$20.00

BoardGameGeek News

To submit news, a designer diary, outrageous rumors, or other material, please contact BGG News editor W. Eric Martin via email – wericmartin AT gmail.com

Archive for Game Announcements

1 , 2 , 3 , 4 , 5  Next »  [102]

Recommend
44 
 Thumb up
 tip
 Hide

New Game Round-up: Whistling to the West Coast, Shopping for Accuracy, and Reliving the Wars of the Roses

W. Eric Martin
United States
Apex
North Carolina
flag msg tools
admin
designer
• While at the 2017 GAMA Trade Show, I noticed a second new title for 2017 from Bézier Games (aside from the recently announced The Palace of Mad King Ludwig), but we had no slots in our broadcast schedule, so I took a pic and made a note to look into it later — only to find out that Bézier's Ted Aslpach had sent me a press release weeks ago. Ha ha, so much for my tidy inbox!

In any case, Scott Caputo's tile-laying game Whistle Stop is set to debut from Bézier at Gen Con 2017 in August. Here's a rundown of the setting and gameplay:

Quote:
With the driving of the golden spike in 1869, the first transcontinental railroad was completed in the United States — but really it was only the beginning of a rapid expansion of railways that would crisscross the entire country.

In Whistle Stop, you make your way west across the country, using your fledgling railroad company to build routes, pick up valuable cargo, and deliver needed goods to growing towns, creating a network of whistle stops that you and your competitors can leverage as you continue to expand your networks. Along the way, you gain shares in other railroads and watch your reputation soar with each successful delivery before making a final push to complete long hauls to the boom towns of the West.

This design is a new twist on pick-up-and-deliver games. As players move their trains west and pick up goods, they can deliver those goods to small towns to gain shares in railroads, or hold on to them for a bigger payout when they reach the west coast. At the same time, they try to optimize their actions (and gain extra ones), lay down new track tiles, block the other players, gather and use valuable whistles for special moves and abilities, and carefully manage their coal resources.

• Another title that's been lurking in my inbox is Shop 'N Time from Daryl Andrews and Mercury Games, with this design featuring an app that allows for a The Price Is Right-style "guess the price of this stuff without going over" game that avoids any calculation. Here's an overview of the gameplay:

Quote:
How about some nice aftershave from 1949? Or maybe you're looking for a fancy fly swatter from 2014? You just found a magical store that has all of these products and more! All it takes is a good eye and a fast hand, and these bargains can be yours!

Shop 'N Time is a real-time, app-assisted card game with simple rules. In the basic game mode, "Price Target", each player is given the same budget, then dealt a hand of seven cards. You pick one to purchase, pass the rest, possibly pick another, then pass, etc., and you keep going until you have at least three cards but think the price of those items is still within your budget. Once everyone passes, each player scans the items they've purchased to see who's come closest to spending the budget without going over.

Shop 'N Time includes four different games to play with two different playing modes: real-time and strategic.

• UK publisher Surprised Stare Games has announced a new release for the 2017 UK Games Expo, which opens June 2, with The Cousins' War from David J. Mortimer being a two-player game on a big topic that clocks in at thirty minutes. Klemenz Franz supplies the artwork.

Quote:
The Wars of the Roses were fought between the Houses of York and Lancaster for over three decades during the 15th century in England. The houses were both branches of the royal family, therefore the Wars were originally known as "The Cousins' War". Each player represents one of the houses as they fight battles and gain influence to control England.

The Cousins' War is played over a maximum of five rounds, with each round representing between five and ten years of the conflict. Each round involves gaining influence across England and preparing for a climactic battle.

In each round, the players decide where the current battlefield will be, playing action cards to deploy troops to the battlefield, while also increasing or decreasing their influence in the regions, after which they fight. Players resolve the battle by engaging in bluff and counter-bluff, using three dice, until only one side has troops remaining on the field. Winning the battle helps to consolidate your house's influence on the board.

You win The Cousins' War either by dominating all the regions of England or by controlling the most regions at the end of the fifth round.



White Wizard Games has something new in the works for its well-loved card game Star Realms. Star Realms: Scenarios is a pack of twenty scenario cards, with each card changing one or more rules — or introducing new rules — for that particular game. WWG has posted an overview of different ways you can put the scenario cards into play should you not want to opt for the simple option of shuffling the deck and revealing the top card. We talked with Star Realms co-designer Rob Dougherty about the scenarios pack at the 2017 GAMA Trade Show.

