Miniature Games Construction Yard

In this blog I'll talk about various miniature games. Custom miniatures and minor conversions are my favorite pastime. I'll cover scenery making and painting too. The WIP you'll see here is all about Necromunda, Epic 40,000, Warhammer Fantasy 5th Edition, Warmaster and Warhammer 40K 3rd Edition.

Archive for undead

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Warmaster 28mm: Bretonnia vows to reclaim a village from the Undead

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All peace and quiet...



...


The sound of trampling hooves and clancking armour is nearing the haunted village. Bretonnia to the rescue! Another Warmaster battle report with Warhammer miniatures just started.



It seems Vampire Lord "The Red Duke" has employed a Necromancer to further expand his army and lead the undead horde. The Bretonnian Knights of the Realm take position and try to storm the undead in the flank.



Meanwhile the brave (or ignorant) Men-at-Arms henchmen unit charges the first wave of Skeletons. The Zombies in reserve are slowly turning to throw themselves onto the fighting henchmen.



The mounted Squires and the general seal of the entrance to the village. Not a single undead creature must escape! Should the Men-at-Arms fail to destroy the undead horde, the cavalry will stomp them down.





The Necromancer notices the flanking manoeuver by the Knights of the Realm and anticipated by sending a flock of Giant Bats on an intercept mission. The squeeking winged monsters throw themselves onto the Knights biting and clawing. The horses come to an abrupt halt and fierce combet commences.



The rabid bloodsucking creatures managed to render the unit of Knights utterly useless. Knights and horses died or fled... The Bretonnian general quickly antcipates by sending the mounted Squires to plug the hole in the Bretonnian relief army's flank.



The Red Duke struggled to get his skeleton units in tactical position. The fast Squires charged into the fight between Zombies and Men-at-Arms. No help from the undead leader made any change. Bretonnia came here to win, and that's exactly whzt they did. At great cost, the brave Knigts of the Realm will be missed and a ceremony to honour their valiant deeds will be held in the reclaimed chapel.



The flow of the game went really smooth. Playing Warmaster battles with 28mm miniatures is great for playing narrative games in a small amount of time. The same battle with Warhammer Fantasy Battle rules would have taken up to three times more time to finish.


Attachment: Warmaster 28mm Rules
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Tue Apr 3, 2018 6:00 am
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Warmaster 28mm: Vampire Counts versus The Empire

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Away with boring miniature paintjobs, I want to play a game! So I draped my desk in green cloth and started constructing an nice little village somewhere in the province of Altdorf. There were stables nearby, a windmill present and offcourse they had an old cemetary in the neighbordhood. Now that's exactly where things went wrong for the innocent villagers... Vampire Count "Red Duke" raised a small army of shambling zombies and raised some more when in the vicinity of our subject village. Deep in the woods they could hear the eerie howling of a pack of Dire Wolves running towards the cottages.



No worries, an Empire brigade bravely envelopped the village in order to defend it and to destroy this evil undead threat. A brigade of Halberdiers entered the battlefield by road while a Cavalry unit shielded by a unit of Crossbowmen protected the willage square. The crossbows immediatelly started shooting their deadly bolts towards the horde of Dire Wolves, succesfully halting them.



The wolves seemed hesitant to blindly storm through an avalanche of steeltipped bolts. This actions shows that the Warmaster rules for shooting does not inflict many casualties but can be tactically positionned to halt certain enemy units.



The small brigade of Halberdiers charged the incomming Zombie unit and hacked into the undead round after round, gradually gaining ground and capturing the center of the battlefield.





With a little help from the Empire General the Halberdiers managed to hack down the first wave of skeletons in close combat.



The Vampire Lord himself tried to tip the balance by joining combat. With succes! He killed the Empire General rendering the entire Empire army useless and filled with fear. The village is lost. Victory for the Undead! Soon the place will be crawling with undead servants...

zombiezombiezombie zombiezombie zombie zombiezombie zombie
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Sat Mar 24, 2018 6:00 am
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Painting Tests

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Note: This is the continuation of my retrospective. Following blogposts will be about my old miniature paintjobs and scenery making. All images show work from +/- 15 years ago.



