Miniature Games Construction Yard

In this blog I'll talk about various miniature games. Custom miniatures and minor conversions are my favorite pastime. I'll cover scenery making and painting too. The WIP you'll see here is all about Necromunda, Epic 40,000, Warhammer Fantasy 5th Edition, Warmaster and Warhammer 40K 3rd Edition.

Archive for high elves

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Budget Warhammer: Phoenix Guard

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A couple of weeks ago I posted some images of my High Elf reinforcements. The Phoenix Guard regiment included some plastic miniatures because I didn't have enough metal miniatures. Here's how I converted a cheap Spearman into a Phoenix Guard replacement.



You won't even notice him when the entire regiment is fielded on the table.



I made a banner bearer (not pictured) for the regiment in the same way. This way I have been able to upgrade my 12-strong metal regiment into a 15-strong Warmaster 28mm infantry unit!
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Thu Mar 23, 2017 2:11 pm
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High Elves Reinforcements

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After a tabletop battle I always want to upgrade/update the army/gang/warband I just played with. It's a stream of enthusiasm that takes you deeper into the hobby. It was not different after my battles with the High Elves. (For battle reports, see my previous blogposts.)

So I scouted eBay again and came up with some precious new toys.



For Warmaster 28mm I need infantry regiments of 5 wide, 3 rows deep. I am adding two old plastic Spearmen and convert them to banner bearer and extra halberdier. The leader of the unit will be a plastic hero with the look of a Dragon Prince.



Same goes for my Swordmasters of Hoeth. I had 10 models for a long time, but now I want to use them on the battlefield. So I added a 3rd row of 5 metal miniatures.



There were already 12 Shadow Warriors in my army. I needed 18 to have two infantry units with ranged weapons. After a deep dive into my bits box I came up with some famous plastic Elves and eBay provided the last 4 metal miniatures.

Yesss! Now all I have to do is glue them to slottabases and spraypaint them following the TOTTEK method. ( https://boardgamegeek.com/blogpost/31285?commentid=6119995#c... )
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Mon Feb 27, 2017 7:49 am
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Part 2: Warmaster 28mm - High Elves versus Bretonnians

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Part 2: Warmaster 28mm - High Elves versus Bretonnians

Time for the Bretonnains to make a point. The point being: "Elves, GET LOST!".



The Bretonnian hero under the name The Red Knight directed the mounted Squires to charge the High Elves Silver Helms. Unfortunatelly the rookies were too slow and the command failed. Soaring over the battlefield on his pegasus, the general then shouted his order to the Men-At-Arms unit to charge forward. The infantry unit ran forward and reached their target. Combat followed and they were almost wiped out, taking a single stand of High Elf cavalry in return.





The battle reaction of the High Elves was simple: two infantry units charged by initiative. The High Elf general joined the fight. The following combat wiped out the remaining Men-At-Arms and the other fight was between High Elves Spearmen and Bretonnian Knights. The Knights held their ground but couldn't prevent losing one stand.



Finally The Red Knight got the Squires into combat and joined the fight himself! Ready to take down the enemy general. Since this was possibly the decisive combat where the High Elves could lose the game by losing their general, I first handled the other combat between High Elf infantry and Bretonnian Knights, strengthened by the presence of their general! He was quite safe, the High Elves had only 4 dice to roll and wouldn't be able to destroy the Knights and general. The High Elves died...





The Red Knight swung his mighty blade and hit the High Elf general full on his helmet. The Elf toppled from his horse and this ended the battle. The Bretonnians managed to protect their realm against unwanted tresspassers.

"GO HOME!"



You might have noticed the special dice with only swords on the sides. Varying from zero up to two swords. I find these dice very useful to indicate remaining hits. I believe these dice come from the Dungeons & Dragons boardgame.

PS: I forgot to use the rules for psychology (Terror) when fighting with my Bretonnian general mounted on a pegasus...
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Tue Feb 21, 2017 6:00 am
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Warmaster 28mm: Bretonniaaaaaah!

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It's time to test another army: Bretonnians. One of my favorites. So far my previous tutorial battles learned me the true power of charging cavalry. The Bretonnians will be THE ideal army to see how powerful they are, but more importantly, what their weaknesses will be. As one can expect, they won't be any good in skirmishes with lots of infantry. Well, that's exactly what I'm going to try and find out!



Here's the setup: 700 points worth of arrogant High Elves versus 700 points of chivalry. (For those who didn't read my previous blogpost, I am using the Warmaster ruleset, not Warhammer Fantasy Battle.)



The Bretonnians took the first turn. The Red Knight (Hero) ordered the mounted Squires to sweep right. Hoping this manoeuver would bring them into flanking position. Two succesful orders brought them into firing range of the High Elf Silver Helms. The Bretonnian General ordered his cavalry to initiate a full charge but only one unit understood the command loud and clear. The other cavalry units were probably chatting about women and wine, so they missed their turn...



