Everyone Needs A Shed

Life and Games (but mostly games) from Tony Boydell: Father, Grandfather, Husband and Independent UK Game Designer.

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Long Live The King!

Anthony Boydell
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Newent. Glos
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Mon Sep 26, 2022 2:32 pm
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Of Demons foul, who once were angels bright.

Anthony Boydell
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Newent. Glos
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The danger of ceremonial magick — the subtlest and deepest danger — is this: that the magician will naturally tend to invoke that partial being which most strongly appeals to him, so that his natural excess in that direction will be still further exaggerated. Let him, before beginning his Work, endeavour to map out his own being, and arrange his invocations in such a way as to redress the balance
Aleister Crowley, Magick in Theory and Practice (Ch.1, The Principles of Ritual)



From gallery of tonyboydell

From gallery of tonyboydell

From gallery of tonyboydell

From gallery of tonyboydell

From gallery of tonyboydell
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Fri Sep 23, 2022 6:05 am
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Navvy Say Navvy Again

Anthony Boydell
United Kingdom
Newent. Glos
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Every homo sapiens needs an outbuilding within the curtelage of their property
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Microbadge: I love Europe!Microbadge: 5 Games for Doomsday fanMicrobadge: Talk Talk fanMicrobadge: Citizenship Recognition - Level VI -  Is six any more shiny? ... Well, it's one shinier isn't it? ... Okay, why don't you just make five a bit more shiny and then that would be the most shiny? ... Because these go to six.Microbadge: Iain Banks fan

and, in particular, this:
From gallery of tonyboydell

Yes, indeed; this is something I've been musing upon since the first days of the pandemic lockdown and with the support and inspiration of Naylor Games behind me, this is going to be something pretty damn special! So, if you'd like to know more - we'll be teasing out tidbits going forward - then why not sign up today?!
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Sat Sep 17, 2022 8:52 am
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Last Chance...

Anthony Boydell
United Kingdom
Newent. Glos
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Every homo sapiens needs an outbuilding within the curtelage of their property
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Just two of these left for Essen pickup on the Thursday/Friday:
From gallery of tonyboydell

Just 40 euros.
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Any more for anymore?!
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Fri Sep 16, 2022 3:20 pm
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What's He Building In There?!

Anthony Boydell
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Newent. Glos
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From gallery of tonyboydell

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Wed Sep 7, 2022 6:05 am
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WIP In My Valise

Anthony Boydell
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Newent. Glos
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This weekend was supposed to have seen an intensive session of playtesting but due to various limited availabilities, the sessions had to be postponed until later in September. However, Ben popped over on Saturday lunchtime - his only free spot - to give a couple of items a run through.
From gallery of tonyboydell

Firstly, Ben's recent viewing of some of the Patrick Mahoney prototypes - particularly the cricket one (see above) - had sparked some inspiration for his "18 Card Cricket" idea:
From gallery of tonyboydell

An enthusiastic Will awaits the next Over.

Occasional museum loiterer - Will - was gracious enough to join in for an innings as 'batsman' to my 'bowler': a simple, quick-fire announcement of my bowler's delivery type followed by a 3-2-1 countdown for Will to select his batting stance and then we resolve direction, catch/interception chances and boundaries. It worked pacily-enough, though will was on 20-something for 6 after 5 overs which is a little harsh...Ben went away with a page of notes.

Secondly, the bones of our joint design Bones of Offa have been picked over by Ben in moments of inspiration and has boiled away a number of superfluous elements to become a leaner - and still as mean, er - domino-driven puzzler: domino pips (blank thru 6) have meaning as a type of action with the 'other' number on the tile being the strength of that action.
From gallery of tonyboydell

Now focused on a central board comprising the occupations one's workers can take and the market, the aim is still to score 'delivering' second-level goods to that market BUT the process of training and using workers to produce basic goods, convert and dispatch them and apply specialist effects is quicker and easier.

The actions (X=the pip value played on the action domino):
0 = gain X+5 gold
1 = move your delivery wagon (a 'train-eeple' in this mock-up) up to X spaces
2 = one of your position labourers (see the far edge of the grid where multiple dominos are stacked) produces X of the good associated with their location
3 = Pay to put a worker in one of the occupation (grid) spaces
4 = an existing labourer (on the edge) produces X of their good
5 = Use one of your workers on the grid - to deliver and/or use the effect
6 = Use any worker in play on the grid - paying 3 to the owner/bank - to deliver and/or use the effect
Double = Bridge from one occupation (grid space) to another; the worker can now perform all their connected occupations, as needed

'Production' is recorded by chits/the labourer dominos themselves - which reduces the need for extra components; 'delivering' is by dint of lining up the occupation with the wagon and the produced good and then converting the initiating domino into points on the Market board eg. if you have '4' Stone, then you could play a '5:X' to deliver X of that Stone to the market as long as one of your workers on the stone 'row' is lined up with the wagon in its 'column'; the column determines the type of secondary resource and where it ends up in the market.

