Miniature Games Construction Yard

In this blog I'll talk about various miniature games. Custom miniatures and minor conversions are my favorite pastime. I'll cover scenery making and painting too. The WIP you'll see here is all about Necromunda, Epic 40,000, Warhammer Fantasy 5th Edition, Warmaster and Warhammer 40K 3rd Edition.

Archive for orcs fantasy

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Blood Bowl Orcs on a Budget

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These green guys were on their way to eBay. The spare miniatures (with 1 replacement) have no real use for me, because I already have an Orc team.



But while I was gathering this gang of Orcs, my hobby-gen was flaring and I had the urge to start assembling them myself. And filling in gaps of the team with further replacements.
So, I went throught my Warhammer 40,000 bitsbox and found me three extra Orks. Ideal to pose as Black Orc Blockers.



Now I have one thrower, 4 blitzers (2nd edition), 6 line-orcs and 3 blockers. My love for glueing and cutting plastic satisfied



Team ready for the spraycans!
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Thu May 9, 2019 4:35 pm
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Warmaster 28mm 1000 Points Battle - Waaagh Marauders!

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What follows is the Warmaster battle report I promised in blogposts 85045 and 85043.

Orc general Gutrok and his warband is marauding the outskirts of the Empire for quite some months. Many villages have been plundered, but no great cities have suffered any assaults yet. That's why the Empire troops are ignoring warboss Gutrok and his greenskins for the moment.
The greenskins warband however is approaching a High Elf outpost. And the elves have prepared to stop Gutrok's menacing force.





1000 Points of Warmaster 28mm units on each side, the Orcs are taking the first turn.



The game went off with a slow start. The Orc General was unable to get his main retinue moving, where fortunatelly his Goblin Hero managed to gain terrain on the left flank. The Wolf Rider made good pace and the Orc Shaman flew his Wyvern over the nearby farmhouse to oversee the action.





The High Elves initiated a counter-move to bock the progress of the green horde as soon as possible. The Gryphon-mounted General planned to rip those annoying Goblin foottroops to pieces with the help of the stout Silver Helms (which, in my army, are plain bone-white-helms). On the High Elves' left flank the fast cavalery started a flanking manoeuvre with the intent to run over the stagnant Orc units.



The Orc Shaman did not sit idle and watch. He noticed those pesky pointy-eared archers creeping closer and closer. Time for some great Orc Waaagh magic! -*!STOMP!*- The foot of Gork himself crushed some poor Elves deep into the soil. Leaving behind a small puddle as deadly reminder to the Orc's presence.





Enraged of the loss of his loyal archers, the High Elf General orders his Gryphon to render the Goblins to shreds.



My love of using vintage cardboard templates encouraged me to unleach another magic spell from the fingertips of my High Elf Wizard. Alas, no luck in doing any considerable damage... Those Wolfriders are nimble and fast, avoiding the magic power.



To cut a long story short, later in the game the Orcs and accompanying Giant managed to get into close combat range. But the persistant defence of the Elves kept them at bay and scattered the green horde... Gutrok will have to gather him a new warband to ravage the Empire.
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Thu Apr 18, 2019 12:28 pm
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Warmaster 28mm: selecting the armies

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Orcs 'n Goblins versus High Elves!



Each 1000 points (including magic items).
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Sat Jan 26, 2019 6:00 am
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Lair of the Orc Warlord

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Quite some years ago I created the HeroQuest mod "Allied HeroQuest". Basically it was an amalgamation of HeroQuest, Advanced HeroQuest and Descent. This project was finished and delivered to the community and I didn't play much sessions of it in the past years.

So, time to pick up my rulebook again and start a game. It's weird to read a publication written by yourself. I forgot most of it but I suddenly remembered why I started this project long ago. Because it's my kind of game! Maybe dungeoncrawlers are not loved by the general public, but I like it. Especially if it's in GW's Old World, medieval and dark...

I choose to play the quest "Lair of the Orc Warlord" from the questbook "The Ragnar Saga". (Downloadable at www.tocoking.be/ahq .) The eight heroes I selected were the classics: Barbarian, Dwarf, Wizard, Elf, Battle Wizard (AHQ), Hammerer(AHQ), Knight(AHQ) and Wood Elf (AHQ).



Like the rules dictate, before reaching the main quest lay-out, the Heroes first have to go through 2 "mini quests" or "passages". In these passages the Heroes have the opportunity to find treasures and build up some gold reserves in order to buy equipment and henchmen. I managed to lose 5 of my brave heroes in the passages leaving me with only the Barbarian, Elf, Wood Elf and two henchmen.