In the shooting phase the mounted Squires were able to put pressure on the Silver Helms with a volley of arrows. The High Elf cavarly became confused and had to retreat 7 cm. This caused the unit of Archers to make way for the confused riders, narrowly avoiding becomming confused themselves (by throwing a 3 on a D6). The Silver Helms won't be able to act next High Elf turn. Nice move Squires!
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As expected from a cavalry charge against an infantry unit, there were lots of casualties on the infantry unit initially. Following combat round the cavalry started to take losses because they missed their charge bonus AND because other infantry units could join the fight and overwhelmded the riders. (Not in the pictures: both remaining High Elf infantry units charged the Bretonnian Knights by initiative.) So, while it still is a dice driven game, combat in Warmaster is representative for what you could expect in real life. Cavarly sweeps over infantry when charging, but they can be easily defeated when swamped by many warriors on foot.


End of part 1.
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Sat Feb 18, 2017 6:00 am
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Warmaster 28mm: Empire versus High Elves ( REVENGE )

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After the succes of my first Warmaster 28mm battle I am now slowly building up speed. This next battle is between two 700 points armies. Each army now has two characters to issue orders and each army received extra basic units.
The inclusion of a Hero character in each army guarantees more mobility to the army. Added regiments to the bulk of the army makes the combats heavier and more succeptible to lethal tactical mistakes.



Here we go again. In the yellow corner:
The Empire: 1 General (with a Sword of Might), 1 Hero, 3 Halberdiers Units, 2 Handgunners Units, 2 Knighty Order Cavalry Units.
Aaaaaand in the bonecolored corner:
High Elves: 1 General, 1 Hero of Chrace, 1 Silver Helms Cavalry Unit, 2 Archers Units, 3 Spearmen Units.

Looking at the current setup I estimate my table can decently host two 1000 points armies. More points per army will force me to add an extra panel. (The gaming surface in the pictures consists of two polystyrene isolation plates of 60cm by 120 cm.)



The Elves wanted to attack with the core infantry units but had to rearrange them first. After a couple commands they were still unable to launch the attack and charge. That's when they released the Silver Helms to start doing some damage. The Lions of Chrace unit (counts as Spearmen) followed their lead, ready to support the cavalry in combat.





Meanwhile I wanted to test ranged combat. Both units of Archers were targeting an Empire Handgunners unit. Their hits forced the unit to retreat 14cm. With their retreat path blocked by a stone wall, and being wedged in between two enemy units, they were wiped out! The poor men were pinned to the town's wall... A grim reminder of a vicious battle.





The combined might of the Silver Helms and Lions of Chrace with the joined High Elf Hero destroyed the first Knightly Order unit and then advanced into a new combat against Halberdiers and a second Knightly Order unit. This last combat destroyed the High Elf units and the only remaining Empire cavalry stand courageously picked their next target: the pesky Archers. Joined by the Empire General they managed to win the battle! Hurray for the Emperor! Hurray for The Empire!



Very important to mention: this game can be played in under 1 hour!
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Sun Feb 12, 2017 6:00 am
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My first 28mm Warmaster battle is a fact!

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My first 28mm Warmaster battle is a fact! For this maiden battle I selected two armies worth 500 points each. The High Elves will have to fight against The Empire. I have chosen these two armies because: (1) they are generally considered to be standard armies, and (2) because I have painted miniatures for these armies. (Yes, yes, I know, it's only an undercoat...)
After some measuring and redecorating I managed to deploy a gaming surface in my small man-cave. (The room is only 2,65 meter square AND holds my entire boardgame and miniatures collection.) The scenery was quickly gathered to start playing fast. Nothing fancy.

Warmaster is a miniatures game based on command structures and mobiltiy and less on combat itself. Therefor my tutorial 500 points armies are not ideal to represent the game.
There is only one character to give orders (the General) and there are not enough units to perform decisive tactical movevent. However, these tutorial armies will show me if the Warmaster 10mm rules can be used for heroic scale battles (i.e. 28mm). Small armies are also very usefull to learn the game to new players.
My 700 points armies will provide more tactical options and my 850 points armies add new strategies like the deployment of Warmachines and the addition of magic.

The story goes that a small High Elf army landed in The Empire with plans to wipe out a certain Orc Warboss his warband. The local Empire authority took it as an aggresive act and decided to stop the High Elves crossing their lands. The defensive blockade took place nearby a smal town.


1 High Elf General, 2 Archers Units, 1 Spearmen Unit, 1 Silver Helms Cavalry Unit. (Bone color.)

VERSUS


1 Empire General, 2 Halberdiers Units, 1 Handgunners Unit, 2 Knightly Order Cavalry Unit. (Yellow color.)


---------------------------------------------------------------------------------


The Empire army deployed with a strong left. All cavalry was positioned for a flank attack.



The High Elves army was spread out along a thin line with the ranged units targetting the center. It would take only one Archers unit to reposition in order to hit targets on either the right or the left flank.



The High Elves take advantage of the hesitation and blunders of their opponent and charge hard. Combat commences when the Spearmen and Silver Helms engage the Empire units.



