Sleuth of a Seuthe: An Investigative Review on Games

As a long time avid game player, and lover, I come before you to tell you my complete honest and forward opinion on games. I will bring out the things I like in the game. Point out the things I dislike. And consider who this game would be best targeted at. All of this while also assigning a completely random biased number on a scale of 1-8. Why 8? Because I can!

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Strategicon Wrap Up: Review of StarCade

Eric Bryan Seuthe II
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During Strategicon I had a chance to meet up with Starcade's creator Derak Morrell, who some might remember from his awesome game We Are Dead: Zombie Mall Massacre, and soon to be relaunching Dead@17: The Battle for Darlington Hills Deck Builder.

When sitting down with him at the convention, he showed off his new game, which he will be kickstarting, and was selling copies early to some people.

StarCade is a true Micro Game. When the Kickstarter launches, you will be able to get the cards for 4 dollars, and the cards and dice for 6 dollars (get the dice, it all fits in the bag, and it's easier then pulling them out of other places and watching people argue about your home dice's balances).

The game has three different modes. One for friends, two for solo play.

Players when playing multiplayer can hold three players. If you want more players, buy more sets.

Players then roll two dice, and pick which one they want. The dice is the bonus you get when you use the points. The higher the bonus you choose, the less you will be able to use the bonus. Then players select if they are using the bonus in secret, revealing it, and then roll the dice. The higher roller picks who takes the hit of the players. If their is a tie, the lowest player takes the hit.

Players can take 6 hits before they are out of the game.

In the solo play, people can attempt high score mode, or campaign mode.

In high score mode, players just attempt to destroy as many alien ships as they can before they are destroyed. Players roll two dice, and choose which one will be the shield and which will be the engineering. Engineering is basically your health, while shield affects what hits if at all.

In campaign mode you must defeat the pawn ships five times, each wave harder to destroy, and then must fight against the main enemy ship.

WHAT DID I LIKE ABOUT THE GAME:

The game is a lot of fun. It's quick, easy to pick up and a simple and fast game to play. This would be a great game to take to conventions, and it doesn't take up to much space in your con bag!

WHAT DID I DISLIKE ABOUT THE GAME:

My only concern is the multi-play is a little simple. It doesn't detract from the fun, but I would like a little more, maybe a cooperative play version of solo play. But that would possibly be an expansion? The idea is yours Derak if you want it!

WHO IS THIS GAME DESIGNED FOR?

This game fits anyone. It can be played by kids. Very well actually, and they love the attack style of multi-play. It's also a great game for conventions, parks, any place where you have a surface, and time to kill.

RATING!
6.9 out of 8. Keep in mind, this is a high rating for a micro game! Seriously. It has everything you want from a small bag in your hand game!

Keep an eye out for their Kickstarter when it launches! Totally worth it!
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Wed Sep 3, 2014 5:37 pm
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Comic-Con Game A Day (2014): Review of "Marvel Dice Masters"

Eric Bryan Seuthe II
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Last day of Comic Con, and while the event is coming to a close, I've been saving this game review for a bit of time!

Day Four: Marvel Dice Masters: Avengers vs. X-Men

So, the minute you say Collectible, I cringe. Seriously. I wont even go into reviewing how you get additional heroes besides the starter kit, but I will review how the game works!

Players start the game with 8 generic dice. On the dice is specific types of energy needed to gain certain heroes, or random energy that can represent any energy, and pawns that can also be added to your army.

When you buy a hero, it is added to your draw bag, and can be rolled if randomly picked. Hero's have certain abilities and skills that can help them with their battle.

Players have 20 health and your job is to wittle them away to death.

WHAT DID I LIKE ABOUT THE GAME:

I really like the idea of running with Iron Man, and even though this is just a dice game, I really like the way the dice play, and feel in the game.

It's not easy to create a game ii which dice feel like more then just dice.

WHAT DID I DISLIKE ABOUT THE GAME:

I know I said I wouldn't review it but seriously, I hate that I would have to buy a booster, to possibly get another hero that I may or may not already have. Le Sigh. Thanks Marvel.

WHO IS THIS GAME DESIGNED FOR?

Dice game lovers, people who love Marvel, and apparently people who want to sign over their entire paycheck to Disney.

RATING!
4.9 out of 8. The game is really fun, but the collectible aspect kills it for me.


