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To submit news, a designer diary, outrageous rumors, or other material, please contact BGG News editor W. Eric Martin via email – wericmartin AT gmail.com.

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Frosted Games Teases Uwe Rosenberg's Reykholt for SPIEL '18

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SPIEL '17 ended six weeks ago, so it's time to start looking ahead to what's debuting at SPIEL '18, right? Nusfjord is old news, yes? So let's move on to what's next from designer Uwe Rosenberg, specifically Reykholt from German publisher Frosted Games.

The game description is meager for now, but we have a few months ahead of the game's release to find out more. For now, we have this:

Quote:
In Reykholt, players run vegetable farmhouses on an island while trying to attract the most tourists.

Let the speculation begin!


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Sun Dec 10, 2017 6:23 pm
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New Game Round-up: Steal Buttons, Assemble Cats, Compile Pages, and Color Pyramids

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• In addition to the Viking-themed game Raids, which I covered in mid-November 2017, designers Brett J. Gilbert and Matthew Dunstan have a second title coming in 2018 from IELLO: the tile-laying game Fairy Tile, which id due out in February 2018. Focusing on the tile-placement is somewhat secondary to your goal, though, as this description makes clear:

Quote:
Welcome to Fairy Tile, a kingdom of magical lands where a daring Princess, a devoted Knight, and a dreadful Dragon roam looking for adventure. They need your help to discover the kingdom! Help them move further and further to fulfill their destiny and tell their story, page after page.

Develop the kingdom of Fairy Tile by putting new land tiles in play and moving the Princess, Knight, and Dragon across different places such as mountains, forests, and plains. Help them have extraordinary adventures by accomplishing objectives written on the pages of your book. As soon as you complete an objective, develop your story and read the page of your book aloud.

Be the first to read all the pages of your book to win the game.

• Two other titles coming from IELLO in 2018 are Sentai Cats, a 15-minute game for 3-6 players from Antoine Bauza, Corentin Lebrat, Ludovic Maublanc, Nicolas Oury, and Théo Rivière due out March 2018 in which you need to transform your kittens into a team of Sentai Cats to defeat Meka Dog and save the world. Silliness in a small box from the "Tokyo Boys", as they are dubbed on the box.

• The other IELLO title is 8-Bit Box, a 2-6 player game that bears this meager description:

Quote:
8-Bit Box is a board game that will remind you the golden age of video games as each player has a gamepad to program their actions, using three wheels: direction, symbol, and value.

The base game contains three different games influenced by classic old-school video games.

Something to look forward to seeing more of at the Spielwarenmesse fair in Nürnberg, Germany in February 2018...

War of the Buttons, due out from ADC Blackfire Entertainment in March 2018, is the first published design from Andreas Steding since The Staufer Dynasty in 2014. The game was inspired by the 1912 novel La Guerre des Boutons by Louis Pergaud, in which gangs from rival villages compete with one another to collect as many buttons as possible from the clothing of the opposing gang members. Strip them of their buttons and laces, then send them home to face punishment from their parents!

The game has only a short description for now: "In War of the Buttons, 2-4 players lead a 'gang' of kids who try to build their own hut. To do this, they use both their own dice and "neutral" dice, while hoping for help from their 'big brother' and for no one to tattle on them at school."

• I know that CAPcolor: Les Pyramides d'Émeraude (The Emerald Pyramids) from Charles Chevallier, Laurent Escoffier, and ilinx éditions is a combination coloring book+game of some sort, but beyond that, I know nothing. Perhaps you score points by doing your best Vincent Dutrait impersonation on the interior pages...


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Fri Dec 8, 2017 1:00 pm
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New Game Round-up: Contests, Capers, Civilizations, and Crooks

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Upper Deck Entertainment has already released two games that make use of the myriad characters in the Marvel Comics universe, and come mid-2018 that number will increase by one thanks to the debut of Carmen Bellaire's Marvel Contest of Champions: Battlerealms, a 3-6 player game that bears this description:

Quote:
Marvel Contest of Champions: Battlerealms is a brand new, unique game set in the "Contest of Champions" universe. In Battlerealms, players take control of a character, roll dice to activate powers, and zoom across different locations to gain points or take points from other players.