This Goblin Wolfrider is from Battle Masters. I never painted more than one.



My first and only ever blister pack with Orcs held this metal Big'un. The painting testrun went well. And ended there.
modest



This Tomb King is a conversion based on a HeroQuest Mummy with a Lizardmen Saurus weapon and Bretonnian ribbons.



One of my generals from The Empire. Inspired by Flemisch medieval knights I went berserk with yellow on a white undercoat. His arm is from a HeroQuest Orc. Both heads are from Warhammer sprues. By tilting the horse I achieved a dynamic pose (unlike basic GW miniatures back then).

PS: The TOCOsNEST logo is from my old website.
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Sun Feb 21, 2016 1:00 am
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Steampowered Metal

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In Warhammer, one of the most iconic miniatures from The Empire is ... the Steam Tank! An armoured great cannon, powered by a steam engine. Great to blow up all enemies while still being mobile.

I scored a damaged miniature in an auction. Three of the four axles to hold the plastic wheels were broken off. And I only had three plastic wheels.



I have cut one of the plastic wheels in two halves. Then I filed it a little bit flatter to achieve the perfect height.



Because this miniature is completely metal, it weighs A LOT. It has no rear axles to hold the complete wheels. Simply glueing the rear wheels would no hold out very long. That's why I added two plastic studs underneath. They'll be hidden from sight, but they will keep the heavy miniature in balance.



No-one will notice the small studs supporting the tank when completed.

thumbsupcool




I also did some minor conversions to other miniatures. "Variation by combination!"


This vintage plastic skeleton chariot had no rider. I added an old metal Wight by using TEC-7. Great sticky stuff!


When I won this Griffin on eBay it came without front legs. I gave it a claw transplant from the Lizardmen Ripperdactyl sprue. I also added a new tail and upgraded the rider to a general from The Empire.
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Fri Feb 5, 2016 6:00 am
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Shambling Bones Approaching

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zombie zombie zombie zombie zombie zombie zombie zombie zombie zombie zombie

I am including champions in my regiments just for eye-candy. They have no purpose rules-wise. (In Warmaster 28mm.) So, Ennio Mordini the Skeleton Major Hero is just there for his cute face...



The Ghouls are hungry. Led by a minor Necromancer they'll ravage through the lands of living men...



Another Skeleton Warriors regiment led by Ennio's former second in command. This miniature is a typical "OldHammer" champion.



The Warmaster Vampire Counts army list makes Zombies an obligatory choice. So I gathered some miniatures to make two regiments of 5 wide and three deep.



I had to include a Zombie Ogre as a regiment filler. The large miniature comes from Dark World: Village of Fear.



More graves are dug up and Skeleton Warriors are added into new regiments all the time. The legions are unstoppable!



zombie zombie zombie zombie zombie zombie zombie zombie zombie zombie zombie
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Wed Oct 28, 2015 9:20 am
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The Bone Collector

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The Bone Collector
(No, not a dog...)

I summoned all undead to my desk. I'll have to reconfigure my units because I want to play 28mm Warmaster instead of Warhammer.
The cavalry units have to be 6 miniatures each.







Ranged infantry regiments have one row with nine miniatures.



I don't have enough Ghouls to form a regiment of 15 miniatures, so I added a lesser Necromancer...



Monsters are three units side by side.





More reconfiguration is necessary for my skeleton and zombie regiments. I expect to end up with two zombie regiments and 5 skeleton regiments. I'll show them in a later post.
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Wed Oct 21, 2015 1:28 pm
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Retrospective: Warhammer

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My first complete regiment I ever painted were Skeleton Warriors. I painted these at the time the first army book of Vampire Counts came out. I still wanted to use a Necromancer to lead the regiment and added the miniatures from Warhammer Quest: Catacombs of Terror.



What makes this regiment look great is my restriction on the amount of colors I was using: bone, red and black. With bright green for details.
I have never played a Warhammer after painting these. Typical...
shake
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Fri Nov 21, 2014 1:09 pm
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Modern HeroQuest with Retro Feeling

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Past week I've been showing some of my older paintjobs. You've seen some of my HeroQuest. But I have more.