Now for something entirely different, for anyone who loves party games, keep in mind our reviewer, and amazing game designer has created an awesome game called Rough: The Card Game that is currently available for free print and play within this site! Check it out.

If you are interested in what is going to happen with this game feel free to email us at Info(at)MonkeyFingerGames(dot)com and we will let you know as anything happens!

Keep gaming!
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Sun Jul 27, 2014 6:00 am
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Comic-Con Game A Day (2014): Review of "Bang! The Dice Game"

Eric Bryan Seuthe II
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Day one down, Day two upon us. What games are you playing? Are you checking out the amazing Gam3rCon just down the street from Comic-Con? Well you should be!

Day Two: BANG! The Dice Game

I have always had an interest in Bang!, but for some reason I could never find myself playing it.

No one I knew owned it, and I hadn't heard of anyone who has played it.

However a friend of mine picked up Bang! The Dice Game, and I was more the willing to try it out.

Honestly, I am very happy I did.

Bang! The Dice Game is very easy to learn, quick to play and fun for the whole table!

Players are dealt personality cards face up. This grants them an ability, and how much life they have. Then players are given faction cards, sheriff, deputy, renegade, and Bandits.

Sheriff's must eliminate the bandits, bandits must eliminate the Sheriff, and renegade must eliminate both.

Plays roll the dice. They get the results of the die to hurt other players. They can refill twice, but dynamite sticks and can't be rerolled. If a player gets three his turn ends. Players can heal attack and take arrows.

WHAT DID I LIKE ABOUT THE GAME:

The arrows and dynamite are brilliant. It truly adds an awesome wild factor to the game.

Also the abilities at fresh, and border on breaking the game, without crossing the line.

WHAT DID I DISLIKE ABOUT THE GAME:

Being the Sheriff can be a little hard, since you are the only player everyone knows for sure.

Also, how does the Sheriff not know who the Deputy is?

WHO IS THIS GAME DESIGNED FOR?

Wholesome family gamers, people who love dice games, and people who like to team up on people to... Shoot the Sheriff, and also shoot the Deputy....

RATING!
7.3 out of 8. Why do I even have this rating anymore... IT'S BROKEN! Or I should stop playing good games...


Now for something entirely different, for anyone who loves party games, keep in mind our reviewer, and amazing game designer has created an awesome game called Rough: The Card Game that is currently available for free print and play within this site! Check it out.

If you are interested in what is going to happen with this game feel free to email us at Info(at)MonkeyFingerGames(dot)com and we will let you know as anything happens!

Keep gaming!
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Fri Jul 25, 2014 6:00 am
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Review of "Elder Sign"

Eric Bryan Seuthe II
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Elder Sign's game play is pretty straight forward. You have a clock, every four turns a new event occurs. This new event causes an instant effect, and a lasting effect, which goes away with the next event.

There are 6 rooms with die combinations to solve the room. They can range from one to three combinations (and maybe even more....). Players must roll their dice and create combinations each turn. If they fail to make a combination, they remove a die from their pool and continue to try until they do not have enough dice to make the required combinations.

Any successful combinations are also removed from the dice pool, but that section would be solved for the remainder of the players turn. If the player succeeds in making all the required combinations, then the room is solved, the player receives the boons, and the point for the room.

If the player fails, the player takes the consequences as listed on the card, and the room remains in play.

If a players health or sanity ever drops below their allowance, they die and start over as a different character.

Rooms can have extra effects, and forced combination orders.

Events also summons monsters on average, and add another combination to complete that room. However if a monster is ever solved, they are removed from the room, and added to the players victory points, regardless of their room completion.

There are multiple things you can gain from solving rooms, common items, uncommon items, spells, Elder Signs, and always victory points.

If you do not gain enough Elder Signs to seal the Elder God before he is released, players will have to fight the monster. Failure is not an option, but a likely outcome.

WHAT DID I LIKE ABOUT THE GAME:

I love this game. While most die games are a matter of chance, and mind you there is that here, the benefit of your choice of chance makes this game a lot more fun then you'd think.

If I could play this game tonight I would!

WHAT DID I DISLIKE ABOUT THE GAME:

I dislike how unfortunate some die rolls can be, and how some events can play out. This game has more of a "Fail Em All and let Luck Sort Them Out" mentality, but it isn't impossible. Just difficult.

WHO IS THIS GAME DESIGNED FOR?

This game is great, and pretty easy going. I wouldn't recommend it for young children unless you want to have to explain what Elder Gods are.