I guess that description refers to the 2014 mobile game Marvel: Contest of Champions, but it could mean the comic series that started in 2015 or even the Marvel Super Hero Contest of Champions trilogy from 1982 that I still regret buying, although it led to me discovering non-superhero comics, so that was a plus.

• Also due out in mid-2018 is The Mansky Caper from Ken Franklin and Calliope Games, with this being a Prohibition-era game in which 2-6 player gangsters are ransacking the home of mob boss Al Mansky. You might have to split the take several ways as you break into safes throughout the house, but you might also run into traps that can blow your hopes sky-high. Whatever happens, the player who makes it out of the house with the most money wins.

• Little has been made public right now about CIV: Carta Impera Victoria from newcomer Rémi Amy and French publisher Ludonaute other than that it's a deck-building game bearing this brief description:

Quote:
Carta Impera Victoria is a game of CIVilization and diplomacy in which you develop your own nation. Be the first to reach hegemony in one domain to make history, but keep an eye on your opponents. Forming a temporary alliance might be the best way to prevent a player to triumph…and remember that offense is sometimes the best defense!

CIV is due out in February 2018, most likely debuting at the FIJ fair in Cannes, which BGG plans to attend.

Hassan Lopez's Infamous from Eagle-Gryphon Games, due out in late 2018, challenges 2-5 players to be good at being bad, specifically by choosing a role as one of five supervillains, building a secret lair from the seventy rooms included in the game, recruiting henchmen attracted by your lair, then trying to complete contracts of evil actions around the world.
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Tue Dec 5, 2017 1:00 pm
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Crowdfunding Round-up: Book Space for Commie Hives in Montana

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• Let's lead off this week's round-up with an unusual project: Book of Dragons from Robert Burke Games, with designer credit for this item going to Robert Burke (unsurprisingly), Martin Wallace, Mike Fitzgerald, Jon Gilmour, Gil Hova, David Short, Sen-Foong Lim, Jay Cormier, Daniel Solis, and many others.

Why so many? Because Book of Dragons isn't a single game but a deck of cards that functions as a game system, specifically a forty-card deck that features four copies each of ten different dragons. The published version of the game will include a rulebook with eighteen designer games and modified versions of public domain games that can be played with this language-independent deck. Very cool idea! (KS link)




Wings of Glory: Tripods & Triplanes is the latest take on the Wings of Glory/Wings of War system, with Andrea Angiolino, Marco Maggi, Francesco Nepitello, and Ares Games combining World War I planes with the tripods from H.G. Wells' The War of the Worlds. The game functions as a standalone item, in addition to being integrable with other Wings of Glory planes. (KS link)

• Pedro Mendoza's Bushido from Grey Fox Games is, to quote from the KS campaign, a two- or four-player "card driven drafting dice rolling game of martial arts combat", which seems like a lot of words shoved together. In slightly more detail, I believe that you draft technique cards, then use dice to fight against one opponent or team. That's about all I get from it at a quick glance. (KS link)

• Relive the past (sort of) in Stephen DeBaun's Commies! from Trip West Games, with 4-7 players trying to bring the Bolsheviks or Mensheviks to power. Who doesn't love internal governmental power struggles? (KS link)

Core Space from Battle Systems Ltd seems like it could be as large as you want it to be, with the game itself being for 1-6 players, either in one-off missions or campaign mode (with character upgrades between games) and the publisher selling 3D modular terrain in which to enmesh all the bits of the game. What is the game? Each player has a team of traders who they are trying to keep alive in a dangerous galaxy. (KS link)

Roll to the Top! is the latest game from Dutch designer Corné van Moorsel, co-designer Peter Joustra, and van Moorsel's company Cwali. In this roll-and-write game, players want to fill their score sheet as quickly as possible, but each number placed in the grid must have equal or lower-valued numbers in the blocks directly supporting it. Where do you get these numbers? From five dice — D4 / D6 / D8 / D12 / D20 —
that players will roll each turn, although players will be able to add and remove dice from the pool to make the best of their situation and turn the odds against others.