The battle was fierce and deadly. Only one stand (2 miniatures) of Silver Helms made it out of combat alive. The High Elf General joined their unit and they made a heroic charge on the remaining Empire force.



They Elven cavalry cut down a stand of Empire infantry and took three hits in return. The cavalry was wiped out and so was their unit-joined General. A victory for The Empire!



After the battle I realized that I didn't use the armour saving rolls. But this tutorial game was a succes. Gaming with 28mm miniatures by using the Warmaster rules provides a swift and eventful game! The gameflow is not clogged by skirmish fights between regiments. And the streamlined rules prevent endless reading through rulebooks filled with tables. So, Warmaster is ideal for occasional gamers, like me.


PS: I have added Warmaster to the blogtags because the miniatures and scenery are in fact from/for this 28mm game.
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Tue Feb 7, 2017 7:13 am
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Wood Elf Leaders

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One great thing of being in the miniatures game hobby for a looong time is a bitsbox full of lovely parts. I was rummaging through my Elves bitsbox when I found this lone metal Elven Steed. It didn't take long before I also found rider's legs.



I really wanted to use this Elven head with the upright ponytail. I believe it's from the chariot sprue. It probably belongs to a Lion of Chrace but he'll become a Wood Elf now.



With the cape and Dragon familiar in place, the miniature is ready for primer.



Following miniature came to life in a similar way as the leader above. It's great to have many bits and pieces. They combine into unique yet recognizable miniatures.



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Sat Aug 20, 2016 10:20 pm
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Isha's Tears

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The following weeks I'll be playing some Warmaster 28mm battles. It's my intention to use the cardboard scenery from Warhammer Tears of Isha and other Games-Workshop cardboard sets.



I have three armies assembled and primed (in color): High Elves, Dark Elves and The Empire. Constructing the scenery from the Tears of Isha campaign pack was an obvious choice, because the story is about the High Elves under attack by the evil Dark Elves.



The 1997's cardboard designs are well thought over and easy to assemble. Good job GW!
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Mon Aug 3, 2015 4:10 pm
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Retrospective: Warmaster

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The start of Parcifal his army:






And my troops for the Emperor:



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Wed Dec 24, 2014 2:20 pm
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Modern HeroQuest with Retro Feeling

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Past week I've been showing some of my older paintjobs. You've seen some of my HeroQuest. But I have more.


Please allow me to present you my game system "Allied HeroQuest". It is not a new game. It is a "mod" that tries to put the vintage HeroQuest in 2014. Over 25 years a lot has changed for boardgames. New systems, new ideas,... And the old HeroQuest lagged behind. Allied HeroQuest fixes this. I took refreshing ideas from modern dungeon crawlers and matched them with HeroQuest. But one design goal was very important: reuse everything from the original set and don't make people print tokens, cards, rooms, etc...

The final result was a mixture of HeroQuest and Advanced Heroquest with added flavors from Descent: Journeys in the Dark. This guaranteed the retro feeling and added modern boardgame ideas. And no PnP required, only the basic sets HeroQuest and Advanced HeroQuest. (Yes I know, they are expensive on the second hand market, but they're worth it, unlike others...)

To continue my painting-retrospective you'll find some painted miniatures in following game report. The Wizard and Knight and also some undead and orcs.

What follows is a game report of Allied HeroQuest.

After two preliminary miniquests, four of the eight Heroes remain. Cautiously they descent the stairs... (Note: each quest is designed to play as a one-off game for a game night. Campaigns are possible but not necessary.)



The dungeon parts visible to the Heroes are placed on the table. One spawn point for monsters is ahead. Here the gamemaster will release a horde of wandering monsters if he has the appropriate threat token.



The Heroes advance. The Barbarian searches for secret doors and finds none. This gives the GM an extra threat token. Now it is the GM's turn, he starts by drawing one threat token and decides to use it immediately since it is "Wandering Monsters".



The Denizens book states that 4 orcs should be used for Wandering Monsters tokens.



After the first skirmish, the Knight takes one damage for there is one unsaved skull result from the attacking orc. The Wizard takes a peek in the first room and discovers undead problems. He quickly eliminates the threat by casting a wall of stone.



The Elf ventures deeper into the dungeon. This was a risky mistake. In his turn, the Gamemaster summons an ambush party with a threat token. The ambushers are put on the table one boardsection away (out of range of the Torch), but just in range to charge and attack.



The orcs are dealt with, but not without wounds to the Heroes. When advancing deeper into the corridors, the Elf stumbles into a put trap (indicated in the Questbook, and triggered by a threat token).



It appears the Heroes were lagging too much. More and more enemies antered the dungeon and finally managed to swarm the brave adventurers. The last stand of the Barbarian is the last action in this dark corridor...



Each original quest is redesigned for Allied HeroQuest and has great replayability.



If you want to know more of my Allied HeroQuest project then please go to the website www.toco.be/ahq .
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Tue Sep 30, 2014 1:20 pm
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