RATING!
7.7 out of 8. I can't remember, but this might be my highest rating yet. This is a big game, with a lot of things, and it's a lot of fun. I HIGHLY recommend this game.
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Wed May 21, 2014 6:00 am
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Review of "Giant Cthulhu Dice"

Eric Bryan Seuthe II
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If you have looked at my blog before you might have seen that I've already reviewed Cthulhu Dice. You are right, but you are wrong if you think Giant Cthulhu Dice is the exact same product.

Similar to the first review, Cthulhu Dice is a ONE dice die game. The dice has multiple sides, and each face has a special ability. The Tentacle allows you to take a Sanity from the opponent, the Yellow Sign drains a Sanity from an opponent to the center, an Elder Sign takes a Sanity from Cthulhu, the Mark of Cthulhu makes everyone lose a Sanity, and the Egyptian Eye lets you choose what ever result you want.

In the Giant Cthulhu Dice, instead of beads you have Cthulhu shaped wrist bands to represent Sanity. This is a little more fun then the beads. Like the first game it's important to keep it safe. Once you have lost all your sanity, you have become a minion of Cthulhu, and any sanity you take goes to him. Your only reprieve from your mental condition is if you roll the elder sign, and can take some of your Sanity back from Cthulhu.

Turn play starts with the first person attacking another person. The defending player then rolls a response die and play continues to the next player to the initial attacker.

Game is over when only one person has Sanity, or no one has Sanity. You must complete response rolls before the game can end.

If no one has any sanity. CTHULHU WINS!

Replacing the standard, or metal dice (yeah they have a metal die version), you have a giant foam die about 4 inches tall. This allows you to play this game in a larger space, and makes it easier for other players to see the result. Also, it's a huge die!

WHAT DID I LIKE ABOUT THE GAME:

The game is still fast, easy to understand. My fiance's son was playing this at 4 years old, and at 7 years old now, he still loves it. I still force all players to pretend like they actually lost their Sanity when they run out of wrist bands..

WHAT DID I DISLIKE ABOUT THE GAME:

I still dislike the response rolls, confusing first time players. Additionally, the wrist bands are a bit small for my huge wrists, I've lost at least one wristband to... well wrist size...

WHO IS THIS GAME DESIGNED FOR?

This is designed as a quick paced, easy to pick up and go game. It's highly addictive, and kids will love the giant version even more then the original. The giant die, and the wrist bands really locks this game in for kids.

RATING!
5.5 out of 8. The original score was 4.3, the large hilarious sized dice makes it that much more fun. Seriously.
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Fri Apr 25, 2014 6:00 am
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Review of "King of Tokyo: Halloween"

Eric Bryan Seuthe II
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For those who need a refresher of the main game, King of Tokyo, I direct you to "here", for the original review.

To those who need no introduction, I will press forward with our review of King of Tokyo: Halloween.

The main change of this game, is two new characters, who were totally not stolen from the Nightmare Before Christmas, and their evolutions.

In addition, you also gain new orange dice, and new cards to add to your deck. What are these cards? Well they are costumes.

Costumes allow you special abilities, but also are really powerful. As such they can be taken from one another back and forth. All you have to do is land three attack on someone, and then give them the energy equal to the card cost.

The dice, well from what I can tell they are just a festive version of the old dice, with no special reason for them existing.

WHAT DID I LIKE ABOUT THE GAME:

I like the expansion adding more characters, and allowing new cards to be purchased. You don't want a game to become stale, and adding new things helps prevent that.

WHAT DID I DISLIKE ABOUT THE GAME:

The costumes are broken. At one point a person has the ability to gain energy for each two hits they receive, to spend energy to block a hit, and to get an energy from someone who attacks them. This person simply shuffled between those options while staying in Tokyo and honestly made the game un-fun.

WHO IS THIS GAME DESIGNED FOR?

People who loved the first game, and frankly wanted a new theme to put on top of the old one.

RATING!
2.1 out of 8. Oh if an expansion could ever brake a game, such that this one has. It truly is breath taking.
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Mon Apr 7, 2014 6:00 am
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Review of "Killer Bunnies and the Quest for the Magic Carrot Deluxe Limited Edition"

Eric Bryan Seuthe II
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Killer Bunnies and the Quest for the Magic Carrot: Deluxe Limited Edition is again another Kickstarter that I pledged, one of many. As you can see I back a lot of them. I picked up this game because my Fiance loves Killer Bunnies, and who can blame her. We don't play it that often because it's a long game, but when we do, we play the deluxe.

