Sleuth of a Seuthe: An Investigative Review on Games

As a long time avid game player, and lover, I come before you to tell you my complete honest and forward opinion on games. I will bring out the things I like in the game. Point out the things I dislike. And consider who this game would be best targeted at. All of this while also assigning a completely random biased number on a scale of 1-8. Why 8? Because I can!

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Review of "Forbidden Desert"

Eric Bryan Seuthe II
United States
Woodland Hills
California
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I loved Forbidden Island. I think it was amazing. When Forbidden Desert come out, I was deeply intrigued, and wanted to give it a try. Luckily I received it as a birthday gift, and I fell in love. Hate filled love.

Players are given random characters, those characters dictate where you spawn in the board. The board is set up at random, with the center space left open for the storm. Players run around the board, removing sand, and excavating locations. When you excavate locations, you reveal clues to where the pieces to the airship, your only means of survival, are hidden. Your goal? Simple, build the fabled airship and escape before the desert consumes you.

Much like the prior game, you have a deck that controls the storm. The storm moves, throwing sand everywhere undermining your efforts, but you are also fighting the sun. Every time it beats down, you must drink water, and if you are out of water, you are dead. If any player dies, the game ends.

When playing this game, I learned the technique of avoiding the sun in the tunnels, but no one else did. I was forced to then run out and give my water to my fiance when she insinuated that I was ahem... "Hording" my water. I informed her it was "MY" water, and we all started with water. None the less, my technique angered her, and cause fight after fight. Needless to say, I now worry about how we would work together in a actual disaster, haha!

WHAT DID I LIKE ABOUT THE GAME:

This game is addictive. You want to play it, even when you fight about it, even when the game so utterly slaps you around. It's for those reasons that you roll with the dust storms.

WHAT DID I DISLIKE ABOUT THE GAME:

This game can ruin friendships, break up relationship, and cause people to become mortal enemies. All because someone wont share their damn water!

WHO IS THIS GAME DESIGNED FOR?

This is a great group game, for gamers. This is a little too rough for your beginners.

RATING!
6.9 out of 8. I love this game, and my rating varied several times while writing this between 6.9-7.2, in the end of the game, the pull for a more gamer skilled crowd cost this game a bit. Doesn't effect how much I personally want to play it though.
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Fri Jan 31, 2014 6:00 am
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Review of "Castellan"

Eric Bryan Seuthe II
United States
Woodland Hills
California
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I have been a big supporter of Castellan since I heard it was coming out. I even get a chance to demo it in 2012 during Comic Con, and last month at Gam3rCon. I love the idea, I love the pieces, and I love how they took a two player game, and allowed you to mix in a second set (International Edition) which has different colors.

Now, the International Edition is due out some time this month, so early adopters are stuck with a two player game for just a month, but it's still awesome.

To summarize why I bought this game, despite the hefty price point, is because I love my soon to be step-son. I wanted a game a 6 year old could grasp, and allow him to begin to learn strategy.

Game play is simple, each player has two decks of cards. Cards more likely to be towers, and cards more likely to be walls. At the beginning of the turn players draw two cards from each pile, giving them a hand of four cards.

On a players turn, players can play as many cards from their hand as they like, but can only draw one card back up, normally. Some cards when played allow players to take an extra card. Players are giving castle constructs depending on the card they play.

Constructs are: turrets, long walls, and short walls.

Players then use these walls and turrets to build courtyards. The more turrets in a courtyard, the more points the courtyard is worth at the end of the game. Players then claim their courtyards with their color specific tower.

WHAT DID I LIKE ABOUT THE GAME:

I like the whole feel of the game. The pieces are secure, strong and awesome (I fear the wrath of a mother that just happens to step on a piece left out, LEGO memories...) and lock together. The locking feature makes it easy to drag or rotate the whole board around a table to allow for later expansions on any side of the play-space.

The game is fast, yet substantial enough to want to play it, and want to play a rematch.

WHAT DID I DISLIKE ABOUT THE GAME:

One of my most frustrated instances is when I get a "draw an extra card" card, at the end of the game. This does nothing for me. If only they game allowed those cards played at the end for an extra point.

WHO IS THIS GAME DESIGNED FOR?

When you were a kid, did you ever play a game called DOTs? I did for hours, and if you did to, then this game is awesome and perfect for you.

Otherwise, if you like strategy, castle building games, or just want to take the 100 pieces the game totes, and make your own creations.... Then this game is for you!

RATING!
6.9 out of 8. Look, I love the game, my soon to be Step-Son loves this game, but the game is simple. It's why it gets a 6.9. If it was a larger game with more dynamics it would get higher but this game is still pulling a pretty impressive rating from me.
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Sat Aug 17, 2013 6:00 am
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