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With my orcs ready for play, I constructed my battlefield.
My last visit to Essen SPIEL introduced me to Battle Systems scenery. They produce high quality cardboard scenery. No glue required, thus very modular!
https://battlesystems.co.uk/product-category/terrain/fantasy...
Their fantasy battlefield box provided my with all I needed for LOTR battles.
Miniature Games Construction Yard
In this blog I'll talk about various miniature games. Custom miniatures and minor conversions are my favorite pastime. I'll cover scenery making and painting too.
The WIP you'll see here is all about Necromunda, Epic 40,000, Warhammer Fantasy 5th Edition, Warmaster, Warhammer 40K 3rd Edition and Lord ot Rings.
Archive for orcs fantasy
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Years of roaming around on eBay provided me quite a collections of (cheap) miniatures from The Lord of the Rings: Strategy Battle Game.
Recently I started painting these to offer me some variation in my hobby. The sculpts are good, the setting is awesome.
I can advise to have a look on YouTube for painting tutorials. Some of them are very very helpful. Especially the ones about Balrog. For now, only my orcs a ready for (painted) play.
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This metal Orc from Citadel UK will be just perfect to act as a special character in the original HeroQuest quests.
Same looks, same era, same producer.
In the background a metal archer. I'm rebasing these miniatures to fit on the original plastic bases from the core HeroQuest set. This will result in a coherent look for all the greenskins in my quests.
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These green guys were on their way to eBay. The spare miniatures (with 1 replacement) have no real use for me, because I already have an Orc team.
But while I was gathering this gang of Orcs, my hobby-gen was flaring and I had the urge to start assembling them myself. And filling in gaps of the team with further replacements.
So, I went throught my Warhammer 40,000 bitsbox and found me three extra Orks. Ideal to pose as Black Orc Blockers.
Now I have one thrower, 4 blitzers (2nd edition), 6 line-orcs and 3 blockers. My love for glueing and cutting plastic satisfied
Team ready for the spraycans!
Thu May 9, 2019 4:35 pm
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What follows is the Warmaster battle report I promised in blogposts 85045 and 85043.
Orc general Gutrok and his warband is marauding the outskirts of the Empire for quite some months. Many villages have been plundered, but no great cities have suffered any assaults yet. That's why the Empire troops are ignoring warboss Gutrok and his greenskins for the moment.
The greenskins warband however is approaching a High Elf outpost. And the elves have prepared to stop Gutrok's menacing force.
1000 Points of Warmaster 28mm units on each side, the Orcs are taking the first turn.
The game went off with a slow start. The Orc General was unable to get his main retinue moving, where fortunatelly his Goblin Hero managed to gain terrain on the left flank. The Wolf Rider made good pace and the Orc Shaman flew his Wyvern over the nearby farmhouse to oversee the action.
The High Elves initiated a counter-move to bock the progress of the green horde as soon as possible. The Gryphon-mounted General planned to rip those annoying Goblin foottroops to pieces with the help of the stout Silver Helms (which, in my army, are plain bone-white-helms). On the High Elves' left flank the fast cavalery started a flanking manoeuvre with the intent to run over the stagnant Orc units.
The Orc Shaman did not sit idle and watch. He noticed those pesky pointy-eared archers creeping closer and closer. Time for some great Orc Waaagh magic! -*!STOMP!
*- The foot of Gork himself crushed some poor Elves deep into the soil. Leaving behind a small puddle as deadly reminder to the Orc's presence.
Enraged of the loss of his loyal archers, the High Elf General orders his Gryphon to render the Goblins to shreds.
My love of using vintage cardboard templates encouraged me to unleach another magic spell from the fingertips of my High Elf Wizard. Alas, no luck in doing any considerable damage... Those Wolfriders are nimble and fast, avoiding the magic power.
To cut a long story short, later in the game the Orcs and accompanying Giant managed to get into close combat range. But the persistant defence of the Elves kept them at bay and scattered the green horde... Gutrok will have to gather him a new warband to ravage the Empire.
Thu Apr 18, 2019 12:28 pm
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Warmaster 28mm: selecting the armies
26
Jan
2019
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Orcs 'n Goblins versus High Elves!
Each 1000 points (including magic items).
Sat Jan 26, 2019 6:00 am
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Quite some years ago I created the HeroQuest mod "Allied HeroQuest". Basically it was an amalgamation of HeroQuest, Advanced HeroQuest and Descent. This project was finished and delivered to the community and I didn't play much sessions of it in the past years.
So, time to pick up my rulebook again and start a game. It's weird to read a publication written by yourself. I forgot most of it but I suddenly remembered why I started this project long ago. Because it's my kind of game! Maybe dungeoncrawlers are not loved by the general public, but I like it. Especially if it's in GW's Old World, medieval and dark...
