Sleuth of a Seuthe: An Investigative Review on Games

As a long time avid game player, and lover, I come before you to tell you my complete honest and forward opinion on games. I will bring out the things I like in the game. Point out the things I dislike. And consider who this game would be best targeted at. All of this while also assigning a completely random biased number on a scale of 1-8. Why 8? Because I can!

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Review of "ClusterF**k"

Eric Bryan Seuthe II
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Woodland Hills
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When I signed up for the Cards Against Humanity "12 days" event it was to get an awesome gift for my Fiance for Christmas. What we received was better then we could expect.

On top of the unique Christmas cards, a personalized card with my Fiance's name on it, and other interesting items we received a copy of Clusterf**k!.

We waited a while to pull that one out. It truly requires the right group of friends.

The game is simple. Players have five cards in their hand. They take turns passing a card to on player at at time, to help convince a person to pick them as their partner.

When someone believes they have made the proper alliances, they shout out that their body is ready. Then all other players have one more pass before it ends. All players close their eyes, and point to who they want to pick as their partner or partners. Then all players open their eyes.

If two players are point at each other and only each other they recieve one point.

If three players are pointing at each other forming a triangle of sorts, they have performed a threesome, and have won the game.

The alternative way to win the game is to earn three points.

WHAT DID I LIKE ABOUT THE GAME:

The cards make the game. The premise makes you think, okay how would that ever work. Or it makes you think, well that'll be boring. In the play though I played a card to entice a friend, and he responded with a "Go F**k Yourself" card. We laughed so hard. Then on my turn, I sent it back to him, and we laughed even harder.

Additionally there is fun in seeing a threesome forming, and trying to destroy the threesome with clever card placements.

WHAT DID I DISLIKE ABOUT THE GAME:

Not a whole lot. The game is simple, and I wont begrudge them for that. They took a basic concept, and made it shine with very little fan fare, but it didn't need it.

WHO IS THIS GAME DESIGNED FOR?

Adults. ADULTS. ADUUUUULTS! If you play this game with anyone who isn't an adult, you are a monster. Probably.

RATING!
7.6 out of 8. This is raunchy, stupid, immature, and destructive. It's also unique, fun, and saucy. Still seriously, in case I forgot to say, this game is only for ADULTS!
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Mon May 19, 2014 6:00 am
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Review of "Red Dragon Inn Allies Cormac the Mighty"

Eric Bryan Seuthe II
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The designers of The The Red Dragon Inn sent me another one of the the mini-expansion for their awesome game, this time it's Cormac the Mighty.

This expansion can extend the game by one player, and comes with a micro game board. So adventurers like before it's important to keep in mind that this comes with a complete set of player deck, and board, but you will still need the core set for the drink deck, and well.... a competitor.

From the review of the main game, the game-play is summarized as follows:

Players take their gold, draw seven cards, place a drink on their board, and start at 0 alcohol, and 20 fortitude. On their turn, Players can discard any cards from their hand, and then draw up to their hand limit, players then play an action card, buy another player a drink, and drink their drink. When you surpass your fortitude in alcohol, or run out of money, you are out of the game. Win by surviving the longest!

Like our prior review of Erin the Ever-Changing and Witchdoctor Natyli, our new Allie to review has his own cards, while causing the normal ruckus of actions, also though Cormac is not your average adventurer, he is a barbarian. That comes with all the pluses and minuses that attach to that lifestyle .. er breeding?

Cormac has levels of rage that he uses while challenging his... Friends? to drinking contests. The rage markers are organized by their levels, and you walk through them in a very specific order.

In addition, Cormac has special cards in his deck that allow him to effect his "Rage Pool". Certain cards when used automatically go into the rage pool, others allow you to place another card on top of the mandatory card. Once you have met the markers requirements you flip over that level of unbridled RAGE!

The levels of rage give you bonuses, and some negatives, but it's worth it. Be careful though, some cards when used can clear out your rage pool. So it's up to you if it's worth it to play the card.

WHAT DID I LIKE ABOUT THE GAME:

I like the change to the basic game-play. I realized there was more searching for rage in my deck, more playing the game to hurt players with fortitude loss, then any of the other players. Also, while my fiance hates my Gerki impression, she really hates my Cormac persona when I play.