Dominos 'scored' in the market are worth a variable amount at the end depending on the total number of goods that were delivered there; they have different ranges: some score big with low quantity (better when scarce) while others need to be generously-delivered before the points per domino get generous.
From gallery of tonyboydell

Again, a sheaf of notes accompanied Boffo for offline refinement but it was clear that the paring back had worked and
a) it was still providing a crunchy use-a-domino-for-THIS-or-for-THAT ? challenge and
b) it was smoother and less-painstaking.

We both rather liked the trains shunting around the outside of the occupation grid but, perhaps, there is still much merit in the original, Dark Ages, Welsh border subsistence theme.

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Tue Aug 23, 2022 6:20 am
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As I went out walking...

Anthony Boydell
United Kingdom
Newent. Glos
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Every homo sapiens needs an outbuilding within the curtelage of their property
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Microbadge: I love Europe!Microbadge: 5 Games for Doomsday fanMicrobadge: Talk Talk fanMicrobadge: Citizenship Recognition - Level VI -  Is six any more shiny? ... Well, it's one shinier isn't it? ... Okay, why don't you just make five a bit more shiny and then that would be the most shiny? ... Because these go to six.Microbadge: Iain Banks fan
...the wonderful vistas that greeted me in the gorgeous Newent countryside reminded me of something:
From gallery of tonyboydell

Spoiler (click to reveal)
From gallery of tonyboydell

From gallery of tonyboydell

From gallery of tonyboydell

Spoiler (click to reveal)
From gallery of tonyboydell
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Sat Aug 20, 2022 6:15 am
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Archivist

Anthony Boydell
United Kingdom
Newent. Glos
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Every homo sapiens needs an outbuilding within the curtelage of their property
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Welcome...to my Shed!
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Microbadge: I love Europe!Microbadge: 5 Games for Doomsday fanMicrobadge: Talk Talk fanMicrobadge: Citizenship Recognition - Level VI -  Is six any more shiny? ... Well, it's one shinier isn't it? ... Okay, why don't you just make five a bit more shiny and then that would be the most shiny? ... Because these go to six.Microbadge: Iain Banks fan
Previously: https://boardgamegeek.com/blogpost/133292/tube-or-not-tube and https://boardgamegeek.com/blogpost/134480/silent-witness

My time-travelling journey with Patrick Mahony continued last weekend as I unfurled more long-stored rolls of paper and deciphered the gaming prototypes - and the rules - lurking within!

Football Chart Game:
From gallery of tonyboydell

From gallery of tonyboydell

From gallery of tonyboydell

From gallery of tonyboydell

Quote:

The Game
(1) A game for any number of players – preferably two (one each side)
(2) If so desired - and there are a sufficient number of players - a “Knock Out” competition can be arranged on lines of Football Association Cup Rounds
(3) Again, if so desired, entrance fees can be charge to competitors and a prize can be awarded to winner of cup final
(4) The game comprises every rule in Football
(5) Time Limit – Five minutes each way gives ample scope for an exciting and decisive match
(6) Required – one dice to decide players’ movements – one disc to indicate the position of ball throughout the game

Rules of Play
The position of every individual player is indicated on the game by small circles – red or blue (a code explaining these circles is shown in table form at the end of these rules)
• The Kick Off: the side of player winning the Toss shall kick-off
• The ball is now placed inside the centre circle on the Centre Forward position of the Team winning the Toss
• The player kicking off now throws the dice and moves the disc (or token) along the line towards the opponents goal according to number indicated on dice (the small circles are used count number indicated on dice).
• Should token alight on player’s own coloured circle, he (!) continues to throw dice + move forwards until he is intercepted by token falling on opponents colour circle OR on one of the coloured circles marked (B) – Bounced Up.
• Should token alight on one of opponent’s circles, then opponent takes turn to throw dice + in counting moves in opposite direction towards the other goal
• If token should alight on circle marked (B – Bounced Up – the players each throw dice and player throwing greater number shall continue the play.