At least five different grid designs are included in the game, with an additional one for KS backers, one more in the stretch goals, four more in an expansion pack, and probably still more to come after that. (KS link)

Big Kid Games is funding a new print run of Rüdiger Dorn's Montana, which White Goblin Games debuted at SPIEL '17, with many of the bits upgraded over the original release thanks to screenprinted wood bits. (KS link)

• Luke Tedman's Hives & Honeycombs is a card game from, I believe, a first-time designer. Everyone chooses one queen and one hive from the two in their starting hand, then work to build up valuable active hives. (KS link)

• I regret my ignorance of wargames, but that's mostly because I then have no idea how to approach something like Mark H. Walker and David K. van Hoose's Platoon Commander Deluxe: Kursk from Flying Pig Games. I know that Walker is a "name" designer, but I can't put the game in context with anything else, so I'm left pointing it out and saying, "Here's something." (KS link)

Editor's note: Please don't post links to other Kickstarter projects in the comments section. Write to me via the email address in the header, and I'll consider them for inclusion in a future crowdfunding round-up. Thanks! —WEM
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Sun Dec 3, 2017 1:05 pm
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Still Waiting: An Update on Mayfair Games and Lookout Games

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For those waiting for an update on the Mayfair Games situation, we're in a holding pattern at this point. As I noted in early November 2017, a number of Mayfair Games employees — Alex Yeager, Julie Yeager, and Chuck Rice — stopped being employed by Mayfair between SPIEL '17 in October and early November. Alex Yeager, along with Dan Decker, did appear at BGG.CON 2017 in mid-November to represent Mayfair Games at that show, but that was both Yeager's and Decker's final appearance in the Mayfair jersey.

As far as I know, the Mayfair employees who worked on marketing, public relations, and distribution have been released from employment, while the Mayfair development staff still appears to be doing its thing — and the development staff is pretty much Lookout Games, which Mayfair Games acquired in 2013. As I noted in mid-November 2017, Lookout Games' Hanno Girke has said that a revised version of Agricola: Farmers of the Moor is expected to appear in 2018, while the B-, C-, and D-decks for the revised edition of Agricola are due out in 2018, 2019, and 2020.

Since that post, Girke has confirmed on Nov. 28, 2017 that a new German version of 1830: Railways & Robber Barons is on the Lookout Games release calendar in 2018, and designer Matt Riddle has confirmed that a card game named Songbirds designed by him and Ben Pinchback will still appear from Lookout in German and English:


(The other Songbirds mentioned by Riddle is a SPIEL '17 version of Birdie Fight! from Taiwanese publisher Homosapiens Lab, a version that Daily Magic Games will release in the U.S. in 2018.)

In short, while Mayfair itself seems to have vanished from view, with scarcely any non-Lookout titles released in English in 2017, Lookout Games is rolling along with strong titles in 2017 and plenty on its plate in 2018 and beyond. (Regarding those Lookout releases, at BGG.CON 2017 Yeager told me that English-language versions of Lookout titles that debuted at SPIEL '17 (Nusfjord Riverboat, etc.) are in Europe and won't be shipped to North America until January 2018.)

To engage in rank speculation, all signs point to a buyout since a new owner would likely have their own systems in place for marketing and distribution, with the things being distributed still coming down the Lookout pipeline as they were originally planned. Lookout Games' releases in 2016 and 2017 have been hit after hit after hit, so perhaps Asmodee has decided that it acted hastily at the end of 2015 when it acquired only the English-language rights to Catan from Mayfair and left the rest of the company alone. I'd wager we'll find out what's happening once the calendar flips over to 2018 just one month from now...
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Fri Dec 1, 2017 1:05 pm
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Judge Dredd Revisits the Cursed Earth in 2018, Courtesy of Osprey Games

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The character Judge Dredd celebrated his 40th birthday in 2017, probably by running over a few scofflaws with his bike, and in 2018 Dredd will appear in Judge Dredd: The Cursed Earth, a title from UK publisher Osprey Games that originated from Peer Sylvester's cooperative game The Lost Expedition, which Osprey released in 2017. From the press release:

Quote:
Duncan Molloy, Games Developer at Osprey Games, has worked with Rebellion [Developments] to create a new Judge Dredd game using the core mechanics of Osprey's bestselling 2017 release, The Lost Expedition, from designer Peer Sylvester. Discussing the project, he said, "I'm a huge fan of The Lost Expedition, and from early in development it felt like the best example I've seen of a board game capturing the tone of a comic book. To be able to pair the system with one of the most interesting and detailed comic book worlds ever devised has been a joy. Judge Dredd: The Cursed Earth will feature entirely new mechanics, such as radiation tracking and psychic abilities, to really capture the feel of Dredd's world."