WHAT DID I DISLIKE ABOUT THE GAME:

Again I dislike the size of the board. Which is nitpicking since as said before I actually am very impressed that they included it with the game. If anyone else fells that way again, just put Cormac on the Core set boards.

This character did feel more powerful then the others (when it came to attacking fortitude only). I highly recommend this expansion for a ton of fun.

WHO IS THIS GAME DESIGNED FOR?

Just like before this game reaches a wide and varied group of people but make sure to have a core set, for the drink cards at least. Playing with this deck alone isn't much fun. We tried.

RATING!
7.1 out of 8. This Mini-Expansion, like the last ones we have reviewed, truly delivers. (This one even more so in my opinion.) It changes the game play, creates fun new strategies, and forces you to get a little more aggressive, CORMAC SMASH! While trying not to be repetitive, I must repeat that if you like this expansion you should also pick up the other three Mini-Expansions.
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Wed May 14, 2014 6:00 am
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Review of "Chez Cthulhu"

Eric Bryan Seuthe II
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I picked Chez Cthulhu, because I thought it might be interesting. I have to again say I am biased by Steve Jackson Games for many reasons, and they are definitely the reason I picked up this game.

That being said, this game sat on my shelf for about 7 months before I finally played it at the behest of my cousin.

The game is simple, you have a job. This job defines your life! It denotes how much income you receive, and how much free time you are left with. Your roommates also have a job. But who cares about them.

In the game you are trying to gain the required amount of slack to truly feel right in your life. You want to have the perfect life, and in consumerism America, it's all about stuff and the things you do.

However, this isn't your ordinary world. No while trying to get lazy, the world around you is falling prey to Elder Gods. You need to hurry and gain your desired slack before your succumb to madness, or do you? The more mad you are, the more you don't care... It just might be the ticket!

In the game you draw up your hand, call visitors to help you or hinder your roommates, you purchase items, and do activities, with your free time, and you gain slack or madness in response.

You win by reaching your required slack goal first.

WHAT DID I LIKE ABOUT THE GAME:

I loved the Cthulhu themed items of the game. Now I haven't played the the original game, but the tv shows alone are hilarious. It's well designed and highly humorous.

WHAT DID I DISLIKE ABOUT THE GAME:

I have to say, I feel like the jobs and hands can somewhat negatively effect your game play, if your income is low, and your items in your hands are all above what you can have, you basically have a horrible hand and it's not worth playing any of them. Luckily this is "somewhat" combated by the discard phase of your turn.

WHO IS THIS GAME DESIGNED FOR?

This game has a lot of drug references, and even if you happen to have the seven year old that loves Cthulhu (either you are doing an amazing job as a parent, or a horrible job) you probably shouldn't let them play this game. Or you could let them play it, but then you'll have to have a talk with them regarding what "weed" is, and why would you want that.

RATING!
6.4 out of 8. It's fun, but the damage of the low income staggered the score a bit. One of our players was basically stunted the whole game by it, and if all my players don't have fun, I don't have fun.
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Mon May 5, 2014 6:00 am
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Independent Game Review of "Drawing (Blanks)" (Tabletop Day ROUNDUP!)

Eric Bryan Seuthe II
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So Drawing Blanks is unfortunately a failed Kickstarter from earlier this year. The game's tagline is "an absurd, outright offensive drawing game that will make you question your moral fiber" and to be honest it does deliver.

There are tons of cards relating to genitals, and we were all surprised when someone drew the Holocaust, but even more surprised that someone got the answer from a swastika.

So onto how the game works. You make teams, you use a large board to draw on, members from a team picks a card, and then tries to draw the phrase or word, while people guess it. It's pretty simple, but also due to the phrases not so much.

I had to draw "losing your shit" I literally draw a pile a shit, and a person next to it with question marks over his head. Took a while but someone got it.

WHAT DID I LIKE ABOUT THE GAME:

When we played the game, we had set up a ipad to a tv, and the artist's work got transmitted to a television in the room. That was pretty awesome. All though it was probably all the insane art, and ridiculous subjects that made the game the most fun.

WHAT DID I DISLIKE ABOUT THE GAME:

I would have liked more variety to the game, but to be honest we only played one form of the rules. There are multiple options in the rules to play by.

WHO IS THIS GAME DESIGNED FOR?

Parties, depraved people. People who are dirty dirty horrible people.