Twitter Facebook
6 Comments
Today 1:00 pm
Post Rolls
  • [+] Dice rolls
Recommend
87 
 Thumb up
2.00
 tip
 Hide

Crowdfunding Round-up: Powering Through Space for Honorable and Tasty Mutant Queens

W. Eric Martin
United States
Apex
North Carolina
flag msg tools
admin
designer
• Designer Corné van Moorsel of Cwali is hitting Kickstarter once again to fund his annual SPIEL release, this being Powerships, a new version of his (in my opinion) excellent racing game Powerboats that keeps the same dice-driven, press-your-luck system but moves the action into outer space. As with other recent Cwali titles, this game will be available solely through crowdfunding or at conventions. (KS link)

• A more traditional "build spaceships and launch them" design on KS right now is Farlight from Nick Sibicky and Game Salute. (KS link)

• You can also build in Castle Dukes from Dominic Michael H. and Medieval Lords as you buy room cards, pillars, tables, and so on, then use those to assemble a three-dimensional castle which will ideally (1) attract guests that start showing up during the game and (2) withstand assaults from a dragon who will also pop up to say hello. If you knock things over while building or otherwise suffer structural damage, you take crumble tokens that reduce your score at game's end. (KS link)

• If you'd prefer to build low instead, Julien Charbonnier's DIG from Mangrove Games is a press-your-luck card game in which you want to dig tunnels in a hill to collect ten gems before anyone else. (KS link)

• "Will you become a hero or an evil scum?" I suppose that you could ask yourself that question at any time, but in this case the question is prompted by Crossroads of Heroes, self-published by Pat Piper. In the game, you represent a virtuous character from one of the five most venerated sects of Chinese Wuxia, and you can train and fight in duels — but if you take too many actions of a questionable nature, you turn evil and must take the dark path to victory. (KS link)

• From the title of 878: Vikings – Invasions of England, you might be inspired to take on the role of said invading vikings, seeing as they get top billing, but in this design from Beau Beckett, Dave Kimmel, Jeph Stahl, and Academy Games — which uses mechanisms similar to those in Academy's "Birth of America" game series — you can also try your hand as the English nobles to, as the press copy goes, "defend your Kingdom and Christendom from the pagan hordes". Top billing doesn't always equal respect, mind you. Despite the focus on the English, versions of the game are available in English, French, German, and Spanish. (KS link)

Nations co-designer Rustan Håkansson is taking you back a bit further in time with Tribes: Early Civilization from Tea Time Productions, with 2-4 players reliving the Paleolithic, Neolithic and Bronze ages for the safety of their dining room table. Even at the dawn of time, though, man knew all about the 4Xs of gameplay, which you'll find in this game. (KS link)

• We can then slingshot back to the present for Richard Gurley's self-published Urban Tribes, with players representing hipsters, soccer moms, and another modern faction that wants to win City Council seats so that it can build the city as it deems best for itself. (KS link)

LudiCreations is releasing not one, but two new editions of Long Live the Queen, first released in 2014 by Japanese publisher Circle 3D6. In this game, two players compete to place their princess on the throne, either by collecting enough prestige of multiple types or by removing the competition — possibly even through assassination. LudiCreations is offering a version of the game with the original artwork for those who want that as well as a "dieselpunk" edition with new artwork because, as the LudiCreations owner told me at SPIEL 2016, "I like the way it looks." (KS link)

• Sebastian Koziner's Mutant Crops, first released in Argentina as Cultivos Mutantes by El Dragón Azul and OK Ediciones, is a worker-placement, resource-management design from Atheris Games in which all the foodstuff has bizarre powers that you'll try to use to make as much money as possible. (KS link)

• The cooperative deck-building game Aeon's End was a big hit for Indie Boards & Cards and Action Phase Games in 2016, and now those publishers and designer Kevin Riley are back on Kickstarter with Aeon's End: War Eternal, a standalone game that also serves as an expansion for the original release. (KS link)

Grimslingers from Stephen Gibson and Greenbrier Games has the more traditional "just an expansion" expansion in Grimslingers: The Northern Territory, which somewhat nebulously "refines and redefines all aspects of the game, while adding more of what players love", according to the BGG description. (KS link)

• Nicolas Sato's Tiki from Ôz Editions is a quick-playing battle for pineapples — that's right, pineapples — on a 3x3 grid. I recorded an overview of the game while at FIJ 2017 in Cannes, France should you want to see it in action. (KS link)

• In Greg Scratchley and Luke Wilkinson's card game 5ive: King's Court from GameStax, you need to play a card that has a certain action on it in order to take that action and you want all five actions in your court in order to win, but other players' actions might keep that from happening. (KS link)

• Thomas Eliot's Murder Most Foul from Sixpence Games is described as an "infinitely replayable murder mystery dinner party game", which is a switch since those are usually one-and-done. (KS link)

Somme: Life in the Saps is a two-player, quick-playing card game of World War I trench warfare from Aditya Gaggar and reCreatives. (Indiegogo link)

Mission Selfie London from Jacky Declerck and JP Declerck is an odd duck of a game, with its goal being to help young players learn and use English better while playing a game about traveling around London and seeing things during the journey. (Ulule link)

Omen Quest from newcomer Relephor is a trick-taking game of some sort, the description of which isn't entirely clear to me. I get something about managing coins and needing to burn havens to draw more cards or manipulate your hand, but it's a fuzzy cloud of rules that I'm unwilling to wade through. (KS link)

• Let's end with a project that I'm even fuzzier-headed about: Tasty Minstrel Games is on equity crowdfunding investment platform MicroVentures looking for investment in the company itself. Why? Well, I can understand why a company might want people to give it money, but I'm not sure what those giver receive in return. Here's the statement under the "Use of Proceeds and Product Roadmap" header:

Quote:
TMG plans to use the proceeds from this raise for marketing to build up the brand of TMG, manufacturing, and new hires. TMG has a number of different games in its pipeline. There are three games currently in development, including the title Trading on the Tigris. There are 15 games currently in artwork production including Downfall, Exodus Fleet, Samara, Orléans: 5th Player, Okey Dokey, Eminent Domain: Oblivion, Harvest, Crusaders, Pioneer Days, and Homesteaders: New Beginnings, among others.