With the Barbarian as party leader the heroes descent into the dark. The henchmen open the first door and position themselves into a strategic location, effectively blocking the spawnpoint. (Rulebook v1.8.1) So long as the room gets lit by the Barbarian's torch, no ambush party nor wandering monsters can threat the heroes inside the room. The game-master can only use Ambush Threat Tokens in the dark and Wandering Monster Tokens at free Spawnpoints.
Unless... the wandering monster is invoked by a treasure card zombie



Wounded from some small skirmishes (not all action is represented in pictures here) I decided to let the strongest hero return to the village to heal all his wounds. The Barbarian leaves the dungeon at the stairs and returns fully healed 2 turns later. Meanwhile the game-master invoked an ambush party in the corridor* and attacked the Henchmen. Under the hatch-spawnpoint many Orcs are impatiently waiting to kill all intruders...



The heroes decided to push further and seek some treasure. What they found was a lit explosive barrel! After the explosion the rooms flooded with Orcs and Goblins emerging from the spawnpoint. The green swarm engulfed the heroes and one by one they fell...



Conclusion: The narrative part worked really well. All actions made sense and the pressure to advance quickly built up tension and exitement. The game-master had to use his threat tokens in a strategic way in order to surpass the heroes cunning tactic of blocking spawnpoint and doorways. After all these years I still believe in my ruleset and will continue to provide support and minor updates if neccesary. Play a session yourself I'd say.



* After re-reading the rules after the game I discovered that corridor sections adjacent to glyphs (stairs) are always illuminated. Ambush parties can only be placed in the dark. So I made a mistake here in favour of the game-master...
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Thu Mar 29, 2018 5:50 am
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Sick of Superglue? Try TEC-7.

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I have been promoting TEC-7 glue quite often in my blog. I don't have shares in the company, but it's my holy grail for sticking metal miniatures together. (Works on plastics too.)



Here's how I work with the stuff. The product comes in tubes that require a "pistol" to apply the glue.



Take a piece of paper and apply a dot of TEC-7. Then use a small tool (or strip of cardboard) to smear the glue onto your miniature. The glue takes a long while to harden. Let it rest for hours. One advantage of TEC-7 is that it remains "rubbery". So the miniature can take a hit and the glue won't break.



TEC-7 is ideal if you have a batch of miniatures that need to be attached to the slottabases. Plastic glue or superglue does not allow rearranging a lot after you glued it to the base. With TEC-7 you can adjust the position of the miniature if it does not fit well into the regiment.



You might know this iconic miniature from Warhammer 4th edition: an Orc Shaman mounted on his Wyvern. This miniature is heavy metal. The wings are heavy and they break easily when glued with superglue. TEC-7 remains "rubbery" and can take a hit.

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Sat Apr 23, 2016 9:00 am
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Oldhammer Orcs with spears

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I wanted to cut and glue again. No matter what. After rummaging through my bitsbox I found some old Orcs.



A decapitated Orc Arrer Boy from WHFB 6th edition is converted into a spear wielding Boss. He so large he needs a cavalry base.



I found 4 Orc arms with spears. I think they're from the Boar Riders set. That's enough to represent an entire regiment of Orcs with Spears.



Another 4 by 3 regiment to add to my Warmaster 28mm armies!
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Mon Apr 18, 2016 10:00 am
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Painting Tests

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Note: This is the continuation of my retrospective. Following blogposts will be about my old miniature paintjobs and scenery making. All images show work from +/- 15 years ago.



This Goblin Wolfrider is from Battle Masters. I never painted more than one.



My first and only ever blister pack with Orcs held this metal Big'un. The painting testrun went well. And ended there.
modest



This Tomb King is a conversion based on a HeroQuest Mummy with a Lizardmen Saurus weapon and Bretonnian ribbons.



One of my generals from The Empire. Inspired by Flemisch medieval knights I went berserk with yellow on a white undercoat. His arm is from a HeroQuest Orc. Both heads are from Warhammer sprues. By tilting the horse I achieved a dynamic pose (unlike basic GW miniatures back then).

PS: The TOCOsNEST logo is from my old website.
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Sun Feb 21, 2016 1:00 am
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Match 1: Lizardmen versus Orcs

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Give or take 10 years ago I played my first Blood Bowl (Third Edition) demo match. I've been collecting bits and scraps of the game since then. Now that my game is complete, it's time to learn and play!