PRICE POINT?

Currently nothing, and not in the way you'd like. The game isn't available. But maybe you can change that.

WORTHY OF PICKING UP?

If you can, definitely. Head to the company's web page Here and ask them how you can get your copy.

WORDS TO THE DESIGNER:

Get this game out there, the audience will come!
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Wed Apr 16, 2014 6:00 am
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Review of "Red Dragon Inn" (Tabletop Day ROUNDUP!)

Eric Bryan Seuthe II
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One of the creators of this game saw me over on Reddit and graciously decided to send me a couple games to help out with my review. The first one I am looking at? The Red Dragon Inn!

When I first saw the game, I have to admit, while it peaked my interest, I didn't know what to make of it. The D&D style world, mixed with the pub games styled ideal was a bit complicated looking. Boy was I wrong.

I decided to take this game to a friend's house for a Tabletop Day celebration, and it became the talk of the party.

The game tops out at four players, four boards, and a lot of fun.

Players set up their play space, take their gold, and draw seven cards from their personal deck. All players start at 0 alcohol, and 20 fortitude. Place a drink on every body's board.

Players, on their turn, can choose to discard any cards from their hand, and then draw up to their hand limit. Then players play an action card, and then players buy another player a drink.

All the drinks in the deck are free, in so much that in theory you paid for them before the game started. If the drink deck runs out, you have to pay one gold from all players for another round (reshuffling the deck) before you get anymore drinks.

Players then at the end of their turn drink their next drink, which can effect both your fortitude, or your alcohol level.

Action cards is where the meat of the game lies, and each player has their own balance of cards in their deck. You can gamble, you can buy more drinks for more people, or you can effect players money and fortitude.

When you surpass your fortitude in alcohol, or run out of money, you are out of the game. Win by surviving the longest!

WHAT DID I LIKE ABOUT THE GAME:

I liked the choice of who I want to kick out of the game. It turned out a couple of us ganged up on Gerki the sneak, because he kept cheating during gambling. I also liked that sometimes the drinks aren't bad, and sometimes, if they come with a chaser, they are horrible!

WHAT DID I DISLIKE ABOUT THE GAME:

I didn't have much to dislike, since the game is so much fun, however what I wanted was more players. Four might be a little too few to play this game. That being said, just buy the other sets of the game and integrate them to play with more!

WHO IS THIS GAME DESIGNED FOR?

This is a fun game for almost any gamer, it's calm card management, and in game decisions entertain without polarizing. Unfortunately, due to the alcohol consumption though, I can not support this game for use with young children, but you can probably play it with your Tweens, if you have a serious talk before and after. You know, your job as a parent anyway...

RATING!
7.1 out of 8. I had to tell people after a couple plays that we couldn't play it anymore, because we needed to try out other games as well, but it was very well liked!
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Fri Apr 11, 2014 6:00 am
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Independent Game Review of "End of the World Card Game"

Eric Bryan Seuthe II
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Imagine you are in end of the world scenario. You are facing countless horrors, experiences, and choices. Armed with nothing, but ten white little cards filled with the must inappropriate, topical, and socially bankrupt cards.

I think the future of humanity is secure.

Game is similar to the Apples to Apples mechanic where a judge plays a card.

The power of this game is in the cards. They are funny, well put together, and play towards a large group of people who are very very interested in the what if of the end of the world.

During the game however there are action cards to mix things up. "Re-Animation" which is a card you can hold onto, and use to clear out your hand, "CDC Containment" a card that forces all players to replace their hand when it is drawn by anyone, "Double Tap" a judge card which forces two judge cards to be played simultaneously (all selected cards must apply to both).

Players can risk their hand in the game as well, by proclaiming that they have the best card, before all are revealed. If they are correct, they increase their hand by one, if they are wrong, they lose a card for the rest of the game.

Additionally the game has a couple extra optional game modifications that really spice things up, and lend to the genre that they are aiming at.

WHAT DID I LIKE ABOUT THE GAME:

I love the humor, the combinations, and the change up with the action cards. I love this game.

WHAT DID I DISLIKE ABOUT THE GAME:

To be honest, I felt the List three things for "Blah" card was a bit of a cop out. I mean it's not the worst idea, but it just felt like there could have been more built into a play three card besides list it.