Rebellion's Brand Licensing Manager, Damien Treece, commented, "We're thrilled to be working with the team at Osprey Games on this new partnership. Osprey and Duncan have a terrific understanding of the world of Judge Dredd and a reputation for publishing high quality games, leaving us in no doubt that Judge Dredd: The Cursed Earth will be a perfect fit."

As for the setting and gameplay in this title, Osprey offers this description:

Quote:
For years he's been the law in Mega City One, but now it's time for Judge Dredd to bring justice to the rest of America. It's time for him to venture into the Cursed Earth.

Featuring competitive, co-operative and solo player modes and brand-new, specially commissioned artwork, Judge Dredd: The Cursed Earth is an immersive sci-fi western in which players must lead a team of judges against dinosaurs, mutants, and the Cursed Earth itself in search of an object of immense power before it falls into the wrong hands. As they scour the wastelands, the team will encounter a host of iconic 2000AD characters that will push their resources and abilities to their limits. On an impossible journey through radioactive hell, can even the judges survive the Cursed Earth?

By chance, Peer Sylvester's designer diary on The Lost Expedition is scheduled for publication on BGG News on Saturday, Dec. 2, 2017.
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Wed Nov 29, 2017 3:35 pm
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CMON Limited & Steve Jackson Games Announce Munchkin Partnership

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On November 29, 2017, CMON Limited and Steve Jackson Games announced a multi-year partnership deal in which CMON will publish board games based on SJG's Munchkin franchise, starting in Q4 2018 with a board game inspired by CMON's Arcadia Quest.

From the press release:

Quote:
Chern Ann Ng, CEO of CMON Limited, said, "Working with Steve Jackson Games to bring fans a new vision of the Munchkin universe is an incredible opportunity. Munchkin has been a mainstay within the board gaming hobby for many years, so being able to put our touch on this iconic franchise is truly amazing. We can't wait for players to see what’s in store."

Phil Reed, CEO at Steven Jackson Games, said, "Partnering with CMON to bring a new era of Munchkin board games to our fans is exciting. With their history of producing high-quality miniatures and games, we believe Munchkin's rich history and cast of classic characters will shine."

Can Munchkin Blood Rage be far behind?
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Wed Nov 29, 2017 2:31 pm
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Latin American New Game Round-up: Tossing Dice, Seeds, and Hearts

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It's been a while since I last gave an overview of new games from Latin America, but more and more interesting releases are coming from that part of the world. Here is another small collection of games that have caught my attention.

Brazil

Die die DIE from Carlos Couto and Romulo Marques just finished a successful crowdfunding campaign with publishers Ace Studios and Redbox. It's a dice-flicking area-control game. From the elevated edges of the arena, you flick your dice onto a map, trying to gain control over individual areas. The campaign and the game are only in Portuguese so far, but one particularly convincing part of the campaign video can be understood by everyone.




Chile

Niebla Games is a company that publishes both computer games and table games, both set in a fantasy world named Causa. I had mentioned their first game Careta in an earlier round-up (and have played it since — it's a clever bluffing game). For 2018, Niebla has announced a larger card game named Hegemony: Shadows of Power in which players form shifting alliances and try to be on the winning side as often as possible. It was designed by Nico Valdivia Hennig, the same designer as for Careta. Victory points are called "Cause" points after their world, and the game's illustrations are in line with the upcoming computer game (while Careta was less obviously connected to the common theme). Separate Spanish and English versions are in the making.




Colombia

A very friendly geek brought a whole bag of Colombian games to SPIEL '17 at my request, and I have rarely seen so many unusual game boxes at once. Three of these games came from publisher Creo mi Juego, with Pesadilla en R'Lyeh ("Nightmare in R'Lyeh") by Maikol Homero Bello and Juan Pablo Alzate-Granados being probably my first game in a pentagonal box. What seems impractical at first — how can you possibly stack this? — turns out to be a clever design when you see the box bottom unfold into a game board. Innovative for sure.