Game play is pretty straight forward... Well for the most part, until it isn't.

Players start the game with a handful of cards, if they were dealt any money, zodiacs, mysterious places, or unfortunate events, they get played down in front of the player. Then the player's hand refills, rinse and repeat till no more drawing is neccessary.

At the beginning of the turn, players place face down two cards. These represent the players next two moves. So plan your moves wisely.

Action cards and super action cards, once run through, can be placed in front of you face up and saved for later.

Bunnies are run through, and place in front of you in the "Bunny Circle".

To be able to play any red box card, which includes weapons, you must have at least one bunny in your circle. If you do not the card is simply discarded. When a weapon is successfully played, you pick a bunny in the circle to be the target and the effects are played. Usually the attack is based on die rolls. Usually, but not always.

In the center of the table are the shops. You can buy dead bunnies, weapons, cabbage and water for your bunnies, defense to protect against weapons, and pawns. All of which are smart to purchase while you can, because markets can be closed, prices can be raised, and some jerk can go and play a card that takes all of one of cabbage or water from the shop.

This game is insane!

The most important thing to purchase is Carrots, Carrots make the game go round. To win the game you need to have the right carrot, the winning Carrot, but you wont know until the end of the game. Oh, and even if you have the winning carrot, you wont win unless you have at least one Bunny in your circle. Seriously, insane, but in a good way.

So what makes the delux stand out here? I mean that's the reason that I am reviewing it, isn't it? Well for one, all of the cards are in one box! ONE BOX! Thats insane. I'm not being sarcastic here, there are a lot of expansions for Killer Bunnies and the Quest for the Magic Carrot.

The quality is great the items are nice, and the bonuses I got for the game really make this a win win. I love the chip boards for the shops, and I appreciate the pins, and one shot rule book. If you bought every expansion, when a rule issue came up, you'd have to remember which expansion the card comes from, find that rule book, and then find the rule. One book makes it a little easier.

WHAT DID I LIKE ABOUT THE GAME:

The off the wall antics, the constant backstabbing. BUNNY DEATH EVERYWHERE. Seriously though the unpredictability of this game, makes it as fun as it is!

WHAT DID I DISLIKE ABOUT THE GAME:

The length of time really prevents you from mutliple plays, and even in the span of a month.

WHO IS THIS GAME DESIGNED FOR?

This game is designed for people who have large tables, huge blocks of time, and a serious desire to launch a missle at a bunny that looks an awful lot like a british pop star.

RATING!
7.7 out of 8. Dangerously close to 8. While the game is a chore to play, the game itself is never boring. So while I might not bring this game out often, when I do, it's a guaranteed interesting time!
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Fri Mar 21, 2014 6:00 am
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Independent Game Review of "Mice And Dice"

Eric Bryan Seuthe II
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I got a chance to play Mice & Dice before the Kickstarter started at Gateway Con, part of Strategicon, with the creators.

Personally I think that's the best people to first play a game with.

Let me start off by saying, if you are a kid or an adult, there is something to this game.

Players are assigned numbers, either by random or die roll. The player then places his token on the first spot of the game board.

Players start rolling one die. If a player rolls their number on their turn, player gets two points. If any player rolls another player's number, the player whose number is rolled gets one point.

Every five points, the player gets an additional dice until they reach 25, and then they don't gain any additional dice.

If at any time a player (clearly when rolling more then one die) rolls your number twice, on top of the points for the roll, you gain either a Mice or Rats card. Mice cards are positive cards that help you. Rats cards are negative cards you can use to hurt other players. For every additional dice roll above two with you number, you get another card of your choice. If you have a rat card effecting you, you can choose to not draw a card, to discard the negative card.

Once a player has received over 25 points, they are in the "Cheese Phase". During this phase players can draw cards from the cheese deck in place of the Mice an Rats card that they could draw. Cheese cards have numbers on them. For instance if a cheese card says +3 on the card. A player must roll two threes on their turn to use the cheese card. Once they roll two threes, the cheese card is discarded, and the player gains three points. For a +4 card, players must roll two fours on their turn, and then would discard the card to gain four points.

The winner is the first to the end of the board.

WHAT DID I LIKE ABOUT THE GAME:

I love the simplicity to the game. I love that the game progresses in a steady fashion. If I wasn't successful on my turn rolling my number, other players could still roll my number.