WHO IS THIS GAME DESIGNED FOR?

Anyone who likes Cards Against Humanity should seriously pick this up. They haven't really made a set that specializes toward this, and frankly I would probably just play this game anyway if they did.

This is a jerk loving, raunchy styled, "You played what?" card game. Lots of fun.

Not for kids...

PRICE POINT?

$5 For access to the PDF of the cards.

$20 For access to the PDF and a professionally cut set of the game sent to you. Limited to 300, so act quick.

WORTHY OF PICKING UP?

God yes, I have no idea why this game is not successful on Kickstarter yet! I actually backed as soon as I read the cards.

If you are reading this, you owe it to yourself to pick this game up.

WORDS TO THE DESIGNER:

Why are you not on Board Game Geek yet with a page, this site would gobble you guys up like wild fire. If you aren't successful on your first try, hit it with more attention on your game and try again! This game is awesome!

Check out their kickstarter here!
http://www.kickstarter.com/projects/apocalypticgamesllc/the-...
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Mon Dec 9, 2013 6:00 am
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Review of "Cards Against Humanity"

Eric Bryan Seuthe II
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Cards Against Humanity is a (somewhat) clone of Apples to Apples. Not in the cards specifically but in the turn base, and play dynamics. I think it's fair to say that when Apples to Apples created their game, they didn't expect this or the dozens of other games that have latched on to their game dynamics.

When I heard about this game though, the tag line stuck in my head. "It's Apples to Apples for terrible people." I was sold. I do not care, as most others don't that it was a clone of Apples to Apples. All the cards are well thought out and designed specifically to make you feel like a bad person, no matter what you play. But in the end you don't care, you're to busy laughing.

I'm sure Apples to Apples cares, however they have gone the other route, while maybe a couple of their cards games are themed a bit inappropriately, they have sought out the more, high class groups for games. Apples to Apples Bible Edition, or Apples to Apples Jewish Edition (I specifically did not tag them in this because I don't want to "specifically" offend anyone).

This game might have borrowed their dynamics from a successful, borrowed many times over previously, juggernaut, but in doing so they designed something that feels new. Sure their suggested optional rules, and raunchy cards may not be the whole game, but it's what makes the game.

Similar to Apples to Apples, Players draw a hand of cards. Then a rotating judge takes a Victory card. Players select a card from their hand which they think will result in a win. Judges can pick a winner due to what ever reason they want. So don't forget to pander to the judge. However, usually the most inappropriate, offensive, or disgusting answer wins. Winner is the one with the suggested amount of collected judge cards (decided before hand by the players).

Cards Against Humanity comes with a slew of additional rules that are optional, and fun. A couple such ones, are Rando Cardrisian and the final Haiku.

With Rando, every round the top card off the deck is blindly played on the submitted answers (this can really add to a small game so that it's more fun/fair). If Rando is chosen, the victory cards go in a pile. At the end of the game, if Rando has the most victory points, Rando wins and everyone else in the game is shamed.

The final Haiku is one of my favorite rules, when you reach the specified amount, or are done playing, the last victory card played is the Haiku card. All players, select three cards from their hand, and while it does not have to fit the Haiku rhythm you have to read it as such. Just a fun way to end the game.

WHAT DID I LIKE ABOUT THE GAME:

There seems to be the ability for almost any card to match the victory card. It's probably why the Rando Cardrisian is so devastating. It also makes the game a lot easier, as you are playing you usually feel like you have a chance, even though someone always plays something much more offensive.

One of my favorite plays, was when someone got the "Modern medicine has recently accepted the alternative medicine, _______ for it's healing properties." and I played "The Care Bear Stare".

WHAT DID I DISLIKE ABOUT THE GAME:

While it doesn't get boring as quickly as Apples to Apples, this game depends on the people playing it. If the people aren't enjoying themselves, or are monsters, the game is dry and falls apart.

I also hate when I get the "Sean Penn brought ______ to the people of Haiti." victory card, and I don't have the "Sean Penn" hand card to play on it.

WHO IS THIS GAME DESIGNED FOR?

Monsters, @$$holes, people who sound like the word that is Latin for generosity. If you laugh at people getting hurt, or anything in South Park, then this game is for you.

If you attend bible studies 5 nights a week, seriously, steer away from this game.

