For a long time I wanted to use my Oldhammer metal Goblin Squig Prodder Team in an army. But metal Squigs were too expensive to my taste on eBay. Now with the newly released plastic Squigs set I can fulfill my wish.
Followers of my blog might recall that I don't actually play Warhammer, but that I'm using Warmaster rules. This makes it possible to include a reqiment of Squigs very easily.
To comply with the regiment dimensions of 10cm by 7,5cm I based this second Goblin Prodder on a cavalry base, to be positioned next to the metal version.
In this blog I'll talk about various miniature games. Custom miniatures and minor conversions are my favorite pastime. I'll cover scenery making and painting too. The WIP you'll see here is all about Necromunda, Epic 40,000, Warhammer Fantasy 5th Edition, Warmaster and Warhammer 40K 3rd Edition.
Archive for goblins
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18 Apr 2019
What follows is the Warmaster battle report I promised in blogposts 85045 and 85043.
Orc general Gutrok and his warband is marauding the outskirts of the Empire for quite some months. Many villages have been plundered, but no great cities have suffered any assaults yet. That's why the Empire troops are ignoring warboss Gutrok and his greenskins for the moment.
The greenskins warband however is approaching a High Elf outpost. And the elves have prepared to stop Gutrok's menacing force.
1000 Points of Warmaster 28mm units on each side, the Orcs are taking the first turn.
The game went off with a slow start. The Orc General was unable to get his main retinue moving, where fortunatelly his Goblin Hero managed to gain terrain on the left flank. The Wolf Rider made good pace and the Orc Shaman flew his Wyvern over the nearby farmhouse to oversee the action.
The High Elves initiated a counter-move to bock the progress of the green horde as soon as possible. The Gryphon-mounted General planned to rip those annoying Goblin foottroops to pieces with the help of the stout Silver Helms (which, in my army, are plain bone-white-helms). On the High Elves' left flank the fast cavalery started a flanking manoeuvre with the intent to run over the stagnant Orc units.
The Orc Shaman did not sit idle and watch. He noticed those pesky pointy-eared archers creeping closer and closer. Time for some great Orc Waaagh magic! -*!STOMP!*- The foot of Gork himself crushed some poor Elves deep into the soil. Leaving behind a small puddle as deadly reminder to the Orc's presence.
Enraged of the loss of his loyal archers, the High Elf General orders his Gryphon to render the Goblins to shreds.
My love of using vintage cardboard templates encouraged me to unleach another magic spell from the fingertips of my High Elf Wizard. Alas, no luck in doing any considerable damage... Those Wolfriders are nimble and fast, avoiding the magic power.
To cut a long story short, later in the game the Orcs and accompanying Giant managed to get into close combat range. But the persistant defence of the Elves kept them at bay and scattered the green horde... Gutrok will have to gather him a new warband to ravage the Empire.
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26 Jan 2019
Orcs 'n Goblins versus High Elves!
Each 1000 points (including magic items).
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Note: This is the continuation of my retrospective. Following blogposts will be about my old miniature paintjobs and scenery making. All images show work from +/- 15 years ago.
This Goblin Wolfrider is from Battle Masters. I never painted more than one.
My first and only ever blister pack with Orcs held this metal Big'un. The painting testrun went well. And ended there.
This Tomb King is a conversion based on a HeroQuest Mummy with a Lizardmen Saurus weapon and Bretonnian ribbons.
One of my generals from The Empire. Inspired by Flemisch medieval knights I went berserk with yellow on a white undercoat. His arm is from a HeroQuest Orc. Both heads are from Warhammer sprues. By tilting the horse I achieved a dynamic pose (unlike basic GW miniatures back then).
PS: The TOCOsNEST logo is from my old website.
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From the WARMASTER Trial Armies Compendium 2009 PDF (by Lex van Rooy):
The Hobgoblins enjoy the favour of the Chaos Dwarfs and care
little what other greenskins think of them. Unlike the Chaos
Dwarfs’ other slaves, they are not made to work in the pits
and workshops, but are used as warriors. They are a sneaky,
evil-minded race, who remain as dishonest and cowardly in
the service of the Chaos Dwarfs as they were when fighting
for the Black Orcs.
Hobgoblins are distinctive in appearance. They look much
like Goblins, but they are taller, though nowhere near as burly
as Orcs. In fact their whole appearance is thin and sneaky, with
narrow eyes and sneering mouths full of pointy teeth. They
ride giant wolves and often carry bows to shoot the enemy
from a distance. The Chaos Dwarfs utilize many Hobgoblins
in their armies but don’t really trust them. The Chaos Dwarfs
know that the Hobgoblins are despised by other greenskins,
and need the protection of the Chaos Dwarfs to survive.