Okay, sure, but what's in it for me as an investor? TMG owner Michael Mindes is answering questions on the project page, but I'm ignorant of most things related to shares and company ownership, so I'll decline to summarize anything here other than to say I don't get it. (MicroVentures link)

Editor's note: Please don't post links to other Kickstarter projects in the comments section. Write to me via the email address in the header, and I'll consider them for inclusion in a future crowdfunding round-up. Thanks! —WEM
Twitter Facebook
24 Comments
Sun Mar 26, 2017 1:05 pm
Post Rolls
  • [+] Dice rolls
Recommend
57 
 Thumb up
 tip
 Hide

Blast Centipedes, Chase Cats, Fight Creeps, and Rebel Against Damned Dirty Apes

W. Eric Martin
United States
Apex
North Carolina
flag msg tools
admin
designer
While in the BGG booth at the 2017 GAMA Trade Show, Bryan Merlonghi from IDW Games sprang a huge number of upcoming releases on us. You can watch a runthrough of those games around hour eight of our nine-hour broadcast from day 1 of GAMA, or you can wait until we parse that video into individual game and publisher segments, or you can check out the minimal details presented below.

The splashiest announcement from IDW Games came with perhaps the fewest details, this being a trio of games — Centipede, Asteroids, and Missile Command — based on beloved Atari video games. All three of the games are credited to the design trio of Jonathan Gilmour, Nicole Kline, and Anthony Amato, and all carry the same stats — 2-4 players aged 12+ with a 30-45 minute playing time — but beyond that we have only the claim of them being "fun, intense and fast-paced".



Game display at the 2017 GAMA Trade Show


• In addition to the trio above, Merlonghi gave an overview of Stephen Sauer's pun-filled Purrrlock Holmes: Furriarty's Trail, a June 2017 release that features this relatively comprehensive description:

Quote:
Furriarty is terrorizing London, and it's up to Purrrlock Holmes to stop him before he completes his plans and escapes! However, Purrrlock cannot do it alone and you, as a newly inducted Inspector at Scotland Pound, must help bust members of Furriarty's gang in order to help Purrrlock get closer to the bewhiskered baddie that's been bullying all of Baker Street.

In more detail, each player in Purrrlock Holmes: Furriarty's Trail draws a hidden suspect card. Players take turns making guesses using a "clock" mechanism about their unknown suspect’s identity. The other players (who can see every suspect but their own) will tell you whether you've got a lead on your suspect; if not, it's a dead-end. Figure out enough leads to deduce the suspect's identity, and you get to snag a clue that leads to Furriarty. Each clue is labeled with a variable number of victory points. Every round, Furriarty pads his way closer to escape, putting tension on the players to guess — quickly! — to solve the case. If you can deduce enough suspects and collect enough paw print tokens, you may be able to overtake Furriarty before he scrams.

Get ready, Inspector, as the game is officially afoot — or a-paw, if you will...

• Another title previewed was Jon Cohn's arena-battle game King of the Creepies, which was originally announced as a Keyhole Games production and which will now be a co-publication between IDW and Cohn's Keyhole Games. This title is also due out in June 2017, and it plays as follows:

Quote:
In King of the Creepies, up to six players try to build their ultimate teams by collecting creepie cards and outfitting them with gear and special abilities to fight in fast-paced battles. Players bet their hard-earned monies in the hope of buying the perfect cards to crush their enemies, but goblins are always hiding just out of sight to cause all sorts of mischief! Bet, bribe, and battle your way through the marketplace and the arena to become the King of the Creepies!

Each round of the game is played in three phases. In the market phase, players buy and sell cards to try to assemble a team of well-equipped creepies. In the match phase, players reveal their chosen combatants, then bet their monies on the outcome; after bets have been placed, a mischief card is drawn, which affects the battle in an unpredictable way. The battle phase is where the majority of the game takes place. Players battle each other using one of thirty unique creepies, using gear, items, and special abilities to help their cause. The winner earns a victory crystal, and whoever collects five crystals first wins!

The game includes a variant ruleset for "poker mode". In this version of the game, players draw an entirely new hand each round and go through a series of rounds of betting before battle, with the combat winner gaining the pot. Players then draw a whole new hand and try again until one player has all the monies!

• Other titles coming from IDW Games include Random Encounter: Seas of the Sea Chicken, a co-publication with Jamie Keddie of Joyride Games; Matt Loomis and Isaac Shalev's tile-laying game Seikatsu, of which we had filmed an overview at Origins in 2016 before the game had been announced; a cooperative Planet of the Apes game for 1-4 players from Richard Launius; and Teenage Mutant Ninja Turtles: Showdown from Daryl Andrews and Adrian Adamescu. Merlonghi might have slipped in a few more titles as well, but I think that's enough for now.