RATING!
7.4 out of 8. Hours of FUN! So which of your friends is the worst person alive.
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Fri Nov 29, 2013 6:00 am
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Review of "Dirty Minds"

Eric Bryan Seuthe II
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I seem to be reviewing a lot of party games recently. Dirty Minds: The Game of Naughty Clues was a gift from a good friend of mine. I don't know if I would have picked this game up on my own, having never played it. But as of now, I do rather enjoy it.

All players start with no cards, and a blank mind. A judge draws a card, and can read which ever fact about the word they choose (likely the one most cryptic). Then the Answerer gets to make one free guess about what the word is. If correct, the Answerer gets three letter cards. If incorrect, the other players, starting clockwise get a chance to steal. If they get the word right, they get one letter card. If they have cards, and get it wrong they loss a letter card (price of trying to steal). Then if no one gets it when it returns around the table to the Answerer, the Judge reads out the next clue of their choice. If no one gets it the next time around the Answerer will only receive one letter card from that point on.

Letter cards can be letters that spell D-I-R-T-Y, they can also be worthless "~" cards, "Wild" cards, or action cards. Action cards must immediately be dealt with as they are drawn, and then discarded. Action cards are Draw Two cards and Lose A Card... cards. Pretty self explanatory.

Players win the game when they can spell D-I-R-T-Y, with their letter cards. (I guess if you can spell Tidyr.)

WHAT DID I LIKE ABOUT THE GAME:

I like to see how hard it is for myself, and for others to actually find the appropriate word. Every once in a while you'll get the occasional friend who doesn't understand the concept of the game, and keeps saying the inappropriate word, but for the most part this is a clean game, which tests the creativity of dirty people.

WHAT DID I DISLIKE ABOUT THE GAME:

Re-playability is difficult. Not because the game is less fun. Most of these things, when they hit you, they hit you hard. Next time you play, you remember them, and it puts those who haven't played before at a great disadvantage.

In my house we wont play this game again until a month or so later, to help even the playing field.

WHO IS THIS GAME DESIGNED FOR?

Dirty people primarily. Not because the game is dirty per say, but because it's not really a fun game if you are clean as the driven snow. I mean, "You bang it against a wall, when you want something well hung." a dirty minded person will snicker. A clean minded person will immediately say "Hammer!". Where is the fun?

RATING!
5.8 out of 8. Fun game, just wish they chose words that would make it harder to remember.
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Mon Nov 18, 2013 6:00 am
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Review of "An Enchanted Evening"

Eric Bryan Seuthe II
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Oh Enchanted Evening. What can be said about this game. More then I probably should, I'll tell you that.

This was a game I found at a garage sale, and I thought it would be worth a good laugh.

I brought it home and me and my fiance, then girlfriend agreed to play it.

You at the beginning of the game write down a favor you want if you win. Terms of the game is you must perform the others' favor. However, I guess the issue is you wouldn't play this game with someone if you were afraid of the favor that they would ask for.

You move through the board, and you win by answering one of each questions and getting to the end of the board.

The questions are the same boring relationship trivia and dares that one would see in a game from this time period.

WHAT DID I LIKE ABOUT THE GAME:

I don't really have much to say about what I liked. I didn't specifically like the game. I won, but that doesn't mean that I enjoyed the route to the victory.

WHAT DID I DISLIKE ABOUT THE GAME:

I disliked all of the game. The board was uninspired, the questions so pointless and boring, the prize is dictated by your relationship. Over reaching could cause some damage that this game should have expected.

It does tickle me a bit to think that a relationship could be ruined by a game called "An Enchanted Evening".

WHO IS THIS GAME DESIGNED FOR?

This game is designed for boring couples with boring nights, to allow those boring people to be slightly less boring by playing a mediocre boring game together.

RATING!
0.2 out of 8. I gave it this rating cause I won. That is the only reason it gained the 0.2, otherwise it would have been a 0.
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Mon Nov 4, 2013 6:00 am
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Independent Game Review of "Let's Kill Krampus"

Eric Bryan Seuthe II
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When I first saw Let's Kill Krampus on Kickstarter, I honestly have to admit, I didn't know what to think. It looked interesting, but to much of a hassle, and overly complicated. I'm not specifically a huge fan of overly complicated games.

However when it first wasn't successful, I was taken a back. I thought, that while I might not want to play it, that this project would be huge.