Please allow me to present you my game system "Allied HeroQuest". It is not a new game. It is a "mod" that tries to put the vintage HeroQuest in 2014. Over 25 years a lot has changed for boardgames. New systems, new ideas,... And the old HeroQuest lagged behind. Allied HeroQuest fixes this. I took refreshing ideas from modern dungeon crawlers and matched them with HeroQuest. But one design goal was very important: reuse everything from the original set and don't make people print tokens, cards, rooms, etc...

The final result was a mixture of HeroQuest and Advanced Heroquest with added flavors from Descent: Journeys in the Dark. This guaranteed the retro feeling and added modern boardgame ideas. And no PnP required, only the basic sets HeroQuest and Advanced HeroQuest. (Yes I know, they are expensive on the second hand market, but they're worth it, unlike others...)

To continue my painting-retrospective you'll find some painted miniatures in following game report. The Wizard and Knight and also some undead and orcs.

What follows is a game report of Allied HeroQuest.

After two preliminary miniquests, four of the eight Heroes remain. Cautiously they descent the stairs... (Note: each quest is designed to play as a one-off game for a game night. Campaigns are possible but not necessary.)



The dungeon parts visible to the Heroes are placed on the table. One spawn point for monsters is ahead. Here the gamemaster will release a horde of wandering monsters if he has the appropriate threat token.



The Heroes advance. The Barbarian searches for secret doors and finds none. This gives the GM an extra threat token. Now it is the GM's turn, he starts by drawing one threat token and decides to use it immediately since it is "Wandering Monsters".



The Denizens book states that 4 orcs should be used for Wandering Monsters tokens.



After the first skirmish, the Knight takes one damage for there is one unsaved skull result from the attacking orc. The Wizard takes a peek in the first room and discovers undead problems. He quickly eliminates the threat by casting a wall of stone.



The Elf ventures deeper into the dungeon. This was a risky mistake. In his turn, the Gamemaster summons an ambush party with a threat token. The ambushers are put on the table one boardsection away (out of range of the Torch), but just in range to charge and attack.



The orcs are dealt with, but not without wounds to the Heroes. When advancing deeper into the corridors, the Elf stumbles into a put trap (indicated in the Questbook, and triggered by a threat token).



It appears the Heroes were lagging too much. More and more enemies antered the dungeon and finally managed to swarm the brave adventurers. The last stand of the Barbarian is the last action in this dark corridor...



Each original quest is redesigned for Allied HeroQuest and has great replayability.



If you want to know more of my Allied HeroQuest project then please go to the website www.tocoking.be/ahq .
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Tue Sep 30, 2014 1:20 pm
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We are Legion

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The various boxed games by GW have always been a nice resource for cheap miniatures.

To construct my Vampire Counts army I have used the giant bats from Warhammer Quest. I based them together to represent Batswarms. They cost only 50 points when fielding a Vampire in your army. That's almost for free!

Plastics from Warhammer Quest.

By adding some items from the game Navia Dratp to round 40mm bases I wanted to create a 'graveyard' theme.



Two of these swarms will be enough for my army.
I also wanted to add some 'heavy-hitters'. Unbound creatures like Manticores are fitting the undead theme. And I happened to have three of these creatures from the game Dark World.



My undead army is taking form. Next step will be painting these walking corpses... But that's for the summer. Using spraypaint is best done outdoors.

The silent Legion...
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Wed Mar 27, 2013 10:15 am
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Reinforcing superglue joints.

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I don't like metal miniatures. They've had their time. Nowadays plastic miniatures are very detailed. You can add weight to the base to give them more "mass". And plastic cement glue is much more forgiving than superglue when converting miniatures.

But sometimes, small metal joints need to be glued. With superglue. This is how I do it:

Fine sand adds extra strength.

I put a drop of superglue on the metal parts and then put them in place. Holding them for 5 seconds is enough. The I pour fine sand over the glued parts. This sand now attaches itself to the spots with superglue. This forms a hardened joint. When all is dry, you can cut excess sand off with a sharp knife.

One Skullchukka done, one to go. robot
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Thu Mar 21, 2013 10:15 pm
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