I choose to play the quest "Lair of the Orc Warlord" from the questbook "The Ragnar Saga". (Downloadable at www.tocoking.be/ahq .) The eight heroes I selected were the classics: Barbarian, Dwarf, Wizard, Elf, Battle Wizard (AHQ), Hammerer(AHQ), Knight(AHQ) and Wood Elf (AHQ).
Like the rules dictate, before reaching the main quest lay-out, the Heroes first have to go through 2 "mini quests" or "passages". In these passages the Heroes have the opportunity to find treasures and build up some gold reserves in order to buy equipment and henchmen. I managed to lose 5 of my brave heroes in the passages leaving me with only the Barbarian, Elf, Wood Elf and two henchmen.
With the Barbarian as party leader the heroes descent into the dark. The henchmen open the first door and position themselves into a strategic location, effectively blocking the spawnpoint. (Rulebook v1.8.1) So long as the room gets lit by the Barbarian's torch, no ambush party nor wandering monsters can threat the heroes inside the room. The game-master can only use Ambush Threat Tokens in the dark and Wandering Monster Tokens at free Spawnpoints.
Unless... the wandering monster is invoked by a treasure card
Wounded from some small skirmishes (not all action is represented in pictures here) I decided to let the strongest hero return to the village to heal all his wounds. The Barbarian leaves the dungeon at the stairs and returns fully healed 2 turns later. Meanwhile the game-master invoked an ambush party in the corridor* and attacked the Henchmen. Under the hatch-spawnpoint many Orcs are impatiently waiting to kill all intruders...
The heroes decided to push further and seek some treasure. What they found was a lit explosive barrel! After the explosion the rooms flooded with Orcs and Goblins emerging from the spawnpoint. The green swarm engulfed the heroes and one by one they fell...
Conclusion: The narrative part worked really well. All actions made sense and the pressure to advance quickly built up tension and exitement. The game-master had to use his threat tokens in a strategic way in order to surpass the heroes cunning tactic of blocking spawnpoint and doorways. After all these years I still believe in my ruleset and will continue to provide support and minor updates if neccesary. Play a session yourself I'd say.
* After re-reading the rules after the game I discovered that corridor sections adjacent to glyphs (stairs) are always illuminated. Ambush parties can only be placed in the dark. So I made a mistake here in favour of the game-master...
Thu Mar 29, 2018 5:50 am
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I have been promoting TEC-7 glue quite often in my blog. I don't have shares in the company, but it's my holy grail for sticking metal miniatures together. (Works on plastics too.)
Here's how I work with the stuff. The product comes in tubes that require a "pistol" to apply the glue.
Take a piece of paper and apply a dot of TEC-7. Then use a small tool (or strip of cardboard) to smear the glue onto your miniature. The glue takes a long while to harden. Let it rest for hours. One advantage of TEC-7 is that it remains "rubbery". So the miniature can take a hit and the glue won't break.
TEC-7 is ideal if you have a batch of miniatures that need to be attached to the slottabases. Plastic glue or superglue does not allow rearranging a lot after you glued it to the base. With TEC-7 you can adjust the position of the miniature if it does not fit well into the regiment.
You might know this iconic miniature from Warhammer 4th edition: an Orc Shaman mounted on his Wyvern. This miniature is heavy metal. The wings are heavy and they break easily when glued with superglue. TEC-7 remains "rubbery" and can take a hit.
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I wanted to cut and glue again. No matter what. After rummaging through my bitsbox I found some old Orcs.
A decapitated Orc Arrer Boy from WHFB 6th edition is converted into a spear wielding Boss. He so large he needs a cavalry base.
I found 4 Orc arms with spears. I think they're from the Boar Riders set. That's enough to represent an entire regiment of Orcs with Spears.
Another 4 by 3 regiment to add to my Warmaster 28mm armies!
Mon Apr 18, 2016 10:00 am
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Note: This is the continuation of my retrospective. Following blogposts will be about my old miniature paintjobs and scenery making. All images show work from +/- 15 years ago.
This Goblin Wolfrider is from Battle Masters. I never painted more than one.
My first and only ever blister pack with Orcs held this metal Big'un. The painting testrun went well. And ended there.
This Tomb King is a conversion based on a HeroQuest Mummy with a Lizardmen Saurus weapon and Bretonnian ribbons.
One of my generals from The Empire. Inspired by Flemisch medieval knights I went berserk with yellow on a white undercoat. His arm is from a HeroQuest Orc. Both heads are from Warhammer sprues. By tilting the horse I achieved a dynamic pose (unlike basic GW miniatures back then).
PS: The TOCOsNEST logo is from my old website.
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