This blogpost about the formation of a Hobgoblin regiment will show you exactly what I like about this hobby. Buying miniatures is fun, but creating yourself a regiment out of spare components and cheap miniatures is glorifying! It feels like cheating GW.
I always loved minor conversions to create slight variations in duplicate identical miniatures. This need for conversions grew out of lack of funds when I was a student. Now it's just great to do. These small changes to the miniature also make them more personal. When you customize a miniature, you put your signature on it...
So, I need a Hobgoblin Wolfrider regiment of at least 6 miniatures. One year ago I managed to buy Wolfboyz' chieftain Oglah Khan cheap on eBay. He came without a shield. I took a large round shield from my bits box and attached the belly-armour from a plastic Ogre to it.
That's one wolfback-seated Hobgoblin. Five to go... Close inspection of my box full of slottabases delivered me 4 used cavalry bases. Perfect start. From my bits box emerged an old wolf from BattleMasters. The paintjob is mine and 20 years old. BattleMasters and HeroQuest are typical hunting grounds for spare parts. Many Warhammer players included the miniatures in their young armies.
I crossed my fingers and hoped to find 4 more wolves. The results were almost perfect: 4 wolves and 3 wolftails. So I took an old horn, cut the top, and added it as the wanted fourth tail.
Bases - Check! Wolves - Check! Now for the most difficult part: five more Hobgoblins... Time to get REALLY inventive.
My search resulted in one perfect Goblin head. Thisone almost looked like a Hobgoblin. Then I found two vintage metal Orcs. With a coherent paintjob they'll fit in. Left me with 2 Hobgoblins short. I did manage to find two bodies and legs, but no heads. Then I remembered the plastic sprues from the Mantic Dwarfs I was glueing one month before. These sprues have many cool extra parts like beer mugs, dead Dwarfs and DECAPITATED ORCS! This way I made 5 Hobgoblin puzzles. Joy. Hobgoblins - Check!
The addition of shields with emblems depicting crossed knives is a good finishing touch. Because its the symbol of Sneaky Gits, the backstabbing Hobgoblin assassin warriors. Notice the two loose left arms. One is from a High Elf and one is from a HeroQuest Goblin. It doesn't really matter because they'll be hidden by the shields.
Great, I now have 6 Hobgoblin Wolf Riders. That's a regiment worth 80 points for my Warmaster 28mm Chaos Dwarf army.
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30 Sep 2014
Past week I've been showing some of my older paintjobs. You've seen some of my HeroQuest. But I have more.
Please allow me to present you my game system "Allied HeroQuest". It is not a new game. It is a "mod" that tries to put the vintage HeroQuest in 2014. Over 25 years a lot has changed for boardgames. New systems, new ideas,... And the old HeroQuest lagged behind. Allied HeroQuest fixes this. I took refreshing ideas from modern dungeon crawlers and matched them with HeroQuest. But one design goal was very important: reuse everything from the original set and don't make people print tokens, cards, rooms, etc...
The final result was a mixture of HeroQuest and Advanced Heroquest with added flavors from Descent: Journeys in the Dark. This guaranteed the retro feeling and added modern boardgame ideas. And no PnP required, only the basic sets HeroQuest and Advanced HeroQuest. (Yes I know, they are expensive on the second hand market, but they're worth it, unlike others...)
To continue my painting-retrospective you'll find some painted miniatures in following game report. The Wizard and Knight and also some undead and orcs.
What follows is a game report of Allied HeroQuest.
After two preliminary miniquests, four of the eight Heroes remain. Cautiously they descent the stairs... (Note: each quest is designed to play as a one-off game for a game night. Campaigns are possible but not necessary.)
The dungeon parts visible to the Heroes are placed on the table. One spawn point for monsters is ahead. Here the gamemaster will release a horde of wandering monsters if he has the appropriate threat token.
The Heroes advance. The Barbarian searches for secret doors and finds none. This gives the GM an extra threat token. Now it is the GM's turn, he starts by drawing one threat token and decides to use it immediately since it is "Wandering Monsters".
The Denizens book states that 4 orcs should be used for Wandering Monsters tokens.
After the first skirmish, the Knight takes one damage for there is one unsaved skull result from the attacking orc. The Wizard takes a peek in the first room and discovers undead problems. He quickly eliminates the threat by casting a wall of stone.