Half Time
This simply means change of ends – and game proceeds as before.

Throws-In
When a player alights on a circle marked (T) – Throw-in – his opponent takes over the throw of dice. Should the player taking a Throw-in throw an odd number, he moves the token one count along line towards opponent’s goal. Should he throw an even number, he moves two counts along line.

Starred Positions
When a player alights on one of the starred circles this indicates he is about to take a direct shot at goal. In this case, the count for this throw is started from No.1 position in Goal Area. NB. The number 6 is omitted in counting for the circles inside the goal area.

The Penalty
To score a Penalty players must throw any number except 3. If 3 be thrown, the token is placed on the (T.O.B) position + next throw is counted in opposite direction to show ball has come back into play. (This last procedure is also adopted should token alight on (H.O) or (H.P) positions.

Free Kicks, Offsides, Goal Kicks
Dice is thrown + number indicated is counted from inside the centre circle on position marked (C.7) of defending team.
Fleet Street:
A roll-and-move where you add up the boosts to your circulation - based on the nature of the story spaces you land on - to have the largest circulation when you have reached the end:
From gallery of tonyboydell

From gallery of tonyboydell

From gallery of tonyboydell

From gallery of tonyboydell


Football Transactions/The Merry Company Football Pools:
From gallery of tonyboydell

From gallery of tonyboydell

From gallery of tonyboydell

From gallery of tonyboydell

From gallery of tonyboydell

Rules pt 1 (found on the back of the board)

From gallery of tonyboydell

Rules pt 2 (found on the back of the board)

Quote:
Name: Football Pools Transactions OR The Merry Company Football Pools

Game:
A game for 2 to 7 players. Ideal number of players is 7.

Object:
To be first to win six pools OR to win most pools ?when? 7 Pools Transactions.

Required:
(a) 36 Forecast cards number 1 to 6 (six times)
(b) 126 half tokens (cards or discs) for money. 7 Company cards (including Transactor’s). 6 Transactor cards numbered 1 – 6.

Rules:
(1) Players draw from Company cards to decide names of their company + who shall be Transactor.

(2) Players pay ½ token Membership fee to Transactor.

(3) No. 1 Pool company Member starts game. He throws dice + counts number thrown down the left hand numbers of his Company coupons.

He then reads along the line indicated by the number to find the stakes named in the right hand column.

He now places his stake token in the Common Pool marked with his company name and number.

The player now throws dice to make a forecast as to which Member of the Merry Company will win the total stakes in the Common Pool. The number he throws he now places in his forecast circle.

(4) The other members – no.s 2, 3, 4, 5 and repeat this procedure.

(5) When all members have entered their stake tokens + made their forecasts, the Transactor then joins in the play.

He throws dice and the number he throws he covers with his number disc. This shows the number of the company whose member has won the Total Pool (minus 6 half tokens which goes to the Transactor as Commission). The Transactor now takes total pool stakes left and hands them to winning member. This concludes one transaction.

(6) The play is then continued until seven transactions have taken place OR (if the members wish to prolong the game) until one or more of the members can no longer cover his stake token OR until six pools have been won by one member.
A lot of dice rolling and no player agency whatsoever; it only serves to show how prevalent the d6 was in the minds of players - happy to let things play out, like a movie, in front of them.
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Fri Aug 12, 2022 6:20 am
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If Designers Were Magic: The Gathering Cards (1)

Anthony Boydell
United Kingdom
Newent. Glos
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Every homo sapiens needs an outbuilding within the curtelage of their property
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From gallery of tonyboydell


From gallery of tonyboydell

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Sat Aug 6, 2022 6:15 am
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Pixels

Anthony Boydell
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Microbadge: I love Europe!Microbadge: 5 Games for Doomsday fanMicrobadge: Talk Talk fanMicrobadge: Citizenship Recognition - Level VI -  Is six any more shiny? ... Well, it's one shinier isn't it? ... Okay, why don't you just make five a bit more shiny and then that would be the most shiny? ... Because these go to six.Microbadge: Iain Banks fan

Here's the second of my chatty man tour: almost an hour via a hand-held iPhone Instagram interview - the screen is too small so there's less room to flap my big hands about (though I do try):
From gallery of tonyboydell

https://www.instagram.com/tv/CgeXpWoPw1w/?igshid=YmMyMTA2M2Y=
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Wed Jul 27, 2022 12:10 pm
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