In the game, you try to get rid of your nightmare cards first. To achieve that, you roll a die and place a card to a corresponding field on the board, or in some cases, take what's there. To avoid the latter case, there are cards with which you can force mischief on other players instead.





The same designers created a game with a more family-friendly theme: watermelon seeds. SandiaMix comes in a tin box, but is innovative in another field. Players place cards with watermelon seeds on the table in a seemingly random array, but they have to make sure that with each new card, the number of seeds visible on the table changes. If the number of seeds on the table matches the number of seeds in anybody's hand, those players score a point. The underlying math is rather simple, but I've played the game three times now and found it more mesmerizing than expected, due to the unusual layout of the cards. The game can be turned into a speed math game by downloading a 30-second timer app.




Also in a tin box is Carlos Reyes' Pyramidice, in which — you guessed it — dice need to be stacked to form pyramids. The goal is to gain control over two pyramids, meaning having more dice of your color in them than other players do. (There is always one more pyramid than players.) Dice are taken from a pool in the middle, and a pyramid always has to be started with a 6 and topped off with a 1. When the dice in the middle aren't to your liking, you can invest cards or sacrifice one of your own dice from a pyramid to reroll some or all of the dice in the pool.




Eco-Marketing by Mariacaro Aldana isn't even in a box at all, but in a pouch with a button and a zipper. Another way of packing up a game that you don't see often. It's an educative game in which children (and adults) can learn about recycling possibilities. Players trade with trash, from egg shells to tires, and score points if they can turn the waste material into recycling products. The rules are available only in Spanish at this point, but the game aims at being an inspiration in other countries as well.




When it comes to unusual game boxes, Victor J. Duarte's Sacrificio clearly takes the cake. I'm sure I have never seen a box in the shape of a step pyramid, and the impression is enhanced by the colorful artwork. The box might not be terribly stable, but it certainly gives a great first impression that belies the grim theme of the game. Priests are competing to get most sacrificed hearts. It might not be something I want to play with my kids, but I can't wait to try it. (English rules are coming soon, according to Duarte.)





Costa Rica

iN'sanity Games has launched Animator vs Animation on Kickstarter (KS link), reaching its (modest) funding goal in just over 24 hours. The game is based on Alan Becker's series of videos (see here for an example), and you can play a stick figure and massacre other stick figures with fancy weapons unless they have fancy protection. A stretch goal promises cute fighting meeples.




Ecuador

Every once in a while I hear there is a country completely devoid of a gaming scene, but there always seem to be some determined people working on changing that. Ecuador is such an example, where two guys created a publishing company named Juegos Misi a little while back and have now released their second game, SOS Galápagos by Carlos Soto Power. It's a set collection game with a dice-placement element in which you try to protect endangered species on the famous archipelago.

The Galapagos Islands are part of Ecuador, so it seems to be a fitting theme to boost the industry in the country. Designer Carlos Soto Power has written something about the game and wants to release print-and-play files so that people abroad can get a taste of the game without going broke on shipping costs. He'd like to get feedback, so you're welcome to head over to that thread. The video about their first game ends with the question "Who says that when you want an excellent board game you have to import it from Europe?" Good question — who says that?




Mexico

Kickstarter hasn't been active for all that long in Mexico, but of course some people have used it for their games projects already. The first successfully funded Mexican game was Tricksters, published by Aether Tower. This company has now completed a second successful project which is scheduled for delivery in early 2018 (and can still be ordered). Cooking Rumble by Emilio Gerardo Estrada Lucero is a short bluffing game for two players. In front of each player are three dishes, each requiring several ingredients that have to be added in a certain order. One player places an ingredient card face-down and the other player must guess which ingredient it is: if correct, the move is forfeited, and if wrong, the active player can add the ingredient to the dish. The first player to finish six dishes wins.




If you have information about new Latin American games to share, you are welcome to contact me at gamenews /at /lidude.net. Thanks!
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Wed Nov 29, 2017 1:00 pm
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In 2018, Matagot and Surfin' Meeple Welcome Ants, Dragons, Fighters, Princesses, and More

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• At BGG.CON 2017 in November, I mostly goofed off and played a few games, but I did check out the games forthcoming from one publisher and one distributor on site, those being Matagot and Surfin' Meeple, both overseen by Arnaud Charpentier.

