Sleuth of a Seuthe: An Investigative Review on Games

As a long time avid game player, and lover, I come before you to tell you my complete honest and forward opinion on games. I will bring out the things I like in the game. Point out the things I dislike. And consider who this game would be best targeted at. All of this while also assigning a completely random biased number on a scale of 1-8. Why 8? Because I can!

Archive for Memory Games

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Independent Game Review of "Stones of Fate"

Eric Bryan Seuthe II
United States
Woodland Hills
California
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So a couple of my game designer friends were talking about Stones of Fate, so I decided to give their page a look-see. What I found was pretty awesome.

Not only did they give out a print-n-play copy, (which allows me to review them) but they also have a pretty awesome game.

So lets break the game down. Pretty simply speaking you grab the right amount of cards per the set players, and build the board per the set players. Each player gets 5 points to allocate towards acquiring cards.

On your turn you can take two actions, actions can be moving a point token, peaking at a card or flipping a card. Once a player is done, all flipped cards are counted, and given to the player who won the card. If the card has any flip or win condition effect, activate them at the appropriate times.

Cards are drawn off the deck to replenish the board. Once there are no more cards in the deck, the game ends, and all cards are flipped and given to any players who win them (ignore any win or flip conditions). Player with the highest value of cards in their victory pile, wins!

WHAT DID I LIKE ABOUT THE GAME:

I like the limited resource. You can't play a stretched out multi-facet war, but you can start battling over cards. When we played the game at my house, we saw a lot of that...

WHAT DID I DISLIKE ABOUT THE GAME:

I dislike the negative cards that specifically go to players. It sucked to get an opportunity card allocation, and then get a -2 out of the gamble.

WHO IS THIS GAME DESIGNED FOR?

Simple gamers, strategic gamers. While they might not mix well in the same game, both types of players can find great use with this type of game. It really fits both types quite well.

PRICE POINT?

$20 for a copy of the game.

WORTHY OF PICKING UP?

Absolutely. The art is pretty, and based off the design of tarot cards. The game is fun, and easy to play. It'd make a great game to take with you to Comic-Con, or any place you want to play a game on the fly.

WORDS TO THE DESIGNER:
I love the game. Thanks for putting the game up online as a print-n-play. Wish I would have stopped by and said hi at Strategicon.

Check out their Kickstarter here:
https://www.kickstarter.com/projects/cosmicwombatgames/stone...
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Mon Mar 3, 2014 6:00 am
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Review of "Once Upon a Time"

Eric Bryan Seuthe II
United States
Woodland Hills
California
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My fiance saw Once Upon a Time: The Storytelling Card Game a while back, and fell in love with the idea before even playing.

Don't get me wrong, I love story telling, but a game that forces you to do so, that didn't seem like that much fun.

In the beginning of game play you are dealt story cards, and a conclusion card.

On your turn, you tell stories, playing down cards from your hand that match major plot items, or points. If you fumble your story, forget key points, or make up something to ridiculous, your turn ends.

When your turn ends you have to take another story card.

Play then proceeds to the next person in line, who takes the story, and picks up where you left off. You don't have to retell the prior story, but you must consider the story the other person started, and not forget or confuse past details.

If anyone during their story telling, states as a major plot point, an item that you have a matching card for, you can immediately play that card, and take over the story.

Additionally there are interrupt cards that can be played when someone plays an item, aspect or character card, which also allows you to take over the story.

Don't hesitate to jump into the story though, because if you dally, you lose your turn too.

The goal is to get rid of all of your story cards, and be able to play your conclusion card. The conclusion card will say things like "And the King returned to his thrown." So if someone takes the story in a different direction, it could be hard go get your story back on track.

WHAT DID I LIKE ABOUT THE GAME:

I like the humor and fun of working together to tell a story, but at the same time trying to keep the story focused on your ending.

Constantly thinking about how you can turn the plot points to your advantage is very hard sometimes, but if successful well worth it.

WHAT DID I DISLIKE ABOUT THE GAME:

You are at the mercy of the other players. One bad egg can ruin the bunch. It wouldn't be too hard to take the story on a long tangent, just to make it hard for anyone to complete their story.

WHO IS THIS GAME DESIGNED FOR?

Creative people. Seriously, if you aren't creative, do not buy this game, and if a friend suggests it, then suggest something else. This is your only warning, because you wont have fun.

RATING!
5.4 out of 8. The game is fun. I don't like to play it too often because people accuse me of cheating. I'm that good.
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Mon Oct 28, 2013 6:00 am
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Review of "Geek Out"

Eric Bryan Seuthe II
United States
Woodland Hills
California
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When I first saw Geek Out!, it was a promotional pack sent by Playroom, because I backed their wildly popular Killer Bunny Deluxe set on Kickstarter.