The Elf ventures deeper into the dungeon. This was a risky mistake. In his turn, the Gamemaster summons an ambush party with a threat token. The ambushers are put on the table one boardsection away (out of range of the Torch), but just in range to charge and attack.
The orcs are dealt with, but not without wounds to the Heroes. When advancing deeper into the corridors, the Elf stumbles into a put trap (indicated in the Questbook, and triggered by a threat token).
It appears the Heroes were lagging too much. More and more enemies antered the dungeon and finally managed to swarm the brave adventurers. The last stand of the Barbarian is the last action in this dark corridor...
Each original quest is redesigned for Allied HeroQuest and has great replayability.
If you want to know more of my Allied HeroQuest project then please go to the website www.tocoking.be/ahq .
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To give my Goblin army some extra punch against heavy cavalry or Warriors of Chaos, I decided to add some Doom Divers.
I had some spare miniatures from D&D Eternal Winter and now's the time to make good use of them.
I see these wicked Goblins piloting wild Eagles to use them in a kamikaze-doom-dive... It's a one way trip down. KERBOOAM!
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The building of my "Waaagh" started with my favorite OldHammer Goblins: the Forest Gobs! These funny looking little green men with feathers attached in their heads are very hard to get by. I managed to acquire a handful for a reasonable price.
I did not have enough official shields for my spiderlovin' Goblins. So I took some regular small shields from my bits box. I'll be using the backside with the visible wood as front. With a sharp knife I removed the metal studs from the rim. By adding an embossed skull and some converted feathers from the High Elves sprue, the shields are looking very appropriate for Forest Goblins.
There's a lot of controversy about using proxies for your Warhammer miniatures. I don't care. I collect and (sometimes) play Warhammer for fun. That's why I often use proxies for very expensive miniatures. The giant spiders below will be used as Forest Goblins.
(Have a look at the feathers attached to the shield below. A made them 'pointy' to match the feathers on the heads of the Goblins.)
And here's my finished regiment of 20 Forest Goblins. The unit is led by a Warlord (because I'll field a Goblin-only army). A Shaman flanks the warlord together with a musician and standard bearer who will have the "Spider Banner".
All Goblins are on 20mm slottabases and the regiment contains one 40mm square base as a filler (with the Spiderrider).
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This post will be a follow-up about my work in progress on the Snotling bases. I will be using the Snotlings provided in Warhammer Quest.
Three bases with Snotling will be enough. They won't be more than cannon fodder in a game of Warhammer, but still I'd really like to add some of these small funny pests. My garden provided me with three nice looking tree barks. These will be painted to look like rocks later (in either grey or brown). I positionned the three tree barks so that all bases look like one large rock, overrun by pesky little Snotlings.
I removed the stands from the miniatures with a sharp knife, then glued them to the treek barks and bases with regular glue, strengthened with fine sand.
By using the "rocks" my Snotling bases now have more to offer visually. I didn't need to fill the 40mm by 40mm base with 6 or more Snotling miniatures to make it look full.
With some minor converted Snotlings on the bases:
This adds a little bit variety.
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When I like a game, I want it all. But this is not always possible "budgetwise". I like Warhammer, but GW's prices are insane. Now it happens that you can find Citadel Miniatures in other (vintage) board games too. This makes it possible for me to build an Orcs and Goblins army.
I took the Snotlings from Warhammer Quest and will glue them combined on scenic slottabases.
This will give me 3 Snotling swarms with 3 or 4 miniatures on each base.
I'll need some fast cavalry too if I want to surprise my enemies in the flanks. That's where the Goblin Wolf Riders from Battle Masters come in.
I'll mix the regiment with BattleMasters miniatures and Warhammer miniatures. The latter have slightly smaller wolves, but when painted nobody will notice.
No greenskins army would be complete without Fanatics. These ball bearing loons are great in many aspects. I had to buy some from eBay.
In the previous picture you'll also notice Orc Archers from Warhammer Quest, and Orc Boar Riders from Battle Masters. (The boars are from Warhammer Fantasy.)
I just HAD to add some Forest Goblins because they're funny. They are expensive too, so I used a regiment filler trick to build me a descent block of Goblins.
To legally field the Goblin Fanatics, my army has to contain at least one Night Goblin regiment. As a workaround I have used the Goblins from Battle Masters and glued some Night Goblin halfmoon emblems to their shields.
My "Waaagh" is growing towards a descent amount of troops.
You can see a part of a Giant in the lower left corner. He's from one of my previous blogposts.
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