When this project came back on Kickstarter, I didn't hesitate. I wanted to try the game out, and talk about it.

Boy was I wrong about this game. It turns out the game is fun, and not nearly as complex as I believed!

Gameplay starts by randomly assigning players as characters, with one as Krampus.

Players place markers on their base stats. Krampus places the base naughty stat markers and matches the player's belief stat on his board.

All players are dealt six action cards. Players then roll the dice to see who goes first. Players take two actions per turn. Actions can be purchasing items, stealing items, playing cards, or a multitude of stat effecting actions, like studying the myths of Krampus, doing chores, or eating vegetables.

After every child's turn, it is now Krampus' turn. Krampus starts by once per year giving all players one point, either naughty or nice. Krampus gets to decide. Then Krampus takes the discarded thrift shop items and can tempt the poorest player with one item, if that player would only take two naughty points. Then money, and gifts are given out as applied, and Krampus reveals the card on his deck and resolves it on the players.

If any child has a combined total of 15 or more points in Naughty and Belief, Krampus comes a callin. Then begins the battle to the death.

If you have less then 3 courage though, you don't even get to fight him off, he just swallows you whole.

If you are courageous enough, battle with Krampus requires you to roll a 12 on a 12 sided dice. Don't fret though, your accuracy (bonuses and courage) adds to your roll. However, Krampus has an accuracy of 8, so he can be very accurate.

Your weapons add up to the damage you do per hit. If you don't have a weapon, your damage is automatically 1. Krampus' damage is 3.

Your belief though acts as armor for damage given by Krampus.

A player has 8 years to kill Krampus, or 8 turns, or else they get to old, and stop believing.

WHAT DID I LIKE ABOUT THE GAME:

I played one game as Krampus, oh how fun. If... I mean, WHEN you get this game, if you play as Krampus, I suggest that you do your best to put on a raspy, sinister voice. Also talk down and insult the other players. Really gives the feel.

Another item I love about certain games, is when they take you out of your day to day life, and throw you into an experience. They make it more then just playing a game.

This game does so with an awesome introduction. When playing the game with friends, I took the time to read it to everyone at the table, before we got started.

WHAT DID I DISLIKE ABOUT THE GAME:

I want to warn you about a couple things here. I saw some items, and the thought of them in these young character's hands gave me some repose. For instance there is an item in the game called "Daddy's Gun". That can be a little unsettling if you have had an experience with that type of scenario.

But for anyone easily offended, I must remind you this is a cartoon, ridiculously themed game where children are played by adults, trying to be bad so they can kill a fictional character.

So keep that perspective before being offended by anything of that nature.

Also, in the prototype version I was given, there were some rules that were not very clear. For example, the Krampus card "Krampus' Staff" reads "Krampus gets the special item "Krampus' Staff." Its damage is +5 damage." Whether that means Krampus gains an additional 5 damage (for a total of 8 with his base of 3), or just has 5 damage instead of 3, is uncertain.

WHO IS THIS GAME DESIGNED FOR?

Snarky people. Those with a dark sense of humor. A lover of Irony, and inappropriate comedy. Anyone I hang out with.

Seriously, this is the gamer's game. It has solid mechanics for game play, a powerful theme, and a cartoon feel. What is not to love?

PRICE POINT?

$50 - A Copy of the Game, plus some Kickstarter-exclusive bonuses.

WORTHY OF PICKING UP?

I got to be honest, an early bird pledge, or print and play copy would have been nice edition, but I wont second guess the designer. (Also the Early Bird pledges would be well filled by now anyway,)

However, all of that considered, let's look at what you are getting. Around 20 dice, quality boards for 8 players, and around 180 cards, most of which has unique artwork on them. This game is well worth the asking price, with plenty of replayability!

WORDS TO THE DESIGNER:

You have a large rule book, it's true, but what it could use is a quick guide for turns. One line blurbs about everyone's turn, including Krampus.




Check out this Kickstarter. $50 gets you a first edition copy and a bunch of goodies, like developer commentary, a story to further deepen the experience of the game, and more (plus your copy is signed)

Checkout their Kickstarter here:

http://www.kickstarter.com/projects/lkk/lets-kill-krampus-a-...
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Fri Sep 6, 2013 6:00 am
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