I wrote a bit about Micropolis, a Charles Chevallier and Bruno Cathala design due out in Q2 2018, in mid-November 2017, but Arnaud ran me through the game in more detail, and now it all makes sense. Each player starts with an ten-sided anthill tile bearing a few ants, and in each round of the ten round game you'll draft one tile and add it to your anthill. You draft from a face-up row of tiles, and Small World-style you can place an ant on a tile to skip it, with whoever takes the tile later collecting that ant.

Some tiles have fruit on them, and the wider variety of fruit you collect, the better your score for them. Other tiles have barracks that lock ants on them to score points, but ant generals on other tiles will let you move those ants out for another purpose. Queens, architects and nannies show up on other tiles, and you tally points for many things at the end of play, with each ant being worth 1 point and the largest army being worth 5.




• Matagot had donated an advance copy of Roberto Fraga's Princess Jing, due out in Q1 2018, to the BGG library, so some con attendees got to try out this two-player cat-and-mouse game ahead of its release. I recorded an overview of the game with Fraga at the FIJ fair in Cannes in February 2017, and the game will debut at FIJ 2018, along with Micropolis.

• Another title due out from Matagot in Q2 2018 is Bruno Faidutti's Dragons, a 3-6 player card game. Here's an overview of the gameplay:

Quote:
In Dragons, you get to experience life as a dragon, swooping down from the sky and swooping up all types of things. You want treasure, of course, because what dragon doesn't like shiny bling? You need food as well, though, so pick up a few cattle or sheep along the way to keep your belly full. Grab some armor or shields as treasures from fallen soldiers who thought they could take you down, perhaps put your claws on one fancy ring, and beware cursed items that look nicee but bite your points in the end.

To play the game, you shuffle the deck of cards, then divide it into a few smaller decks. One player picks up the first deck, places the top card face up on the table, then passes the deck to the next player. Players keep laying out cards and passing the deck — with a number of face-up piles equal to the number of players — but players can also claim one of the piles by placing their dragon figure on it. Once all but one player have claimed a pile, the remaining player takes any cards remaining in the deck along with the final pile. You then grab the next deck and repeat this process until all the decks have been split among the player-dragons.

Players then compare their hauls, and whoever took the least food is eliminated from the game. (In a five- or six-player game, you separately determine who took the fewest sheep and who took the fewest cattle, with both of those players being eliminated.) The remaining dragons then tally the value of their loot to see who wins.




Asger Johansen's Combo Fighter is a quick-playing 2-4 player card game that will debut at Gen Con 2018 in which you try to beat up your opponent before they can beat you. The main game features head-to-head brawling, but the rules also have a two-vs.-two team fight and a "Battle Royal" variant in which one player fights multiple opponents.

The game includes four character decks, with each character having their own style of attack. You start a turn with five cards in hand, with each player choosing and revealing a card simultaneously. Red beats yellow beats blue, and whoever wins has initiative and starts throwing hits — but the cards you can play are determined by the card you led. If I led with "Rush" in the hand below, I can follow that only with card bearing a blue square or circle, and I have none of those in hand, so my "Rush" would be wasted (unless I was sure that my opponent was playing red, and I just wanted them to waste that lead card).

The first card you play does damage to the opponent equal to the first number listed, while each subsequent card does damage equal to the second number. I might want to lead with that bottom card, but it does nothing if my opponent plays blue or a higher-valued red (since some colors have tie-breakers for initiative).

When a player takes damage, they discard cards from their hand or their deck equal to the damage dealt. Some played card combinations result in additional damage, as you can see on the player aid on the table. If you run out of cards in your deck, you lose the game.




• Other titles in the works from Matagot include Virtual Revolutions, Dungeon High School, Treasure Island, Giants of Easter Island (this being a new version of the 2008 release Giants), and an expansion for Inis that allows for play with up to five players thanks to additional action cards created solely for play with that number.

