster 28mm Rules
Twitter Facebook
6 Comments
Tue Apr 17, 2018 6:00 am
Post Rolls
  • [+] Dice rolls
Recommend
7 
 Thumb up
1.00
 tip
 Hide

Warmaster 28mm: Bretonnia vows to reclaim a village from the Undead

Toco
Belgium
Oost-Vlaanderen
Vlaanderen
flag msg tools
designer
badge
www.tocoking.be/hotspot
Avatar
mbmbmbmbmb
All peace and quiet...



...


The sound of trampling hooves and clancking armour is nearing the haunted village. Bretonnia to the rescue! Another Warmaster battle report with Warhammer miniatures just started.



It seems Vampire Lord "The Red Duke" has employed a Necromancer to further expand his army and lead the undead horde. The Bretonnian Knights of the Realm take position and try to storm the undead in the flank.



Meanwhile the brave (or ignorant) Men-at-Arms henchmen unit charges the first wave of Skeletons. The Zombies in reserve are slowly turning to throw themselves onto the fighting henchmen.



The mounted Squires and the general seal of the entrance to the village. Not a single undead creature must escape! Should the Men-at-Arms fail to destroy the undead horde, the cavalry will stomp them down.





The Necromancer notices the flanking manoeuver by the Knights of the Realm and anticipated by sending a flock of Giant Bats on an intercept mission. The squeeking winged monsters throw themselves onto the Knights biting and clawing. The horses come to an abrupt halt and fierce combet commences.



The rabid bloodsucking creatures managed to render the unit of Knights utterly useless. Knights and horses died or fled... The Bretonnian general quickly antcipates by sending the mounted Squires to plug the hole in the Bretonnian relief army's flank.



The Red Duke struggled to get his skeleton units in tactical position. The fast Squires charged into the fight between Zombies and Men-at-Arms. No help from the undead leader made any change. Bretonnia came here to win, and that's exactly whzt they did. At great cost, the brave Knigts of the Realm will be missed and a ceremony to honour their valiant deeds will be held in the reclaimed chapel.



The flow of the game went really smooth. Playing Warmaster battles with 28mm miniatures is great for playing narrative games in a small amount of time. The same battle with Warhammer Fantasy Battle rules would have taken up to three times more time to finish.


Attachment: Warmaster 28mm Rules
Twitter Facebook
4 Comments
Tue Apr 3, 2018 6:00 am
Post Rolls
  • [+] Dice rolls
Recommend
8 
 Thumb up
 tip
 Hide

Warmaster 28mm: Vampire Counts versus The Empire

Toco
Belgium
Oost-Vlaanderen
Vlaanderen
flag msg tools
designer
badge
www.tocoking.be/hotspot
Avatar
mbmbmbmbmb
Away with boring miniature paintjobs, I want to play a game! So I draped my desk in green cloth and started constructing an nice little village somewhere in the province of Altdorf. There were stables nearby, a windmill present and offcourse they had an old cemetary in the neighbordhood. Now that's exactly where things went wrong for the innocent villagers... Vampire Count "Red Duke" raised a small army of shambling zombies and raised some more when in the vicinity of our subject village. Deep in the woods they could hear the eerie howling of a pack of Dire Wolves running towards the cottages.



No worries, an Empire brigade bravely envelopped the village in order to defend it and to destroy this evil undead threat. A brigade of Halberdiers entered the battlefield by road while a Cavalry unit shielded by a unit of Crossbowmen protected the willage square. The crossbows immediatelly started shooting their deadly bolts towards the horde of Dire Wolves, succesfully halting them.



The wolves seemed hesitant to blindly storm through an avalanche of steeltipped bolts. This actions shows that the Warmaster rules for shooting does not inflict many casualties but can be tactically positionned to halt certain enemy units.



The small brigade of Halberdiers charged the incomming Zombie unit and hacked into the undead round after round, gradually gaining ground and capturing the center of the battlefield.





With a little help from the Empire General the Halberdiers managed to hack down the first wave of skeletons in close combat.



The Vampire Lord himself tried to tip the balance by joining combat. With succes! He killed the Empire General rendering the entire Empire army useless and filled with fear. The village is lost. Victory for the Undead! Soon the place will be crawling with undead servants...

zombiezombiezombie zombiezombie zombie zombiezombie zombie
Twitter Facebook
2 Comments
Sat Mar 24, 2018 6:00 am
Post Rolls
  • [+] Dice rolls

1 , 2 , 3 , 4 , 5  Next »  [15]