WHAT DID I DISLIKE ABOUT THE GAME:

The pieces in the original game are a bit light, but I've been assured that the Kickstarter edition will be higher grade material.

WHO IS THIS GAME DESIGNED FOR?

Children, families, and just regular people. This aren't super young designers, or even old designers. These guys just love games, and your family will love it to. My future father in law, two other adults and the designers played the game (no children) the first time, and it was a blast.

PRICE POINT?

They took their own money at Gateway Con 2013, and constructed the games. They have them available for purchase on their site for $30 last year, and were selling them there for $25 at the convention.

However, If you act through their Kickstarter though, the price is $22.

This price includes the game, plain and simple.

However they have two options for $16 and $18 right now at a limited time. However to obtain these price quotes, for the $16 you have to pick it up at a location. For the $18, you have to be quick. Hurry before they sell out of the limited cheaper early bird special

WORTHY OF PICKING UP?

I loved the game, you might think the price is a bit steep, but you have to realize, this is a game company who is just starting out. They don't have the contacts, and the deals that the big boys have. This game costs them a lot to build.

Purchasing this game through there Kickstarter gets them the ability to make this game at a lower cost point for them, and lets you help out a truly independent game designer, which is always worth it.

WORDS TO THE DESIGNER:

Any words I had, I gave directly to the designer at Gateway, but to be honest the only suggestions I had was to change some of the words on the Rat and Mice cards to imagery (where possible) to make it a bit easier for smaller children.

Check out their Kickstarter here:
https://www.kickstarter.com/projects/miceanddice/mice-and-di...
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Fri Mar 14, 2014 2:43 pm
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Review of "Greed"

Eric Bryan Seuthe II
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Greed is a cute little 6 dice rolling game. The die faces are: G, R, E, E (Another E), D, and $. On your turn you roll all of the dice. You then make pairs and matches to earn points. If you happen to make points out of all 6 dice then you must continue to roll. If you can't make something out of your dice that you rolled, you lose all the points you earned.

You can't even get on the board until you earn 500 points.

WHAT DID I LIKE ABOUT THE GAME:

It's simple, and the name is pretty accurate to how you feel when you lose all your points.

WHAT DID I DISLIKE ABOUT THE GAME:

There isn't a lot to dislike about this game, after all there isn't really much to this game.

WHO IS THIS GAME DESIGNED FOR?

For kids, people looking for a Farkle variant, or those who just want to roll dice between larger brain numbing games.

RATING!
5 out of 8. It is what it is. It's a dice game, but it's not horrible, just not to amazing.

I don't like to do this often, but if you like our reviews here at SoaS, then check out our new print and play game: Rough! it's free to download and worth your time! If you are looking for a good active party game, look no futher!
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Fri Mar 7, 2014 6:00 am
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Review of "Dungeon Roll" (Strategicon Round-Up)

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This is a fun little neat game. When I first saw Dungeon Roll on Kickstarter, I was intrigued, but I'm not a huge fan of dice games. Recently while at Strategicon I got a chance to play it.

Game starts with players being randomly assigned players (they can also just choose their player if they want). Character's players have specialties, that can be used any time, as many times as they want, and powers that can only be used once per dungeon crawl.

At the beginning of the crawl, adventurers roll all their party dice. These represent people in their group. Per the level of the dungeon, the dungeon master rolls a die, with a cap of 7. Players sacrifice their party dice to resolve dungeon dice.

Once the dungeon is resolved, players can increase the level of dice in the dungeon, or retire. If a player retires they gain the experience for that dungeon level. If the player can not resolve the dungeon, they flee without any experience.

All players get three delves total. In the end, winner is the player with the most experience.

WHAT DID I LIKE ABOUT THE GAME:

The game is fun, and pretty simple. You get the dungeon crawl feel without having to play a large D&D game.

WHAT DID I DISLIKE ABOUT THE GAME:

The rule book needs some work. Several things are left unexplained, with not a lot of explanation.

WHO IS THIS GAME DESIGNED FOR?

This game can't replace your role playing games, but it can give you something to do on a smaller scale, when time is an issue.

RATING!
6.7 out of 8. It was fun, but not exactly my complete cup of tea.

I don't like to do this often, but if you like our reviews here at SoaS, then check out our new print and play game: Rough! it's free to download and worth your time! If you are looking for a good active party game, look no futher!
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Wed Mar 5, 2014 6:00 am
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