When reviewing the cards, I thought well some of these are fraken hard!

Then while at a game store, waiting for a meeting with an independent game designer, my fiance decided that we should pick up the game. I wasn't against the idea, and it specifically says you can play with two people.

We sat down and played the game in the store, and what happened next was hilarious. Slowly at first people would over hear our game play, and started to stop their games and walk over to participate in our game. No they didn't want to play, not then, they did want to interject their opinion.

Suddenly before long the entire store and employees were judges to our two player games.

We got so lost in our game, that we closed the store out, and had to be kicked out so the clerks could go home.

Game play is simple. Players roll a color die, and the next player reads the color result category on the card. The reason why the next player reads the card, is because if the current player rolls white, they get to pick a category (without seeing the card).

The first player can choose to take the amount on the card, OR raise the bet. They must choose one or the other. Then the other players get to raise the bet for how many items they can list, once everyone has passed but the highest bidder (like poker), the highest bidder lists off as many as he can.

If the highest bidder, meets his bet, he gets the card as a victory point. If the highest bidder fails to list off as many as he bet he could, he takes a negative two victory point token. If the initial player took the card bid, and no one raised, but he couldn't complete the basic bid, there is no negative effect.

WHAT DID I LIKE ABOUT THE GAME:

The game really tests your ability to know things, you thought you knew. Also, it can help you pull stuff out that you forgot about.

All and all it is a fun game with lots of fun trivia, healthy (in part) fan lore arguments, and total geek outs.

WHAT DID I DISLIKE ABOUT THE GAME:

Some of the categories are way out there, or leave a lot open to debate.

You are going to have to turn to the crowd for rulings, and if you are winning, you know there is going to be some debate about your choices.

Also there is no rule specifically in regards for time, that can drag the game out in parts.

WHO IS THIS GAME DESIGNED FOR?

People who are a fan of party games, competitive people, nerds, geeks, and people who are awesome.

RATING!
6.7 out of 8. This game probably gets so high a rating, because every time I have played it, I have won. To be honest this is a smart little game, for smart people who have dedicated to much time on useless trivia, well priorly useless trivia.
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Mon Sep 23, 2013 6:00 am
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Independent Game Review of "Them's Fightin' Words"

Eric Bryan Seuthe II
United States
Woodland Hills
California
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Oh boy, a game about clean, dirty, old-school fighting words. I'm not being sarcastic.

In my opinion, the best games are the ones that take you out of your world and put you in another place, time, or perception. Them's Fightin' Words! puts you back in the olden days of trash talking hombres.

Will this game give you that feeling, like it gave me? It's possible, the question you have to ask yourself is, are you willing to pony up a little moola to find out for yourself? Or are you a lily-livered, milk-drinkin' biscuit?

Gameplay is simple. Each player has a deck of cards. The "You" and "Varmit" cards are placed on the table. Players one by one place a card on the stack in the middle of the two cards. Each played card increases the phrase, making it harder to remember. If a person makes a mistake or forgets a word in the string of play, he takes the stack and play continues.

When a player takes three hits, they have lost the game.

WHAT DID I LIKE ABOUT THE GAME:

Everything about this game. The game is simple, good for building memory, and an easy to play, highly addictive fun time.

My favorite part was playing the part. I did my best imitation of the cowboy that warns Marty McFly that people will call him a yellow-belly.

WHAT DID I DISLIKE ABOUT THE GAME:

I have nothing I dislike about this game. There are not many levels to this game. Play cards, string together an insult and laugh at the combinations.

WHO IS THIS GAME DESIGNED FOR?

People who want a fun memory game and are tired of card flip games. Also anyone that wants a great party game. It could easily be adapted for much larger play , at least in my opinion.

PRICE POINT?

£13

£13 for the game, which doesn't really seem like that outlandish a price for a game. I mean it might be a bit high for a card game, but when you consider the time and energy that goes into a game, you have to understand the price is quite fair.

Additionally, through their Kickstarter, they are allowing people to get two games. The game being Kickstarted, and their other game "Jazz". How much would you pay for two games? If you said £25 then this is the deal for you.

Though in absolute seriousness, the price point for that does not seem that high for what you are getting in return.

WORTHY OF PICKING UP?

Definitely, my fiancé and cousin spent all night playing the game. We found it fun, and wanted more more more.

WORDS TO THE DESIGNER:

I really hope this game gets funded. It fun, and awesome.

Find their kickstarter here:
http://www.kickstarter.com/projects/75games/thems-fightin-wo...
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Fri Aug 9, 2013 6:00 am
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