Game display at the 2017 GAMA Trade Show
Twitter Facebook
11 Comments
Thu Mar 23, 2017 1:00 pm
Post Rolls
  • [+] Dice rolls
Recommend
74 
 Thumb up
 tip
 Hide

Flight Slack as Scott Pilgrim, Flip Ships to Defend the Earth, and Fend Off the Fox in the Forest

W. Eric Martin
United States
Apex
North Carolina
flag msg tools
admin
designer
Non-final cover
Renegade Game Studios announced a trio of new titles ahead of the 2017 GAMA Trade Show, with the most media-friendly one being Scott Pilgrim's Precious Little Card Game, a deck-building game from Gloom designer Keith Baker based on the graphic novel series from Bryan Lee O'Malley, which has also been transformed into a film, video game, and animated series. Here's an overview of the game, due out Q3 2017:

Quote:
Being a grown-up is HARD and maybe not worth it? You might rather spend time tweaking your band's set list until it's guaranteed to get you that big gig opening for legit rockstars. Perhaps you're better off dating someone a bit younger than chasing a fairytale romance with the age-appropriate girl (or boy) you met at a party. Maybe the drama constantly engulfing your pals feeds you, even if it is bringing your friends down. And don't adults just sit at desks all day worrying about how bread makes you fat? Do adults ever even get attacked by random robot ruffians determined to pick a fight? Huh. Maybe there is something to getting it together…

Scott Pilgrim's Precious Little Card Game is a deck-building game that challenges you to grow up and prepare for your finest hour. Players assume the roles of their favorite characters in the Scott Pilgrim universe, each of whom comes with a unique starting deck.

Innovative double-sided cards let you decide whether to solve your problems with hard work and empathy, or whether to embrace the unpredictable world of gratuitous video game violence. Players will face hard choices about whether to fight or upgrade their life with each card placed into the plot line. Defeating the Evil Ex and collecting Power-Ups will help players inch their way towards victory.

• The most eye-catching title among the trio is Flip Ships, with groovalicious artwork by Kwanchai Moriya in full-on Ace Science Fiction Special mode. Flip Ships comes from frequent Renegade design partner Kane Klenko (Covert, FUSE, and the upcoming Flatline), and here's a hint of what you'll find in this cooperative dexterity game:

Quote:
"It was an ambush. That’s the only way to describe it. The mother ship appeared out of nowhere, creating a massive shadow over the city. Within seconds, wave after wave of fighters poured out of it, filling the sky."

"We're launching the ships we have ready, but they aren't much. Our pilots must fight bravely to defend the planet while we ready the rest of the fleet. Explosions fill the sky, and we've taken some hits, but we won't give up. Will you?"

In Flip Ships, players take on the roles of brave pilots defending their planet from an onslaught of firepower. Flip your ships to take out the encroaching enemies and to take down the powerful mother ship before it's too late.

I think we need more details to get a sense of what's really going on, but the demo box at GAMA was empty! Renegade was focusing on the newly released Castles of Caladale and Clank! Sunken Treasures at GAMA, so maybe we'll see more at Origins.

• Rounding out the trio of announcements is The Fox in the Forest from designer Joshua Buergel, with co-publication credit for frequent Renegade partner Foxtrot Games (World's Fair 1893, Lanterns: The Harvest Festival). Two-player trick-taking games aren't common, so it will be interesting to see how this game holds together:

Quote:
Aside from the normal ranked- and suited-cards used to win tricks, in The Fox in the Forest fairy characters such as the Fox and the Witch have special abilities that let you change the trump suit, lead even after you lose a trick, and more.

You score points by winning more tricks than your opponent, but don't get greedy! Win too many tricks, and you will fall like the villain in so many fairy tales...
Twitter Facebook
22 Comments
Tue Mar 21, 2017 1:00 pm
Post Rolls
  • [+] Dice rolls
Recommend
95 
 Thumb up
1.25
 tip
 Hide

Crowdfunding Round-up: Tricking Kings and Dinosaurs to Rebuild Ad-Heavy Hives

W. Eric Martin
United States
Apex
North Carolina
flag msg tools
admin
designer
I've attended five conventions in the past six weeks, and plenty of crowdfunding projects have come and gone in the interim. I'd apologize for missing all of them, but in some ways you just have to think of dipping into a stream to sample here and there because you're never going to see them all anyway — not if you want to do anything else, that is. With that in mind, here's what I've scooped up this time:

• In Solstice from Grant Rodiek and Hyperbole Games, a drafting and blind-bidding card game inspired by Frank Herbert's Dune, players vie for control of the throne, while optionally dressing up their game with wooden tokens. (KS link)

• Blind-bidding of a different sort awaits in King's Road from Reiner Knizia and Grail Games, this being a revised version of Knizia's Imperium. In each round, each player chooses three of their eleven cards in hand along with the order in which they want to play them, trying to use these cards to gain influence in the king's many provinces. (KS link)