Handbook ready, two teams ready, replacement D6's and D8 ready, DIY throwing chart ready, playmat ready. LET'S PLAAAAAAY!



The Lizardmen kicked off and the Orcs picked up the ball and threw it far left. Unfortunatelly the Orc Blitzer didn't catch the ball and it ended up out of the pitch.



After the throw in by the (un)friendly crowd, a Skink play picked up the ball and blitzed away like lightning. Supported by a heavy Kroxigor that blocked a lot of Orcs he ran for it.



But one Orc stood in it's way. "Y'er goin nowhere reptile!" The poor Skink was blocked and the ball recovered by the Orc team. They made a run for a touchdown on the left flank but one long bomb pass didn't go well and it was the end of the first half. 0-0. Undecided! (Because I quit the game after this. I feel acquainted enough with the rules to start demoing it to friends.)


PS: The gaming mat is from http://www.blockhaus82.com .
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Sat Dec 12, 2015 7:45 am
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Budget Blood Bowl

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From time to time I need a break. Away from WFB, Epic and Necromunda. Well, Blood Bowl is a pleasant distraction from the usual set of miniatures I'm working on.

I don't want to spend too much money on Blood Bowl (Third Edition) teams. Blood Bowl is not expensive if you're only buying one team. You can buy one team for around 25,- Euro's. But I do have the tendancy to collect ALL teams, armies, etc...

That's why I scavenged various miniature lots over the years. Now's the time to gather them into playable teams.

First inventory: The Empire.



- 2 Human Catchers @ 140.000 Credits
- 3 Human Blitzers @ 270.000 Credits
- 9 Human Linemen @ 450.000 Credits
- 1 Ogre @ 140.000 Credits
= 1.000.000 Credits --> TEAM ASSEMBLED!

TO DO:
Convert one Ogre from my bits box into a Blood Bowl player. And add a left arm to one of the Catchers.



Second inventory: Orcs.



- 2 Orc Throwers @ 140.000 Credits
- 3 Orc Blitzers @ 240.000 Credits
- 6 Orc Linemen @ 300.000 Credits
- 4 Black Orc Blockers @ 320.000 Credits
= 1.000.000 Credits --> TEAM ASSEMBLED!

TO DO:
I only have 2 official Black Orc Blocker miniatures. For the other two I will be using the first edition Orc players. And I will sell 1 Hobgoblin, 3 Orc Lineman, 1 Orc Thrower and 2 first edition Orc players on eBay.



Third inventory: Dwarfs.



- 7 Dwarf Blockers @ 490.000 Credits
- 1 Deathroller (yesss, I have that one in my collection) @ 160K Credits
- 2 Rerolls @ 80.000 Credits
- 3 Fan Factors @ 30.000 Credits
- 1 Dwarf Runner @ 80.000 Credits
- 2 Blitzers @ 160.000 Credits
= 1.000.000 Credits --> TEAM ASSEMBLED!

TO DO:
Covert 1 Runner and 2 Blitzers from my Mantic Dwarf sprues. I still have plenty of those.
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Sun Dec 6, 2015 11:15 pm
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Cut and Paste

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1988:


Either you like it or you don't. But I'm wild about it! Cardboard scenery rocks. However, not all sets have the same quality. The building I am constructing now is a fortified manor. You'll have to use the stairs to reach the front door.

This cardboard set is from "Blood on the Streets", a Warhammer 2nd Edition supplement that looks a lot like "Warhammer Townscape: Card Buildings for Warhammer games". The cardboard sheets are not pre-cut and not 100% perfectly designed.



The picture above shows the stairs. You'll have to assemble it literally step by step. Each step has to be cut off. This makes the total count of necessary parts freakingly high. It would have been a lot easier if you could just fold the entire strip and then glue it into place.

Then have a look at the building from "Warhammer: Idol of Gork" in the picture below. The entire scenery piece in the picture is in one piece. And the cardboard sheet was pre-cut.



Considering the wall stands under a certain angle and not straight up, this scenery piece has been designed with great ingenuity. It's very clear to see the difference and improvements GW made between 1988 and 1997 regarding cardboard buildings.



Another very good idea to add sturdiness to the flimsy cardboard is the "slot" to complete the Orc huts.





1997:
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Sat Aug 1, 2015 11:25 pm
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