• As for Surfin' Meeple, that company will distribute the SPIEL '17 release Amun-Re: The Card Game from Super Meeple in North America in Q1 2018, with Bombyx's Catch the Moon sometime in the first half of 2018.
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Tue Nov 28, 2017 1:00 pm
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Crowdfunding Round-up: Rush for Apocalyptic Battle in a Living Unicorn Museum After D-Day

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Holy Grail Games has been showing Eric Dubus and Olivier Melison's Museum at conventions since at least Gen Con 2016, and now the game is on Kickstarter to collect your dollars so that you can then collect relics from four civilizations. You can spend those relics to fuel other expeditions or add them to your museum based on whatever categories of history you're trying to represent.

Vincent Dutrait's artwork is one of the highlights of this game, with him depicting 180 objects you can collect and more than three hundred illustrations overall. (KS link)

• To look at the other side of the collecting coin, you can check out Museum Rush from Rhys ap Gwyn and Room 17 Games, with you being a thief who's trying to loot the most valuable stuff from a museum while misdirecting guards at your fellow thieves. (KS link)

Kill the Unicorns from Cyril Besnard, Loïc Chorvot, Alain Fondrille, and Morning is another title that I first saw at Gen Con 2016, with BGG even recording an overview video of the game at that show, a video that no longer seems representative of the game to be. Such is the convention life sometimes. Now you and 2-5 other players bid blindly to capture unicorns (and avoid the pigicorn) in order to clear the kingdom of their pesky, gassy selves. (KS link)

• In Babis Giannios' Galactic Warlords: Battle for Dominion from Archona Games, you get to be one of the warlords in question, with you hiring mercenaries and deploying defense systems to take control of different parts of the galaxy. (KS link)

• In Christophe Boelinger's Living Planet from Lumberjacks Studio, 2-4 players arrive on a new world and set out to exploit it, but the planet will respond with cataclysms based on what you do. (KS link)

• You can screw up a world in an entirely different way in Human Era from Jake Given, Zach Given, and Lay Waste Games, with 4-10 players aboard the last
existing time machine and tasked with repairing the disintegrating space-time continuum — unless you're a machine, of course, as then you're delighted at the idea of humanity being gone and having the entire universe to yourself. Cyborgs, being half-human and half-machine, tend to play on both sides of the net as they have their own goals to achieve. (KS link)

• Mike Gnade of Rock Manor Games debuted the steampunk deck-building game Brass Empire at Gen Con 2016, and now he's trying to fund the Brass Empire: New Canton expansion for release in late 2018, an expansion that includes legacy-style (yet non-destructive) hero decks that let you evolve the hero over the course of a huge 12-hour campaign. (KS link)

• You can also find the steampunk aesthetic throughout the card game Gearworks by Kirk Dennison and PieceKeeper Games, which features the standard steampunkian goal of you assembling parts into a working machine. (KS link)

Ragnar Brothers has returned to Kickstarter for a second go at Darien Apocalypse, a cooperative game from the usual team of Dicken, Kendall and Kendall in which you attempt to hold off the four Horsemen of the Apocalypse on four alternative worlds. If you don't want to share the glory of being savior of humanity, you can instead play competitively. (KS link)

Raentikgames describes Andoria Battlefields from Wisam El-Rachid and Al Vice as a drafting, area-control, dice-combat-based battle-race game in which players represent both heroes and monsters and use those two forces to fight against those of the opponents. (KS link)

• You also get to play both sides of a battle in The Convergents from Jonny Hinkle, Billy Miller, and IION Games in which two players use super-powered heroes and villains to square off against one another. (KS link)

• Emmanuel Aquin's D-Day Dice, which fell into a hole when original publisher Valley Games vanished and stopped supporting it, will be released in a second edition courtesy of Word Forge Games, with tens of stretch goals and expansions already achieved or available for purchase as part of the KS campaign. (KS link)

• Want to back a Korean-only game from Gary Kim and Yeon-Min Jung? You can back 우리사이느은: The Card Game only through November 29, 2017, so hop to it, then submit a listing to the BGG database once it arrives in your mailbox so that we can all find out what it's like. (Tumblbug link)




Editor's note: Please don't post links to other Kickstarter projects in the comments section. Write to me via the email address in the header, and I'll consider them for inclusion in a future crowdfunding round-up. Thanks! —WEM
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Sun Nov 26, 2017 1:05 pm
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