• Another remake is Divinity Derby from Carlo A. Rossi and Ares Games, with this game featuring the "shared hand" mechanism of Rossi's Hab & Gut. Players bet on which mythological creatures will win a race, with each of them sharing information on the movement cards they hold with their left-and right-hand neighbors. (KS link)

• The revisions continue with Thunderstone Quest, the latest iteration of the Thunderstone deck-building game from Mike Elliott and Alderac Entertainment Group. (KS link)

• A remake of a different sort is Dinosaur Island from Jonathan Gilmour, Brian Lewis, and Pandasaurus Games, with this not officially being a Jurassic Park board game while still being a 1990s-inspired game in which everyone combines ancient DNA to create dinosaurs that populate their own theme park of sorts. (KS link)

Weta Workshop is normally associated with movies, not games, but the design studio had a game world that it wanted to bring to life and it partnered with Cryptozoic Entertainment to make it happen. The world of GKR: Heavy Hitters! features giant, advertising-sponsored robots battling in a post-apocalyptic world in which you're either trying to destroy the opponent or tag enough buildings to make your brand come out on top. (KS link)

• I played a few rounds of Dubai: Rebuild the Ruins from Chris Zinsli, Suzanne Zinsli, and Greater Than Games at PAX East 2017, and despite making horrible choices, I appreciated the challenge of the design. At the start of the game, players take turns placing their workers on three wheels, and on a turn whoever was at the end of the worker chain on the wheel of the current action removes that worker from the chain and places it at the nose of the chain of their choice, with each player then taking actions related to that wheel. Thus, within the confines of a familiar "collect resources and money to build stuff" design, you're challenged to get things working in the right order so that you can build better and faster. The current project is foundering, but I'm sure GTG will bring it back to market in the future. (KS link)

Ladder 29 from Ben Pinchback, Matt Riddle and Green Couch Games is a firefighting-themed, (ladder) climbing/hand-shedding game in which players choose a "Hot Spot" card each round that places some kind of condition on them (e.g., runs must be of a single color) and indicates the points they'll score based on when they go out in the round. (KS link)

• Trick-taking of a more traditional sort awaits in Half-Pint Heroes from Roland Goslar, Johannes Goslar, Søren Schaffstein, and Corax Games, with players trying to predict how many tricks they'll win while betting against the predictions of others. (Spieleschmiede link)

• Shin Wong's mafia-themed, dice-placement game Lawless Empire has you trying to meet more of your hidden victory conditions after five rounds than any other player. (KS link)

• To continue with the dice-based section of this post, we have Cara Heacock and Marcus Ross' BEEEEES! from Action Phase Games, a real-time game in which you place dice on hive tiles to grab them from stacks and build a sweet hive for yourself. (KS link)

Cosmic Run: Rapid Fire is a roll-and-write game by Steve Finn of Dr. Finn's Games in which 1-2 players roll dice to move through space, take special actions, and attack one another — unless you're playing a solo game, in which case you're not likely to be firing on yourself. (KS link)

• Another trip to space is offered by MARS WARS from Grant Wylie, Mike Wylie, and Worthington Publishing, with 2-6 players representing Chinese and U.S. space forces who compete for space on Mars, with Martians also laying claim to their own land. (KS link)

• John Wrot! of Gate Keeper Games has new sets of "halfsies" dice — sets of seven dual-color dice — with pledge levels ranging from one to thirty sets. (KS link)

• Another non-game-yet-game-related thing are orc and goblin miniatures from 3dArtDigital. Minis are hot on Kickstarter, right? Not necessarily as this project is solely for the minis and it barely has a presence on KS. (KS link)

• Also in the "that's not a game" category, logical puzzle publisher ThinkFun has hit Kickstarter with its first project: Roller Coaster Challenge. This item fits the model of many of its logic puzzles, with players being presented with a challenge card, then trying to assemble the components into the one correct pattern. In this case, players construct pillars, then add track in order to finish a roller coaster, finding out whether they succeeded by rolling a car down the track to see whether it crashes or not. (KS link)

Prototype components shown at NY Toy Fair 2017


Editor's note: Please don't post links to other Kickstarter projects in the comments section. Write to me via the email address in the header, and I'll consider them for inclusion in a future crowdfunding round-up. Thanks! —WEM
Twitter Facebook
18 Comments
Sun Mar 19, 2017 4:37 pm
Post Rolls
  • [+] Dice rolls
Recommend
126 
 Thumb up
 tip
 Hide

CMON Limited Hires Eric M. Lang as Director of Game Design, Announces A Song of Ice & Fire: Tabletop Miniatures Game

W. Eric Martin
United States
Apex
North Carolina
flag msg tools
admin
designer
At the 2017 GAMA Trade Show, CMON Limited has made several announcements of note, starting with the news that designer Eric M. Lang has been hired as Director of Game Design. Lang will both continue to design new titles for CMON Limited and lead the publisher's development team. To quote from the press release:

Quote:
CMON's Creative Director, David Preti, has worked with Eric on several projects and explains, "Having Eric as part of the team is huge. Not only is he a friend, but I have worked with him, side-by-side, on projects like Rising Sun, Blood Rage, and The Others and seen the craft and dedication he brings to his work. As CMON's Director of Game Design, I know he will help take the company and its library of games to a new level, and I can't wait for fans to see what's coming up."

CMON Limited has also brought artist Adrian Smith (Blood Rage, The Others, Rising Sun) on staff as Lead Artist.



In addition to expanding their staff, CMON Limited has announced a new game series based on novels by George R. R. Martin. Which novels? Well, the press release doesn't say exactly, but the game series is titled A Song of Ice & Fire: Tabletop Miniatures Game, and it bears this description:

Quote:
A Song of Ice & Fire: Tabletop Miniatures Game lets players take control of their favorite Houses from the novels — represented by trays of high-quality, pre-assembled miniatures — and lead them into battle against their opponents. Players can recreate their favorite moments from the series or create their own stories. What if the Red Wedding never happened, and Robb Stark assaulted King's Landing? Now fans can find out!

Battles can range from large-scale wars with hundreds of miniatures to simple skirmishes between a few units without complicating the elegantly designed rules. The game features several unique systems, including alternating activations that keep the players engaged; a Rank System that changes a unit's capabilities as the battle rages on; a Tactics System that provides strategic powers fueled by a finite resource each round; and, most importantly, the iconic Heroes, such as Robb Stark and Jaime Lannister, that can change the course of war both on and off the battlefield.

Pretty sneaky there not mentioning Ame-gay of Ones-thray.

CMON Limited plans to launch this series with the Stark vs Lannister Starter Set, which will hit Kickstarter in Q3 2017 ahead of a 2018 release date.

BoardGameGeek is at the 2017 GAMA Trade Show, and CMON Limited is scheduled to be on camera Wednesday, March 15 at 2:00 p.m. Las Vegas time (PDT, GMT -7) should you care to check out this title and others coming from the publisher.
Twitter Facebook
59 Comments
Wed Mar 15, 2017 8:32 am
Post Rolls
  • [+] Dice rolls
Recommend
96 
 Thumb up
 tip
 Hide

New Game Round-up: Become an Online Detective, Blueprint a Palace, and Build a Roman City

W. Eric Martin
United States
Apex
North Carolina
flag msg tools
admin
designer
• With the 2017 GAMA Trade Show kicking off this week, several publishers have announced new games in their line-ups, such as Portal Games' Detective: A Modern Crime Boardgame, coming in 2018 from designer Ignacy Trzewiczek and author Przemysław Rymer. Here's an overview of the setting and the basics of the gameplay:

Quote:
In Detective: A Modern Crime Boardgame, 1-4 players take on the role of investigators working for the government agency ANTERES. Investigators are given login credentials to the ANTERES online database that contains data about suspects, witnesses, and documentation from arrests and trials related to their case. Players are free to use the investigation manual, ANTERES database, and any other online resources they may find to help them solve the case.

Detective: A Modern Crime Boardgame brings classic puzzle-solving gameplay into the 21st century with the introduction of online elements. This story-driven, cooperative game includes five scenarios that can be played independently, or worked through as a complete campaign. The game blends printed elements, with a complimentary online component that allows players to investigate clues through their favorite internet-connected devices.

In a press release announcing this title Trzewiczek writes, "The Fourth Wall is a well-known concept in theatre. With Detective we are breaking this Fourth Wall. We offer an immersive experience like no other. Players are not playing a character who investigates crime, the players are actually investigating the crime. Players have all modern tools available. They are able to search Wikipedia to confirm some information, or check the history of World War II to verify a witness statement. At Portal, we design board games that tell stories and this time once again, we have extraordinary story to tell."

Ted Alspach at Bézier Games is revisiting a familiar location in Germany with The Palace of Mad King Ludwig, in which players collectively assemble a palace blueprint for King Ludwig II of Bavaria, a.k.a. the Swan King. This title will debut at SPIEL 2017, and here's a taste of the setting and gameplay:

Quote:
King Ludwig II of Bavaria has called all great architects to design his greatest achievement: a world-renowned palace. Only the best will do! Gorgeous appointments, white stone, surrounded by water, with swans everywhere. Oh, and the Ludwig touch? All the architects must design the palace together. The designer who shows the strongest influence will receive the order to build it.

In The Palace of Mad King Ludwig, each player builds rooms one at a time in a single gigantic palace. As rooms are completed, a moat slowly forms around the outside. Once the ends of the moat connect, the palace is finished, and the player who has contributed the most to the palace wins!

In more detail, this sequel to Castles of Mad King Ludwig shares a few similarities to its predecessor, such as tile-laying, room rewards, and the magic of watching a unique palace take shape through the course of the game, but the gameplay is entirely different, with no auction, a clever endgame timer that graphically builds pressure for players as the moat slowly closes in around the palace, and a twist on resource management with multi-colored swan tokens being used as currency, points, and the keys to new abilities.

Pandasaurus Games has picked up Hisashi Hayashi's Minerva, originally self-published by OKAZU Brand in 2015, for release in North America with a revised graphic design and new artwork by Franz Vohwinkel.

In Minerva, players manage their own cities in the Roman Empire, laying down tiles to build those cities and activating all tiles in the row or column of the tile being newly placed.

• Publishers Nevermore Games and Button Shy Games are partnering to create The Spiel Press, which it dubs "the premiere crafter of strategy roll & write game books", which is probably an easy position to hold given that it is currently the only crafter of strategy roll & write game books.

Why publish these games as books? Because The Spiel Press, according to the press release, wants to do more than simply print a block of identical game sheets. They want to have variation in their roll & write creations, with backstory and storyline events in between sessions of the game. What's more, "the book medium gives designers a lot of flexibility in design from legacy elements to creative use of the pages themselves".

The first two titles from The Spiel Press will be Bryan Fischer's Star Maps, in which a player discovers and charts a series of new solar systems, and Jason Tagmire's Blood Royals, in which the political climate of the land changes several times as you play through the game sheets, meaning that the map geography on the game sheets changes over time.

Twitter Facebook
18 Comments
Tue Mar 14, 2017 6:38 pm
Post Rolls
  • [+] Dice rolls
Recommend
108 
 Thumb up
 tip
 Hide

New Game Round-up: Modern Art Returns to the Gallery, and Custom Heroes Has Clear Tricks

W. Eric Martin
United States
Apex
North Carolina
flag msg tools
admin
designer
It's been a while since I've done a straight game announcement post that wasn't a convention round-up, and so many games have been announced that I don't know where to start — other than to start at the top of the inbox and dig down. Better that than trying to come up with something fancy that leaves me paralyzed about the best way to arrange things.

• In the department of timely announcements, WizKids has given a head's up on three titles that they'll announce in more detail at the 2017 GAMA Trade Show, which opens Monday, March 13. (BGG will be on site in Las Vegas to livestream game demonstrations from the show. I'll post the schedule before the end of Monday as I'm still tweaking it with small additions.) The three titles are:

Approaching Dawn: The Witching Hour, a 3-6 player cooperative card game with linked scenarios (that can also be played individually) in which the player witches must "bind and banish the demons, imps, fey, possessed animals, and warlocks entering our world". Due August 2017.

Dungeon Hustle, a dungeon crawler in which as the players move around, they pick up room cards with symbols that allow them to fulfill quests, fight off monsters, level up, and purchase trinkets, treasures and artifacts, while collectively needing to keep monsters in check. Due August 2017.

Fantasy Realms has you trying to combo cards together for sorcery or military powers. Due October 2017.

• Another title being demoed at GAMA Trade Show comes from Alderac Entertainment Group, which will be showing Custom Heroes, a trick-taking game in which plastic cards are added to sleeves in order to modify the cards already in those sleeves. Yes, the card-crafting system in Mystic Vale is apparently being put to other uses. Curious to find out more about this one...



• Another GAMA Trade Show possibility is CMON Limited's new edition of Modern Art, the famed auction game from Reiner Knizia that turns 25 years old in 2017. Why has this game been out of print? I'd say that's a crime, but that would be a stupid law to have on the books, so let's just say not having it in print is a questionable business decision.

Modern Art, for those who don't know, is an auction-driven game in which you're trying to make money by buying and selling art. Four-and-a-half different auction types are used in the game, and at the end of each of the four rounds, only the works of the three most prominent artists will be worth something to those who hold them. You want to sway the market with each work you put up for bid, while also using knowledge of the works you hold to make smart buying decisions.

For this edition of the game, due out Q3 2017, CMON Limited is featuring works of actual modern artists on the cards, and the rulebook includes four pages for each artist that highlights their work and history.

Twitter Facebook
43 Comments
Sat Mar 11, 2017 3:05 pm
Post Rolls
  • [+] Dice rolls
Recommend
123 
 Thumb up
0.25
 tip
 Hide

Game Previews from Spielwarenmesse IV: T.I.M.E Stories, Unlock! & More from Space Cowboys; Teasers from IELLO; Messe Walkthrough

W. Eric Martin
United States
Apex
North Carolina
flag msg tools
admin
designer
• Some publishers had little to show at Spielwarenmesse 2017, but a lot to talk about, as with French publisher Space Cowboys, which had these mock-ups to show as a teaser:




Yes, in addition to the Expedition: Endurance scenario for T.I.M.E Stories — which became a 2017 release due to delays — Space Cowboys has three other scenarios on their release calendar for 2017. Lumen Fidei from Ulric Maes already has an established BGG page, noting that the scenario "involves moral choices, a powerful opponent and new mechanisms", whereas I've just created pages for the Estrella Drive and Frères de la Côte scenarios, about which I know little more than what's printed above.

Oh, wait, there's also a shot of their back covers, noting again that these are mock-up covers and not final:




Vincent Goyat from Space Cowboys noted that the plan for T.I.M.E Stories, now that they're over the delay, is to release three new scenarios each year, with one of the scenarios planed for 2018 coming through a public submission.

Aside from the scenarios, Space Cowboys plans to revamp the base game or repackage its components in some manner. Goyat explained that they've heard from many people who have played the Asylum scenario included in the base game on someone else's copy of TS, but who then felt bummed by the idea of buying their own copy of the base game and getting with it a scenario they've already played. Maybe one of the 2017 scenarios will be packaged on its own as well as with the base game, or perhaps the base game components will be delivered on their own by drone. Something will be decided at some point, then Space Cowboys will announce that decision.

• Aside from T.I.M.E Stories, Space Cowboys talked about a few other upcoming releases. Cities of Splendor, for which I posted an overview video recently, is scheduled to debut at Gen Con 2017, as is Victorian Masterminds from Eric M. Lang and Antoine Bauza; we recorded an overview video of that game in Nov. 2015, which gives you an idea of how long some of these game projects take to come to print.

Unlock! bears the tagline "Escape Adventures", and this is Space Cowboys' take on the "escape room as a tabletop game" trend, with each Unlock! scenario consisting of a deck of cards. The box at right contains three scenarios and is due out Q1 2017 in Germany and elsewhere in Europe; in the U.S., each scenario will be packaged on its own at the request of Asmodee North America.

Space Cowboys has a second trio of Unlock! scenario in the works for release before the end of 2017, with these scenarios involving a haunted mansion, pirates, and a deep sea vessel titled "Nautilus". Before the release of that trio, another print-and-play Unlock! scenario will be released to help introduce new players to the genre.

• Finally, Sherlock Holmes Consulting Detective: Jack the Ripper & West End Adventures — title #1 in Space Cowboys' Sherlock Holmes game series — was just released in U.S. stores in mid-February 2017. Title #3 in the series, the original (and newly revised) Sherlock Holmes Consulting Detective, is due out in Q2 2017. Title #2 is an updated version of Jesús Torres Castro's Watson & Holmes, first released in 2015 by Ludonova, and that's due out Q1/Q2 2017.

Following all of these will be Sherlock Holmes Consulting Detective: Carlton House & Queen's Park, which will consist of the cases in The Queen's Park Affair and The Mansion Murders — two of the original SHCD supplements from the 1980s, with both being revised and updated — as well as two individual cases released by Ystari Games in 2012: La Rançon du Diable and La Piste Tordue.

• I've been posting dozens of game overview videos from Spielwarenmesse 2017 on BGG's YouTube channel, with those videos being posted to the individual game pages as well, but in addition to the videos, I brought home catalogs from many publishers, and those catalogs sometimes bring revelations that went unmentioned on camera or during conversations.

IELLO, for example, mentions that a Halloween-themed expansion for the King of... line is in the works, so I'd presume that we'll see an updated version of Richard Garfield's King of Tokyo: Halloween since those exact words are on the blank box in the catalog. (IELLO also notes that more than 750,000 copies of King of Tokyo have sold worldwide.)

• A first expansion for Maxime Rambourg's The Big Book of Madness is in the works, with a new element being introduced to the game.

• IELLO also depicts four titles in a "Coming soon" spread:

Sticky Chameleons, by Théo Rivière
Fairy Tile, by Brett J. Gilbert and Matthew Dunstan
Sentaï Cats, by Bauza, Maublanc, Rivière, Lebrat, and Oury
Hito Hira

I know nothing more than what's shown in the images below, but I now share that information with you as well:





• Let's close this post with a walkthrough of the top floor of Hall 10 at Spielwarenmesse. Halls 10 and 11 are the only two halls at the fair that consist of two floors, and Hall 10 is where most of the game publishers are located. As you'll see after the short introduction with Reiner Knizia, the environment at this fair is a far cry from Origins, Gen Con or SPIEL. Even NY Toy Fair, which I'll be hitting the weekend of Feb. 18-19, isn't as polished as this show, but maybe I'm just under the spell of the yellow floor coverings...

Twitter Facebook
24 Comments
Fri Feb 17, 2017 1:00 pm
Post Rolls
  • [+] Dice rolls
Recommend
98 
 Thumb up
 tip
 Hide

Codenames to Get Disney/Pixar and Marvel Comics Editions in Q4 2017

W. Eric Martin
United States
Apex
North Carolina
flag msg tools
admin
designer
In a move that should surprise absolutely no one, licensed versions of Vlaada Chvátil's Codenames have been announced, specifically Codenames Disney Family Edition, which will include characters and locations from a variety of Disney and Pixar films, and Codenames Marvel Edition, which will feature Spider-Man, Doctor Strange, and characters from Avengers, Guardians of the Galaxy, and other Marvel Comics properties.

These new versions of Codenames are coming solely to the North American market in Q4 2017, each with a $25 MSRP, thanks to an exclusive global licensing agreement that Czech Games Edition has signed with USAopoly, which has published a wide range of licensed games for more than two decades and which also has licenses with Nintendo, Warner Bros., Cartoon Network, HBO, FOX and CBS. In other words, feel free to dream up other versions of Codenames because those might be coming, too.


Possibly not the final cover
Twitter Facebook
69 Comments
Thu Feb 16, 2017 3:49 pm
Post Rolls
  • [+] Dice rolls

1 , 2 , 3 , 4 , 5  Next »  [102]

Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.